/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef WORLD_EXPEDITION_H #define WORLD_EXPEDITION_H #include "../common/rulesys.h" #include "../common/timer.h" #include #include #include extern class ExpeditionCache expedition_cache; class Expedition; class ServerPacket; namespace ExpeditionDatabase { void PurgeExpiredExpeditions(); void PurgeExpiredCharacterLockouts(); std::vector LoadExpeditions(); Expedition LoadExpedition(uint32_t expedition_id); void DeleteExpeditions(const std::vector& expedition_ids); void UpdateDzDuration(uint16_t instance_id, uint32_t new_duration); }; namespace ExpeditionMessage { void HandleZoneMessage(ServerPacket* pack); void AddPlayer(ServerPacket* pack); void MakeLeader(ServerPacket* pack); void GetOnlineMembers(ServerPacket* pack); void SaveInvite(ServerPacket* pack); void RequestInvite(ServerPacket* pack); }; class ExpeditionCache { public: void AddExpedition(uint32_t expedition_id); void RemoveExpedition(uint32_t expedition_id); void LoadActiveExpeditions(); void MemberChange(uint32_t expedition_id, uint32_t character_id, bool remove); void RemoveAllMembers(uint32_t expedition_id); void Process(); private: std::vector m_expeditions; Timer m_process_throttle_timer{static_cast(RuleI(Expedition, WorldExpeditionProcessRateMS))}; }; class Expedition { public: Expedition() = default; Expedition( uint32_t expedition_id, uint32_t instance_id, uint32_t dz_zone_id, uint32_t expire_time, uint32_t duration); void AddMember(uint32_t character_id) { m_member_ids.emplace(character_id); } void RemoveMember(uint32_t character_id) { m_member_ids.erase(character_id); } void RemoveAllMembers() { m_member_ids.clear(); } uint32_t GetID() const { return m_expedition_id; } uint16_t GetInstanceID() const { return static_cast(m_dz_instance_id); } uint16_t GetZoneID() const { return static_cast(m_dz_zone_id); } bool IsEmpty() const { return m_member_ids.empty(); } bool IsExpired() const { return m_expire_time < std::chrono::system_clock::now(); } bool IsPendingDelete() const { return m_pending_delete; } void SendZonesDurationUpdate(); void SendZonesExpeditionDeleted(); void SetPendingDelete(bool pending) { m_pending_delete = pending; } void UpdateDzSecondsRemaining(uint32_t seconds_remaining); private: uint32_t m_expedition_id = 0; uint32_t m_dz_instance_id = 0; uint32_t m_dz_zone_id = 0; uint32_t m_start_time = 0; uint32_t m_duration = 0; bool m_pending_delete = false; std::unordered_set m_member_ids; std::chrono::time_point m_expire_time; }; #endif