/* EQEMu: Everquest Server Emulator * * This code originated from `C++ Sockets Library` referenced below. * Taken and stripped/modified to remove dependancies on parts of * the library which we are not using, and to suit other needs. * 2006 - EQEMu Development Team (http://eqemulator.net) * * */ /** \file HTTPSocket.h Class HTTPSocket definition. ** \date 2004-04-06 ** \author grymse@alhem.net **/ /* Copyright (C) 2004,2005 Anders Hedstrom This library is made available under the terms of the GNU GPL. If you would like to use this library in a closed-source application, a separate license agreement is available. For information about the closed-source license agreement for the C++ sockets library, please visit http://www.alhem.net/Sockets/license.html and/or email license@alhem.net. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _HTTPSOCKET_H #define _HTTPSOCKET_H #include #include #include "../tcp_connection.h" #ifdef SOCKETS_NAMESPACE namespace SOCKETS_NAMESPACE { #endif /** \defgroup http HTTP Sockets */ /** HTTP request/response base class. \ingroup http */ class HTTPSocket : public TCPConnection { /** map to hold http header values. */ typedef std::map string_m; public: HTTPSocket(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort); virtual ~HTTPSocket(); void OnLine(const std::string& line); /** Callback executes when first line has been received. GetMethod, GetUrl/GetUri, and GetHttpVersion are valid when this callback is executed. */ virtual void OnFirst() = 0; /** For each header line this callback is executed. \param key Http header name \param value Http header value */ virtual void OnHeader(const std::string& key,const std::string& value) = 0; /** Callback fires when all http headers have been received. */ virtual void OnHeaderComplete() = 0; /** Chunk of http body data recevied. */ virtual void OnData(const char *,size_t) = 0; const std::string& GetMethod(); void SetMethod(const std::string& x); const std::string& GetUrl(); void SetUrl(const std::string& x); const std::string& GetUri(); void SetUri(const std::string& x); const std::string& GetQueryString(); const std::string& GetHttpVersion(); const std::string& GetStatus(); const std::string& GetStatusText(); bool IsRequest(); bool IsResponse(); void SetHttpVersion(const std::string& x); void SetStatus(const std::string& x); void SetStatus(const std::string& num, const std::string& text); void SetStatusText(const std::string& x); void AddResponseHeader(const std::string& x,const std::string& y); void AddResponseHeader(const std::string& x,const char *format, ...); void SendResponse(); void SendResponse(const std::string& status_num, const std::string& status_text); void SendRequest(); /** Implement this to return your own User-agent string. */ virtual std::string MyUseragent(); protected: /** Reset state of socket to sucessfully implement keep-alive. */ virtual void Reset(); //stubs for crap which used to be in our parent class (TcpSocket) bool SendString(const char *str); bool SendBuf(const char *dat, unsigned int len); virtual bool ProcessReceivedData(char* errbuf = 0); private: // HTTPSocket& operator=(const HTTPSocket& ) { return *this; } bool m_first; bool m_header; std::string m_line; std::string m_method; std::string m_url; std::string m_uri; std::string m_query_string; std::string m_http_version; std::string m_status; std::string m_status_text; bool m_request; bool m_response; string_m m_response_header; }; #ifdef SOCKETS_NAMESPACE } #endif #endif // _HTTPSOCKET_H