/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../common/debug.h" #include "spawngroup.h" #include "entity.h" #include #include #include #include "../common/types.h" #include "zonedb.h" #include "../common/MiscFunctions.h" #include "../common/StringUtil.h" extern EntityList entity_list; SpawnEntry::SpawnEntry( uint32 in_NPCType, int in_chance, uint8 in_npc_spawn_limit ) { NPCType = in_NPCType; chance = in_chance; npc_spawn_limit = in_npc_spawn_limit; } SpawnGroup::SpawnGroup( uint32 in_id, char* name, int in_group_spawn_limit, float dist, float maxx, float minx, float maxy, float miny, int delay_in, int despawn_in, uint32 despawn_timer_in, int min_delay_in ) { id = in_id; strn0cpy( name_, name, 120); group_spawn_limit = in_group_spawn_limit; roambox[0]=maxx; roambox[1]=minx; roambox[2]=maxy; roambox[3]=miny; roamdist=dist; min_delay=min_delay_in; delay=delay_in; despawn=despawn_in; despawn_timer=despawn_timer_in; } uint32 SpawnGroup::GetNPCType() { #if EQDEBUG >= 10 LogFile->write(EQEMuLog::Debug, "SpawnGroup[%08x]::GetNPCType()", (uint32) this); #endif int npcType = 0; int totalchance = 0; //check limits on this spawn group and npc type if(!entity_list.LimitCheckGroup(id, group_spawn_limit)) return(0); std::list::iterator cur,end; std::list possible; cur = list_.begin(); end = list_.end(); for(; cur != end; ++cur) { SpawnEntry *se = *cur; //check limits on this spawn group and npc type if(!entity_list.LimitCheckType(se->NPCType, se->npc_spawn_limit)) continue; totalchance += se->chance; possible.push_back(se); } if(totalchance == 0) return 0; int32 roll = 0; roll = MakeRandomInt(0, totalchance-1); cur = possible.begin(); end = possible.end(); for(; cur != end; ++cur) { SpawnEntry *se = *cur; if (roll < se->chance) { npcType = se->NPCType; break; } else { roll -= se->chance; } } //CODER implement random table return npcType; } void SpawnGroup::AddSpawnEntry( SpawnEntry* newEntry ) { list_.push_back( newEntry ); } SpawnGroup::~SpawnGroup() { std::list::iterator cur,end; cur = list_.begin(); end = list_.end(); for(; cur != end; ++cur) { SpawnEntry* tmp = *cur; safe_delete(tmp); } list_.clear(); } SpawnGroupList::~SpawnGroupList() { std::map::iterator cur,end; cur = groups.begin(); end = groups.end(); for(; cur != end; ++cur) { SpawnGroup* tmp = cur->second; safe_delete(tmp); } groups.clear(); } void SpawnGroupList::AddSpawnGroup(SpawnGroup* newGroup) { if(newGroup == nullptr) return; groups[newGroup->id] = newGroup; } SpawnGroup* SpawnGroupList::GetSpawnGroup(uint32 in_id) { if(groups.count(in_id) != 1) return nullptr; return(groups[in_id]); } bool SpawnGroupList::RemoveSpawnGroup(uint32 in_id) { if(groups.count(in_id) != 1) return(false); groups.erase(in_id); return(true); } bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list) { char errbuf[MYSQL_ERRMSG_SIZE]; char *query = 0; MYSQL_RES *result; MYSQL_ROW row; // CODER new spawn code query = 0; if (RunQuery(query, MakeAnyLenString(&query, "SELECT DISTINCT(spawngroupID), spawngroup.name, spawngroup.spawn_limit, spawngroup.dist, spawngroup.max_x, spawngroup.min_x, spawngroup.max_y, spawngroup.min_y, spawngroup.delay, spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay FROM spawn2,spawngroup WHERE spawn2.spawngroupID=spawngroup.ID and spawn2.version=%u and zone='%s'", version, zone_name), errbuf, &result)) { safe_delete_array(query); while((row = mysql_fetch_row(result))) { SpawnGroup* newSpawnGroup = new SpawnGroup( atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11])); spawn_group_list->AddSpawnGroup(newSpawnGroup); } mysql_free_result(result); } else { std::cerr << "Error2 in PopulateZoneLists query '" << query << "' " << errbuf << std::endl; safe_delete_array(query); return false; } query = 0; if (RunQuery(query, MakeAnyLenString(&query, "SELECT DISTINCT spawnentry.spawngroupID, npcid, chance, " "npc_types.spawn_limit AS sl " "FROM spawnentry, spawn2, npc_types " "WHERE spawnentry.npcID=npc_types.id AND spawnentry.spawngroupID=spawn2.spawngroupID " "AND zone='%s'", zone_name), errbuf, &result)) { safe_delete_array(query); while((row = mysql_fetch_row(result))) { SpawnEntry* newSpawnEntry = new SpawnEntry( atoi(row[1]), atoi(row[2]), row[3]?atoi(row[3]):0); SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0])); if (sg) sg->AddSpawnEntry(newSpawnEntry); else std::cout << "Error in SpawngroupID: " << row[0] << std::endl; } mysql_free_result(result); } else { std::cerr << "Error3 in PopulateZoneLists query '" << query << "' " << errbuf << std::endl; safe_delete_array(query); return false; } // CODER end new spawn code return true; } bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_group_list) { char errbuf[MYSQL_ERRMSG_SIZE]; char *query = 0; MYSQL_RES *result; MYSQL_ROW row; // CODER new spawn code query = 0; if (RunQuery(query, MakeAnyLenString(&query, "SELECT DISTINCT spawngroup.id, spawngroup.name, spawngroup.spawn_limit, spawngroup.dist, spawngroup.max_x, spawngroup.min_x, spawngroup.max_y, spawngroup.min_y, spawngroup.delay, spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay FROM spawngroup WHERE spawngroup.ID='%i'", spawngroupid), errbuf, &result)) { safe_delete_array(query); while((row = mysql_fetch_row(result))) { SpawnGroup* newSpawnGroup = new SpawnGroup( atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11])); spawn_group_list->AddSpawnGroup(newSpawnGroup); } mysql_free_result(result); } else { std::cerr << "Error2 in PopulateZoneLists query '" << query << "' " << errbuf << std::endl; safe_delete_array(query); return false; } query = 0; if (RunQuery(query, MakeAnyLenString(&query, "SELECT DISTINCT spawnentry.spawngroupID, spawnentry.npcid, spawnentry.chance, spawngroup.spawn_limit FROM spawnentry,spawngroup WHERE spawnentry.spawngroupID='%i' AND spawngroup.spawn_limit='0' ORDER by chance", spawngroupid), errbuf, &result)) { safe_delete_array(query); while((row = mysql_fetch_row(result))) { SpawnEntry* newSpawnEntry = new SpawnEntry( atoi(row[1]), atoi(row[2]), row[3]?atoi(row[3]):0); SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0])); if (sg) sg->AddSpawnEntry(newSpawnEntry); else std::cout << "Error in SpawngroupID: " << row[0] << std::endl; } mysql_free_result(result); } else { std::cerr << "Error3 in PopulateZoneLists query '" << query << "' " << errbuf << std::endl; safe_delete_array(query); return false; } // CODER end new spawn code return true; }