#ifndef EQEMU_LUA_ITEM_H #define EQEMU_LUA_ITEM_H #ifdef LUA_EQEMU #include "lua_ptr.h" namespace EQ { struct ItemData; } namespace luabind { struct scope; } luabind::scope lua_register_item(); class Lua_Item : public Lua_Ptr { typedef const EQ::ItemData NativeType; public: Lua_Item(uint32 item_id); Lua_Item() : Lua_Ptr(nullptr) { } Lua_Item(const EQ::ItemData *d) : Lua_Ptr(d) { } virtual ~Lua_Item() { } operator const EQ::ItemData*() { return reinterpret_cast(GetLuaPtrData()); } int GetMinStatus(); int GetItemClass(); const char *GetName(); const char *GetLore(); const char *GetIDFile(); uint32 GetID(); int GetWeight(); int GetNoRent(); int GetNoDrop(); int GetSize(); uint32 GetSlots(); uint32 GetPrice(); uint32 GetIcon(); uint32 GetLoreGroup(); bool GetLoreFlag(); bool GetPendingLoreFlag(); bool GetArtifactFlag(); bool GetSummonedFlag(); int GetFVNoDrop(); uint32 GetFavor(); uint32 GetGuildFavor(); uint32 GetPointType(); int GetBagType(); int GetBagSlots(); int GetBagSize(); int GetBagWR(); bool GetBenefitFlag(); bool GetTradeskills(); int GetCR(); int GetDR(); int GetPR(); int GetMR(); int GetFR(); int GetAStr(); int GetASta(); int GetAAgi(); int GetADex(); int GetACha(); int GetAInt(); int GetAWis(); int GetHP(); int GetMana(); int GetAC(); uint32 GetDeity(); int GetSkillModValue(); uint32 GetSkillModType(); uint32 GetBaneDmgRace(); int GetBaneDmgAmt(); uint32 GetBaneDmgBody(); bool GetMagic(); int GetCastTime_(); int GetReqLevel(); uint32 GetBardType(); int GetBardValue(); int GetLight(); int GetDelay(); int GetRecLevel(); int GetRecSkill(); int GetElemDmgType(); int GetElemDmgAmt(); int GetRange(); uint32 GetDamage(); uint32 GetColor(); uint32 GetClasses(); uint32 GetRaces(); int GetMaxCharges(); int GetItemType(); int GetMaterial(); double GetSellRate(); uint32 GetFulfilment(); int GetCastTime(); uint32 GetEliteMaterial(); int GetProcRate(); int GetCombatEffects(); int GetShielding(); int GetStunResist(); int GetStrikeThrough(); uint32 GetExtraDmgSkill(); uint32 GetExtraDmgAmt(); int GetSpellShield(); int GetAvoidance(); int GetAccuracy(); uint32 GetCharmFileID(); int GetFactionMod1(); int GetFactionMod2(); int GetFactionMod3(); int GetFactionMod4(); int GetFactionAmt1(); int GetFactionAmt2(); int GetFactionAmt3(); int GetFactionAmt4(); const char *GetCharmFile(); uint32 GetAugType(); int GetAugSlotType(int i); int GetAugSlotVisible(int i); int GetAugSlotUnk2(int i); uint32 GetLDoNTheme(); uint32 GetLDoNPrice(); uint32 GetLDoNSold(); uint32 GetBaneDmgRaceAmt(); uint32 GetAugRestrict(); uint32 GetEndur(); uint32 GetDotShielding(); uint32 GetAttack(); uint32 GetRegen(); uint32 GetManaRegen(); uint32 GetEnduranceRegen(); uint32 GetHaste(); uint32 GetDamageShield(); uint32 GetRecastDelay(); uint32 GetRecastType(); uint32 GetAugDistiller(); bool GetAttuneable(); bool GetNoPet(); bool GetPotionBelt(); bool GetStackable(); bool GetNoTransfer(); bool GetQuestItemFlag(); int GetStackSize(); int GetPotionBeltSlots(); int GetClick_Effect(); int GetClick_Type(); int GetClick_Level(); int GetClick_Level2(); int GetProc_Effect(); int GetProc_Type(); int GetProc_Level(); int GetProc_Level2(); int GetWorn_Effect(); int GetWorn_Type(); int GetWorn_Level(); int GetWorn_Level2(); int GetFocus_Effect(); int GetFocus_Type(); int GetFocus_Level(); int GetFocus_Level2(); int GetScroll_Effect(); int GetScroll_Type(); int GetScroll_Level(); int GetScroll_Level2(); int GetBard_Effect(); int GetBard_Type(); int GetBard_Level(); int GetBard_Level2(); int GetBook(); uint32 GetBookType(); const char *GetFilename(); int GetSVCorruption(); uint32 GetPurity(); uint32 GetBackstabDmg(); uint32 GetDSMitigation(); int GetHeroicStr(); int GetHeroicInt(); int GetHeroicWis(); int GetHeroicAgi(); int GetHeroicDex(); int GetHeroicSta(); int GetHeroicCha(); int GetHeroicMR(); int GetHeroicFR(); int GetHeroicCR(); int GetHeroicDR(); int GetHeroicPR(); int GetHeroicSVCorrup(); int GetHealAmt(); int GetSpellDmg(); uint32 GetLDoNSellBackRate(); uint32 GetScriptFileID(); int GetExpendableArrow(); uint32 GetClairvoyance(); const char *GetClickName(); const char *GetProcName(); const char *GetWornName(); const char *GetFocusName(); const char *GetScrollName(); }; #endif #endif