#include "zone.h" BaseDataRepository::BaseData Zone::GetBaseData(uint8 level, uint8 class_id) { for (const auto& e : m_base_data) { if (e.level == level && e.class_ == class_id) { return e; } } return BaseDataRepository::NewEntity(); } void Zone::LoadBaseData() { const auto& l = BaseDataRepository::All(content_db); m_base_data.reserve(l.size()); for (const auto& e : l) { if (e.level < 1 || !IsPlayerClass(e.class_)) { continue; } m_base_data.emplace_back(e); } LogInfo( "Loaded [{}] Base Data Entr{}", l.size(), l.size() != 1 ? "ies" : "y" ); } void Zone::ReloadBaseData() { ClearBaseData(); LoadBaseData(); }