/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _MUTEX_H_ #define _MUTEX_H_ #include namespace EQ { //! Interprocess Named Binary Semaphore (Mutex) /*! Important to note: while this can be used to synchronize processes, it is not in itself re-entrant or thread-safe and thus should be used from one thread and non-recursively. It was intended to be a simple synchronization method for our MemoryMappedFile loading. */ class IPCMutex { struct Implementation; public: //! Constructor /*! Creates a named binary semaphore, basically a semaphore that is init S <- 1 \param name The name of this mutex. */ IPCMutex(const std::string& name); //! Destructor ~IPCMutex(); //! Lock the mutex /*! Same basic function as P(): for(;;) { if(S > 0) { S -= 1; break; } } */ bool Lock(); //! Unlocks the mutex /*! Same basic function as V(): S += 1; */ bool Unlock(); private: IPCMutex(const IPCMutex&); const IPCMutex& operator=(const IPCMutex&); bool locked_; //!< Whether this mutex is locked or not Implementation *imp_; }; } #endif