/** * DO NOT MODIFY THIS FILE * * This repository was automatically generated and is NOT to be modified directly. * Any repository modifications are meant to be made to the repository extending the base. * Any modifications to base repositories are to be made by the generator only * * @generator ./utils/scripts/generators/repository-generator.pl * @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories */ #ifndef EQEMU_BASE_GLOBAL_LOOT_REPOSITORY_H #define EQEMU_BASE_GLOBAL_LOOT_REPOSITORY_H #include "../../database.h" #include "../../strings.h" #include class BaseGlobalLootRepository { public: struct GlobalLoot { int id; std::string description; int loottable_id; int enabled; int min_level; int max_level; int rare; int raid; std::string race; std::string class_; std::string bodytype; std::string zone; int hot_zone; int min_expansion; int max_expansion; std::string content_flags; std::string content_flags_disabled; }; static std::string PrimaryKey() { return std::string("id"); } static std::vector Columns() { return { "id", "description", "loottable_id", "enabled", "min_level", "max_level", "rare", "raid", "race", "`class`", "bodytype", "zone", "hot_zone", "min_expansion", "max_expansion", "content_flags", "content_flags_disabled", }; } static std::vector SelectColumns() { return { "id", "description", "loottable_id", "enabled", "min_level", "max_level", "rare", "raid", "race", "`class`", "bodytype", "zone", "hot_zone", "min_expansion", "max_expansion", "content_flags", "content_flags_disabled", }; } static std::string ColumnsRaw() { return std::string(Strings::Implode(", ", Columns())); } static std::string SelectColumnsRaw() { return std::string(Strings::Implode(", ", SelectColumns())); } static std::string TableName() { return std::string("global_loot"); } static std::string BaseSelect() { return fmt::format( "SELECT {} FROM {}", SelectColumnsRaw(), TableName() ); } static std::string BaseInsert() { return fmt::format( "INSERT INTO {} ({}) ", TableName(), ColumnsRaw() ); } static GlobalLoot NewEntity() { GlobalLoot entry{}; entry.id = 0; entry.description = ""; entry.loottable_id = 0; entry.enabled = 1; entry.min_level = 0; entry.max_level = 0; entry.rare = 0; entry.raid = 0; entry.race = ""; entry.class_ = ""; entry.bodytype = ""; entry.zone = ""; entry.hot_zone = 0; entry.min_expansion = -1; entry.max_expansion = -1; entry.content_flags = ""; entry.content_flags_disabled = ""; return entry; } static GlobalLoot GetGlobalLootEntry( const std::vector &global_loots, int global_loot_id ) { for (auto &global_loot : global_loots) { if (global_loot.id == global_loot_id) { return global_loot; } } return NewEntity(); } static GlobalLoot FindOne( Database& db, int global_loot_id ) { auto results = db.QueryDatabase( fmt::format( "{} WHERE id = {} LIMIT 1", BaseSelect(), global_loot_id ) ); auto row = results.begin(); if (results.RowCount() == 1) { GlobalLoot entry{}; entry.id = atoi(row[0]); entry.description = row[1] ? row[1] : ""; entry.loottable_id = atoi(row[2]); entry.enabled = atoi(row[3]); entry.min_level = atoi(row[4]); entry.max_level = atoi(row[5]); entry.rare = atoi(row[6]); entry.raid = atoi(row[7]); entry.race = row[8] ? row[8] : ""; entry.class_ = row[9] ? row[9] : ""; entry.bodytype = row[10] ? row[10] : ""; entry.zone = row[11] ? row[11] : ""; entry.hot_zone = atoi(row[12]); entry.min_expansion = atoi(row[13]); entry.max_expansion = atoi(row[14]); entry.content_flags = row[15] ? row[15] : ""; entry.content_flags_disabled = row[16] ? row[16] : ""; return entry; } return NewEntity(); } static int DeleteOne( Database& db, int global_loot_id ) { auto results = db.QueryDatabase( fmt::format( "DELETE FROM {} WHERE {} = {}", TableName(), PrimaryKey(), global_loot_id ) ); return (results.Success() ? results.RowsAffected() : 0); } static int UpdateOne( Database& db, GlobalLoot global_loot_entry ) { std::vector update_values; auto columns = Columns(); update_values.push_back(columns[1] + " = '" + Strings::Escape(global_loot_entry.description) + "'"); update_values.push_back(columns[2] + " = " + std::to_string(global_loot_entry.loottable_id)); update_values.push_back(columns[3] + " = " + std::to_string(global_loot_entry.enabled)); update_values.push_back(columns[4] + " = " + std::to_string(global_loot_entry.min_level)); update_values.push_back(columns[5] + " = " + std::to_string(global_loot_entry.max_level)); update_values.push_back(columns[6] + " = " + std::to_string(global_loot_entry.rare)); update_values.push_back(columns[7] + " = " + std::to_string(global_loot_entry.raid)); update_values.push_back(columns[8] + " = '" + Strings::Escape(global_loot_entry.race) + "'"); update_values.push_back(columns[9] + " = '" + Strings::Escape(global_loot_entry.class_) + "'"); update_values.push_back(columns[10] + " = '" + Strings::Escape(global_loot_entry.bodytype) + "'"); update_values.push_back(columns[11] + " = '" + Strings::Escape(global_loot_entry.zone) + "'"); update_values.push_back(columns[12] + " = " + std::to_string(global_loot_entry.hot_zone)); update_values.push_back(columns[13] + " = " + std::to_string(global_loot_entry.min_expansion)); update_values.push_back(columns[14] + " = " + std::to_string(global_loot_entry.max_expansion)); update_values.push_back(columns[15] + " = '" + Strings::Escape(global_loot_entry.content_flags) + "'"); update_values.push_back(columns[16] + " = '" + Strings::Escape(global_loot_entry.content_flags_disabled) + "'"); auto results = db.QueryDatabase( fmt::format( "UPDATE {} SET {} WHERE {} = {}", TableName(), Strings::Implode(", ", update_values), PrimaryKey(), global_loot_entry.id ) ); return (results.Success() ? results.RowsAffected() : 0); } static GlobalLoot InsertOne( Database& db, GlobalLoot global_loot_entry ) { std::vector insert_values; insert_values.push_back(std::to_string(global_loot_entry.id)); insert_values.push_back("'" + Strings::Escape(global_loot_entry.description) + "'"); insert_values.push_back(std::to_string(global_loot_entry.loottable_id)); insert_values.push_back(std::to_string(global_loot_entry.enabled)); insert_values.push_back(std::to_string(global_loot_entry.min_level)); insert_values.push_back(std::to_string(global_loot_entry.max_level)); insert_values.push_back(std::to_string(global_loot_entry.rare)); insert_values.push_back(std::to_string(global_loot_entry.raid)); insert_values.push_back("'" + Strings::Escape(global_loot_entry.race) + "'"); insert_values.push_back("'" + Strings::Escape(global_loot_entry.class_) + "'"); insert_values.push_back("'" + Strings::Escape(global_loot_entry.bodytype) + "'"); insert_values.push_back("'" + Strings::Escape(global_loot_entry.zone) + "'"); insert_values.push_back(std::to_string(global_loot_entry.hot_zone)); insert_values.push_back(std::to_string(global_loot_entry.min_expansion)); insert_values.push_back(std::to_string(global_loot_entry.max_expansion)); insert_values.push_back("'" + Strings::Escape(global_loot_entry.content_flags) + "'"); insert_values.push_back("'" + Strings::Escape(global_loot_entry.content_flags_disabled) + "'"); auto results = db.QueryDatabase( fmt::format( "{} VALUES ({})", BaseInsert(), Strings::Implode(",", insert_values) ) ); if (results.Success()) { global_loot_entry.id = results.LastInsertedID(); return global_loot_entry; } global_loot_entry = NewEntity(); return global_loot_entry; } static int InsertMany( Database& db, std::vector global_loot_entries ) { std::vector insert_chunks; for (auto &global_loot_entry: global_loot_entries) { std::vector insert_values; insert_values.push_back(std::to_string(global_loot_entry.id)); insert_values.push_back("'" + Strings::Escape(global_loot_entry.description) + "'"); insert_values.push_back(std::to_string(global_loot_entry.loottable_id)); insert_values.push_back(std::to_string(global_loot_entry.enabled)); insert_values.push_back(std::to_string(global_loot_entry.min_level)); insert_values.push_back(std::to_string(global_loot_entry.max_level)); insert_values.push_back(std::to_string(global_loot_entry.rare)); insert_values.push_back(std::to_string(global_loot_entry.raid)); insert_values.push_back("'" + Strings::Escape(global_loot_entry.race) + "'"); insert_values.push_back("'" + Strings::Escape(global_loot_entry.class_) + "'"); insert_values.push_back("'" + Strings::Escape(global_loot_entry.bodytype) + "'"); insert_values.push_back("'" + Strings::Escape(global_loot_entry.zone) + "'"); insert_values.push_back(std::to_string(global_loot_entry.hot_zone)); insert_values.push_back(std::to_string(global_loot_entry.min_expansion)); insert_values.push_back(std::to_string(global_loot_entry.max_expansion)); insert_values.push_back("'" + Strings::Escape(global_loot_entry.content_flags) + "'"); insert_values.push_back("'" + Strings::Escape(global_loot_entry.content_flags_disabled) + "'"); insert_chunks.push_back("(" + Strings::Implode(",", insert_values) + ")"); } std::vector insert_values; auto results = db.QueryDatabase( fmt::format( "{} VALUES {}", BaseInsert(), Strings::Implode(",", insert_chunks) ) ); return (results.Success() ? results.RowsAffected() : 0); } static std::vector All(Database& db) { std::vector all_entries; auto results = db.QueryDatabase( fmt::format( "{}", BaseSelect() ) ); all_entries.reserve(results.RowCount()); for (auto row = results.begin(); row != results.end(); ++row) { GlobalLoot entry{}; entry.id = atoi(row[0]); entry.description = row[1] ? row[1] : ""; entry.loottable_id = atoi(row[2]); entry.enabled = atoi(row[3]); entry.min_level = atoi(row[4]); entry.max_level = atoi(row[5]); entry.rare = atoi(row[6]); entry.raid = atoi(row[7]); entry.race = row[8] ? row[8] : ""; entry.class_ = row[9] ? row[9] : ""; entry.bodytype = row[10] ? row[10] : ""; entry.zone = row[11] ? row[11] : ""; entry.hot_zone = atoi(row[12]); entry.min_expansion = atoi(row[13]); entry.max_expansion = atoi(row[14]); entry.content_flags = row[15] ? row[15] : ""; entry.content_flags_disabled = row[16] ? row[16] : ""; all_entries.push_back(entry); } return all_entries; } static std::vector GetWhere(Database& db, std::string where_filter) { std::vector all_entries; auto results = db.QueryDatabase( fmt::format( "{} WHERE {}", BaseSelect(), where_filter ) ); all_entries.reserve(results.RowCount()); for (auto row = results.begin(); row != results.end(); ++row) { GlobalLoot entry{}; entry.id = atoi(row[0]); entry.description = row[1] ? row[1] : ""; entry.loottable_id = atoi(row[2]); entry.enabled = atoi(row[3]); entry.min_level = atoi(row[4]); entry.max_level = atoi(row[5]); entry.rare = atoi(row[6]); entry.raid = atoi(row[7]); entry.race = row[8] ? row[8] : ""; entry.class_ = row[9] ? row[9] : ""; entry.bodytype = row[10] ? row[10] : ""; entry.zone = row[11] ? row[11] : ""; entry.hot_zone = atoi(row[12]); entry.min_expansion = atoi(row[13]); entry.max_expansion = atoi(row[14]); entry.content_flags = row[15] ? row[15] : ""; entry.content_flags_disabled = row[16] ? row[16] : ""; all_entries.push_back(entry); } return all_entries; } static int DeleteWhere(Database& db, std::string where_filter) { auto results = db.QueryDatabase( fmt::format( "DELETE FROM {} WHERE {}", TableName(), where_filter ) ); return (results.Success() ? results.RowsAffected() : 0); } static int Truncate(Database& db) { auto results = db.QueryDatabase( fmt::format( "TRUNCATE TABLE {}", TableName() ) ); return (results.Success() ? results.RowsAffected() : 0); } }; #endif //EQEMU_BASE_GLOBAL_LOOT_REPOSITORY_H