#include "../../client.h" void SetSkill(Client *c, const Seperator *sep) { const auto arguments = sep->argnum; if (arguments < 3 || !sep->IsNumber(2) || !sep->IsNumber(3)) { c->Message(Chat::White, "Usage: #set skill [Skill ID] [Skill Value]"); return; } auto t = c; if (c->GetTarget() && c->GetTarget()->IsClient()) { t = c->GetTarget()->CastToClient(); } const uint16 skill_id = Strings::ToUnsignedInt(sep->arg[2]); const uint16 skill_value = Strings::ToUnsignedInt(sep->arg[3]); if (!EQ::ValueWithin(skill_id, EQ::skills::Skill1HBlunt, EQ::skills::HIGHEST_SKILL)) { c->Message(Chat::White, "Usage: #set skill [Skill ID] [Skill Value]"); c->Message(Chat::White, fmt::format("Skill ID: 0 to {}", EQ::skills::HIGHEST_SKILL).c_str()); return; } const auto skill_type = static_cast(skill_id); t->SetSkill( skill_type, skill_value > t->MaxSkill(skill_type) ? t->MaxSkill(skill_type) : skill_value ); if (c != t) { c->Message( Chat::White, fmt::format( "Set {} ({}) to {} for {}.", EQ::skills::GetSkillName(skill_type), skill_id, skill_value > t->MaxSkill(skill_type) ? t->MaxSkill(skill_type) : skill_value, c->GetTargetDescription(t) ).c_str() ); } }