/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../common/global_define.h" #include "../common/eq_packet_structs.h" #include "../common/features.h" #include "../common/repositories/guild_tributes_repository.h" #include "../common/guild_base.h" #include "guild_mgr.h" #include "worldserver.h" #include "client.h" #include #ifdef _WINDOWS #include #define snprintf _snprintf #define vsnprintf _vsnprintf #define strncasecmp _strnicmp #define strcasecmp _stricmp #else #include #include #include #include "../common/unix.h" #endif /* The server periodicly sends tribute timer updates to the client on live, but I dont see a point to that right now, so I dont do it. */ extern WorldServer worldserver; std::map tribute_list{}; void Client::ToggleTribute(bool enabled) { if(enabled) { //make sure they have enough points to be activating this... int r; uint32 cost = 0; uint32 level = GetLevel(); for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) { uint32 tid = m_pp.tributes[r].tribute; if(tid == TRIBUTE_NONE) continue; if(tribute_list.count(tid) != 1) continue; if(m_pp.tributes[r].tier >= MAX_TRIBUTE_TIERS) { m_pp.tributes[r].tier = 0; //sanity check. continue; } TributeData &d = tribute_list[tid]; TributeLevel_Struct &tier = d.tiers[m_pp.tributes[r].tier]; if(level < tier.level) { Message(0, "You are not high enough level to activate this tribute!"); ToggleTribute(false); continue; } cost += tier.cost; } if(cost > m_pp.tribute_points) { Message(Chat::Red, "You do not have enough tribute points to activate your tribute!"); ToggleTribute(false); return; } AddTributePoints(0-cost); //reset their timer, since they just paid for a full duration m_pp.tribute_time_remaining = Tribute_duration; //full duration tribute_timer.Start(m_pp.tribute_time_remaining); m_pp.tribute_active = 1; } else { m_pp.tribute_active = 0; tribute_timer.Disable(); } DoTributeUpdate(); } void Client::DoTributeUpdate() { EQApplicationPacket outapp(OP_TributeUpdate, sizeof(TributeInfo_Struct)); TributeInfo_Struct *tis = (TributeInfo_Struct *) outapp.pBuffer; tis->active = m_pp.tribute_active ? 1 : 0; tis->tribute_master_id = tribute_master_id; //Dont know what this is for int r; for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) { if(m_pp.tributes[r].tribute != TRIBUTE_NONE) { tis->tributes[r] = m_pp.tributes[r].tribute; tis->tiers[r] = m_pp.tributes[r].tier; } else { tis->tributes[r] = TRIBUTE_NONE; tis->tiers[r] = 0; } } QueuePacket(&outapp); SendTributeTimer(); if(m_pp.tribute_active) { //send and equip tribute items... for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) { uint32 tid = m_pp.tributes[r].tribute; if(tid == TRIBUTE_NONE) { if (m_inv[EQ::invslot::TRIBUTE_BEGIN + r]) DeleteItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r); continue; } if(tribute_list.count(tid) != 1) { if (m_inv[EQ::invslot::TRIBUTE_BEGIN + r]) DeleteItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r); continue; } //sanity check if(m_pp.tributes[r].tier >= MAX_TRIBUTE_TIERS) { if (m_inv[EQ::invslot::TRIBUTE_BEGIN + r]) DeleteItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r); m_pp.tributes[r].tier = 0; continue; } TributeData &d = tribute_list[tid]; TributeLevel_Struct &tier = d.tiers[m_pp.tributes[r].tier]; uint32 item_id = tier.tribute_item_id; //summon the item for them const EQ::ItemInstance* inst = database.CreateItem(item_id, 1); if(inst == nullptr) continue; PutItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r, *inst); SendItemPacket(EQ::invslot::TRIBUTE_BEGIN + r, inst, ItemPacketTributeItem); safe_delete(inst); } } else { //unequip tribute items... for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) { if (m_inv[EQ::invslot::TRIBUTE_BEGIN + r]) DeleteItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r); } } CalcBonuses(); } void Client::SendTributeTimer() { //update their timer. EQApplicationPacket outapp2(OP_TributeTimer, sizeof(uint32)); uint32 *timeleft = (uint32 *) outapp2.pBuffer; if(m_pp.tribute_active) *timeleft = m_pp.tribute_time_remaining; else *timeleft = Tribute_duration; //full duration QueuePacket(&outapp2); } void Client::ChangeTributeSettings(TributeInfo_Struct *t) { int r; for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) { m_pp.tributes[r].tribute = TRIBUTE_NONE; uint32 tid = t->tributes[r]; if(tid == TRIBUTE_NONE) continue; if(tribute_list.count(tid) != 1) continue; //print a cheater warning? TributeData &d = tribute_list[tid]; //make sure they chose a valid tier if(t->tiers[r] >= d.tier_count) continue; //print a cheater warning? //might want to check required level, even though its checked before activate m_pp.tributes[r].tribute = tid; m_pp.tributes[r].tier = t->tiers[r]; } DoTributeUpdate(); } void Client::SendTributeDetails(uint32 client_id, uint32 tribute_id) { if(tribute_list.count(tribute_id) != 1) { LogError("Details request for invalid tribute [{}]", (unsigned long)tribute_id); return; } TributeData &td = tribute_list[tribute_id]; int len = td.description.length(); EQApplicationPacket outapp(OP_SelectTribute, sizeof(SelectTributeReply_Struct)+len+1); SelectTributeReply_Struct *t = (SelectTributeReply_Struct *) outapp.pBuffer; t->client_id = client_id; t->tribute_id = tribute_id; memcpy(t->description, td.description.c_str(), len); t->description[len] = '\0'; QueuePacket(&outapp); } //returns the number of points received from the tribute int32 Client::TributeItem(uint32 slot, uint32 quantity) { const EQ::ItemInstance*inst = m_inv[slot]; if(inst == nullptr) return(0); //figure out what its worth int32 pts = inst->GetItem()->Favor; if(pts < 1) { Message(Chat::Red, "This item is worthless for favor."); return(0); } /* Make sure they have enough of them and remove it from inventory */ if(inst->IsStackable()) { if(inst->GetCharges() < (int32)quantity) //dont have enough.... return(0); DeleteItemInInventory(slot, quantity); } else { quantity = 1; DeleteItemInInventory(slot); } pts *= quantity; /* Add the tribute value in points */ AddTributePoints(pts); return(pts); } //returns the number of points received from the tribute int32 Client::TributeMoney(uint32 platinum) { if(!TakeMoneyFromPP(platinum * 1000)) { Message(Chat::Red, "You do not have that much money!"); return(0); } /* Add the tribute value in points */ AddTributePoints(platinum); return(platinum); } void Client::AddTributePoints(int32 ammount) { EQApplicationPacket outapp(OP_TributePointUpdate, sizeof(TributePoint_Struct)); TributePoint_Struct *t = (TributePoint_Struct *) outapp.pBuffer; //change the point values. m_pp.tribute_points += ammount; //career only tracks points earned, not spent. if(ammount > 0) m_pp.career_tribute_points += ammount; //fill in the packet. t->career_tribute_points = m_pp.career_tribute_points; t->tribute_points = m_pp.tribute_points; QueuePacket(&outapp); } void Client::SendTributes() { std::map::iterator cur,end; cur = tribute_list.begin(); end = tribute_list.end(); for(; cur != end; ++cur) { if(cur->second.is_guild) continue; //skip guild tributes here int len = cur->second.name.length(); EQApplicationPacket outapp(OP_TributeInfo, sizeof(TributeAbility_Struct) + len + 1); TributeAbility_Struct* tas = (TributeAbility_Struct*)outapp.pBuffer; tas->tribute_id = htonl(cur->first); tas->tier_count = htonl(cur->second.unknown); //gotta copy over the data from tiers, and flip all the //byte orders, no idea why its flipped here uint32 r, c; c = cur->second.tier_count; TributeLevel_Struct *dest = tas->tiers; TributeLevel_Struct *src = cur->second.tiers; for(r = 0; r < c; r++, dest++, src++) { dest->cost = htonl(src->cost); dest->level = htonl(src->level); dest->tribute_item_id = htonl(src->tribute_item_id); } memcpy(tas->name, cur->second.name.c_str(), len); tas->name[len] = '\0'; QueuePacket(&outapp); } } bool ZoneDatabase::LoadTributes() { TributeData tributeData; memset(&tributeData.tiers, 0, sizeof(tributeData.tiers)); tributeData.tier_count = 0; tribute_list.clear(); const std::string query = "SELECT id, name, descr, unknown, isguild FROM tributes"; auto results = QueryDatabase(query); if (!results.Success()) { return false; } for (auto row = results.begin(); row != results.end(); ++row) { uint32 id = Strings::ToUnsignedInt(row[0]); tributeData.name = row[1]; tributeData.description = row[2]; tributeData.unknown = strtoul(row[3], nullptr, 10); tributeData.is_guild = atol(row[4]) == 0? false: true; tribute_list[id] = tributeData; } LogInfo("Loaded [{}] tributes", Strings::Commify(results.RowCount())); const std::string query2 = "SELECT tribute_id, level, cost, item_id FROM tribute_levels ORDER BY tribute_id, level"; results = QueryDatabase(query2); if (!results.Success()) { return false; } for (auto row = results.begin(); row != results.end(); ++row) { uint32 id = Strings::ToUnsignedInt(row[0]); if (tribute_list.count(id) != 1) { LogError("Error in LoadTributes: unknown tribute [{}] in tribute_levels", (unsigned long) id); continue; } TributeData &cur = tribute_list[id]; if (cur.tier_count >= MAX_TRIBUTE_TIERS) { LogError("Error in LoadTributes: on tribute [{}]: more tiers defined than permitted", (unsigned long) id); continue; } TributeLevel_Struct &s = cur.tiers[cur.tier_count]; s.level = Strings::ToUnsignedInt(row[1]); s.cost = Strings::ToUnsignedInt(row[2]); s.tribute_item_id = Strings::ToUnsignedInt(row[3]); cur.tier_count++; } LogInfo("Loaded [{}] tribute levels", Strings::Commify(results.RowCount())); return true; } void Client::SendGuildTributes() { for (auto const& t : tribute_list) { if (!t.second.is_guild) continue; //skip non guild tributes here //guild tribute has an unknown uint32 at its begining, guild ID? int len = t.second.name.length() + 1; EQApplicationPacket* outapp = new EQApplicationPacket(OP_SendGuildTributes, sizeof(GuildTributeAbility_Struct) + len); GuildTributeAbility_Struct* gtas = (GuildTributeAbility_Struct*)outapp->pBuffer; auto tier_count = t.second.tier_count; for (int ti = 0; ti < t.second.tier_count; ti++) { if (RuleB(Guild, UseCharacterMaxLevelForGuildTributes) && t.second.tiers[ti].level > RuleI(Character, MaxLevel)) { tier_count -= 1; continue; } gtas->guild_id = GuildID(); gtas->ability.tier_count = htonl(tier_count); gtas->ability.tribute_id = htonl(t.first); gtas->ability.tiers[ti].cost = htonl(t.second.tiers[ti].cost); gtas->ability.tiers[ti].tribute_item_id = htonl(t.second.tiers[ti].tribute_item_id); gtas->ability.tiers[ti].level = htonl(t.second.tiers[ti].level); } strn0cpy(gtas->ability.name, t.second.name.data(), t.second.name.length()); FastQueuePacket(&outapp); } } void Client::SendGuildTributeDetails(uint32 tribute_id, uint32 tier) { if (tribute_list.count(tribute_id) != 1) { LogGuilds("Details request for invalid tribute [{}]", tribute_id); return; } TributeData& td = tribute_list[tribute_id]; int len = td.description.length(); EQApplicationPacket* outapp = new EQApplicationPacket(OP_GuildSelectTribute, sizeof(GuildTributeSelectReply_Struct) + len + 1); GuildTributeSelectReply_Struct* t = (GuildTributeSelectReply_Struct*)outapp->pBuffer; t->tribute_id = tribute_id; t->tier = tier; t->tribute_id2 = tribute_id; strn0cpy(&t->description, td.description.c_str(), len); QueuePacket(outapp); safe_delete(outapp); } void Client::DoGuildTributeUpdate() { LogTribute("DoGuildTributeUpdate"); auto guild = guild_mgr.GetGuildByGuildID(GuildID()); if (guild && guild->tribute.enabled && GuildTributeOptIn()) { TributeData& d1 = tribute_list[guild->tribute.id_1]; uint32 item_id1 = d1.tiers[guild->tribute.id_1_tier].tribute_item_id; TributeData& d2 = tribute_list[guild->tribute.id_2]; uint32 item_id2 = d2.tiers[guild->tribute.id_2_tier].tribute_item_id; if (item_id1) { LogGuilds("Guild Tribute Item 1 is {}", item_id1); const EQ::ItemInstance* inst = database.CreateItem(item_id1, 1); if (!inst) { LogGuilds("Guild Tribute Item 1 was not found. {}", item_id1); return; } auto inst_level = d1.tiers[guild->tribute.id_1_tier].level; if (m_inv[EQ::invslot::GUILD_TRIBUTE_BEGIN]) { LogGuilds("Guild Tribute DELETE Item in Slot 450"); DeleteItemInInventory(EQ::invslot::GUILD_TRIBUTE_BEGIN); } if ((RuleB(Guild,UseCharacterMaxLevelForGuildTributes) && RuleI(Character, MaxLevel) >= inst_level && GetLevel() >= inst_level) || !RuleB(Guild, UseCharacterMaxLevelForGuildTributes)) { PutItemInInventory(EQ::invslot::GUILD_TRIBUTE_BEGIN, *inst); SendItemPacket(EQ::invslot::GUILD_TRIBUTE_BEGIN, inst, ItemPacketGuildTribute); } safe_delete(inst); } if (item_id2) { LogInfo("Guild Tribute Item 2 is {}", item_id2); const EQ::ItemInstance* inst = database.CreateItem(item_id2, 1); if (!inst) { LogGuilds("Guild Tribute Item 1 was not found. {}", item_id2); return; } auto inst_level = d2.tiers[guild->tribute.id_2_tier].level; if (m_inv[EQ::invslot::GUILD_TRIBUTE_BEGIN + 1]) { DeleteItemInInventory(EQ::invslot::GUILD_TRIBUTE_BEGIN + 1); LogGuilds("Guild Tribute DELETE Item in Slot 451"); } if ((RuleB(Guild, UseCharacterMaxLevelForGuildTributes) && RuleI(Character, MaxLevel) >= inst_level && GetLevel() >= inst_level) || !RuleB(Guild, UseCharacterMaxLevelForGuildTributes)) { PutItemInInventory(EQ::invslot::GUILD_TRIBUTE_BEGIN + 1, *inst); SendItemPacket(EQ::invslot::GUILD_TRIBUTE_BEGIN + 1, inst, ItemPacketGuildTribute); } safe_delete(inst); } } else { if (m_inv[EQ::invslot::GUILD_TRIBUTE_BEGIN]) { DeleteItemInInventory(EQ::invslot::GUILD_TRIBUTE_BEGIN); } if (m_inv[EQ::invslot::GUILD_TRIBUTE_BEGIN + 1]) { DeleteItemInInventory(EQ::invslot::GUILD_TRIBUTE_BEGIN + 1); } } CalcBonuses(); } void Client::SendGuildActiveTributes(uint32 guild_id) { auto guild = guild_mgr.GetGuildByGuildID(guild_id); auto outapp = new EQApplicationPacket(OP_GuildSendActiveTributes, sizeof(GuildTributeSendActive_Struct)); auto gtsa = (GuildTributeSendActive_Struct *) outapp->pBuffer; if (guild) { gtsa->guild_favor = guild->tribute.favor; gtsa->tribute_timer = guild->tribute.time_remaining; gtsa->tribute_enabled = guild->tribute.enabled; gtsa->tribute_id_1 = guild->tribute.id_1; gtsa->tribute_id_1_tier = guild->tribute.id_1_tier; gtsa->tribute_id_2 = guild->tribute.id_2; gtsa->tribute_id_2_tier = guild->tribute.id_2_tier; } else { gtsa->guild_favor = 0; gtsa->tribute_timer = 0; gtsa->tribute_enabled = 0; gtsa->tribute_id_1 = 0xffffffff; gtsa->tribute_id_1_tier = 0; gtsa->tribute_id_2 = 0xffffffff; gtsa->tribute_id_2_tier = 0; } QueuePacket(outapp); safe_delete(outapp) } void Client::SendGuildFavorAndTimer(uint32 guild_id) { auto guild = guild_mgr.GetGuildByGuildID(guild_id); if (guild) { auto outapp = new EQApplicationPacket(OP_GuildTributeFavorAndTimer, sizeof(GuildTributeFavorTimer_Struct)); auto gtsa = (GuildTributeFavorTimer_Struct *) outapp->pBuffer; gtsa->guild_favor = guild->tribute.favor; gtsa->tribute_timer = guild->tribute.time_remaining; gtsa->trophy_timer = 0; //not yet implemented QueuePacket(outapp); safe_delete(outapp); } } void Client::SendGuildTributeOptInToggle(const GuildTributeMemberToggle* in) { EQApplicationPacket* outapp = new EQApplicationPacket(OP_GuildOptInOut, sizeof(GuildTributeOptInOutReply_Struct)); GuildTributeOptInOutReply_Struct* data = (GuildTributeOptInOutReply_Struct*)outapp->pBuffer; strn0cpy(data->player_name, in->player_name, sizeof(data->player_name)); data->guild_id = in->guild_id; data->no_donations = in->no_donations; data->tribute_toggle = in->tribute_toggle; data->tribute_trophy_toggle = 0; //not yet implemented data->time = time(nullptr); data->command = in->command; QueuePacket(outapp); safe_delete(outapp); } void Client::RequestGuildActiveTributes(uint32 guild_id) { auto sp = new ServerPacket(ServerOP_RequestGuildActiveTributes, sizeof(GuildTributeUpdate)); auto data = (GuildTributeUpdate *) sp->pBuffer; data->guild_id = GuildID(); worldserver.SendPacket(sp); safe_delete(sp); } void Client::RequestGuildFavorAndTimer(uint32 guild_id) { auto sp = new ServerPacket(ServerOP_RequestGuildFavorAndTimer, sizeof(GuildTributeUpdate)); auto data = (GuildTributeUpdate *) sp->pBuffer; data->guild_id = GuildID(); worldserver.SendPacket(sp); safe_delete(sp); } void Client::SendGuildTributeDonateItemReply(GuildTributeDonateItemRequest_Struct* in, uint32 favor) { auto outapp = new EQApplicationPacket(OP_GuildTributeDonateItem, sizeof(GuildTributeDonateItemReply_Struct)); auto out = (GuildTributeDonateItemReply_Struct*)outapp->pBuffer; out->type = in->type; out->slot = in->slot; out->aug_index = in->aug_index; out->sub_index = in->sub_index; out->quantity = in->quantity; out->unknown10 = in->unknown10; out->unknown20 = in->unknown20; out->favor = favor; QueuePacket(outapp); safe_delete(outapp); } void Client::SendGuildTributeDonatePlatReply(GuildTributeDonatePlatRequest_Struct* in, uint32 favor) { auto outapp = new EQApplicationPacket(OP_GuildTributeDonatePlat, sizeof(GuildTributeDonatePlatReply_Struct)); auto out = (GuildTributeDonatePlatReply_Struct*)outapp->pBuffer; out->favor = favor; out->quantity = in->quantity; QueuePacket(outapp); safe_delete(outapp) } std::map Client::GetTributeList() { return tribute_list; } uint32 Client::LookupTributeItemID(uint32 tribute_id, uint32 tier) { if (!tribute_id && !tier) { return 0; } if (tribute_list.contains(tribute_id)) { auto tribute = tribute_list.find(tribute_id); auto item_id = tribute->second.tiers[tier].tribute_item_id; if (!item_id) { return 0; } return item_id; } } /* 64.37.149.6:1353 == server 66.90.221.245:3173 == client 84 01 00 00 == NPC ID of tribute master 08 0B 00 00 == Client ID [64.37.149.6:1353 -> 2004/08/19 04:09:07 GMT: 66.90.221.245:3173] 2004/08/19 04:09:07 GMT: Child Packet: [OPCode: OP_Tribute] [Raw OPCode: OP_Tribute] [Size: 144] 0: 00 00 00 00 00 00 00 05 - 00 00 00 14 00 00 DB EC | ................ 16: 00 00 00 05 00 00 00 1E - 00 00 DB ED 00 00 00 0C | ................ 32: 00 00 00 28 00 00 DB EE - 00 00 00 14 00 00 00 32 | ...(...........2 48: 00 00 DB EF 00 00 00 1D - 00 00 00 3C 00 00 DB F0 | ...........<.... 64: 00 00 00 25 00 00 00 00 - 00 00 00 00 00 00 00 00 | ...%............ 80: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................ 96: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................ 112: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................ 128: 41 75 72 61 20 6F 66 20 - 43 6C 61 72 69 74 79 00 | Aura of Clarity. ... many of those ... 2004/08/19 04:09:20 GMT: OPCode OP_StartTribute [Raw OPCode: OP_StartTribute] [Size: 12] [66.90.221.245:3173 -> 2004/08/19 04:09:20 GMT: 64.37.149.6:1353] 0: 08 0B 00 00 84 01 00 00 - A9 E1 94 42 | ...........B 2004/08/19 04:09:20 GMT: OPCode 0x02f2 [Raw OPCode: 0x72f2] [Size: 0] [Compressed Size: 65] [64.37.149.6:1353 -> 2004/08/19 04:09:20 GMT: 66.90.221.245:3173] [Packet is compressed] [Packet is encrypted] [Packet is packed] 2004/08/19 04:09:20 GMT: Child Packet: [OPCode: 0x02f2] [Raw OPCode: 0x02f2] [Size: 48] 0: 00 00 00 00 FF FF FF FF - FF FF FF FF FF FF FF FF | ................ 16: FF FF FF FF FF FF FF FF - 00 00 00 00 00 00 00 00 | ................ 32: 00 00 00 00 00 00 00 00 - 00 00 00 00 FF FF FF FF | ................ 2004/08/19 04:09:20 GMT: Child Packet: [OPCode: 0x02f8] [Raw OPCode: 0x02f8] [Size: 4] 0: C0 27 09 00 | .'.. 2004/08/19 04:09:20 GMT: Child Packet: [OPCode: OP_StartTribute] [Raw OPCode: OP_StartTribute] [Size: 12] 0: 08 0B 00 00 84 01 00 00 - 01 00 00 00 | ............ 2004/08/19 04:09:23 GMT: OPCode OP_SelectTribute [Raw OPCode: OP_SelectTribute] [Size: 12] [66.90.221.245:3173 -> 2004/08/19 04:09:23 GMT: 64.37.149.6:1353] 0: 01 00 00 00 04 00 00 00 - E3 00 00 00 | ............ 2004/08/19 04:09:23 GMT: Child Packet: [OPCode: OP_SelectTribute] [Raw OPCode: OP_SelectTribute] [Size: 100] 0: 01 00 00 00 04 00 00 00 - 4F 75 72 20 67 72 65 61 | ........Our grea 16: 74 65 73 74 20 77 61 72 - 72 69 6F 72 73 20 66 6F | test warriors fo 32: 63 75 73 20 74 6F 20 69 - 6E 63 72 65 61 73 65 20 | cus to increase 48: 79 6F 75 72 20 73 74 72 - 65 6E 67 74 68 2E 3C 62 | your strength.Benefit -
2 80: 20 53 74 72 65 6E 67 74 - 68 20 70 65 72 20 74 69 | Strength per ti 96: 65 72 2E 00 | er.. 2004/08/19 04:09:28 GMT: OPCode OP_SelectTribute [Raw OPCode: OP_SelectTribute] [Size: 12] [66.90.221.245:3173 -> 2004/08/19 04:09:28 GMT: 64.37.149.6:1353] 0: 01 00 00 00 17 00 00 00 - E3 00 00 00 | ............ 2004/08/19 04:09:29 GMT: OPCode OP_SelectTribute [Raw OPCode: 0x72f7] [Size: 0] [Compressed Size: 205] [64.37.149.6:1353 -> 2004/08/19 04:09:29 GMT: 66.90.221.245:3173] [Packet is compressed] [Packet is encrypted] [Packet is packed] 2004/08/19 04:09:29 GMT: Child Packet: [OPCode: OP_SelectTribute] [Raw OPCode: OP_SelectTribute] [Size: 232] 0: 01 00 00 00 17 00 00 00 - 54 68 65 20 63 68 61 72 | ........The char 16: 69 74 61 62 6C 65 20 74 - 61 6C 65 73 20 6F 66 20 | itable tales of 32: 61 20 74 61 6C 65 6E 74 - 65 64 20 70 6F 65 74 20 | a talented poet 48: 6C 65 6E 64 20 65 66 66 - 69 63 69 65 6E 63 79 20 | lend efficiency 64: 74 6F 20 79 6F 75 72 20 - 62 65 6E 65 66 69 63 69 | to your benefici 80: 61 6C 20 73 70 65 6C 6C - 73 2E 3C 62 72 3E 42 65 | al spells.
Be 96: 6E 65 66 69 74 20 2D 3C - 62 72 3E 54 69 65 72 20 | nefit -
Tier 112: 31 3A 20 45 6E 68 61 6E - 63 65 6D 65 6E 74 20 48 | 1: Enhancement H 128: 61 73 74 65 20 49 3C 62 - 72 3E 54 69 65 72 20 32 | aste I
Tier 2 144: 3A 20 45 6E 68 61 6E 63 - 65 6D 65 6E 74 20 48 61 | : Enhancement Ha 160: 73 74 65 20 49 49 3C 62 - 72 3E 54 69 65 72 20 33 | ste II
Tier 3 176: 3A 20 45 6E 68 61 6E 63 - 65 6D 65 6E 74 20 48 61 | : Enhancement Ha 192: 73 74 65 20 49 49 49 3C - 62 72 3E 54 69 65 72 20 | ste III
Tier 208: 34 3A 20 45 6E 68 61 6E - 63 65 6D 65 6E 74 20 48 | 4: Enhancement H 224: 61 73 74 65 20 49 56 00 | aste IV. Donating shoulderpads: 2004/08/19 04:09:50 GMT: OPCode 0x02f3 [Raw OPCode: 0x02f3] [Size: 16] [66.90.221.245:3173 -> 2004/08/19 04:09:50 GMT: 64.37.149.6:1353] 0: 1D 00 00 00 01 00 00 00 - 84 01 00 00 60 A9 D9 32 | ............`..2 [64.37.149.6:1353 -> 2004/08/19 04:09:50 GMT: 66.90.221.245:3173] 2004/08/19 04:09:50 GMT: Child Packet: [OPCode: 0x02f3] [Raw OPCode: 0x02f3] [Size: 16] 0: 1D 00 00 00 01 00 00 00 - 84 01 00 00 02 00 00 00 | ................ 2004/08/19 04:09:50 GMT: Child Packet: [OPCode: 0x02f4] [Raw OPCode: 0x02f4] [Size: 16] 0: 02 00 00 00 00 00 00 00 - 02 00 00 00 00 00 00 00 | ................ Donating Platinum: 2004/08/19 04:10:34 GMT: OPCode 0x02fe [Raw OPCode: 0x02fe] [Size: 12] [66.90.221.245:3173 -> 2004/08/19 04:10:34 GMT: 64.37.149.6:1353] 0: 12 00 00 00 84 01 00 00 - 5F A6 E7 77 | ........_..w [64.37.149.6:1353 -> 2004/08/19 04:10:34 GMT: 66.90.221.245:3173] 2004/08/19 04:10:34 GMT: Child Packet: [OPCode: 0x02fe] [Raw OPCode: 0x02fe] [Size: 12] 0: 12 00 00 00 84 01 00 00 - 12 00 00 00 | ............ 2004/08/19 04:10:34 GMT: Child Packet: [OPCode: 0x02f4] [Raw OPCode: 0x02f4] [Size: 16] 0: 14 00 00 00 00 00 00 00 - 14 00 00 00 00 00 00 00 | ................ Upgrading: 2004/08/19 04:10:37 GMT: OPCode OP_SelectTribute [Raw OPCode: OP_SelectTribute] [Size: 12] [66.90.221.245:3173 -> 2004/08/19 04:10:37 GMT: 64.37.149.6:1353] 0: 01 00 00 00 28 00 00 00 - E3 00 00 00 | ....(....... server -> client 2004/08/19 04:10:38 GMT: Child Packet: [OPCode: OP_SelectTribute] [Raw OPCode: OP_SelectTribute] [Size: 128] 0: 01 00 00 00 28 00 00 00 - 4F 75 72 20 68 65 61 6C | ....(...Our heal 16: 65 72 73 20 67 69 76 65 - 20 79 6F 75 20 61 6E 20 | ers give you an 32: 61 6E 74 69 62 6F 64 79 - 2C 20 77 68 69 63 68 20 | antibody, which 48: 68 65 6C 70 73 20 70 72 - 6F 74 65 63 74 20 79 6F | helps protect yo 64: 75 20 66 72 6F 6D 20 64 - 69 73 65 61 73 65 73 2E | u from diseases. 80: 3C 62 72 3E 42 65 6E 65 - 66 69 74 20 2D 3C 62 72 |
Benefit -
5 Disease Resis 112: 74 61 6E 63 65 20 70 65 - 72 20 74 69 65 72 2E 00 | tance per tier.. request tribute 2004/08/19 04:10:49 GMT: OPCode 0x02f2 [Raw OPCode: 0x02f2] [Size: 48] [66.90.221.245:3173 -> 2004/08/19 04:10:49 GMT: 64.37.149.6:1353] 0: A1 F9 41 00 28 00 00 00 - FF FF FF FF FF FF FF FF | ..A.(........... 16: FF FF FF FF FF FF FF FF - 00 00 00 00 00 00 00 00 | ................ 32: 00 00 00 00 00 00 00 00 - 00 00 00 00 84 01 00 00 | ................ 2004/08/19 04:10:49 GMT: OPCode 0x02fa [Raw OPCode: 0x02fa] [Size: 12] [66.90.221.245:3173 -> 2004/08/19 04:10:49 GMT: 64.37.149.6:1353] 0: 08 0B 00 00 84 01 00 00 - F4 DE 12 00 | ............ ack tribute [64.37.149.6:1353 -> 2004/08/19 04:10:50 GMT: 66.90.221.245:3173] 2004/08/19 04:10:50 GMT: Child Packet: [OPCode: 0x02f2] [Raw OPCode: 0x02f2] [Size: 48] 0: 00 00 00 00 28 00 00 00 - FF FF FF FF FF FF FF FF | ....(........... 16: FF FF FF FF FF FF FF FF - 00 00 00 00 00 00 00 00 | ................ 32: 00 00 00 00 00 00 00 00 - 00 00 00 00 FF FF FF FF | ................ Activate Tribute: 2004/08/19 04:11:05 GMT: OPCode 0x0365 [Raw OPCode: 0x0365] [Size: 4] [CLIENT:3173 -> 2004/08/19 04:11:05 GMT: SERVER:1353] 0: 01 00 00 00 | .... [64.37.149.6:1353 -> 2004/08/19 04:11:05 GMT: 66.90.221.245:3173] 2004/08/19 04:11:05 GMT: Child Packet: [OPCode: 0x02f8] [Raw OPCode: 0x02f8] [Size: 4] 0: C0 27 09 00 | .'.. 2004/08/19 04:11:05 GMT: Child Packet: [OPCode: 0x02f4] [Raw OPCode: 0x02f4] [Size: 16] 0: 0D 00 00 00 00 00 00 00 - 14 00 00 00 00 00 00 00 | ................ 2004/08/19 04:11:05 GMT: Child Packet: [OPCode: 0x02f2] [Raw OPCode: 0x02f2] [Size: 48] 0: 01 00 00 00 28 00 00 00 - FF FF FF FF FF FF FF FF | ....(........... 16: FF FF FF FF FF FF FF FF - 00 00 00 00 00 00 00 00 | ................ 32: 00 00 00 00 00 00 00 00 - 00 00 00 00 FF FF FF FF | ................ 2004/08/19 04:11:05 GMT: Child Packet: [OPCode: OP_ItemPacket] [Raw OPCode: OP_ItemPacket] [Size: 350] 0: 6C 00 00 00 31 7C 30 7C - 34 30 30 7C 30 7C 30 7C | l...1|0|400|0|0| 16: 31 30 39 32 36 36 32 7C - 30 7C 2D 31 7C 22 30 7C | 1092662|0|-1|"0| 32: 52 65 73 69 73 74 20 44 - 69 73 65 61 73 65 20 35 | Resist Disease 5 48: 20 42 65 6E 65 66 69 74 - 7C 52 65 73 69 73 74 20 | Benefit|Resist 64: 44 69 73 65 61 73 65 20 - 35 20 42 65 6E 65 66 69 | Disease 5 Benefi 80: 74 7C 30 7C 35 36 34 36 - 35 7C 30 7C 32 35 35 7C | t|0|56465|0|255| 96: 32 35 35 7C 30 7C 30 7C - 31 7C 39 34 37 7C 2D 31 | 255|0|0|1|947|-1 112: 7C 30 7C 31 7C 30 7C 30 - 7C 35 7C 30 7C 30 7C 30 | |0|1|0|0|5|0|0|0 128: 7C 30 7C 30 7C 30 7C 30 - 7C 30 7C 30 7C 30 7C 30 | |0|0|0|0|0|0|0|0 144: 7C 30 7C 30 7C 30 7C 30 - 7C 30 7C 30 7C 30 7C 30 | |0|0|0|0|0|0|0|0 160: 7C 30 7C 30 7C 30 7C 30 - 7C 30 7C 30 7C 30 7C 30 | |0|0|0|0|0|0|0|0 176: 7C 30 7C 30 7C 30 7C 30 - 7C 30 7C 30 7C 30 7C 30 | |0|0|0|0|0|0|0|0 192: 7C 30 7C 30 7C 30 7C 2D - 31 7C 2D 31 7C 30 7C 30 | |0|0|0|-1|-1|0|0 208: 7C 31 2E 30 30 30 30 30 - 30 7C 30 7C 30 7C 30 7C | |1.000000|0|0|0| 224: 30 7C 2D 31 7C 30 7C 30 - 7C 30 7C 30 7C 30 7C 30 | 0|-1|0|0|0|0|0|0 240: 7C 30 7C 30 7C 30 7C 30 - 7C 30 7C 30 7C 30 7C 30 | |0|0|0|0|0|0|0|0 256: 7C 30 7C 30 7C 30 7C 30 - 7C 7C 30 7C 30 7C 30 7C | |0|0|0|0||0|0|0| 272: 30 7C 30 7C 30 7C 30 7C - 30 7C 30 7C 30 7C 30 7C | 0|0|0|0|0|0|0|0| 288: 30 7C 30 7C 30 7C 30 7C - 7C 30 7C 30 7C 31 7C 30 | 0|0|0|0||0|0|1|0 304: 7C 30 7C 30 7C 30 7C 30 - 7C 30 7C 30 7C 30 7C 30 | |0|0|0|0|0|0|0|0 320: 7C 30 7C 30 7C 30 7C 30 - 7C 2D 31 7C 30 7C 30 7C | |0|0|0|0|-1|0|0| 336: 2D 31 22 7C 7C 7C 7C 7C - 7C 7C 7C 7C 7C 00 | -1"||||||||||. Deactivate Tribute: 2004/08/19 04:11:08 GMT: OPCode 0x0365 [Raw OPCode: 0x0365] [Size: 4] [CLIENT:3173 -> 2004/08/19 04:11:08 GMT: SERVER:1353] 0: 00 00 00 00 | .... [64.37.149.6:1353 -> 2004/08/19 04:11:09 GMT: 66.90.221.245:3173] [Packet is compressed] [Packet is encrypted] [Packet is packed] 2004/08/19 04:11:09 GMT: Child Packet: [OPCode: 0x02f2] [Raw OPCode: 0x02f2] [Size: 48] 0: 00 00 00 00 28 00 00 00 - FF FF FF FF FF FF FF FF | ....(........... 16: FF FF FF FF FF FF FF FF - 00 00 00 00 00 00 00 00 | ................ 32: 00 00 00 00 00 00 00 00 - 00 00 00 00 FF FF FF FF | ................ 2004/08/19 04:11:09 GMT: Child Packet: [OPCode: 0x02f8] [Raw OPCode: 0x02f8] [Size: 4] 0: C0 27 09 00 | .'.. */