#include "../common/features.h" #include "common.h" #ifdef EMBPERL_XS_CLASSES #include "embperl.h" #include "../common/data_verification.h" int32 Perl_StatBonuses_GetAC(StatBonuses* self) { return self->AC; } int64 Perl_StatBonuses_GetHP(StatBonuses* self) { return self->HP; } int64 Perl_StatBonuses_GetFlatMaxHPChange(StatBonuses* self) { return self->FlatMaxHPChange; } int64 Perl_StatBonuses_GetHPRegen(StatBonuses* self) { return self->HPRegen; } int64 Perl_StatBonuses_GetMaxHP(StatBonuses* self) { return self->PercentMaxHPChange; } int64 Perl_StatBonuses_GetManaRegen(StatBonuses* self) { return self->ManaRegen; } int64 Perl_StatBonuses_GetEnduranceRegen(StatBonuses* self) { return self->EnduranceRegen; } int64 Perl_StatBonuses_GetMana(StatBonuses* self) { return self->Mana; } int64 Perl_StatBonuses_GetEndurance(StatBonuses* self) { return self->Endurance; } int32 Perl_StatBonuses_GetATK(StatBonuses* self) { return self->ATK; } int32 Perl_StatBonuses_GetSTR(StatBonuses* self) { return self->STR; } int32 Perl_StatBonuses_GetSTRCapModifier(StatBonuses* self) { return self->STRCapMod; } int32 Perl_StatBonuses_GetHeroicSTR(StatBonuses* self) { return self->HeroicSTR; } int32 Perl_StatBonuses_GetSTA(StatBonuses* self) { return self->STA; } int32 Perl_StatBonuses_GetSTACapModifier(StatBonuses* self) { return self->STACapMod; } int32 Perl_StatBonuses_GetHeroicSTA(StatBonuses* self) { return self->HeroicSTA; } int32 Perl_StatBonuses_GetDEX(StatBonuses* self) { return self->DEX; } int32 Perl_StatBonuses_GetDEXCapModifier(StatBonuses* self) { return self->DEXCapMod; } int32 Perl_StatBonuses_GetHeroicDEX(StatBonuses* self) { return self->HeroicDEX; } int32 Perl_StatBonuses_GetAGI(StatBonuses* self) { return self->AGI; } int32 Perl_StatBonuses_GetAGICapModifier(StatBonuses* self) { return self->AGICapMod; } int32 Perl_StatBonuses_GetHeroicAGI(StatBonuses* self) { return self->HeroicAGI; } int32 Perl_StatBonuses_GetINT(StatBonuses* self) { return self->INT; } int32 Perl_StatBonuses_GetINTCapModifier(StatBonuses* self) { return self->INTCapMod; } int32 Perl_StatBonuses_GetHeroicINT(StatBonuses* self) { return self->HeroicINT; } int32 Perl_StatBonuses_GetWIS(StatBonuses* self) { return self->WIS; } int32 Perl_StatBonuses_GetWISCapModifier(StatBonuses* self) { return self->WISCapMod; } int32 Perl_StatBonuses_GetHeroicWIS(StatBonuses* self) { return self->HeroicWIS; } int32 Perl_StatBonuses_GetCHA(StatBonuses* self) { return self->CHA; } int32 Perl_StatBonuses_GetCHACapModifier(StatBonuses* self) { return self->CHACapMod; } int32 Perl_StatBonuses_GetHeroicCHA(StatBonuses* self) { return self->HeroicCHA; } int32 Perl_StatBonuses_GetMR(StatBonuses* self) { return self->MR; } int32 Perl_StatBonuses_GetMRCapModifier(StatBonuses* self) { return self->MRCapMod; } int32 Perl_StatBonuses_GetHeroicMR(StatBonuses* self) { return self->HeroicMR; } int32 Perl_StatBonuses_GetFR(StatBonuses* self) { return self->FR; } int32 Perl_StatBonuses_GetFRCapModifier(StatBonuses* self) { return self->FRCapMod; } int32 Perl_StatBonuses_GetHeroicFR(StatBonuses* self) { return self->HeroicFR; } int32 Perl_StatBonuses_GetCR(StatBonuses* self) { return self->CR; } int32 Perl_StatBonuses_GetCRCapModifier(StatBonuses* self) { return self->CRCapMod; } int32 Perl_StatBonuses_GetHeroicCR(StatBonuses* self) { return self->HeroicCR; } int32 Perl_StatBonuses_GetPR(StatBonuses* self) { return self->PR; } int32 Perl_StatBonuses_GetPRCapModifier(StatBonuses* self) { return self->PRCapMod; } int32 Perl_StatBonuses_GetHeroicPR(StatBonuses* self) { return self->HeroicPR; } int32 Perl_StatBonuses_GetDR(StatBonuses* self) { return self->DR; } int32 Perl_StatBonuses_GetDRCapModifier(StatBonuses* self) { return self->DRCapMod; } int32 Perl_StatBonuses_GetHeroicDR(StatBonuses* self) { return self->HeroicDR; } int32 Perl_StatBonuses_GetCorruption(StatBonuses* self) { return self->Corrup; } int32 Perl_StatBonuses_GetCorruptionCapModifier(StatBonuses* self) { return self->CorrupCapMod; } int32 Perl_StatBonuses_GetHeroicCorrup(StatBonuses* self) { return self->HeroicCorrup; } uint16 Perl_StatBonuses_GetDamageShieldSpellID(StatBonuses* self) { return self->DamageShieldSpellID; } int Perl_StatBonuses_GetDamageShield(StatBonuses* self) { return self->DamageShield; } int Perl_StatBonuses_GetDamageShieldType(StatBonuses* self) { return self->DamageShieldType; } int Perl_StatBonuses_GetSpellDamageShield(StatBonuses* self) { return self->SpellDamageShield; } int Perl_StatBonuses_GetSpellShield(StatBonuses* self) { return self->SpellShield; } int Perl_StatBonuses_GetReverseDamageShield(StatBonuses* self) { return self->ReverseDamageShield; } uint16 Perl_StatBonuses_GetReverseDamageShieldSpellID(StatBonuses* self) { return self->ReverseDamageShieldSpellID; } int Perl_StatBonuses_GetReverseDamageShieldType(StatBonuses* self) { return self->ReverseDamageShieldType; } int Perl_StatBonuses_GetMovementSpeed(StatBonuses* self) { return self->movementspeed; } int32 Perl_StatBonuses_GetHaste(StatBonuses* self) { return self->haste; } int32 Perl_StatBonuses_GetHasteType2(StatBonuses* self) { return self->hastetype2; } int32 Perl_StatBonuses_GetHasteType3(StatBonuses* self) { return self->hastetype3; } int32 Perl_StatBonuses_GetInhibitMelee(StatBonuses* self) { return self->inhibitmelee; } float Perl_StatBonuses_GetAggroRange(StatBonuses* self) { return self->AggroRange; } float Perl_StatBonuses_GetAssistRange(StatBonuses* self) { return self->AssistRange; } int32 Perl_StatBonuses_GetSkillModifier(StatBonuses* self, int slot) { return self->skillmod[slot]; } int32 Perl_StatBonuses_GetSkillModifierMax(StatBonuses* self, int slot) { return self->skillmodmax[slot]; } int Perl_StatBonuses_GetEffectiveCastingLevel(StatBonuses* self) { return self->effective_casting_level; } int Perl_StatBonuses_GetAdjustedCastingSkill(StatBonuses* self) { return self->adjusted_casting_skill; } int Perl_StatBonuses_GetReflectChance(StatBonuses* self) { return self->reflect[SBIndex::REFLECT_CHANCE]; } uint32 Perl_StatBonuses_GetSingingModifier(StatBonuses* self) { return self->singingMod; } uint32 Perl_StatBonuses_GetAmplification(StatBonuses* self) { return self->Amplification; } uint32 Perl_StatBonuses_GetBrassModifier(StatBonuses* self) { return self->brassMod; } uint32 Perl_StatBonuses_GetPercussionModifier(StatBonuses* self) { return self->percussionMod; } uint32 Perl_StatBonuses_GetWindModifier(StatBonuses* self) { return self->windMod; } uint32 Perl_StatBonuses_GetStringedModifier(StatBonuses* self) { return self->stringedMod; } uint32 Perl_StatBonuses_GetSongModifierCap(StatBonuses* self) { return self->songModCap; } int32 Perl_StatBonuses_GetHateModifier(StatBonuses* self) { return self->hatemod; } int64 Perl_StatBonuses_GetEnduranceReduction(StatBonuses* self) { return self->EnduranceReduction; } int32 Perl_StatBonuses_GetStrikeThrough(StatBonuses* self) { return self->StrikeThrough; } int32 Perl_StatBonuses_GetMeleeMitigation(StatBonuses* self) { return self->MeleeMitigation; } int32 Perl_StatBonuses_GetMeleeMitigationEffect(StatBonuses* self) { return self->MeleeMitigationEffect; } int32 Perl_StatBonuses_GetCriticalHitChance(StatBonuses* self, int slot) { return self->CriticalHitChance[slot]; } int32 Perl_StatBonuses_GetCriticalSpellChance(StatBonuses* self) { return self->CriticalSpellChance; } int32 Perl_StatBonuses_GetSpellCriticalDamageIncrease(StatBonuses* self) { return self->SpellCritDmgIncrease; } int32 Perl_StatBonuses_GetSpellCriticalDamageIncreaseNoStack(StatBonuses* self) { return self->SpellCritDmgIncNoStack; } int32 Perl_StatBonuses_GetDOTCriticalDamageIncrease(StatBonuses* self) { return self->DotCritDmgIncrease; } int32 Perl_StatBonuses_GetCriticalHealChance(StatBonuses* self) { return self->CriticalHealChance; } int32 Perl_StatBonuses_GetCriticalHealOverTime(StatBonuses* self) { return self->CriticalHealOverTime; } int32 Perl_StatBonuses_GetCriticalDOTChance(StatBonuses* self) { return self->CriticalDoTChance; } int32 Perl_StatBonuses_GetCripplingBlowChance(StatBonuses* self) { return self->CrippBlowChance; } int32 Perl_StatBonuses_GetAvoidMeleeChance(StatBonuses* self) { return self->AvoidMeleeChance; } int32 Perl_StatBonuses_GetAvoidMeleeChanceEffect(StatBonuses* self) { return self->AvoidMeleeChanceEffect; } int32 Perl_StatBonuses_GetRiposteChance(StatBonuses* self) { return self->RiposteChance; } int32 Perl_StatBonuses_GetDodgeChance(StatBonuses* self) { return self->DodgeChance; } int32 Perl_StatBonuses_GetParryChance(StatBonuses* self) { return self->ParryChance; } int32 Perl_StatBonuses_GetDualWieldChance(StatBonuses* self) { return self->DualWieldChance; } int32 Perl_StatBonuses_GetDoubleAttackChance(StatBonuses* self) { return self->DoubleAttackChance; } int32 Perl_StatBonuses_GetTripleAttackChance(StatBonuses* self) { return self->TripleAttackChance; } int32 Perl_StatBonuses_GetDoubleRangedAttack(StatBonuses* self) { return self->DoubleRangedAttack; } int32 Perl_StatBonuses_GetResistSpellChance(StatBonuses* self) { return self->ResistSpellChance; } int32 Perl_StatBonuses_GetResistFearChance(StatBonuses* self) { return self->ResistFearChance; } bool Perl_StatBonuses_GetFearless(StatBonuses* self) { return self->Fearless; } bool Perl_StatBonuses_GetIsFeared(StatBonuses* self) { return self->IsFeared; } bool Perl_StatBonuses_GetIsBlind(StatBonuses* self) { return self->IsBlind; } int32 Perl_StatBonuses_GetStunResist(StatBonuses* self) { return self->StunResist; } int32 Perl_StatBonuses_GetMeleeSkillCheck(StatBonuses* self) { return self->MeleeSkillCheck; } uint8 Perl_StatBonuses_GetMeleeSkillCheckSkill(StatBonuses* self) { return self->MeleeSkillCheckSkill; } int32 Perl_StatBonuses_GetHitChance(StatBonuses* self) { return self->HitChance; } int32 Perl_StatBonuses_GetHitChanceEffect(StatBonuses* self, int slot) { return self->HitChanceEffect[slot]; } int32 Perl_StatBonuses_GetDamageModifier(StatBonuses* self, int slot) { return self->DamageModifier[slot]; } int32 Perl_StatBonuses_GetDamageModifier2(StatBonuses* self, int slot) { return self->DamageModifier2[slot]; } int32 Perl_StatBonuses_GetMinimumDamageModifier(StatBonuses* self, int slot) { return self->MinDamageModifier[slot]; } int32 Perl_StatBonuses_GetProcChance(StatBonuses* self) { return self->ProcChance; } int32 Perl_StatBonuses_GetProcChanceSPA(StatBonuses* self) { return self->ProcChanceSPA; } int32 Perl_StatBonuses_GetExtraAttackChance(StatBonuses* self) { return self->ExtraAttackChance[0]; } int32 Perl_StatBonuses_GetDOTShielding(StatBonuses* self) { return self->DoTShielding; } int32 Perl_StatBonuses_GetFlurryChance(StatBonuses* self) { return self->FlurryChance; } int32 Perl_StatBonuses_GetHundredHands(StatBonuses* self) { return self->HundredHands; } int32 Perl_StatBonuses_GetMeleeLifetap(StatBonuses* self) { return self->MeleeLifetap; } int32 Perl_StatBonuses_GetVampirism(StatBonuses* self) { return self->Vampirism; } int32 Perl_StatBonuses_GetHealRate(StatBonuses* self) { return self->HealRate; } int32 Perl_StatBonuses_GetMaxHPChange(StatBonuses* self) { return self->PercentMaxHPChange; } int32 Perl_StatBonuses_GetHealAmt(StatBonuses* self) { return self->HealAmt; } int32 Perl_StatBonuses_GetSpellDamage(StatBonuses* self) { return self->SpellDmg; } int32 Perl_StatBonuses_GetClairvoyance(StatBonuses* self) { return self->Clairvoyance; } int32 Perl_StatBonuses_GetDSMitigation(StatBonuses* self) { return self->DSMitigation; } int32 Perl_StatBonuses_GetDSMitigationOffHand(StatBonuses* self) { return self->DSMitigationOffHand; } int32 Perl_StatBonuses_GetTwoHandBluntBlock(StatBonuses* self) { return self->TwoHandBluntBlock; } uint32 Perl_StatBonuses_GetItemManaRegenCap(StatBonuses* self) { return self->ItemManaRegenCap; } int32 Perl_StatBonuses_GetGravityEffect(StatBonuses* self) { return self->GravityEffect; } bool Perl_StatBonuses_GetAntiGate(StatBonuses* self) { return self->AntiGate; } bool Perl_StatBonuses_GetMagicWeapon(StatBonuses* self) { return self->MagicWeapon; } int32 Perl_StatBonuses_GetIncreaseBlockChance(StatBonuses* self) { return self->IncreaseBlockChance; } uint32 Perl_StatBonuses_GetPersistentCasting(StatBonuses* self) { return self->PersistantCasting; } int Perl_StatBonuses_GetXPRateModifier(StatBonuses* self) { return self->XPRateMod; } bool Perl_StatBonuses_GetImmuneToFlee(StatBonuses* self) { return self->ImmuneToFlee; } uint32 Perl_StatBonuses_GetVoiceGraft(StatBonuses* self) { return self->VoiceGraft; } int32 Perl_StatBonuses_GetSpellProcChance(StatBonuses* self) { return self->SpellProcChance; } int32 Perl_StatBonuses_GetCharmBreakChance(StatBonuses* self) { return self->CharmBreakChance; } int32 Perl_StatBonuses_GetSongRange(StatBonuses* self) { return self->SongRange; } uint32 Perl_StatBonuses_GetHPToManaConvert(StatBonuses* self) { return self->HPToManaConvert; } bool Perl_StatBonuses_GetNegateEffects(StatBonuses* self) { return self->NegateEffects; } bool Perl_StatBonuses_GetTriggerMeleeThreshold(StatBonuses* self) { return self->TriggerMeleeThreshold; } bool Perl_StatBonuses_GetTriggerSpellThreshold(StatBonuses* self) { return self->TriggerSpellThreshold; } int32 Perl_StatBonuses_GetShieldBlock(StatBonuses* self) { return self->ShieldBlock; } int32 Perl_StatBonuses_GetBlockBehind(StatBonuses* self) { return self->BlockBehind; } bool Perl_StatBonuses_GetCriticalRegenDecay(StatBonuses* self) { return self->CriticalRegenDecay; } bool Perl_StatBonuses_GetCriticalHealDecay(StatBonuses* self) { return self->CriticalHealDecay; } bool Perl_StatBonuses_GetCriticalDOTDecay(StatBonuses* self) { return self->CriticalDotDecay; } bool Perl_StatBonuses_GetDivineAura(StatBonuses* self) { return self->DivineAura; } bool Perl_StatBonuses_GetDistanceRemoval(StatBonuses* self) { return self->DistanceRemoval; } int32 Perl_StatBonuses_GetFrenziedDevastation(StatBonuses* self) { return self->FrenziedDevastation; } bool Perl_StatBonuses_GetNegateIfCombat(StatBonuses* self) { return self->NegateIfCombat; } int8 Perl_StatBonuses_GetScreech(StatBonuses* self) { return self->Screech; } int32 Perl_StatBonuses_GetAlterNPCLevel(StatBonuses* self) { return self->AlterNPCLevel; } bool Perl_StatBonuses_GetBerserkSPA(StatBonuses* self) { return self->BerserkSPA; } int32 Perl_StatBonuses_GetMetabolism(StatBonuses* self) { return self->Metabolism; } bool Perl_StatBonuses_GetSanctuary(StatBonuses* self) { return self->Sanctuary; } int32 Perl_StatBonuses_GetFactionModifierPercent(StatBonuses* self) { return self->FactionModPct; } uint32 Perl_StatBonuses_GetPCPetFlurry(StatBonuses* self) { return self->PC_Pet_Flurry; } int8 Perl_StatBonuses_GetPackrat(StatBonuses* self) { return self->Packrat; } uint8 Perl_StatBonuses_GetBuffSlotIncrease(StatBonuses* self) { return self->BuffSlotIncrease; } uint32 Perl_StatBonuses_GetDelayDeath(StatBonuses* self) { return self->DelayDeath; } int8 Perl_StatBonuses_GetBaseMovementSpeed(StatBonuses* self) { return self->BaseMovementSpeed; } uint8 Perl_StatBonuses_GetIncreaseRunSpeedCap(StatBonuses* self) { return self->IncreaseRunSpeedCap; } int32 Perl_StatBonuses_GetDoubleSpecialAttack(StatBonuses* self) { return self->DoubleSpecialAttack; } uint8 Perl_StatBonuses_GetFrontalStunResist(StatBonuses* self) { return self->FrontalStunResist; } int32 Perl_StatBonuses_GetBindWound(StatBonuses* self) { return self->BindWound; } int32 Perl_StatBonuses_GetMaxBindWound(StatBonuses* self) { return self->MaxBindWound; } int32 Perl_StatBonuses_GetChannelChanceSpells(StatBonuses* self) { return self->ChannelChanceSpells; } int32 Perl_StatBonuses_GetChannelChanceItems(StatBonuses* self) { return self->ChannelChanceItems; } uint8 Perl_StatBonuses_GetSeeInvis(StatBonuses* self) { return self->SeeInvis; } uint8 Perl_StatBonuses_GetTripleBackstab(StatBonuses* self) { return self->TripleBackstab; } bool Perl_StatBonuses_GetFrontalBackstabMinimumDamage(StatBonuses* self) { return self->FrontalBackstabMinDmg; } uint8 Perl_StatBonuses_GetFrontalBackstabChance(StatBonuses* self) { return self->FrontalBackstabChance; } uint8 Perl_StatBonuses_GetConsumeProjectile(StatBonuses* self) { return self->ConsumeProjectile; } uint8 Perl_StatBonuses_GetForageAdditionalItems(StatBonuses* self) { return self->ForageAdditionalItems; } uint8 Perl_StatBonuses_GetSalvageChance(StatBonuses* self) { return self->SalvageChance; } uint32 Perl_StatBonuses_GetArcheryDamageModifier(StatBonuses* self) { return self->ArcheryDamageModifier; } bool Perl_StatBonuses_GetSecondaryDamageIncrease(StatBonuses* self) { return self->SecondaryDmgInc; } uint32 Perl_StatBonuses_GetGiveDoubleAttack(StatBonuses* self) { return self->GiveDoubleAttack; } int32 Perl_StatBonuses_GetPetCriticalHit(StatBonuses* self) { return self->PetCriticalHit; } int32 Perl_StatBonuses_GetPetAvoidance(StatBonuses* self) { return self->PetAvoidance; } int32 Perl_StatBonuses_GetCombatStability(StatBonuses* self) { return self->CombatStability; } int32 Perl_StatBonuses_GetDoubleRiposte(StatBonuses* self) { return self->DoubleRiposte; } int32 Perl_StatBonuses_GetAmbidexterity(StatBonuses* self) { return self->Ambidexterity; } int32 Perl_StatBonuses_GetPetMaxHP(StatBonuses* self) { return self->PetMaxHP; } int32 Perl_StatBonuses_GetPetFlurry(StatBonuses* self) { return self->PetFlurry; } uint8 Perl_StatBonuses_GetMasteryOfPast(StatBonuses* self) { return self->MasteryofPast; } bool Perl_StatBonuses_GetGivePetGroupTarget(StatBonuses* self) { return self->GivePetGroupTarget; } int32 Perl_StatBonuses_GetRootBreakChance(StatBonuses* self) { return self->RootBreakChance; } int32 Perl_StatBonuses_GetUnfailingDivinity(StatBonuses* self) { return self->UnfailingDivinity; } int32 Perl_StatBonuses_GetItemHPRegenCap(StatBonuses* self) { return self->ItemHPRegenCap; } int32 Perl_StatBonuses_GetOffhandRiposteFail(StatBonuses* self) { return self->OffhandRiposteFail; } int32 Perl_StatBonuses_GetItemATKCap(StatBonuses* self) { return self->ItemATKCap; } int32 Perl_StatBonuses_GetShieldEquipDamageModifier(StatBonuses* self) { return self->ShieldEquipDmgMod; } bool Perl_StatBonuses_GetTriggerOnValueAmount(StatBonuses* self) { return self->TriggerOnCastRequirement; } int8 Perl_StatBonuses_GetStunBashChance(StatBonuses* self) { return self->StunBashChance; } int8 Perl_StatBonuses_GetIncreaseChanceMemoryWipe(StatBonuses* self) { return self->IncreaseChanceMemwipe; } int8 Perl_StatBonuses_GetCriticalMend(StatBonuses* self) { return self->CriticalMend; } int32 Perl_StatBonuses_GetImprovedReclaimEnergy(StatBonuses* self) { return self->ImprovedReclaimEnergy; } int32 Perl_StatBonuses_GetPetMeleeMitigation(StatBonuses* self) { return self->PetMeleeMitigation; } bool Perl_StatBonuses_GetIllusionPersistence(StatBonuses* self) { return self->IllusionPersistence; } uint16 Perl_StatBonuses_GetExtraXTargets(StatBonuses* self) { return self->extra_xtargets; } bool Perl_StatBonuses_GetShroudOfStealth(StatBonuses* self) { return self->ShroudofStealth; } uint16 Perl_StatBonuses_GetReduceFallDamage(StatBonuses* self) { return self->ReduceFallDamage; } uint8 Perl_StatBonuses_GetTradeSkillMastery(StatBonuses* self) { return self->TradeSkillMastery; } int16 Perl_StatBonuses_GetNoBreakAESneak(StatBonuses* self) { return self->NoBreakAESneak; } int16 Perl_StatBonuses_GetFeignedCastOnChance(StatBonuses* self) { return self->FeignedCastOnChance; } int32 Perl_StatBonuses_GetDivineSaveChance(StatBonuses* self, int slot) { return self->DivineSaveChance[slot]; } uint32 Perl_StatBonuses_GetDeathSave(StatBonuses* self, int slot) { return self->DeathSave[slot]; } int32 Perl_StatBonuses_GetAccuracy(StatBonuses* self, int slot) { return self->Accuracy[slot]; } int16 Perl_StatBonuses_GetSkillDamageTaken(StatBonuses* self, int slot) { return self->SkillDmgTaken[slot]; } uint32 Perl_StatBonuses_GetSpellTriggers(StatBonuses* self, int slot) { return self->SpellTriggers[slot]; } uint32 Perl_StatBonuses_GetSpellOnKill(StatBonuses* self, int slot) { return self->SpellOnKill[slot]; } uint32 Perl_StatBonuses_GetSpellOnDeath(StatBonuses* self, int slot) { return self->SpellOnDeath[slot]; } int32 Perl_StatBonuses_GetCriticalDamageModifier(StatBonuses* self, int slot) { return self->CritDmgMod[slot]; } int32 Perl_StatBonuses_GetSkillReuseTime(StatBonuses* self, int slot) { return self->SkillReuseTime[slot]; } int32 Perl_StatBonuses_GetSkillDamageAmount(StatBonuses* self, int slot) { if (!EQ::ValueWithin(slot, ALL_SKILLS, EQ::skills::HIGHEST_SKILL)) { return 0; } return slot == ALL_SKILLS ? self->SkillDamageAmount[EQ::skills::HIGHEST_SKILL + 1] : self->SkillDamageAmount[slot]; } int Perl_StatBonuses_GetHPPercentCap(StatBonuses* self, int slot) { return self->HPPercCap[slot]; } int Perl_StatBonuses_GetManaPercentCap(StatBonuses* self, int slot) { return self->ManaPercCap[slot]; } int Perl_StatBonuses_GetEndurancePercentCAp(StatBonuses* self, int slot) { return self->EndPercCap[slot]; } uint8 Perl_StatBonuses_GetFocusEffects(StatBonuses* self, int slot) { return self->FocusEffects[slot]; } int16 Perl_StatBonuses_GetFocusEffectsWorn(StatBonuses* self, int slot) { return self->FocusEffectsWorn[slot]; } int32 Perl_StatBonuses_GetSkillDamageAmount2(StatBonuses* self, int slot) { return self->SkillDamageAmount2[slot]; } uint32 Perl_StatBonuses_GetNegateAttacks(StatBonuses* self, int slot) { return self->NegateAttacks[slot]; } uint32 Perl_StatBonuses_GetMitigateMeleeRune(StatBonuses* self, int slot) { return self->MitigateMeleeRune[slot]; } uint32 Perl_StatBonuses_GetMeleeThresholdGuard(StatBonuses* self, int slot) { return self->MeleeThresholdGuard[slot]; } uint32 Perl_StatBonuses_GetSpellThresholdGuard(StatBonuses* self, int slot) { return self->SpellThresholdGuard[slot]; } uint32 Perl_StatBonuses_GetMitigateSpellRune(StatBonuses* self, int slot) { return self->MitigateSpellRune[slot]; } uint32 Perl_StatBonuses_GetMitigateDOTRune(StatBonuses* self, int slot) { return self->MitigateDotRune[slot]; } uint32 Perl_StatBonuses_GetManaAbsorbPercentDamage(StatBonuses* self, int slot) { return self->ManaAbsorbPercentDamage; } int32 Perl_StatBonuses_GetImprovedTaunt(StatBonuses* self, int slot) { return self->ImprovedTaunt[slot]; } int8 Perl_StatBonuses_GetRoot(StatBonuses* self, int slot) { return self->Root[slot]; } uint32 Perl_StatBonuses_GetAbsorbMagicAttack(StatBonuses* self, int slot) { return self->AbsorbMagicAtt[slot]; } uint32 Perl_StatBonuses_GetMeleeRune(StatBonuses* self, int slot) { return self->MeleeRune[slot]; } int32 Perl_StatBonuses_GetAStacker(StatBonuses* self, int slot) { return self->AStacker[slot]; } int32 Perl_StatBonuses_GetBStacker(StatBonuses* self, int slot) { return self->BStacker[slot]; } int32 Perl_StatBonuses_GetCStacker(StatBonuses* self, int slot) { return self->CStacker[slot]; } int32 Perl_StatBonuses_GetDStacker(StatBonuses* self, int slot) { return self->DStacker[slot]; } bool Perl_StatBonuses_GetLimitToSkill(StatBonuses* self, int slot) { return self->LimitToSkill[slot]; } uint32 Perl_StatBonuses_GetSkillProc(StatBonuses* self, int slot) { return self->SkillProc[slot]; } uint32 Perl_StatBonuses_GetSkillProcSuccess(StatBonuses* self, int slot) { return self->SkillProcSuccess[slot]; } uint32 Perl_StatBonuses_GetPCPetRampage(StatBonuses* self, int slot) { return self->PC_Pet_Rampage[slot]; } int32 Perl_StatBonuses_GetSkillAttackProc(StatBonuses* self, int slot) { return self->SkillAttackProc[slot]; } int32 Perl_StatBonuses_GetSlayUndead(StatBonuses* self, int slot) { return self->SlayUndead[slot]; } int32 Perl_StatBonuses_GetGiveDoubleRiposte(StatBonuses* self, int slot) { return self->GiveDoubleRiposte[slot]; } uint32 Perl_StatBonuses_GetRaiseSkillCap(StatBonuses* self, int slot) { return self->RaiseSkillCap[slot]; } int32 Perl_StatBonuses_GetSEResist(StatBonuses* self, int slot) { return self->SEResist[slot]; } int32 Perl_StatBonuses_GetFinishingBlow(StatBonuses* self, int slot) { return self->FinishingBlow[slot]; } uint32 Perl_StatBonuses_GetFinishingBlowLevel(StatBonuses* self, int slot) { return self->FinishingBlowLvl[slot]; } uint32 Perl_StatBonuses_GetHeadShot(StatBonuses* self, int slot) { return self->HeadShot[slot]; } uint8 Perl_StatBonuses_GetHeadShotLevel(StatBonuses* self, int slot) { return self->HSLevel[slot]; } uint32 Perl_StatBonuses_GetAssassinate(StatBonuses* self, int slot) { return self->Assassinate[slot]; } uint8 Perl_StatBonuses_GetAssassinateLevel(StatBonuses* self, int slot) { return self->AssassinateLevel[slot]; } int32 Perl_StatBonuses_GetReduceTradeskillFail(StatBonuses* self, int slot) { return self->ReduceTradeskillFail[slot]; } void perl_register_stat_bonuses() { perl::interpreter perl(PERL_GET_THX); auto package = perl.new_class("StatBonuses"); package.add("GetAbsorbMagicAttack", &Perl_StatBonuses_GetAbsorbMagicAttack); package.add("GetAC", &Perl_StatBonuses_GetAC); package.add("GetAccuracy", &Perl_StatBonuses_GetAccuracy); package.add("GetAdjustedCastingSkill", &Perl_StatBonuses_GetAdjustedCastingSkill); package.add("GetAggroRange", &Perl_StatBonuses_GetAggroRange); package.add("GetAGI", &Perl_StatBonuses_GetAGI); package.add("GetAGICapModifier", &Perl_StatBonuses_GetAGICapModifier); package.add("GetAlterNPCLevel", &Perl_StatBonuses_GetAlterNPCLevel); package.add("GetAmbidexterity", &Perl_StatBonuses_GetAmbidexterity); package.add("GetAmplification", &Perl_StatBonuses_GetAmplification); package.add("GetAntiGate", &Perl_StatBonuses_GetAntiGate); package.add("GetArcheryDamageModifier", &Perl_StatBonuses_GetArcheryDamageModifier); package.add("GetAssassinate", &Perl_StatBonuses_GetAssassinate); package.add("GetAssassinateLevel", &Perl_StatBonuses_GetAssassinateLevel); package.add("GetAssistRange", &Perl_StatBonuses_GetAssistRange); package.add("GetAStacker", &Perl_StatBonuses_GetAStacker); package.add("GetATK", &Perl_StatBonuses_GetATK); package.add("GetAvoidMeleeChance", &Perl_StatBonuses_GetAvoidMeleeChance); package.add("GetAvoidMeleeChanceEffect", &Perl_StatBonuses_GetAvoidMeleeChanceEffect); package.add("GetBaseMovementSpeed", &Perl_StatBonuses_GetBaseMovementSpeed); package.add("GetBerserkSPA", &Perl_StatBonuses_GetBerserkSPA); package.add("GetBindWound", &Perl_StatBonuses_GetBindWound); package.add("GetBlockBehind", &Perl_StatBonuses_GetBlockBehind); package.add("GetBrassModifier", &Perl_StatBonuses_GetBrassModifier); package.add("GetBStacker", &Perl_StatBonuses_GetBStacker); package.add("GetBuffSlotIncrease", &Perl_StatBonuses_GetBuffSlotIncrease); package.add("GetCHA", &Perl_StatBonuses_GetCHA); package.add("GetCHACapModifier", &Perl_StatBonuses_GetCHACapModifier); package.add("GetChannelChanceItems", &Perl_StatBonuses_GetChannelChanceItems); package.add("GetChannelChanceSpells", &Perl_StatBonuses_GetChannelChanceSpells); package.add("GetCharmBreakChance", &Perl_StatBonuses_GetCharmBreakChance); package.add("GetClairvoyance", &Perl_StatBonuses_GetClairvoyance); package.add("GetCombatStability", &Perl_StatBonuses_GetCombatStability); package.add("GetConsumeProjectile", &Perl_StatBonuses_GetConsumeProjectile); package.add("GetCorruption", &Perl_StatBonuses_GetCorruption); package.add("GetCorruptionCapModifier", &Perl_StatBonuses_GetCorruptionCapModifier); package.add("GetCR", &Perl_StatBonuses_GetCR); package.add("GetCRCapModifier", &Perl_StatBonuses_GetCRCapModifier); package.add("GetCripplingBlowChance", &Perl_StatBonuses_GetCripplingBlowChance); package.add("GetCriticalDamageModifier", &Perl_StatBonuses_GetCriticalDamageModifier); package.add("GetCriticalDOTChance", &Perl_StatBonuses_GetCriticalDOTChance); package.add("GetCriticalDOTDecay", &Perl_StatBonuses_GetCriticalDOTDecay); package.add("GetCriticalHealChance", &Perl_StatBonuses_GetCriticalHealChance); package.add("GetCriticalHealDecay", &Perl_StatBonuses_GetCriticalHealDecay); package.add("GetCriticalHealOverTime", &Perl_StatBonuses_GetCriticalHealOverTime); package.add("GetCriticalHitChance", &Perl_StatBonuses_GetCriticalHitChance); package.add("GetCriticalMend", &Perl_StatBonuses_GetCriticalMend); package.add("GetCriticalRegenDecay", &Perl_StatBonuses_GetCriticalRegenDecay); package.add("GetCriticalSpellChance", &Perl_StatBonuses_GetCriticalSpellChance); package.add("GetCStacker", &Perl_StatBonuses_GetCStacker); package.add("GetDamageModifier", &Perl_StatBonuses_GetDamageModifier); package.add("GetDamageModifier2", &Perl_StatBonuses_GetDamageModifier2); package.add("GetDamageShield", &Perl_StatBonuses_GetDamageShield); package.add("GetDamageShieldSpellID", &Perl_StatBonuses_GetDamageShieldSpellID); package.add("GetDamageShieldType", &Perl_StatBonuses_GetDamageShieldType); package.add("GetDeathSave", &Perl_StatBonuses_GetDeathSave); package.add("GetDelayDeath", &Perl_StatBonuses_GetDelayDeath); package.add("GetDEX", &Perl_StatBonuses_GetDEX); package.add("GetDEXCapModifier", &Perl_StatBonuses_GetDEXCapModifier); package.add("GetDistanceRemoval", &Perl_StatBonuses_GetDistanceRemoval); package.add("GetDivineAura", &Perl_StatBonuses_GetDivineAura); package.add("GetDivineSaveChance", &Perl_StatBonuses_GetDivineSaveChance); package.add("GetDodgeChance", &Perl_StatBonuses_GetDodgeChance); package.add("GetDOTCriticalDamageIncrease", &Perl_StatBonuses_GetDOTCriticalDamageIncrease); package.add("GetDOTShielding", &Perl_StatBonuses_GetDOTShielding); package.add("GetDoubleAttackChance", &Perl_StatBonuses_GetDoubleAttackChance); package.add("GetDoubleRangedAttack", &Perl_StatBonuses_GetDoubleRangedAttack); package.add("GetDoubleRiposte", &Perl_StatBonuses_GetDoubleRiposte); package.add("GetDoubleSpecialAttack", &Perl_StatBonuses_GetDoubleSpecialAttack); package.add("GetDR", &Perl_StatBonuses_GetDR); package.add("GetDRCapModifier", &Perl_StatBonuses_GetDRCapModifier); package.add("GetDSMitigation", &Perl_StatBonuses_GetDSMitigation); package.add("GetDSMitigationOffHand", &Perl_StatBonuses_GetDSMitigationOffHand); package.add("GetDStacker", &Perl_StatBonuses_GetDStacker); package.add("GetDualWieldChance", &Perl_StatBonuses_GetDualWieldChance); package.add("GetEffectiveCastingLevel", &Perl_StatBonuses_GetEffectiveCastingLevel); package.add("GetEndurancePercentCAp", &Perl_StatBonuses_GetEndurancePercentCAp); package.add("GetEndurance", &Perl_StatBonuses_GetEndurance); package.add("GetEnduranceReduction", &Perl_StatBonuses_GetEnduranceReduction); package.add("GetEnduranceRegen", &Perl_StatBonuses_GetEnduranceRegen); package.add("GetExtraXTargets", &Perl_StatBonuses_GetExtraXTargets); package.add("GetExtraAttackChance", &Perl_StatBonuses_GetExtraAttackChance); package.add("GetFactionModifierPercent", &Perl_StatBonuses_GetFactionModifierPercent); package.add("GetFearless", &Perl_StatBonuses_GetFearless); package.add("GetFeignedCastOnChance", &Perl_StatBonuses_GetFeignedCastOnChance); package.add("GetFinishingBlow", &Perl_StatBonuses_GetFinishingBlow); package.add("GetFinishingBlowLevel", &Perl_StatBonuses_GetFinishingBlowLevel); package.add("GetFlurryChance", &Perl_StatBonuses_GetFlurryChance); package.add("GetFocusEffects", &Perl_StatBonuses_GetFocusEffects); package.add("GetFocusEffectsWorn", &Perl_StatBonuses_GetFocusEffectsWorn); package.add("GetForageAdditionalItems", &Perl_StatBonuses_GetForageAdditionalItems); package.add("GetFR", &Perl_StatBonuses_GetFR); package.add("GetFRCapModifier", &Perl_StatBonuses_GetFRCapModifier); package.add("GetFrenziedDevastation", &Perl_StatBonuses_GetFrenziedDevastation); package.add("GetFrontalBackstabChance", &Perl_StatBonuses_GetFrontalBackstabChance); package.add("GetFrontalBackstabMinimumDamage", &Perl_StatBonuses_GetFrontalBackstabMinimumDamage); package.add("GetFrontalStunResist", &Perl_StatBonuses_GetFrontalStunResist); package.add("GetGiveDoubleAttack", &Perl_StatBonuses_GetGiveDoubleAttack); package.add("GetGiveDoubleRiposte", &Perl_StatBonuses_GetGiveDoubleRiposte); package.add("GetGivePetGroupTarget", &Perl_StatBonuses_GetGivePetGroupTarget); package.add("GetGravityEffect", &Perl_StatBonuses_GetGravityEffect); package.add("GetHaste", &Perl_StatBonuses_GetHaste); package.add("GetHasteType2", &Perl_StatBonuses_GetHasteType2); package.add("GetHasteType3", &Perl_StatBonuses_GetHasteType3); package.add("GetHateModifier", &Perl_StatBonuses_GetHateModifier); package.add("GetHeadShot", &Perl_StatBonuses_GetHeadShot); package.add("GetHeadShotLevel", &Perl_StatBonuses_GetHeadShotLevel); package.add("GetHealAmt", &Perl_StatBonuses_GetHealAmt); package.add("GetHealRate", &Perl_StatBonuses_GetHealRate); package.add("GetHeroicAGI", &Perl_StatBonuses_GetHeroicAGI); package.add("GetHeroicCHA", &Perl_StatBonuses_GetHeroicCHA); package.add("GetHeroicCorrup", &Perl_StatBonuses_GetHeroicCorrup); package.add("GetHeroicCR", &Perl_StatBonuses_GetHeroicCR); package.add("GetHeroicDEX", &Perl_StatBonuses_GetHeroicDEX); package.add("GetHeroicDR", &Perl_StatBonuses_GetHeroicDR); package.add("GetHeroicFR", &Perl_StatBonuses_GetHeroicFR); package.add("GetHeroicINT", &Perl_StatBonuses_GetHeroicINT); package.add("GetHeroicMR", &Perl_StatBonuses_GetHeroicMR); package.add("GetHeroicPR", &Perl_StatBonuses_GetHeroicPR); package.add("GetHeroicSTA", &Perl_StatBonuses_GetHeroicSTA); package.add("GetHeroicSTR", &Perl_StatBonuses_GetHeroicSTR); package.add("GetHeroicWIS", &Perl_StatBonuses_GetHeroicWIS); package.add("GetHitChance", &Perl_StatBonuses_GetHitChance); package.add("GetHitChanceEffect", &Perl_StatBonuses_GetHitChanceEffect); package.add("GetHP", &Perl_StatBonuses_GetHP); package.add("GetHPPercentCap", &Perl_StatBonuses_GetHPPercentCap); package.add("GetHPRegen", &Perl_StatBonuses_GetHPRegen); package.add("GetHPToManaConvert", &Perl_StatBonuses_GetHPToManaConvert); package.add("GetHundredHands", &Perl_StatBonuses_GetHundredHands); package.add("GetIllusionPersistence", &Perl_StatBonuses_GetIllusionPersistence); package.add("GetImmuneToFlee", &Perl_StatBonuses_GetImmuneToFlee); package.add("GetImprovedReclaimEnergy", &Perl_StatBonuses_GetImprovedReclaimEnergy); package.add("GetImprovedTaunt", &Perl_StatBonuses_GetImprovedTaunt); package.add("GetIncreaseBlockChance", &Perl_StatBonuses_GetIncreaseBlockChance); package.add("GetIncreaseChanceMemoryWipe", &Perl_StatBonuses_GetIncreaseChanceMemoryWipe); package.add("GetIncreaseRunSpeedCap", &Perl_StatBonuses_GetIncreaseRunSpeedCap); package.add("GetInhibitMelee", &Perl_StatBonuses_GetInhibitMelee); package.add("GetINT", &Perl_StatBonuses_GetINT); package.add("GetINTCapModifier", &Perl_StatBonuses_GetINTCapModifier); package.add("GetIsBlind", &Perl_StatBonuses_GetIsBlind); package.add("GetIsFeared", &Perl_StatBonuses_GetIsFeared); package.add("GetItemATKCap", &Perl_StatBonuses_GetItemATKCap); package.add("GetItemHPRegenCap", &Perl_StatBonuses_GetItemHPRegenCap); package.add("GetItemManaRegenCap", &Perl_StatBonuses_GetItemManaRegenCap); package.add("GetLimitToSkill", &Perl_StatBonuses_GetLimitToSkill); package.add("GetMagicWeapon", &Perl_StatBonuses_GetMagicWeapon); package.add("GetMana", &Perl_StatBonuses_GetMana); package.add("GetManaAbsorbPercentDamage", &Perl_StatBonuses_GetManaAbsorbPercentDamage); package.add("GetManaPercentCap", &Perl_StatBonuses_GetManaPercentCap); package.add("GetManaRegen", &Perl_StatBonuses_GetManaRegen); package.add("GetMasteryOfPast", &Perl_StatBonuses_GetMasteryOfPast); package.add("GetMaxBindWound", &Perl_StatBonuses_GetMaxBindWound); package.add("GetMaxHP", &Perl_StatBonuses_GetMaxHP); package.add("GetMaxHPChange", &Perl_StatBonuses_GetMaxHPChange); package.add("GetMeleeLifetap", &Perl_StatBonuses_GetMeleeLifetap); package.add("GetMeleeMitigation", &Perl_StatBonuses_GetMeleeMitigation); package.add("GetMeleeMitigationEffect", &Perl_StatBonuses_GetMeleeMitigationEffect); package.add("GetMeleeRune", &Perl_StatBonuses_GetMeleeRune); package.add("GetMeleeSkillCheck", &Perl_StatBonuses_GetMeleeSkillCheck); package.add("GetMeleeSkillCheckSkill", &Perl_StatBonuses_GetMeleeSkillCheckSkill); package.add("GetMeleeThresholdGuard", &Perl_StatBonuses_GetMeleeThresholdGuard); package.add("GetMetabolism", &Perl_StatBonuses_GetMetabolism); package.add("GetMinimumDamageModifier", &Perl_StatBonuses_GetMinimumDamageModifier); package.add("GetMitigateDOTRune", &Perl_StatBonuses_GetMitigateDOTRune); package.add("GetMitigateMeleeRune", &Perl_StatBonuses_GetMitigateMeleeRune); package.add("GetMitigateSpellRune", &Perl_StatBonuses_GetMitigateSpellRune); package.add("GetMovementSpeed", &Perl_StatBonuses_GetMovementSpeed); package.add("GetMR", &Perl_StatBonuses_GetMR); package.add("GetMRCapModifier", &Perl_StatBonuses_GetMRCapModifier); package.add("GetNegateAttacks", &Perl_StatBonuses_GetNegateAttacks); package.add("GetNegateEffects", &Perl_StatBonuses_GetNegateEffects); package.add("GetNegateIfCombat", &Perl_StatBonuses_GetNegateIfCombat); package.add("GetNoBreakAESneak", &Perl_StatBonuses_GetNoBreakAESneak); package.add("GetOffhandRiposteFail", &Perl_StatBonuses_GetOffhandRiposteFail); package.add("GetPackrat", &Perl_StatBonuses_GetPackrat); package.add("GetParryChance", &Perl_StatBonuses_GetParryChance); package.add("GetPCPetFlurry", &Perl_StatBonuses_GetPCPetFlurry); package.add("GetPCPetRampage", &Perl_StatBonuses_GetPCPetRampage); package.add("GetPercussionModifier", &Perl_StatBonuses_GetPercussionModifier); package.add("GetPersistentCasting", &Perl_StatBonuses_GetPersistentCasting); package.add("GetPetAvoidance", &Perl_StatBonuses_GetPetAvoidance); package.add("GetPetCriticalHit", &Perl_StatBonuses_GetPetCriticalHit); package.add("GetPetFlurry", &Perl_StatBonuses_GetPetFlurry); package.add("GetPetMaxHP", &Perl_StatBonuses_GetPetMaxHP); package.add("GetPetMeleeMitigation", &Perl_StatBonuses_GetPetMeleeMitigation); package.add("GetPR", &Perl_StatBonuses_GetPR); package.add("GetPRCapModifier", &Perl_StatBonuses_GetPRCapModifier); package.add("GetProcChance", &Perl_StatBonuses_GetProcChance); package.add("GetProcChanceSPA", &Perl_StatBonuses_GetProcChanceSPA); package.add("GetRaiseSkillCap", &Perl_StatBonuses_GetRaiseSkillCap); package.add("GetReduceFallDamage", &Perl_StatBonuses_GetReduceFallDamage); package.add("GetReduceTradeskillFail", &Perl_StatBonuses_GetReduceTradeskillFail); package.add("GetReflectChance", &Perl_StatBonuses_GetReflectChance); package.add("GetResistFearChance", &Perl_StatBonuses_GetResistFearChance); package.add("GetResistSpellChance", &Perl_StatBonuses_GetResistSpellChance); package.add("GetReverseDamageShield", &Perl_StatBonuses_GetReverseDamageShield); package.add("GetReverseDamageShieldSpellID", &Perl_StatBonuses_GetReverseDamageShieldSpellID); package.add("GetReverseDamageShieldType", &Perl_StatBonuses_GetReverseDamageShieldType); package.add("GetRiposteChance", &Perl_StatBonuses_GetRiposteChance); package.add("GetRoot", &Perl_StatBonuses_GetRoot); package.add("GetRootBreakChance", &Perl_StatBonuses_GetRootBreakChance); package.add("GetSalvageChance", &Perl_StatBonuses_GetSalvageChance); package.add("GetSanctuary", &Perl_StatBonuses_GetSanctuary); package.add("GetScreech", &Perl_StatBonuses_GetScreech); package.add("GetSecondaryDamageIncrease", &Perl_StatBonuses_GetSecondaryDamageIncrease); package.add("GetSeeInvis", &Perl_StatBonuses_GetSeeInvis); package.add("GetSEResist", &Perl_StatBonuses_GetSEResist); package.add("GetShieldBlock", &Perl_StatBonuses_GetShieldBlock); package.add("GetShieldEquipDamageModifier", &Perl_StatBonuses_GetShieldEquipDamageModifier); package.add("GetShroudOfStealth", &Perl_StatBonuses_GetShroudOfStealth); package.add("GetSingingModifier", &Perl_StatBonuses_GetSingingModifier); package.add("GetSkillAttackProc", &Perl_StatBonuses_GetSkillAttackProc); package.add("GetSkillDamageAmount", &Perl_StatBonuses_GetSkillDamageAmount); package.add("GetSkillDamageAmount2", &Perl_StatBonuses_GetSkillDamageAmount2); package.add("GetSkillDamageTaken", &Perl_StatBonuses_GetSkillDamageTaken); package.add("GetSkillModifier", &Perl_StatBonuses_GetSkillModifier); package.add("GetSkillModifierMax", &Perl_StatBonuses_GetSkillModifierMax); package.add("GetSkillProc", &Perl_StatBonuses_GetSkillProc); package.add("GetSkillProcSuccess", &Perl_StatBonuses_GetSkillProcSuccess); package.add("GetSkillReuseTime", &Perl_StatBonuses_GetSkillReuseTime); package.add("GetSlayUndead", &Perl_StatBonuses_GetSlayUndead); package.add("GetSongModifierCap", &Perl_StatBonuses_GetSongModifierCap); package.add("GetSongRange", &Perl_StatBonuses_GetSongRange); package.add("GetSpellCriticalDamageIncreaseNoStack", &Perl_StatBonuses_GetSpellCriticalDamageIncreaseNoStack); package.add("GetSpellCriticalDamageIncrease", &Perl_StatBonuses_GetSpellCriticalDamageIncrease); package.add("GetSpellDamageShield", &Perl_StatBonuses_GetSpellDamageShield); package.add("GetSpellDamage", &Perl_StatBonuses_GetSpellDamage); package.add("GetSpellOnDeath", &Perl_StatBonuses_GetSpellOnDeath); package.add("GetSpellOnKill", &Perl_StatBonuses_GetSpellOnKill); package.add("GetSpellProcChance", &Perl_StatBonuses_GetSpellProcChance); package.add("GetSpellShield", &Perl_StatBonuses_GetSpellShield); package.add("GetSpellThresholdGuard", &Perl_StatBonuses_GetSpellThresholdGuard); package.add("GetSpellTriggers", &Perl_StatBonuses_GetSpellTriggers); package.add("GetSTA", &Perl_StatBonuses_GetSTA); package.add("GetSTACapModifier", &Perl_StatBonuses_GetSTACapModifier); package.add("GetSTR", &Perl_StatBonuses_GetSTR); package.add("GetSTRCapModifier", &Perl_StatBonuses_GetSTRCapModifier); package.add("GetStrikeThrough", &Perl_StatBonuses_GetStrikeThrough); package.add("GetStringedModifier", &Perl_StatBonuses_GetStringedModifier); package.add("GetStunBashChance", &Perl_StatBonuses_GetStunBashChance); package.add("GetStunResist", &Perl_StatBonuses_GetStunResist); package.add("GetFlatMaxHPChange", &Perl_StatBonuses_GetFlatMaxHPChange); package.add("GetTradeSkillMastery", &Perl_StatBonuses_GetTradeSkillMastery); package.add("GetTriggerMeleeThreshold", &Perl_StatBonuses_GetTriggerMeleeThreshold); package.add("GetTriggerOnValueAmount", &Perl_StatBonuses_GetTriggerOnValueAmount); package.add("GetTriggerSpellThreshold", &Perl_StatBonuses_GetTriggerSpellThreshold); package.add("GetTripleAttackChance", &Perl_StatBonuses_GetTripleAttackChance); package.add("GetTripleBackstab", &Perl_StatBonuses_GetTripleBackstab); package.add("GetTwoHandBluntBlock", &Perl_StatBonuses_GetTwoHandBluntBlock); package.add("GetUnfailingDivinity", &Perl_StatBonuses_GetUnfailingDivinity); package.add("GetVampirism", &Perl_StatBonuses_GetVampirism); package.add("GetVoiceGraft", &Perl_StatBonuses_GetVoiceGraft); package.add("GetWindModifier", &Perl_StatBonuses_GetWindModifier); package.add("GetWIS", &Perl_StatBonuses_GetWIS); package.add("GetWISCapModifier", &Perl_StatBonuses_GetWISCapModifier); package.add("GetXPRateModifier", &Perl_StatBonuses_GetXPRateModifier); } #endif //EMBPERL_XS_CLASSES