/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __EQEMU_TESTS_INVENTORY_H #define __EQEMU_TESTS_INVENTORY_H #include "cppunit/cpptest.h" #include "../common/inventory.h" #include class InventoryTest : public Test::Suite { typedef void(InventoryTest::*TestFunction)(void); public: InventoryTest() : inv(1, 1, 1) { InitContainer(); InitArmor(); InitAugment(); InitStackable(); InitInventory(); TEST_ADD(InventoryTest::InventoryVerifyInitialItemsTest); TEST_ADD(InventoryTest::InventoryCanEquipTest); TEST_ADD(InventoryTest::InventorySwapGeneral1ToCursor); TEST_ADD(InventoryTest::InventorySwapCursorToGeneral2); TEST_ADD(InventoryTest::InventorySplitStackToCursor); TEST_ADD(InventoryTest::InventoryStackCombine); } ~InventoryTest() { } private: void InitContainer() { memset(&container, 0, sizeof(container)); strcpy(container.Name, "Backpack"); strcpy(container.IDFile, "IT64"); container.ID = 1000; container.BagSize = 3; container.BagSlots = 8; container.BagType = 5; container.BagWR = 50; container.ItemClass = 1; container.Classes = 65535U; container.Focus.Effect = -1; container.ItemType = 11; container.NoDrop = 1; container.NoRent = 1; container.Races = 131071U; container.Size = 3; container.SkillModType = -1; container.Click.Effect = -1; container.Weight = 30; container.StackSize = 1; container.Proc.Effect = -1; container.Worn.Effect = -1; container.Scroll.Effect = -1; } void InitArmor() { memset(&armor, 0, sizeof(armor)); strcpy(armor.Name, "Cloth Shirt"); strcpy(armor.IDFile, "IT64"); armor.ID = 1001; armor.AC = 4; armor.AugSlotType[0] = 7; for(int i = 0; i < 6; ++i) armor.AugSlotVisible[i] = 1; armor.Size = 2; armor.Slots = 131072; armor.Classes = 65535U; armor.Focus.Effect = -1; armor.ItemType = 10; armor.NoDrop = 1; armor.NoRent = 1; armor.Races = 131071U; armor.SkillModType = -1; armor.Click.Effect = -1; armor.Weight = 8; armor.StackSize = 1; armor.Proc.Effect = -1; armor.Worn.Effect = -1; armor.Scroll.Effect = -1; } void InitAugment() { memset(&augment, 0, sizeof(augment)); strcpy(augment.Name, "Cloth Augment"); strcpy(augment.IDFile, "IT64"); augment.ID = 1002; augment.AWis = 10; augment.AInt = 10; augment.AugType = 64; augment.Slots = 2072574; augment.Classes = 65535U; augment.Focus.Effect = -1; augment.ItemType = 54; augment.NoDrop = 1; augment.NoRent = 1; augment.Races = 131071U; augment.SkillModType = -1; augment.Click.Effect = -1; augment.Weight = 5; augment.StackSize = 1; augment.Size = 1; augment.Proc.Effect = -1; augment.Worn.Effect = -1; augment.Scroll.Effect = -1; } void InitStackable() { memset(&stackable, 0, sizeof(stackable)); strcpy(stackable.Name, "Stackable Item"); strcpy(stackable.IDFile, "IT64"); stackable.ID = 1003; stackable.Classes = 65535U; stackable.Focus.Effect = -1; stackable.ItemType = 54; stackable.NoDrop = 1; stackable.NoRent = 1; stackable.Races = 131071U; stackable.SkillModType = -1; stackable.Click.Effect = -1; stackable.Weight = 5; stackable.StackSize = 100; stackable.Stackable = 1; stackable.Size = 1; stackable.Proc.Effect = -1; stackable.Worn.Effect = -1; stackable.Scroll.Effect = -1; } void InitInventory() { std::shared_ptr m_bag(new EQEmu::ItemInstance(&container)); std::shared_ptr m_armor(new EQEmu::ItemInstance(&armor)); std::shared_ptr m_augment(new EQEmu::ItemInstance(&augment)); std::shared_ptr m_stackable(new EQEmu::ItemInstance(&stackable, 100)); inv.Put(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1), m_bag); inv.Put(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 0), m_armor); inv.Put(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 1), m_augment); inv.Put(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 7), m_stackable); } void InventoryVerifyInitialItemsTest() { auto m_bag = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1)); TEST_ASSERT(m_bag); TEST_ASSERT(m_bag->GetItem()); TEST_ASSERT(m_bag->GetItem()->ID == 1000); auto m_armor = m_bag->Get(0); TEST_ASSERT(m_armor); TEST_ASSERT(m_armor->GetItem()); TEST_ASSERT(m_armor->GetItem()->ID == 1001); auto m_augment = m_bag->Get(1); TEST_ASSERT(m_augment); TEST_ASSERT(m_augment->GetItem()); TEST_ASSERT(m_augment->GetItem()->ID == 1002); auto m_stackable = m_bag->Get(7); TEST_ASSERT(m_stackable); TEST_ASSERT(m_stackable->GetItem()); TEST_ASSERT(m_stackable->GetItem()->ID == 1003); } void InventoryCanEquipTest() { auto m_bag = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1)); TEST_ASSERT(m_bag); TEST_ASSERT(m_bag->GetItem()); TEST_ASSERT(m_bag->GetItem()->ID == 1000); auto m_armor = m_bag->Get(0); TEST_ASSERT(m_armor); TEST_ASSERT(m_armor->GetItem()); TEST_ASSERT(m_armor->GetItem()->ID == 1001); auto can_equip = inv.CanEquip(m_armor, EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotChest)); TEST_ASSERT(can_equip); can_equip = inv.CanEquip(m_armor, EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotWaist)); TEST_ASSERT(!can_equip); armor.Classes -= 1; can_equip = inv.CanEquip(m_armor, EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotChest)); TEST_ASSERT(!can_equip); armor.Classes += 1; armor.Races -= 1; can_equip = inv.CanEquip(m_armor, EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotChest)); TEST_ASSERT(!can_equip); armor.Races += 1; } void InventorySwapGeneral1ToCursor() { auto swap_result = inv.Swap(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1), EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor), 0); TEST_ASSERT(swap_result == true); auto m_bag = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor)); TEST_ASSERT(m_bag); TEST_ASSERT(m_bag->GetItem()); TEST_ASSERT(m_bag->GetItem()->ID == 1000); auto m_armor = m_bag->Get(0); TEST_ASSERT(m_armor); TEST_ASSERT(m_armor->GetItem()); TEST_ASSERT(m_armor->GetItem()->ID == 1001); auto m_augment = m_bag->Get(1); TEST_ASSERT(m_augment); TEST_ASSERT(m_augment->GetItem()); TEST_ASSERT(m_augment->GetItem()->ID == 1002); auto m_stackable = m_bag->Get(7); TEST_ASSERT(m_stackable); TEST_ASSERT(m_stackable->GetItem()); TEST_ASSERT(m_stackable->GetItem()->ID == 1003); } void InventorySwapCursorToGeneral2() { auto swap_result = inv.Swap(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor), EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral2), 0); TEST_ASSERT(swap_result == true); auto m_bag = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral2)); TEST_ASSERT(m_bag); TEST_ASSERT(m_bag->GetItem()); TEST_ASSERT(m_bag->GetItem()->ID == 1000); auto m_armor = m_bag->Get(0); TEST_ASSERT(m_armor); TEST_ASSERT(m_armor->GetItem()); TEST_ASSERT(m_armor->GetItem()->ID == 1001); auto m_augment = m_bag->Get(1); TEST_ASSERT(m_augment); TEST_ASSERT(m_augment->GetItem()); TEST_ASSERT(m_augment->GetItem()->ID == 1002); auto m_stackable = m_bag->Get(7); TEST_ASSERT(m_stackable); TEST_ASSERT(m_stackable->GetItem()); TEST_ASSERT(m_stackable->GetItem()->ID == 1003); } void InventorySplitStackToCursor() { auto swap_result = inv.Swap(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 7), EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor), 10); TEST_ASSERT(swap_result == true); auto m_stackable_cursor = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor)); auto m_stackable = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 7)); TEST_ASSERT(m_stackable_cursor); TEST_ASSERT(m_stackable); TEST_ASSERT(m_stackable_cursor->GetCharges() == 10); TEST_ASSERT(m_stackable->GetCharges() == 90); } void InventoryStackCombine() { auto swap_result = inv.Swap(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor), EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 7), 0); TEST_ASSERT(swap_result == true); auto m_cursor = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor)); auto m_stackable = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 7)); TEST_ASSERT(!m_cursor); TEST_ASSERT(m_stackable); TEST_ASSERT(m_stackable->GetCharges() == 100); } EQEmu::Inventory inv; ItemData container; ItemData armor; ItemData augment; ItemData stackable; }; #endif