#include "../client.h" void command_haste(Client *c, const Seperator *sep) { // #haste command to set client attack speed. Takes a percentage (100 = twice normal attack speed) if (sep->arg[1][0] != 0) { uint16 Haste = atoi(sep->arg[1]); if (Haste > 85) { Haste = 85; } c->SetExtraHaste(Haste); // SetAttackTimer must be called to make this take effect, so player needs to change // the primary weapon. c->Message(Chat::White, "Haste set to %d%% - Need to re-equip primary weapon before it takes effect", Haste); } else { c->Message(Chat::White, "Usage: #haste [percentage]"); } }