/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MYMUTEX_H #define MYMUTEX_H #ifdef _WINDOWS #include #include #else #include #include "../common/unix.h" #endif #include "../common/types.h" class Mutex { public: Mutex(); ~Mutex(); void lock(); void unlock(); bool trylock(); protected: private: #if defined WIN32 || defined WIN64 CRITICAL_SECTION CSMutex; #else pthread_mutex_t CSMutex; #endif }; class LockMutex { public: LockMutex(Mutex* in_mut, bool iLock = true); ~LockMutex(); void unlock(); void lock(); private: bool locked; Mutex* mut; }; // Somewhat untested... // Multi-read, single write mutex -Quagmire class MRMutex { public: MRMutex(); ~MRMutex(); void ReadLock(); bool TryReadLock(); void UnReadLock(); void WriteLock(); bool TryWriteLock(); void UnWriteLock(); int32 ReadLockCount(); int32 WriteLockCount(); private: int32 rl; // read locks in effect int32 wr; // write lock requests pending int32 wl; // write locks in effect (should never be more than 1) Mutex MCounters; }; #endif