#include "../client.h" void command_name(Client *c, const Seperator *sep) { int arguments = sep->argnum; if (!arguments) { c->Message(Chat::White, "Usage: #name [New Name] - Rename your player target"); return; } if (c->GetTarget() && c->GetTarget()->IsClient()) { auto target = c->GetTarget()->CastToClient(); std::string new_name = sep->arg[1]; std::string old_name = target->GetCleanName(); if (target->ChangeFirstName(new_name.c_str(), c->GetCleanName())) { c->Message( Chat::White, fmt::format( "Successfully renamed {} to {}", old_name, new_name ).c_str() ); c->Message(Chat::White, "Sending player to char select."); target->Kick("Name was changed"); } else { c->Message( Chat::White, fmt::format( "Unable to rename {}. Check that the new name '{}' isn't already taken.", old_name, new_name ).c_str() ); } } }