#include "../debug.h" #include "SoF.h" #include "../opcodemgr.h" #include "../logsys.h" #include "../EQStreamIdent.h" #include "../crc32.h" #include "../eq_packet_structs.h" #include "../MiscFunctions.h" #include "../Item.h" #include "SoF_structs.h" #include "../rulesys.h" #include #include namespace SoF { static const char *name = "SoF"; static OpcodeManager *opcodes = NULL; static Strategy struct_strategy; char* SerializeItem(const ItemInst *inst, int16 slot_id, uint32 *length, uint8 depth); void Register(EQStreamIdentifier &into) { //create our opcode manager if we havent already if(opcodes == NULL) { //TODO: get this file name from the config file string opfile = "patch_"; opfile += name; opfile += ".conf"; //load up the opcode manager. //TODO: figure out how to support shared memory with multiple patches... opcodes = new RegularOpcodeManager(); if(!opcodes->LoadOpcodes(opfile.c_str())) { _log(NET__OPCODES, "Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name); return; } } //ok, now we have what we need to register. EQStream::Signature signature; string pname; //register our world signature. pname = string(name) + "_world"; signature.ignore_eq_opcode = 0; signature.first_length = sizeof(structs::LoginInfo_Struct); signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo); into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy); //register our zone signature. pname = string(name) + "_zone"; signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket); signature.first_length = sizeof(structs::ClientZoneEntry_Struct); signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry); into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy); _log(NET__IDENTIFY, "Registered patch %s", name); } void Reload() { //we have a big problem to solve here when we switch back to shared memory //opcode managers because we need to change the manager pointer, which means //we need to go to every stream and replace it's manager. if(opcodes != NULL) { //TODO: get this file name from the config file string opfile = "patch_"; opfile += name; opfile += ".conf"; if(!opcodes->ReloadOpcodes(opfile.c_str())) { _log(NET__OPCODES, "Error reloading opcodes file %s for patch %s.", opfile.c_str(), name); return; } _log(NET__OPCODES, "Reloaded opcodes for patch %s", name); } } Strategy::Strategy() : StructStrategy() { //all opcodes default to passthrough. #include "SSRegister.h" #include "SoF_ops.h" } std::string Strategy::Describe() const { std::string r; r += "Patch "; r += name; return(r); } const EQClientVersion Strategy::ClientVersion() const { return EQClientSoF; } #include "SSDefine.h" // Converts Titanium Slot IDs to SoF Slot IDs for use in Encodes static inline uint32 TitaniumToSoFSlot(uint32 TitaniumSlot) { uint32 SoFSlot = 0; if(TitaniumSlot >= 21 && TitaniumSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots { SoFSlot = TitaniumSlot + 1; } else if(TitaniumSlot >= 251 && TitaniumSlot <= 340) // Bag Slots for Normal Inventory and Cursor { SoFSlot = TitaniumSlot + 11; } else if(TitaniumSlot >= 2031 && TitaniumSlot <= 2270) // Bank Bag Slots { SoFSlot = TitaniumSlot + 1; } else if(TitaniumSlot >= 2531 && TitaniumSlot <= 2550) // Shared Bank Bag Slots { SoFSlot = TitaniumSlot + 1; } else if(TitaniumSlot == 9999) //Unused slot ID to give a place to save Power Slot { SoFSlot = 21; } else { SoFSlot = TitaniumSlot; } return SoFSlot; } // Converts Sof Slot IDs to Titanium Slot IDs for use in Decodes static inline uint32 SoFToTitaniumSlot(uint32 SoFSlot) { uint32 TitaniumSlot = 0; if(SoFSlot >= 22 && SoFSlot <= 54) // Cursor/Ammo/Power Source and Normal Inventory Slots { TitaniumSlot = SoFSlot - 1; } else if(SoFSlot >= 262 && SoFSlot <= 351) // Bag Slots for Normal Inventory and Cursor { TitaniumSlot = SoFSlot - 11; } else if(SoFSlot >= 2032 && SoFSlot <= 2271) // Bank Bag Slots { TitaniumSlot = SoFSlot - 1; } else if(SoFSlot >= 2532 && SoFSlot <= 2551) // Shared Bank Bag Slots { TitaniumSlot = SoFSlot - 1; } else if(SoFSlot == 21) { TitaniumSlot = 9999; //Unused slot ID to give a place to save Power Slot } else { TitaniumSlot = SoFSlot; } return TitaniumSlot; } ENCODE(OP_OpenNewTasksWindow) { AvailableTaskHeader_Struct* __emu_AvailableTaskHeader; AvailableTaskData1_Struct* __emu_AvailableTaskData1; AvailableTaskData2_Struct* __emu_AvailableTaskData2; AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer; structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader; structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1; structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2; structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer; EQApplicationPacket *in = *p; *p = NULL; unsigned char *__emu_buffer = in->pBuffer; __emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer; // For each task, SoF has an extra uint32 and what appears to be space for a null terminated string. // in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5); in->pBuffer = new unsigned char[in->size]; unsigned char *__eq_buffer = in->pBuffer; __eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer; char *__eq_ptr, *__emu_Ptr; // Copy Header // // __eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount; __eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1; __eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver; __emu_Ptr = (char *) __emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct); __eq_ptr = (char *) __eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct); for(uint32 i=0; i<__emu_AvailableTaskHeader->TaskCount; i++) { __emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr; __eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr; __eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID; // This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen // in Live packets. Changing it to 0x3f000000 makes the title red. __eq_AvailableTaskData1->unknown1 = 0x3f800000; __eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit; __eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2; __emu_Ptr += sizeof(AvailableTaskData1_Struct); __eq_ptr += sizeof(structs::AvailableTaskData1_Struct); strcpy(__eq_ptr, __emu_Ptr); // Title __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; strcpy(__eq_ptr, __emu_Ptr); // Description __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; __eq_ptr[0] = 0; __eq_ptr += strlen(__eq_ptr) + 1; __emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr; __eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr; __eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1; __eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2; __eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3; __eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4; __emu_Ptr += sizeof(AvailableTaskData2_Struct); __eq_ptr += sizeof(structs::AvailableTaskData2_Struct); strcpy(__eq_ptr, __emu_Ptr); // Unknown string __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; strcpy(__eq_ptr, __emu_Ptr); // Unknown string __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; __emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr; __eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr; __eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount; __eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1; __eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2; __eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone; __emu_Ptr += sizeof(AvailableTaskTrailer_Struct); __eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct); strcpy(__eq_ptr, __emu_Ptr); // Unknown string __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_SendCharInfo) { ENCODE_LENGTH_EXACT(CharacterSelect_Struct); SETUP_VAR_ENCODE(CharacterSelect_Struct); //EQApplicationPacket *packet = *p; //const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer; int char_count; int namelen = 0; for(char_count = 0; char_count < 10; char_count++) { if(emu->name[char_count][0] == '\0') break; if(strcmp(emu->name[char_count], "") == 0) break; namelen += strlen(emu->name[char_count]); } int total_length = sizeof(structs::CharacterSelect_Struct) + char_count * sizeof(structs::CharacterSelectEntry_Struct) + namelen; ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length); //unsigned char *eq_buffer = new unsigned char[total_length]; //structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer; eq->char_count = char_count; eq->total_chars = 10; unsigned char *bufptr = (unsigned char *) eq->entries; int r; for(r = 0; r < char_count; r++) { { //pre-name section... structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr; eq2->level = emu->level[r]; eq2->hairstyle = emu->hairstyle[r]; eq2->gender = emu->gender[r]; memcpy(eq2->name, emu->name[r], strlen(emu->name[r])+1); } //adjust for name. bufptr += strlen(emu->name[r]); { //post-name section... structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr; eq2->beard = emu->beard[r]; eq2->haircolor = emu->haircolor[r]; eq2->face = emu->face[r]; int k; for(k = 0; k < MAX_MATERIALS; k++) { eq2->equip[k].equip0 = emu->equip[r][k]; eq2->equip[k].equip1 = 0; eq2->equip[k].itemid = 0; eq2->equip[k].color.color = emu->cs_colors[r][k].color; } eq2->primary = emu->primary[r]; eq2->secondary = emu->secondary[r]; eq2->tutorial = emu->tutorial[r]; // was u15 eq2->u15 = 0xff; eq2->deity = emu->deity[r]; eq2->zone = emu->zone[r]; eq2->u19 = 0xFF; eq2->race = emu->race[r]; eq2->gohome = emu->gohome[r]; eq2->class_ = emu->class_[r]; eq2->eyecolor1 = emu->eyecolor1[r]; eq2->beardcolor = emu->beardcolor[r]; eq2->eyecolor2 = emu->eyecolor2[r]; eq2->drakkin_heritage = emu->drakkin_heritage[r]; eq2->drakkin_tattoo = emu->drakkin_tattoo[r]; eq2->drakkin_details = emu->drakkin_details[r]; } bufptr += sizeof(structs::CharacterSelectEntry_Struct); } FINISH_ENCODE(); } ENCODE(OP_ZoneServerInfo) { SETUP_DIRECT_ENCODE(ZoneServerInfo_Struct, ZoneServerInfo_Struct); OUT_str(ip); OUT(port); FINISH_ENCODE(); //this is SUCH bullshit to be doing from down here. but the // new client requires us to close immediately following this // packet, so do it. //dest->Close(); } //hack hack hack ENCODE(OP_SendZonepoints) { ENCODE_LENGTH_ATLEAST(ZonePoints); SETUP_VAR_ENCODE(ZonePoints); ALLOC_VAR_ENCODE(structs::ZonePoints, __packet->size); memcpy(eq, emu, __packet->size); FINISH_ENCODE(); // unknown0xxx[24]; //this is utter crap... the client is waiting for this //certain 0 length opcode to come after the reqclientspawn //stuff... so this is a dirty way to put it in there. // this needs to be done better //EQApplicationPacket hack_test(OP_PetitionUnCheckout, 0); //dest->QueuePacket(&hack_test); } ENCODE(OP_SendAATable) { ENCODE_LENGTH_ATLEAST(SendAA_Struct); SETUP_VAR_ENCODE(SendAA_Struct); ALLOC_VAR_ENCODE(structs::SendAA_Struct, sizeof(structs::SendAA_Struct) + emu->total_abilities*sizeof(structs::AA_Ability)); // Check clientver field to verify this AA should be sent for SoF // clientver 1 is for all clients and 4 is for SoF if (emu->clientver <= 4 ) { OUT(id); eq->unknown004 = 1; //eq->hotkey_sid = (emu->hotkey_sid==4294967295UL)?0:(emu->id - emu->current_level + 1); //eq->hotkey_sid2 = (emu->hotkey_sid2==4294967295UL)?0:(emu->id - emu->current_level + 1); //eq->title_sid = emu->id - emu->current_level + 1; //eq->desc_sid = emu->id - emu->current_level + 1; eq->hotkey_sid = (emu->hotkey_sid==4294967295UL)?0:(emu->sof_next_skill); eq->hotkey_sid2 = (emu->hotkey_sid2==4294967295UL)?0:(emu->sof_next_skill); eq->title_sid = emu->sof_next_skill; eq->desc_sid = emu->sof_next_skill; OUT(class_type); OUT(cost); OUT(seq); OUT(current_level); OUT(prereq_skill); OUT(prereq_minpoints); eq->type = emu->sof_type; OUT(spellid); OUT(spell_type); OUT(spell_refresh); OUT(classes); OUT(berserker); //eq->max_level = emu->sof_max_level; OUT(max_level); OUT(last_id); OUT(next_id); OUT(cost2); eq->aa_expansion = emu->aa_expansion; eq->special_category = emu->special_category; OUT(total_abilities); unsigned int r; for(r = 0; r < emu->total_abilities; r++) { OUT(abilities[r].skill_id); OUT(abilities[r].base1); OUT(abilities[r].base2); OUT(abilities[r].slot); } } FINISH_ENCODE(); } ENCODE(OP_LeadershipExpUpdate) { SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct); OUT(group_leadership_exp); OUT(group_leadership_points); OUT(raid_leadership_exp); OUT(raid_leadership_points); FINISH_ENCODE(); } ENCODE(OP_PlayerProfile) { SETUP_DIRECT_ENCODE(PlayerProfile_Struct, structs::PlayerProfile_Struct); uint32 r; eq->available_slots=0xffffffff; memset(eq->unknown4184, 0xff, sizeof(eq->unknown4184)); memset(eq->unknown04396, 0xff, sizeof(eq->unknown04396)); // OUT(checksum); OUT(gender); OUT(race); OUT(class_); // OUT(unknown00016); OUT(level); eq->level1 = emu->level; // OUT(unknown00022[2]); for(r = 0; r < 5; r++) { OUT(binds[r].zoneId); OUT(binds[r].x); OUT(binds[r].y); OUT(binds[r].z); OUT(binds[r].heading); } OUT(deity); OUT(intoxication); OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL); OUT(abilitySlotRefresh); OUT(points); // Relocation Test // OUT(unknown0166[4]); OUT(haircolor); OUT(beardcolor); OUT(eyecolor1); OUT(eyecolor2); OUT(hairstyle); OUT(beard); // OUT(unknown00178[10]); for(r = 0; r < 9; r++) { eq->equipment[r].equip0 = emu->item_material[r]; eq->equipment[r].equip1 = 0; eq->equipment[r].itemId = 0; //eq->colors[r].color = emu->colors[r].color; } for(r = 0; r < 7; r++) { OUT(item_tint[r].color); } // OUT(unknown00224[48]); //NOTE: new client supports 300 AAs, our internal rep/PP //only supports 240.. for(r = 0; r < MAX_PP_AA_ARRAY; r++) { OUT(aa_array[r].AA); OUT(aa_array[r].value); } // OUT(unknown02220[4]); OUT(mana); OUT(cur_hp); OUT(STR); OUT(STA); OUT(CHA); OUT(AGI); OUT(INT); OUT(DEX); OUT(WIS); OUT(face); // OUT(unknown02264[47]); OUT_array(spell_book, structs::MAX_PP_SPELLBOOK); // OUT(unknown4184[128]); OUT_array(mem_spells, structs::MAX_PP_MEMSPELL); // OUT(unknown04396[32]); OUT(platinum); OUT(gold); OUT(silver); OUT(copper); OUT(platinum_cursor); OUT(gold_cursor); OUT(silver_cursor); OUT(copper_cursor); OUT_array(skills, structs::MAX_PP_SKILL); // OUT(unknown04760[236]); OUT(toxicity); OUT(thirst_level); OUT(hunger_level); for(r = 0; r < structs::BUFF_COUNT; r++) { OUT(buffs[r].slotid); OUT(buffs[r].level); OUT(buffs[r].bard_modifier); OUT(buffs[r].effect); OUT(buffs[r].spellid); OUT(buffs[r].duration); OUT(buffs[r].counters); OUT(buffs[r].player_id); } for(r = 0; r < structs::MAX_PP_DISCIPLINES; r++) { OUT(disciplines.values[r]); } OUT_array(recastTimers, structs::MAX_RECAST_TYPES); // OUT(unknown08124[360]); OUT(endurance); OUT(aapoints_spent); OUT(aapoints); // OUT(unknown06160[4]); //NOTE: new client supports 20 bandoliers, our internal rep //only supports 4.. for(r = 0; r < 4; r++) { OUT_str(bandoliers[r].name); uint32 k; for(k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) { OUT(bandoliers[r].items[k].item_id); OUT(bandoliers[r].items[k].icon); OUT_str(bandoliers[r].items[k].item_name); } } // OUT(unknown07444[5120]); for(r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) { OUT(potionbelt.items[r].item_id); OUT(potionbelt.items[r].icon); OUT_str(potionbelt.items[r].item_name); } // OUT(unknown12852[8]); // OUT(unknown12864[76]); OUT_str(name); OUT_str(last_name); OUT(guild_id); OUT(birthday); OUT(lastlogin); OUT(timePlayedMin); OUT(pvp); OUT(anon); OUT(gm); OUT(guildrank); OUT(guildbanker); // OUT(unknown13054[12]); OUT(exp); // OUT(unknown13072[8]); OUT(timeentitledonaccount); OUT_array(languages, structs::MAX_PP_LANGUAGE); // OUT(unknown13109[7]); OUT(y); //reversed x and y OUT(x); OUT(z); OUT(heading); // OUT(unknown13132[4]); OUT(platinum_bank); OUT(gold_bank); OUT(silver_bank); OUT(copper_bank); OUT(platinum_shared); // OUT(unknown13156[84]); //OUT(expansions); eq->expansions = 16383; // OUT(unknown13244[12]); OUT(autosplit); // OUT(unknown13260[16]); OUT(zone_id); OUT(zoneInstance); for(r = 0; r < structs::MAX_GROUP_MEMBERS; r++) { OUT_str(groupMembers[r]); } strcpy(eq->groupLeader, emu->groupMembers[0]); // OUT_str(groupLeader); // OUT(unknown13728[660]); OUT(entityid); OUT(leadAAActive); // OUT(unknown14392[4]); OUT(ldon_points_guk); OUT(ldon_points_mir); OUT(ldon_points_mmc); OUT(ldon_points_ruj); OUT(ldon_points_tak); OUT(ldon_points_available); // OUT(unknown14420[132]); OUT(tribute_time_remaining); OUT(career_tribute_points); // OUT(unknown7208); OUT(tribute_points); // OUT(unknown7216); OUT(tribute_active); for(r = 0; r < structs::MAX_PLAYER_TRIBUTES; r++) { OUT(tributes[r].tribute); OUT(tributes[r].tier); } // OUT(unknown14616[8]); OUT(group_leadership_exp); // OUT(unknown14628); OUT(raid_leadership_exp); OUT(group_leadership_points); OUT(raid_leadership_points); OUT_array(leader_abilities.ranks, structs::MAX_LEADERSHIP_AA_ARRAY); // OUT(unknown14772[128]); OUT(air_remaining); OUT(PVPKills); OUT(PVPDeaths); OUT(PVPCurrentPoints); OUT(PVPCareerPoints); OUT(PVPBestKillStreak); OUT(PVPWorstDeathStreak); OUT(PVPCurrentKillStreak); // OUT(unknown17892[4580]); OUT(expAA); // OUT(unknown19516[40]); OUT(currentRadCrystals); OUT(careerRadCrystals); OUT(currentEbonCrystals); OUT(careerEbonCrystals); OUT(groupAutoconsent); OUT(raidAutoconsent); OUT(guildAutoconsent); // OUT(unknown19575[5]); eq->level3 = emu->level; eq->showhelm = emu->showhelm; OUT(RestTimer); // OUT(unknown19584[4]); // OUT(unknown19588); const uint8 bytes[] = { 0xa3,0x02,0x00,0x00,0x95,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x19,0x00,0x00,0x00, 0x19,0x00,0x00,0x00,0x19,0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x0F,0x00,0x00,0x00, 0x0F,0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x1F,0x85,0xEB,0x3E,0x33,0x33,0x33,0x3F, 0x04,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x07,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }; memcpy(eq->unknown12864, bytes, sizeof(bytes)); //set the checksum... CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct)-4); FINISH_ENCODE(); } ENCODE(OP_NewZone) { SETUP_DIRECT_ENCODE(NewZone_Struct, structs::NewZone_Struct); OUT_str(char_name); OUT_str(zone_short_name); OUT_str(zone_long_name); OUT(ztype); int r; for(r = 0; r < 4; r++) { OUT(fog_red[r]); OUT(fog_green[r]); OUT(fog_blue[r]); OUT(fog_minclip[r]); OUT(fog_maxclip[r]); } OUT(gravity); OUT(time_type); for(r = 16; r < 48; r++) { eq->unknown521[r] = 0xFF; //observed } OUT(sky); OUT(zone_exp_multiplier); OUT(safe_y); OUT(safe_x); OUT(safe_z); OUT(max_z); OUT(underworld); OUT(minclip); OUT(maxclip); OUT_str(zone_short_name2); OUT(zone_id); OUT(zone_instance); OUT(SuspendBuffs); /*fill in some unknowns with observed values, hopefully it will help */ eq->unknown796 = -1; eq->unknown840 = 600; eq->unknown876 = 50; eq->unknown880 = 10; eq->unknown884 = 1; eq->unknown885 = 0; eq->unknown886 = 1; eq->unknown887 = 0; eq->unknown888 = 0; eq->unknown889 = 0; eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off eq->unknown891 = 0; eq->unknown892 = 180; eq->unknown896 = 180; eq->unknown900 = 180; eq->unknown904 = 2; eq->unknown908 = 2; FINISH_ENCODE(); } ENCODE(OP_Track) { EQApplicationPacket *in = *p; *p = NULL; unsigned char *__emu_buffer = in->pBuffer; Track_Struct *emu = (Track_Struct *) __emu_buffer; int EntryCount = in->size / sizeof(Track_Struct); if(EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0) { _log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct)); delete in; return; } in->size = sizeof(structs::Track_Struct) * EntryCount; in->pBuffer = new unsigned char[in->size]; structs::Track_Struct *eq = (structs::Track_Struct *) in->pBuffer; for(int i = 0; i < EntryCount; ++i, ++eq, ++emu) { OUT(entityid); OUT(padding002); OUT(distance); } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); } ENCODE(OP_ZoneEntry){ ENCODE_FORWARD(OP_ZoneSpawns); } ENCODE(OP_ZoneSpawns) { //consume the packet EQApplicationPacket *in = *p; *p = NULL; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Spawn_Struct *emu = (Spawn_Struct *) __emu_buffer; //determine and verify length int entrycount = in->size / sizeof(Spawn_Struct); if(entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) { _log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct)); delete in; return; } //make the EQ struct. in->size = sizeof(structs::Spawn_Struct)*entrycount; in->pBuffer = new unsigned char[in->size]; structs::Spawn_Struct *eq = (structs::Spawn_Struct *) in->pBuffer; //zero out the packet. We could avoid this memset by setting all fields (including unknowns) //in the loop. memset(in->pBuffer, 0, in->size); //do the transform... int r; int k; for(r = 0; r < entrycount; r++, eq++, emu++) { eq->showname = 1; //New Field - Toggles Name Display on or off - 0 = off, 1 = on eq->linkdead = 0; //New Field - Toggles LD on or off after name - 0 = off, 1 = on eq->statue = 0; //New Field - 1 freezes animation eq->showhelm = emu->showhelm; eq->deity = emu->deity; eq->drakkin_heritage = emu->drakkin_heritage; eq->gender = emu->gender; for(k = 0; k < 9; k++) { eq->equipment[k].equip0 = emu->equipment[k]; eq->equipment[k].equip1 = 0; eq->equipment[k].itemId = 0; eq->colors[k].color = emu->colors[k].color; } eq->StandState = emu->StandState; eq->guildID = emu->guildID; eq->spelleffect = 0; eq->spelleffect2 = 0; eq->spelleffect3 = 0; eq->spelleffect4 = 0; eq->spelleffect5 = 0; eq->spelleffect6 = 0; eq->class_ = emu->class_; eq->flymode = emu->flymode; eq->gm = emu->gm; eq->helm = emu->helm; eq->drakkin_tattoo = emu->drakkin_tattoo; eq->beardcolor = emu->beardcolor; eq->runspeed = emu->runspeed; eq->light = emu->light; eq->level = emu->level; eq->lfg = emu->lfg; eq->hairstyle = emu->hairstyle; eq->haircolor = emu->haircolor; eq->race = emu->race; strcpy(eq->suffix, emu->suffix); eq->findable = emu->findable; if(emu->bodytype >= 66) { eq->bodytype = 11; //non-targetable eq->showname = 0; //no visible name eq->race = 127; //invisible man eq->gender = 0; //invisible men are gender 0 } else { eq->bodytype = emu->bodytype; } //eq->bodytype2 = 0; eq->equip_chest2 = emu->equip_chest2; eq->curHp = emu->curHp; eq->invis = emu->invis; strcpy(eq->lastName, emu->lastName); eq->eyecolor1 = emu->eyecolor1; strcpy(eq->title, emu->title); eq->beard = emu->beard; eq->targetable = 1; //New Field - Toggle Targetable on or off - 0 = off, 1 = on eq->NPC = emu->NPC; eq->targetable_with_hotkey = 1;//New Field - Toggle Targetable on or off - 0 = off, 1 = on eq->x = emu->x; eq->deltaX = emu->deltaX; eq->deltaY = emu->deltaY; eq->z = emu->z; eq->deltaHeading = emu->deltaHeading; eq->y = emu->y; eq->deltaZ = emu->deltaZ; eq->animation = emu->animation; eq->heading = emu->heading; eq->spawnId = emu->spawnId; eq->nonvisible = 0; strcpy(eq->name, emu->name); eq->petOwnerId = emu->petOwnerId; eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name for(k = 0; k < 9; k++) { eq->colors[k].color = emu->colors[k].color; } eq->anon = emu->anon; eq->face = emu->face; eq->drakkin_details = emu->drakkin_details; eq->size = emu->size; eq->walkspeed = emu->walkspeed; /* //Uncomment this section to use this hack test with NPC last names //Hack Test for finding more fields in the Struct: if (emu->lastName[0] == '*') // Test NPC! { char code = emu->lastName[1]; size_t len = strlen(emu->lastName); char* sep = (char*)memchr(&emu->lastName[2], '=', len - 2); uint32 ofs; uint32 val; uint8 rnd = rand() & 0x0F; if (sep == NULL) { ofs = 0; if ((emu->lastName[2] < '0') || (emu->lastName[2] > '9')) { val = rnd; } else { val = atoi(&emu->lastName[2]); } } else { sep[0] = NULL; ofs = atoi(&emu->lastName[2]); sep[0] = '='; if ((sep[1] < '0') || (sep[1] > '9')) { val = rnd; } else { val = atoi(&sep[1]); } } char hex[] = "0123456789ABCDEF"; eq->lastName[len + 0] = ' '; eq->lastName[len + 1] = code; eq->lastName[len + 2] = '0' + ((ofs / 1000) % 10); eq->lastName[len + 3] = '0' + ((ofs / 100) % 10); eq->lastName[len + 4] = '0' + ((ofs / 10) % 10); eq->lastName[len + 5] = '0' + (ofs % 10); eq->lastName[len + 6] = '='; eq->lastName[len + 7] = '0' + ((val / 100) % 10); eq->lastName[len + 8] = '0' + ((val / 10) % 10); eq->lastName[len + 9] = '0' + (val % 10); eq->lastName[len + 10] = 0x00; switch (code) { case 'a': eq->unknown0001[ofs % 4] = val; break; case 'b': eq->unknown0008 = val; break; case 'c': eq->unknown0011[ofs % 3] = val; break; case 'd': eq->unknown0018[ofs % 4] = val; break; case 'e': eq->unknown0023[ofs % 4] = val; break; case 'f': eq->unknown0136 = val; break; case 'g': eq->unknown0166[ofs % 8] = val; break; case 'h': eq->unknown0175[ofs % 192] = val; break; case 'i': eq->unknown0370[ofs % 3] = val; break; case 'j': eq->unknown0374[ofs % 128] = val; break; case 'k': eq->unknown0507[ofs % 4] = val; break; case 'l': eq->unknown0512[ofs % 16] = val; break; case 'm': eq->unknown0529[ofs % 4] = val; break; case 'n': eq->unknown0539[ofs % 41] = val; break; case 'o': eq->unknown0614[ofs % 11] = val; break; case 'p': eq->unknown0626[ofs % 28] = val; break; case 'q': eq->unknown0690 = val; break; case 'r': eq->unknown0726[ofs % 4] = val; break; case 's': eq->unknown0731[ofs % 11] = val; break; case 't': eq->unknown0767[ofs % 3] = val; break; case 'u': eq->unknown0883[ofs % 4] = val; break; case 'v': eq->unknown0895[ofs % 2] = val; break; case 'X': ((uint8*)eq)[ofs % 897] = val; break; case 'Z': eq->size = (float)val; break; // Test w/ size. } }*/ } //kill off the emu structure and send the eq packet. delete[] __emu_buffer; //_log(NET__ERROR, "Sending zone spawns"); //_hex(NET__ERROR, in->pBuffer, in->size); dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); } ENCODE(OP_ItemPacket) { //consume the packet EQApplicationPacket *in = *p; *p = NULL; unsigned char *__emu_buffer = in->pBuffer; ItemPacket_Struct *old_item_pkt=(ItemPacket_Struct *)__emu_buffer; InternalSerializedItem_Struct *int_struct=(InternalSerializedItem_Struct *)(old_item_pkt->SerializedItem); uint32 length; char *serialized=SerializeItem((ItemInst *)int_struct->inst,int_struct->slot_id,&length,0); if (!serialized) { _log(NET__STRUCTS, "Serialization failed on item slot %d.",int_struct->slot_id); delete in; return; } in->size = length+4; in->pBuffer = new unsigned char[in->size]; ItemPacket_Struct *new_item_pkt=(ItemPacket_Struct *)in->pBuffer; new_item_pkt->PacketType=old_item_pkt->PacketType; memcpy(new_item_pkt->SerializedItem,serialized,length); delete[] __emu_buffer; safe_delete_array(serialized); dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_CharInventory) { //consume the packet EQApplicationPacket *in = *p; *p = NULL; if(in->size == 0) { in->size = 4; in->pBuffer = new uchar[in->size]; *((uint32 *) in->pBuffer) = 0; dest->FastQueuePacket(&in, ack_req); return; } //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; int ItemCount = in->size / sizeof(InternalSerializedItem_Struct); if(ItemCount == 0 || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) { _log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct)); delete in; return; } InternalSerializedItem_Struct *eq = (InternalSerializedItem_Struct *) in->pBuffer; in->pBuffer = new uchar[4]; *(uint32 *)in->pBuffer = ItemCount; in->size = 4; for(int r = 0; r < ItemCount; r++, eq++) { uint32 Length = 0; char* Serialized = SerializeItem((const ItemInst*)eq->inst, eq->slot_id, &Length, 0); if(Serialized) { uchar *OldBuffer = in->pBuffer; in->pBuffer = new uchar[in->size + Length]; memcpy(in->pBuffer, OldBuffer, in->size); safe_delete_array(OldBuffer); memcpy(in->pBuffer + in->size, Serialized, Length); in->size += Length; safe_delete_array(Serialized); } else { _log(NET__ERROR, "Serialization failed on item slot %d during OP_CharInventory. Item skipped.",eq->slot_id); } } delete[] __emu_buffer; //_log(NET__ERROR, "Sending inventory to client"); //_hex(NET__ERROR, in->pBuffer, in->size); dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_GuildMemberList) { //consume the packet EQApplicationPacket *in = *p; *p = NULL; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *) in->pBuffer; //make a new EQ buffer. uint32 pnl = strlen(emu->player_name); uint32 length = sizeof(structs::GuildMembers_Struct) + pnl + emu->count*sizeof(structs::GuildMemberEntry_Struct) + emu->name_length + emu->note_length; in->pBuffer = new uint8[length]; in->size = length; //no memset since we fill every byte. uint8 *buffer; buffer = in->pBuffer; //easier way to setup GuildMembers_Struct //set prefix name strcpy((char *)buffer, emu->player_name); buffer += pnl; *buffer = '\0'; buffer++; //add member count. *((uint32 *) buffer) = htonl( emu->count ); buffer += sizeof(uint32); if(emu->count > 0) { Internal_GuildMemberEntry_Struct *emu_e = emu->member; const char *emu_name = (const char *) (__emu_buffer + sizeof(Internal_GuildMembers_Struct) + //skip header emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data ); const char *emu_note = (emu_name + emu->name_length + //skip name contents emu->count //skip string terminators ); structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer; uint32 r; for(r = 0; r < emu->count; r++, emu_e++) { //the order we set things here must match the struct //nice helper macro /*#define SlideStructString(field, str) \ strcpy(e->field, str.c_str()); \ e = (GuildMemberEntry_Struct *) ( ((uint8 *)e) + str.length() )*/ #define SlideStructString(field, str) \ { \ int sl = strlen(str); \ memcpy(e->field, str, sl+1); \ e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \ str += sl + 1; \ } #define PutFieldN(field) \ e->field = htonl(emu_e->field) SlideStructString( name, emu_name ); PutFieldN(level); PutFieldN(banker); PutFieldN(class_); PutFieldN(rank); PutFieldN(time_last_on); PutFieldN(tribute_enable); PutFieldN(total_tribute); PutFieldN(last_tribute); e->unknown_one = htonl(1); SlideStructString( public_note, emu_note ); e->zoneinstance = 0; e->zone_id = htons(emu_e->zone_id); #undef SlideStructString #undef PutFieldN e++; } } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_SpawnDoor) { SETUP_VAR_ENCODE(Door_Struct); int door_count = __packet->size/sizeof(Door_Struct); int total_length = door_count * sizeof(structs::Door_Struct); ALLOC_VAR_ENCODE(structs::Door_Struct, total_length); int r; for(r = 0; r < door_count; r++) { strcpy(eq[r].name, emu[r].name); eq[r].xPos = emu[r].xPos; eq[r].yPos = emu[r].yPos; eq[r].zPos = emu[r].zPos; eq[r].heading = emu[r].heading; eq[r].incline = emu[r].incline; eq[r].size = emu[r].size; eq[r].doorId = emu[r].doorId; eq[r].opentype = emu[r].opentype; eq[r].state_at_spawn = emu[r].state_at_spawn; eq[r].invert_state = emu[r].invert_state; eq[r].door_param = emu[r].door_param; eq[r].unknown0076 = 0; eq[r].unknown0077 = 1; // Both must be 1 to allow clicking doors eq[r].unknown0078 = 0; eq[r].unknown0079 = 1; // Both must be 1 to allow clicking doors eq[r].unknown0080 = 0; eq[r].unknown0081 = 0; eq[r].unknown0082 = 0; } FINISH_ENCODE(); } ENCODE(OP_GroundSpawn) { ENCODE_LENGTH_EXACT(Object_Struct); SETUP_DIRECT_ENCODE(Object_Struct, structs::Object_Struct); OUT(drop_id); OUT(zone_id); OUT(zone_instance); OUT(heading); OUT(x); OUT(y); OUT(z); OUT_str(object_name); OUT(object_type); OUT(spawn_id); /*fill in some unknowns with observed values, hopefully it will help */ eq->unknown020 = 0; eq->unknown024 = 0; eq->size = 1; //This forces all objects to standard size for now eq->unknown088 = 0; memset(eq->unknown096, 0xFF, sizeof(eq->unknown096)); FINISH_ENCODE(); } ENCODE(OP_ManaChange) { ENCODE_LENGTH_EXACT(ManaChange_Struct); SETUP_DIRECT_ENCODE(ManaChange_Struct, structs::ManaChange_Struct); OUT(new_mana); OUT(stamina); OUT(spell_id); eq->unknown16 = -1; // Self Interrupt/Success = -1, Fizzle = 1, Other Interrupt = 2? FINISH_ENCODE(); } ENCODE(OP_Illusion) { ENCODE_LENGTH_EXACT(Illusion_Struct); SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct); OUT(spawnid); OUT_str(charname); OUT(race); OUT(unknown006[0]); OUT(unknown006[1]); OUT(gender); OUT(texture); OUT(helmtexture); OUT(face); OUT(hairstyle); OUT(haircolor); OUT(beard); OUT(beardcolor); OUT(size); OUT(drakkin_heritage); OUT(drakkin_tattoo); OUT(drakkin_details); FINISH_ENCODE(); } ENCODE(OP_ClientUpdate) { ENCODE_LENGTH_EXACT(PlayerPositionUpdateServer_Struct); SETUP_DIRECT_ENCODE(PlayerPositionUpdateServer_Struct, structs::PlayerPositionUpdateServer_Struct); OUT(spawn_id); OUT(x_pos); OUT(delta_x); OUT(delta_y); OUT(z_pos); OUT(delta_heading); OUT(y_pos); OUT(delta_z); OUT(animation); OUT(heading); FINISH_ENCODE(); } ENCODE(OP_ExpansionInfo) { ENCODE_LENGTH_EXACT(ExpansionInfo_Struct); SETUP_DIRECT_ENCODE(ExpansionInfo_Struct, structs::ExpansionInfo_Struct); OUT(Expansions); FINISH_ENCODE(); } ENCODE(OP_LogServer) { ENCODE_LENGTH_EXACT(LogServer_Struct); SETUP_DIRECT_ENCODE(LogServer_Struct, structs::LogServer_Struct); strcpy(eq->worldshortname, emu->worldshortname); OUT(enablevoicemacros); OUT(enablemail); OUT(enable_pvp); OUT(enable_FV); // These next two need to be set like this for the Tutorial Button to work. eq->unknown263[0] = 0; eq->unknown263[2] = 1; FINISH_ENCODE(); } ENCODE(OP_Damage) { ENCODE_LENGTH_EXACT(CombatDamage_Struct); SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct); OUT(target); OUT(source); OUT(type); OUT(spellid); OUT(damage); eq->sequence = emu->sequence; FINISH_ENCODE(); } ENCODE(OP_Consider) { ENCODE_LENGTH_EXACT(Consider_Struct); SETUP_DIRECT_ENCODE(Consider_Struct, structs::Consider_Struct); OUT(playerid); OUT(targetid); OUT(faction); OUT(level); OUT(pvpcon); FINISH_ENCODE(); } ENCODE(OP_Action) { ENCODE_LENGTH_EXACT(Action_Struct); SETUP_DIRECT_ENCODE(Action_Struct, structs::Action_Struct); OUT(target); OUT(source); OUT(level); OUT(instrument_mod); eq->sequence = emu->sequence; OUT(type); //OUT(damage); OUT(spell); eq->level2 = emu->level; OUT(buff_unknown); // if this is 4, a buff icon is made //eq->unknown0036 = -1; //eq->unknown0040 = -1; //eq->unknown0044 = -1; FINISH_ENCODE(); } ENCODE(OP_Buff) { ENCODE_LENGTH_EXACT(SpellBuffFade_Struct); SETUP_DIRECT_ENCODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct); OUT(entityid); OUT(slot); OUT(level); OUT(effect); //eq->unknown7 = 10; OUT(spellid); OUT(duration); OUT(slotid); OUT(bufffade); FINISH_ENCODE(); } ENCODE(OP_CancelTrade) { ENCODE_LENGTH_EXACT(CancelTrade_Struct); SETUP_DIRECT_ENCODE(CancelTrade_Struct, structs::CancelTrade_Struct); OUT(fromid); OUT(action); FINISH_ENCODE(); } ENCODE(OP_ShopPlayerSell) { ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct); SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct); OUT(npcid); eq->itemslot = TitaniumToSoFSlot(emu->itemslot); OUT(quantity); OUT(price); FINISH_ENCODE(); } ENCODE(OP_ApplyPoison) { ENCODE_LENGTH_EXACT(ApplyPoison_Struct); SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct); eq->inventorySlot = TitaniumToSoFSlot(emu->inventorySlot); OUT(success); FINISH_ENCODE(); } ENCODE(OP_DeleteItem) { ENCODE_LENGTH_EXACT(DeleteItem_Struct); SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct); eq->from_slot = TitaniumToSoFSlot(emu->from_slot); eq->to_slot = TitaniumToSoFSlot(emu->to_slot); OUT(number_in_stack); FINISH_ENCODE(); } ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); } ENCODE(OP_MoveItem) { ENCODE_LENGTH_EXACT(MoveItem_Struct); SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct); eq->from_slot = TitaniumToSoFSlot(emu->from_slot); eq->to_slot = TitaniumToSoFSlot(emu->to_slot); OUT(number_in_stack); FINISH_ENCODE(); } ENCODE(OP_ItemVerifyReply) { ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct); SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct); eq->slot = TitaniumToSoFSlot(emu->slot); OUT(spell); OUT(target); FINISH_ENCODE(); } ENCODE(OP_BazaarSearch) { if(((*p)->size == sizeof(BazaarReturnDone_Struct)) || ((*p)->size == sizeof(BazaarWelcome_Struct))) { EQApplicationPacket *in = *p; *p = NULL; dest->FastQueuePacket(&in, ack_req); return; } //consume the packet EQApplicationPacket *in = *p; *p = NULL; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *) __emu_buffer; //determine and verify length int entrycount = in->size / sizeof(BazaarSearchResults_Struct); if(entrycount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0) { _log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct)); delete in; return; } //make the EQ struct. in->size = sizeof(structs::BazaarSearchResults_Struct)*entrycount; in->pBuffer = new unsigned char[in->size]; structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *) in->pBuffer; //zero out the packet. We could avoid this memset by setting all fields (including unknowns) //in the loop. memset(in->pBuffer, 0, in->size); for(int i=0; iBeginning.Action = emu->Beginning.Action; eq->Beginning.Unknown001 = emu->Beginning.Unknown001; eq->Beginning.Unknown002 = emu->Beginning.Unknown002; eq->NumItems = emu->NumItems; eq->SerialNumber = emu->SerialNumber; eq->SellerID = emu->SellerID; eq->Cost = emu->Cost; eq->ItemStat = emu->ItemStat; strcpy(eq->ItemName, emu->ItemName); } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Trader) { if((*p)->size != sizeof(TraderBuy_Struct)) { EQApplicationPacket *in = *p; *p = NULL; dest->FastQueuePacket(&in, ack_req); return; } ENCODE_FORWARD(OP_TraderBuy); } ENCODE(OP_TraderBuy) { ENCODE_LENGTH_EXACT(TraderBuy_Struct); SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct); OUT(Action); OUT(Price); OUT(TraderID); memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName)); OUT(ItemID); OUT(Quantity); OUT(AlreadySold); FINISH_ENCODE(); } ENCODE(OP_LootItem) { ENCODE_LENGTH_EXACT(LootingItem_Struct); SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct); OUT(lootee); OUT(looter); eq->slot_id = emu->slot_id + 1; OUT(auto_loot); FINISH_ENCODE(); } ENCODE(OP_TributeItem) { ENCODE_LENGTH_EXACT(TributeItem_Struct); SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct); eq->slot = TitaniumToSoFSlot(emu->slot); OUT(quantity); OUT(tribute_master_id); OUT(tribute_points); FINISH_ENCODE(); } ENCODE(OP_SomeItemPacketMaybe) { // This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow // and flying to the target. // ENCODE_LENGTH_EXACT(Arrow_Struct); SETUP_DIRECT_ENCODE(Arrow_Struct, structs::Arrow_Struct); OUT(src_y); OUT(src_x); OUT(src_z); OUT(velocity); OUT(launch_angle); OUT(tilt); OUT(arc); OUT(source_id); OUT(target_id); OUT(item_id); eq->unknown070 = 175; // This needs to be set to something, else we get a 1HS animation instead of ranged. OUT(item_type); OUT(skill); strcpy(eq->model_name, emu->model_name); FINISH_ENCODE(); } ENCODE(OP_ReadBook) { ENCODE_LENGTH_ATLEAST(BookText_Struct); SETUP_DIRECT_ENCODE(BookText_Struct, structs::BookRequest_Struct); if(emu->window == 0xFF) eq->window = 0xFFFFFFFF; else eq->window = emu->window; OUT(type); eq->invslot = TitaniumToSoFSlot(emu->invslot); strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile)); FINISH_ENCODE(); } ENCODE(OP_Stun) { ENCODE_LENGTH_EXACT(Stun_Struct); SETUP_DIRECT_ENCODE(Stun_Struct, structs::Stun_Struct); OUT(duration); eq->unknown005 = 163; eq->unknown006 = 67; FINISH_ENCODE(); } ENCODE(OP_ZonePlayerToBind) { ENCODE_LENGTH_ATLEAST(ZonePlayerToBind_Struct); ZonePlayerToBind_Struct *zps = (ZonePlayerToBind_Struct*)(*p)->pBuffer; std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); ss.clear(); unsigned char *buffer1 = new unsigned char[sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)]; structs::ZonePlayerToBindHeader_Struct *zph = (structs::ZonePlayerToBindHeader_Struct*)buffer1; unsigned char *buffer2 = new unsigned char[sizeof(structs::ZonePlayerToBindFooter_Struct)]; structs::ZonePlayerToBindFooter_Struct *zpf = (structs::ZonePlayerToBindFooter_Struct*)buffer2; zph->x = zps->x; zph->y = zps->y; zph->z = zps->z; zph->heading = zps->heading; zph->bind_zone_id = zps->bind_zone_id; zph->bind_instance_id = zps->bind_instance_id; strcpy(zph->zone_name, zps->zone_name); zpf->unknown021 = 1; zpf->unknown022 = 0; zpf->unknown023 = 0; zpf->unknown024 = 0; ss.write((const char*)buffer1, (sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name))); ss.write((const char*)buffer2, sizeof(structs::ZonePlayerToBindFooter_Struct)); delete[] buffer1; delete[] buffer2; delete[] (*p)->pBuffer; (*p)->pBuffer = new unsigned char[ss.str().size()]; (*p)->size = ss.str().size(); memcpy((*p)->pBuffer, ss.str().c_str(), ss.str().size()); dest->FastQueuePacket(&(*p)); } ENCODE(OP_AdventureMerchantSell) { ENCODE_LENGTH_EXACT(Adventure_Sell_Struct); SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct); eq->unknown000 = 1; OUT(npcid); eq->slot = TitaniumToSoFSlot(emu->slot); OUT(charges); OUT(sell_price); FINISH_ENCODE(); } ENCODE(OP_RaidUpdate) { EQApplicationPacket *inapp = *p; *p = NULL; unsigned char * __emu_buffer = inapp->pBuffer; RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer; if(raid_gen->action == 0) // raid add has longer length than other raid updates { RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer; EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct)); structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer; add_member->raidGen.action = in_add_member->raidGen.action; add_member->raidGen.parameter = in_add_member->raidGen.parameter; strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64); strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64); add_member->_class = in_add_member->_class; add_member->level= in_add_member->level; add_member->isGroupLeader = in_add_member->isGroupLeader; add_member->flags[0] = in_add_member->flags[0]; add_member->flags[1] = in_add_member->flags[1]; add_member->flags[2] = in_add_member->flags[2]; add_member->flags[3] = in_add_member->flags[3]; add_member->flags[4] = in_add_member->flags[4]; dest->FastQueuePacket(&outapp); } else { RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer; EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct)); structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer; strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64); strn0cpy(raid_general->player_name, in_raid_general->player_name, 64); raid_general->action = in_raid_general->action; raid_general->parameter = in_raid_general->parameter; dest->FastQueuePacket(&outapp); } delete[] __emu_buffer; } ENCODE(OP_RaidJoin) { EQApplicationPacket *inapp = *p; unsigned char * __emu_buffer = inapp->pBuffer; RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer; EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct)); structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer; general->action = 8; general->parameter = 1; strn0cpy(general->leader_name, raid_create->leader_name, 64); strn0cpy(general->player_name, raid_create->leader_name, 64); dest->FastQueuePacket(&outapp_create); delete[] __emu_buffer; } ENCODE(OP_VetRewardsAvaliable) { EQApplicationPacket *inapp = *p; unsigned char * __emu_buffer = inapp->pBuffer; uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward)); EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward)*count)); uchar *old_data = __emu_buffer; uchar *data = outapp_create->pBuffer; for(uint32 i = 0; i < count; ++i) { structs::VeteranReward *vr = (structs::VeteranReward*)data; InternalVeteranReward *ivr = (InternalVeteranReward*)old_data; vr->claim_count = ivr->claim_count; vr->claim_id = ivr->claim_id; vr->number_available = ivr->number_available; for(int x = 0; x < 8; ++x) { vr->items[x].item_id = ivr->items[x].item_id; strcpy(vr->items[x].item_name, ivr->items[x].item_name); vr->items[x].charges = ivr->items[x].charges; } old_data += sizeof(InternalVeteranReward); data += sizeof(structs::VeteranReward); } dest->FastQueuePacket(&outapp_create); delete[] __emu_buffer; } ENCODE(OP_DeleteSpawn) { SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct); OUT(spawn_id); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionEndsWarning) { ENCODE_LENGTH_EXACT(ExpeditionExpireWarning); SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning); OUT(minutes_remaining); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionInfo) { ENCODE_LENGTH_EXACT(ExpeditionInfo_Struct); SETUP_DIRECT_ENCODE(ExpeditionInfo_Struct, structs::ExpeditionInfo_Struct); OUT(max_players); eq->enabled_max = 1; strcpy(eq->expedition_name, emu->expedition_name); strcpy(eq->leader_name, emu->leader_name); FINISH_ENCODE(); } ENCODE(OP_DzCompass) { SETUP_VAR_ENCODE(ExpeditionCompass_Struct); ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count); OUT(count); for(uint32 i = 0; i < emu->count; ++i) { OUT(entries[i].x); OUT(entries[i].y); OUT(entries[i].z); } FINISH_ENCODE(); } ENCODE(OP_DzMemberList) { SETUP_VAR_ENCODE(ExpeditionMemberList_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&emu->count, sizeof(uint32)); for(uint32 i = 0; i < emu->count; ++i) { ss.write(emu->entries[i].name, strlen(emu->entries[i].name)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&emu->entries[i].status, sizeof(char)); } __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionList) { SETUP_VAR_ENCODE(ExpeditionLockoutList_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&emu->count, sizeof(uint32)); for(int i = 0; i < emu->count; ++i) { ss.write(emu->entries[i].expedition, strlen(emu->entries[i].expedition)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&emu->entries[i].time_left, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write(emu->entries[i].expedition_event, strlen(emu->entries[i].expedition_event)); ss.write((const char*)&null_term, sizeof(char)); } __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzLeaderStatus) { SETUP_VAR_ENCODE(ExpeditionLeaderSet_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); //ss.write((const char*)&client_id, sizeof(uint32)); ss.write(emu->leader_name, strlen(emu->leader_name)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32));//0xffffffff ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32));//1 ss.write((const char*)&client_id, sizeof(uint32)); __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzJoinExpeditionConfirm) { ENCODE_LENGTH_EXACT(ExpeditionJoinPrompt_Struct); SETUP_DIRECT_ENCODE(ExpeditionJoinPrompt_Struct, structs::ExpeditionJoinPrompt_Struct); strcpy(eq->expedition_name, emu->expedition_name); strcpy(eq->player_name, emu->player_name); FINISH_ENCODE(); } ENCODE(OP_BecomeTrader) { ENCODE_LENGTH_EXACT(BecomeTrader_Struct); SETUP_DIRECT_ENCODE(BecomeTrader_Struct, structs::BecomeTrader_Struct); OUT(ID); OUT(Code); FINISH_ENCODE(); } ENCODE(OP_PetBuffWindow) { ENCODE_LENGTH_EXACT(PetBuff_Struct); SETUP_DIRECT_ENCODE(PetBuff_Struct, PetBuff_Struct); OUT(petid); OUT(buffcount); int EQBuffSlot = 0; for(uint32 EmuBuffSlot = 0; EmuBuffSlot < BUFF_COUNT; ++EmuBuffSlot) { if(emu->spellid[EmuBuffSlot]) { eq->spellid[EQBuffSlot] = emu->spellid[EmuBuffSlot]; eq->ticsremaining[EQBuffSlot++] = emu->ticsremaining[EmuBuffSlot]; } } FINISH_ENCODE(); } ENCODE(OP_OnLevelMessage) { ENCODE_LENGTH_EXACT(OnLevelMessage_Struct); SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct); OUT_str(Title); OUT_str(Text); OUT(Buttons); OUT(Duration); OUT(PopupID); eq->unknown4236 = 0x00000000; eq->unknown4240 = 0xffffffff; FINISH_ENCODE(); } ENCODE(OP_AltCurrencySell) { ENCODE_LENGTH_EXACT(AltCurrencySellItem_Struct); SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct); OUT(merchant_entity_id); eq->slot_id = TitaniumToSoFSlot(emu->slot_id); OUT(charges); OUT(cost); FINISH_ENCODE(); } ENCODE(OP_WearChange) { ENCODE_LENGTH_EXACT(WearChange_Struct); SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct); OUT(spawn_id); OUT(material); OUT(unknown06); OUT(elite_material); OUT(color.color); OUT(wear_slot_id); FINISH_ENCODE(); } ENCODE(OP_InspectRequest) { ENCODE_LENGTH_EXACT(Inspect_Struct); SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct); OUT(TargetID); OUT(PlayerID); FINISH_ENCODE(); } DECODE(OP_InspectRequest) { DECODE_LENGTH_EXACT(structs::Inspect_Struct); SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct); IN(TargetID); IN(PlayerID); FINISH_DIRECT_DECODE(); } DECODE(OP_RaidInvite) { DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct); SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct); strn0cpy(emu->leader_name, eq->leader_name, 64); strn0cpy(emu->player_name, eq->player_name, 64); IN(action); IN(parameter); FINISH_DIRECT_DECODE(); } DECODE(OP_AdventureMerchantSell) { DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct); SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct); IN(npcid); emu->slot = SoFToTitaniumSlot(eq->slot); IN(charges); IN(sell_price); FINISH_DIRECT_DECODE(); } DECODE(OP_ApplyPoison) { DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct); SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct); emu->inventorySlot = SoFToTitaniumSlot(eq->inventorySlot); IN(success); FINISH_DIRECT_DECODE(); } DECODE(OP_ItemVerifyRequest) { DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct); SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct); emu->slot = SoFToTitaniumSlot(eq->slot); IN(target); FINISH_DIRECT_DECODE(); } DECODE(OP_Consume) { DECODE_LENGTH_EXACT(structs::Consume_Struct); SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct); emu->slot = SoFToTitaniumSlot(eq->slot); IN(auto_consumed); IN(type); FINISH_DIRECT_DECODE(); } DECODE(OP_CastSpell) { DECODE_LENGTH_EXACT(structs::CastSpell_Struct); SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct); IN(slot); IN(spell_id); emu->inventoryslot = SoFToTitaniumSlot(eq->inventoryslot); IN(target_id); FINISH_DIRECT_DECODE(); } DECODE(OP_DeleteItem) { DECODE_LENGTH_EXACT(structs::DeleteItem_Struct); SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct); emu->from_slot = SoFToTitaniumSlot(eq->from_slot); emu->to_slot = SoFToTitaniumSlot(eq->to_slot); IN(number_in_stack); FINISH_DIRECT_DECODE(); } DECODE(OP_MoveItem) { DECODE_LENGTH_EXACT(structs::MoveItem_Struct); SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct); _log(NET__ERROR, "Moved item from %u to %u", eq->from_slot, eq->to_slot); emu->from_slot = SoFToTitaniumSlot(eq->from_slot); emu->to_slot = SoFToTitaniumSlot(eq->to_slot); IN(number_in_stack); FINISH_DIRECT_DECODE(); } DECODE(OP_ItemLinkClick) { DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct); SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct); MEMSET_IN(ItemViewRequest_Struct); IN(item_id); int r; for (r = 0; r < 5; r++) { IN(augments[r]); } IN(link_hash); IN(icon); FINISH_DIRECT_DECODE(); } DECODE(OP_SetServerFilter) { DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct); SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct); int r; for(r = 0; r < 29; r++) { IN(filters[r]); } FINISH_DIRECT_DECODE(); } DECODE(OP_ConsiderCorpse) { DECODE_FORWARD(OP_Consider); } DECODE(OP_Consider) { DECODE_LENGTH_EXACT(structs::Consider_Struct); SETUP_DIRECT_DECODE(Consider_Struct, structs::Consider_Struct); IN(playerid); IN(targetid); IN(faction); IN(level); //emu->cur_hp = 1; //emu->max_hp = 2; //emu->pvpcon = 0; FINISH_DIRECT_DECODE(); } DECODE(OP_ClientUpdate) { // for some odd reason, there is an extra byte on the end of this on occasion.. DECODE_LENGTH_ATLEAST(structs::PlayerPositionUpdateClient_Struct); SETUP_DIRECT_DECODE(PlayerPositionUpdateClient_Struct, structs::PlayerPositionUpdateClient_Struct); IN(spawn_id); IN(sequence); IN(x_pos); IN(y_pos); IN(z_pos); IN(heading); IN(delta_x); IN(delta_y); IN(delta_z); IN(delta_heading); IN(animation); FINISH_DIRECT_DECODE(); } DECODE(OP_CharacterCreate) { DECODE_LENGTH_EXACT(structs::CharCreate_Struct); SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct); IN(class_); IN(beardcolor); IN(beard); IN(hairstyle); IN(gender); IN(race); if(RuleB(World, EnableTutorialButton) && eq->tutorial) emu->start_zone = RuleI(World, TutorialZoneID); else emu->start_zone = eq->start_zone; IN(haircolor); IN(deity); IN(STR); IN(STA); IN(AGI); IN(DEX); IN(WIS); IN(INT); IN(CHA); IN(face); IN(eyecolor1); IN(eyecolor2); IN(drakkin_heritage); IN(drakkin_tattoo); IN(drakkin_details); FINISH_DIRECT_DECODE(); } DECODE(OP_WhoAllRequest) { DECODE_LENGTH_EXACT(structs::Who_All_Struct); SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct); memcpy(emu->whom, eq->whom, sizeof(emu->whom)); IN(wrace); IN(wclass); IN(lvllow); IN(lvlhigh); IN(gmlookup); IN(guildid); IN(type); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupFollow) { DECODE_LENGTH_EXACT(structs::GroupFollow_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupFollow2) { DECODE_LENGTH_EXACT(structs::GroupFollow_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_Buff) { DECODE_LENGTH_EXACT(structs::SpellBuffFade_Struct); SETUP_DIRECT_DECODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct); IN(entityid); IN(slot); IN(level); IN(effect); IN(spellid); IN(duration); IN(slotid); IN(bufffade); FINISH_DIRECT_DECODE(); } DECODE(OP_ShopPlayerSell) { DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct); SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct); IN(npcid); emu->itemslot = SoFToTitaniumSlot(eq->itemslot); IN(quantity); IN(price); FINISH_DIRECT_DECODE(); } DECODE(OP_Save) { DECODE_LENGTH_EXACT(structs::Save_Struct); SETUP_DIRECT_DECODE(Save_Struct, structs::Save_Struct); memcpy(emu->unknown00, eq->unknown00, sizeof(emu->unknown00)); FINISH_DIRECT_DECODE(); } DECODE(OP_FindPersonRequest) { DECODE_LENGTH_EXACT(structs::FindPersonRequest_Struct); SETUP_DIRECT_DECODE(FindPersonRequest_Struct, structs::FindPersonRequest_Struct); IN(npc_id); IN(client_pos.x); IN(client_pos.y); IN(client_pos.z); FINISH_DIRECT_DECODE(); } DECODE(OP_WearChange) { DECODE_LENGTH_EXACT(structs::WearChange_Struct); SETUP_DIRECT_DECODE(WearChange_Struct, structs::WearChange_Struct); IN(spawn_id); IN(material); IN(unknown06); IN(elite_material); IN(color.color); IN(wear_slot_id); emu->hero_forge_model = 0; emu->unknown18 = 0; FINISH_DIRECT_DECODE(); } DECODE(OP_TraderBuy) { DECODE_LENGTH_EXACT(structs::TraderBuy_Struct); SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct); MEMSET_IN(TraderBuy_Struct); IN(Action); IN(Price); IN(TraderID); memcpy(emu->ItemName, eq->ItemName, sizeof(emu->ItemName)); IN(ItemID); IN(Quantity); FINISH_DIRECT_DECODE(); } DECODE(OP_LootItem) { DECODE_LENGTH_EXACT(structs::LootingItem_Struct); SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct); IN(lootee); IN(looter); emu->slot_id = eq->slot_id - 1; IN(auto_loot); FINISH_DIRECT_DECODE(); } DECODE(OP_TributeItem) { DECODE_LENGTH_EXACT(structs::TributeItem_Struct); SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct); emu->slot = SoFToTitaniumSlot(eq->slot); IN(quantity); IN(tribute_master_id); IN(tribute_points); FINISH_DIRECT_DECODE(); } DECODE(OP_ReadBook) { DECODE_LENGTH_EXACT(structs::BookRequest_Struct); SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct); IN(type); emu->invslot = SoFToTitaniumSlot(eq->invslot); emu->window = (uint8) eq->window; strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile)); FINISH_DIRECT_DECODE(); } DECODE(OP_TradeSkillCombine) { DECODE_LENGTH_EXACT(structs::NewCombine_Struct); SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct); emu->container_slot = SoFToTitaniumSlot(eq->container_slot); FINISH_DIRECT_DECODE(); } DECODE(OP_AugmentItem) { DECODE_LENGTH_EXACT(structs::AugmentItem_Struct); SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct); emu->container_slot = SoFToTitaniumSlot(eq->container_slot); emu->augment_slot = eq->augment_slot; FINISH_DIRECT_DECODE(); } DECODE(OP_AugmentInfo) { DECODE_LENGTH_EXACT(structs::AugmentInfo_Struct); SETUP_DIRECT_DECODE(AugmentInfo_Struct, structs::AugmentInfo_Struct); IN(itemid); IN(window); FINISH_DIRECT_DECODE(); } DECODE(OP_FaceChange) { DECODE_LENGTH_EXACT(structs::FaceChange_Struct); SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct); IN(haircolor); IN(beardcolor); IN(eyecolor1); IN(eyecolor2); IN(hairstyle); IN(beard); IN(face); IN(drakkin_heritage); IN(drakkin_tattoo); IN(drakkin_details); FINISH_DIRECT_DECODE(); } uint32 NextItemInstSerialNumber = 1; uint32 MaxInstances = 2000000000; static inline int32 GetNextItemInstSerialNumber() { if(NextItemInstSerialNumber >= MaxInstances) NextItemInstSerialNumber = 1; else NextItemInstSerialNumber++; return NextItemInstSerialNumber; } char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth) { uint8 null_term = 0; bool stackable = inst->IsStackable(); uint32 merchant_slot = inst->GetMerchantSlot(); uint32 charges = inst->GetCharges(); if (!stackable && charges > 254) charges = 0xFFFFFFFF; std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); ss.clear(); const Item_Struct *item = inst->GetItem(); //_log(NET__ERROR, "Serialize called for: %s", item->Name); SoF::structs::ItemSerializationHeader hdr; hdr.stacksize = stackable ? charges : 1; hdr.unknown004 = 0; int32 slot_id = TitaniumToSoFSlot(slot_id_in); hdr.slot = (merchant_slot == 0) ? slot_id : merchant_slot; hdr.price = inst->GetPrice(); hdr.merchant_slot = (merchant_slot == 0) ? 1 : inst->GetMerchantCount(); hdr.unknown020 = 0; hdr.instance_id = (merchant_slot == 0) ? inst->GetSerialNumber() : merchant_slot; hdr.unknown028 = 0; hdr.last_cast_time = ((item->RecastDelay > 1) ? 1212693140 : 0); hdr.charges = (stackable ? (item->MaxCharges ? 1 : 0) : charges); hdr.inst_nodrop = inst->IsInstNoDrop() ? 1 : 0; hdr.unknown044 = 0; hdr.unknown048 = 0; hdr.unknown052 = 0; hdr.unknown056 = 0; hdr.unknown060 = 0; hdr.unknown061 = 0; hdr.ItemClass = item->ItemClass; ss.write((const char*)&hdr, sizeof(SoF::structs::ItemSerializationHeader)); if(strlen(item->Name) > 0) { ss.write(item->Name, strlen(item->Name)); ss.write((const char*)&null_term, sizeof(uint8)); } else { ss.write((const char*)&null_term, sizeof(uint8)); } if(strlen(item->Lore) > 0) { ss.write(item->Lore, strlen(item->Lore)); ss.write((const char*)&null_term, sizeof(uint8)); } else { ss.write((const char*)&null_term, sizeof(uint8)); } if(strlen(item->IDFile) > 0) { ss.write(item->IDFile, strlen(item->IDFile)); ss.write((const char*)&null_term, sizeof(uint8)); } else { ss.write((const char*)&null_term, sizeof(uint8)); } SoF::structs::ItemBodyStruct ibs; memset(&ibs, 0, sizeof(SoF::structs::ItemBodyStruct)); uint32 adjusted_slots = item->Slots; // Conversions for Ammo and Power Source Slots if(item->Slots & (1 << 21) & (1 << 22)) { // Do nothing } else { if(item->Slots & (1 << 21)) // Ammo Slot from Database { adjusted_slots -= (1 << 21); // Ammo Slot in Titanium adjusted_slots += (1 << 22); // Ammo Slot in SoF } if(item->Slots & (1 << 22)) // Power Source Slot from Database { adjusted_slots -= (1 << 22); // Non Existant Worn Slot in Titanium adjusted_slots += (1 << 21); // Power Source Slot in SoF } } ibs.id = item->ID; ibs.weight = item->Weight; ibs.norent = item->NoRent; ibs.nodrop = item->NoDrop; ibs.attune = item->Attuneable; ibs.size = item->Size; ibs.slots = adjusted_slots; ibs.price = item->Price; ibs.icon = item->Icon; ibs.unknown1 = 1; ibs.unknown2 = 1; ibs.BenefitFlag = item->BenefitFlag; ibs.tradeskills = item->Tradeskills; ibs.CR = item->CR; ibs.DR = item->DR; ibs.PR = item->PR; ibs.MR = item->MR; ibs.FR = item->FR; ibs.SVCorruption = item->SVCorruption; ibs.AStr = item->AStr; ibs.ASta = item->ASta; ibs.AAgi = item->AAgi; ibs.ADex = item->ADex; ibs.ACha = item->ACha; ibs.AInt = item->AInt; ibs.AWis = item->AWis; ibs.HP = item->HP; ibs.Mana = item->Mana; ibs.Endur = item->Endur; ibs.AC = item->AC; ibs.regen = item->Regen; ibs.mana_regen = item->ManaRegen; ibs.end_regen = item->EnduranceRegen; ibs.Classes = item->Classes; ibs.Races = item->Races; ibs.Deity = item->Deity; ibs.SkillModValue = item->SkillModValue; ibs.unknown6 = 0; ibs.SkillModType = item->SkillModType; ibs.BaneDmgRace = item->BaneDmgRace; ibs.BaneDmgBody = item->BaneDmgBody; ibs.BaneDmgRaceAmt = item->BaneDmgRaceAmt; ibs.BaneDmgAmt = item->BaneDmgAmt; ibs.Magic = item->Magic; ibs.CastTime_ = item->CastTime_; ibs.ReqLevel = item->ReqLevel; ibs.RecLevel = item->RecLevel; ibs.RecSkill = item->RecSkill; ibs.BardType = item->BardType; ibs.BardValue = item->BardValue; ibs.Light = item->Light; ibs.Delay = item->Delay; ibs.ElemDmgType = item->ElemDmgType; ibs.ElemDmgAmt = item->ElemDmgAmt; ibs.Range = item->Range; ibs.Damage = item->Damage; ibs.Color = item->Color; ibs.ItemType = item->ItemType; ibs.Material = item->Material; ibs.unknown7 = 0; ibs.EliteMaterial = item->EliteMaterial; ibs.SellRate = item->SellRate; ibs.CombatEffects = item->CombatEffects; ibs.Shielding = item->Shielding; ibs.StunResist = item->StunResist; ibs.StrikeThrough = item->StrikeThrough; ibs.ExtraDmgSkill = item->ExtraDmgSkill; ibs.ExtraDmgAmt = item->ExtraDmgAmt; ibs.SpellShield = item->SpellShield; ibs.Avoidance = item->Avoidance; ibs.Accuracy = item->Accuracy; ibs.FactionAmt1 = item->FactionAmt1; ibs.FactionMod1 = item->FactionMod1; ibs.FactionAmt2 = item->FactionAmt2; ibs.FactionMod2 = item->FactionMod2; ibs.FactionAmt3 = item->FactionAmt3; ibs.FactionMod3 = item->FactionMod3; ibs.FactionAmt4 = item->FactionAmt4; ibs.FactionMod4 = item->FactionMod4; ss.write((const char*)&ibs, sizeof(SoF::structs::ItemBodyStruct)); //charm text if(strlen(item->CharmFile) > 0) { ss.write((const char*)item->CharmFile, strlen(item->CharmFile)); ss.write((const char*)&null_term, sizeof(uint8)); } else { ss.write((const char*)&null_term, sizeof(uint8)); } SoF::structs::ItemSecondaryBodyStruct isbs; memset(&isbs, 0, sizeof(SoF::structs::ItemSecondaryBodyStruct)); isbs.augtype = item->AugType; isbs.augrestrict = item->AugRestrict; for(int x = 0; x < 5; ++x) { isbs.augslots[x].type = item->AugSlotType[x]; isbs.augslots[x].visible = item->AugSlotVisible[x]; isbs.augslots[x].unknown = item->AugSlotUnk2[x]; } isbs.ldonpoint_type = item->PointType; isbs.ldontheme = item->LDoNTheme; isbs.ldonprice = item->LDoNPrice; isbs.ldonsellbackrate = item->LDoNSellBackRate; isbs.ldonsold = item->LDoNSold; isbs.bagtype = item->BagType; isbs.bagslots = item->BagSlots; isbs.bagsize = item->BagSize; isbs.wreduction = item->BagWR; isbs.book = item->Book; isbs.booktype = item->BookType; ss.write((const char*)&isbs, sizeof(SoF::structs::ItemSecondaryBodyStruct)); if(strlen(item->Filename) > 0) { ss.write((const char*)item->Filename, strlen(item->Filename)); ss.write((const char*)&null_term, sizeof(uint8)); } else { ss.write((const char*)&null_term, sizeof(uint8)); } SoF::structs::ItemTertiaryBodyStruct itbs; memset(&itbs, 0, sizeof(SoF::structs::ItemTertiaryBodyStruct)); itbs.loregroup = item->LoreGroup; itbs.artifact = item->ArtifactFlag; itbs.summonedflag = item->SummonedFlag; itbs.favor = item->Favor; itbs.fvnodrop = item->FVNoDrop; itbs.dotshield = item->DotShielding; itbs.atk = item->Attack; itbs.haste = item->Haste; itbs.damage_shield = item->DamageShield; itbs.guildfavor = item->GuildFavor; itbs.augdistil = item->AugDistiller; itbs.no_pet = item->NoPet; itbs.potion_belt_enabled = item->PotionBelt; itbs.potion_belt_slots = item->PotionBeltSlots; itbs.stacksize = stackable ? item->StackSize : 0; itbs.no_transfer = item->NoTransfer; itbs.expendablearrow = item->ExpendableArrow; ss.write((const char*)&itbs, sizeof(SoF::structs::ItemTertiaryBodyStruct)); // Effect Structures Broken down to allow variable length strings for effect names int32 effect_unknown = 0; SoF::structs::ClickEffectStruct ices; memset(&ices, 0, sizeof(SoF::structs::ClickEffectStruct)); ices.effect = item->Click.Effect; ices.level2 = item->Click.Level2; ices.type = item->Click.Type; ices.level = item->Click.Level; ices.max_charges = item->MaxCharges; ices.cast_time = item->CastTime; ices.recast = item->RecastDelay; ices.recast_type = item->RecastType; ss.write((const char*)&ices, sizeof(SoF::structs::ClickEffectStruct)); if(strlen(item->ClickName) > 0) { ss.write((const char*)item->ClickName, strlen(item->ClickName)); ss.write((const char*)&null_term, sizeof(uint8)); } else { ss.write((const char*)&null_term, sizeof(uint8)); } ss.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7 SoF::structs::ProcEffectStruct ipes; memset(&ipes, 0, sizeof(SoF::structs::ProcEffectStruct)); ipes.effect = item->Proc.Effect; ipes.level2 = item->Proc.Level2; ipes.type = item->Proc.Type; ipes.level = item->Proc.Level; ipes.procrate = item->ProcRate; ss.write((const char*)&ipes, sizeof(SoF::structs::ProcEffectStruct)); if(strlen(item->ProcName) > 0) { ss.write((const char*)item->ProcName, strlen(item->ProcName)); ss.write((const char*)&null_term, sizeof(uint8)); } else { ss.write((const char*)&null_term, sizeof(uint8)); } ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown5 SoF::structs::WornEffectStruct iwes; memset(&iwes, 0, sizeof(SoF::structs::WornEffectStruct)); iwes.effect = item->Worn.Effect; iwes.level2 = item->Worn.Level2; iwes.type = item->Worn.Type; iwes.level = item->Worn.Level; ss.write((const char*)&iwes, sizeof(SoF::structs::WornEffectStruct)); if(strlen(item->WornName) > 0) { ss.write((const char*)item->WornName, strlen(item->WornName)); ss.write((const char*)&null_term, sizeof(uint8)); } else { ss.write((const char*)&null_term, sizeof(uint8)); } ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 SoF::structs::WornEffectStruct ifes; memset(&ifes, 0, sizeof(SoF::structs::WornEffectStruct)); ifes.effect = item->Focus.Effect; ifes.level2 = item->Focus.Level2; ifes.type = item->Focus.Type; ifes.level = item->Focus.Level; ss.write((const char*)&ifes, sizeof(SoF::structs::WornEffectStruct)); if(strlen(item->FocusName) > 0) { ss.write((const char*)item->FocusName, strlen(item->FocusName)); ss.write((const char*)&null_term, sizeof(uint8)); } else { ss.write((const char*)&null_term, sizeof(uint8)); } ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 SoF::structs::WornEffectStruct ises; memset(&ises, 0, sizeof(SoF::structs::WornEffectStruct)); ises.effect = item->Scroll.Effect; ises.level2 = item->Scroll.Level2; ises.type = item->Scroll.Type; ises.level = item->Scroll.Level; ss.write((const char*)&ises, sizeof(SoF::structs::WornEffectStruct)); if(strlen(item->ScrollName) > 0) { ss.write((const char*)item->ScrollName, strlen(item->ScrollName)); ss.write((const char*)&null_term, sizeof(uint8)); } else { ss.write((const char*)&null_term, sizeof(uint8)); } ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 // End of Effects SoF::structs::ItemQuaternaryBodyStruct iqbs; memset(&iqbs, 0, sizeof(SoF::structs::ItemQuaternaryBodyStruct)); iqbs.scriptfileid = item->ScriptFileID; iqbs.quest_item = item->QuestItemFlag; iqbs.unknown15 = 0xffffffff; iqbs.Purity = item->Purity; iqbs.BackstabDmg = item->BackstabDmg; iqbs.DSMitigation = item->DSMitigation; iqbs.HeroicStr = item->HeroicStr; iqbs.HeroicInt = item->HeroicInt; iqbs.HeroicWis = item->HeroicWis; iqbs.HeroicAgi = item->HeroicAgi; iqbs.HeroicDex = item->HeroicDex; iqbs.HeroicSta = item->HeroicSta; iqbs.HeroicCha = item->HeroicCha; iqbs.HeroicMR = item->HeroicMR; iqbs.HeroicFR = item->HeroicFR; iqbs.HeroicCR = item->HeroicCR; iqbs.HeroicDR = item->HeroicDR; iqbs.HeroicPR = item->HeroicPR; iqbs.HeroicSVCorrup = item->HeroicSVCorrup; iqbs.HealAmt = item->HealAmt; iqbs.SpellDmg = item->SpellDmg; //iqbs.clairvoyance = item->Clairvoyance; iqbs.subitem_count = 0; char *SubSerializations[10]; uint32 SubLengths[10]; for(int x = 0; x < 10; ++x) { SubSerializations[x] = NULL; const ItemInst* subitem = ((const ItemInst*)inst)->GetItem(x); if(subitem) { int SubSlotNumber; iqbs.subitem_count++; if(slot_id_in >= 22 && slot_id_in < 30) SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1); else if(slot_id_in >= 2000 && slot_id_in <= 2023) SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1); else if(slot_id_in >= 2500 && slot_id_in <= 2501) SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1); else SubSlotNumber = slot_id_in; // ??????? SubSerializations[x] = SerializeItem(subitem, SubSlotNumber, &SubLengths[x], depth + 1); } } ss.write((const char*)&iqbs, sizeof(SoF::structs::ItemQuaternaryBodyStruct)); for(int x = 0; x < 10; ++x) { if(SubSerializations[x]) { ss.write((const char*)&x, sizeof(uint32)); ss.write(SubSerializations[x], SubLengths[x]); safe_delete_array(SubSerializations[x]); } } char* item_serial = new char[ss.tellp()]; memset(item_serial, 0, ss.tellp()); memcpy(item_serial, ss.str().c_str(), ss.tellp()); *length = ss.tellp(); return item_serial; } DECODE(OP_AltCurrencySellSelection) { DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct); SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct); IN(merchant_entity_id); emu->slot_id = SoFToTitaniumSlot(eq->slot_id); FINISH_DIRECT_DECODE(); } DECODE(OP_AltCurrencySell) { DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct); SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct); IN(merchant_entity_id); emu->slot_id = SoFToTitaniumSlot(eq->slot_id); IN(charges); IN(cost); FINISH_DIRECT_DECODE(); } } //end namespace SoF