/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __EQEmuConfig_H #define __EQEmuConfig_H #include "xml_parser.h" #include "linked_list.h" struct LoginConfig { std::string LoginHost; std::string LoginAccount; std::string LoginPassword; uint16 LoginPort; }; class EQEmuConfig : public XMLParser { public: virtual std::string GetByName(const std::string &var_name) const; // From std::string ShortName; std::string LongName; std::string WorldAddress; std::string LocalAddress; std::string LoginHost; std::string LoginAccount; std::string LoginPassword; uint16 LoginPort; uint32 LoginCount; LinkedList loginlist; bool Locked; uint16 WorldTCPPort; std::string WorldIP; bool TelnetEnabled; int32 MaxClients; bool WorldHTTPEnabled; uint16 WorldHTTPPort; std::string WorldHTTPMimeFile; std::string SharedKey; // From std::string ChatHost; uint16 ChatPort; // From std::string MailHost; uint16 MailPort; // From std::string DatabaseHost; std::string DatabaseUsername; std::string DatabasePassword; std::string DatabaseDB; uint16 DatabasePort; // From // QueryServ std::string QSDatabaseHost; std::string QSDatabaseUsername; std::string QSDatabasePassword; std::string QSDatabaseDB; uint16 QSDatabasePort; // From std::string SpellsFile; std::string OpCodesFile; // From std::string MapDir; std::string QuestDir; std::string PluginDir; // From std::string LogPrefix; std::string LogSuffix; std::string ZoneExe; uint32 RestartWait; uint32 TerminateWait; uint32 InitialBootWait; uint32 ZoneBootInterval; // From uint16 ZonePortLow; uint16 ZonePortHigh; uint8 DefaultStatus; // uint16 DynamicCount; // map StaticZones; protected: static EQEmuConfig *_config; static std::string ConfigFile; #define ELEMENT(name) \ void do_##name(TiXmlElement *ele); #include "eqemu_config_elements.h" EQEmuConfig() { // import the needed handler prototypes #define ELEMENT(name) \ Handlers[#name]=(ElementHandler)&EQEmuConfig::do_##name; #include "eqemu_config_elements.h" // Set sane defaults // Login server LoginHost = "eqemulator.net"; LoginPort = 5998; // World Locked = false; WorldTCPPort = 9000; TelnetEnabled = false; WorldHTTPEnabled = false; WorldHTTPPort = 9080; WorldHTTPMimeFile = "mime.types"; SharedKey = ""; //blank disables authentication // Mail ChatHost = "eqchat.eqemulator.net"; ChatPort = 7778; // Mail MailHost = "eqmail.eqemulator.net"; MailPort = 7779; // Mysql DatabaseHost = "localhost"; DatabasePort = 3306; DatabaseUsername = "eq"; DatabasePassword = "eq"; DatabaseDB = "eq"; // QueryServ Database QSDatabaseHost = "localhost"; QSDatabasePort = 3306; QSDatabaseUsername = "eq"; QSDatabasePassword = "eq"; QSDatabaseDB = "eq"; // Files SpellsFile = "spells_us.txt"; OpCodesFile = "opcodes.conf"; // Dirs MapDir = "Maps"; QuestDir = "quests"; PluginDir = "plugins"; // Launcher LogPrefix = "logs/zone-"; LogSuffix = ".log"; RestartWait = 10000; //milliseconds TerminateWait = 10000; //milliseconds InitialBootWait = 20000; //milliseconds ZoneBootInterval = 2000; //milliseconds #ifdef WIN32 ZoneExe = "zone.exe"; #else ZoneExe = "./zone"; #endif // Zones ZonePortLow = 7000; ZonePortHigh = 7999; DefaultStatus = 0; // For where zones need to connect to. WorldIP = "127.0.0.1"; // Dynamics to start //DynamicCount=5; MaxClients = -1; LoginCount = 0; } virtual ~EQEmuConfig() {} public: // Produce a const singleton static const EQEmuConfig *get() { if (_config == nullptr) { LoadConfig(); } return (_config); } // Allow the use to set the conf file to be used. static void SetConfigFile(std::string file) { EQEmuConfig::ConfigFile = file; } // Load the config static bool LoadConfig() { if (_config != nullptr) { delete _config; } _config = new EQEmuConfig; return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(), "server"); } void Dump() const; }; #endif