/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2013 EQEMu Development Team (http://eqemu.org) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _EQEMU_FACTION_H #define _EQEMU_FACTION_H #include "types.h" #include "features.h" #include #include enum FACTION_VALUE { FACTION_ALLY = 1, FACTION_WARMLY = 2, FACTION_KINDLY = 3, FACTION_AMIABLE = 4, FACTION_INDIFFERENT = 5, FACTION_APPREHENSIVE = 6, FACTION_DUBIOUS = 7, FACTION_THREATENLY = 8, FACTION_SCOWLS = 9 }; struct NPCFactionList { uint32 id; uint32 primaryfaction; bool assistprimaryfaction; uint32 factionid[MAX_NPC_FACTIONS]; int32 factionvalue[MAX_NPC_FACTIONS]; int8 factionnpcvalue[MAX_NPC_FACTIONS]; uint8 factiontemp[MAX_NPC_FACTIONS]; }; struct FactionMods { int32 base; int32 class_mod; int32 race_mod; int32 deity_mod; }; struct Faction { int32 id; std::map mods; int16 base; char name[50]; }; typedef std::map faction_map; struct NPCFaction { uint32 factionID; int32 value_mod; int8 npc_value; uint8 temp; }; const char *FactionValueToString(FACTION_VALUE fv); FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value); #endif