#include "../client.h" #include "../groups.h" void command_ginfo(Client *c, const Seperator *sep) { Client *t; if (c->GetTarget() && c->GetTarget()->IsClient()) { t = c->GetTarget()->CastToClient(); } else { t = c; } Group *g = t->GetGroup(); if (!g) { c->Message(Chat::White, "This client is not in a group"); return; } c->Message( Chat::White, "Player: %s is in Group #%lu: with %i members", t->GetName(), (unsigned long) g->GetID(), g->GroupCount()); uint32 r; for (r = 0; r < MAX_GROUP_MEMBERS; r++) { if (g->members[r] == nullptr) { if (g->membername[r][0] == '\0') { continue; } c->Message( Chat::White, "...Zoned Member: %s, Roles: %s %s %s", g->membername[r], (g->MemberRoles[r] & RoleAssist) ? "Assist" : "", (g->MemberRoles[r] & RoleTank) ? "Tank" : "", (g->MemberRoles[r] & RolePuller) ? "Puller" : "" ); } else { c->Message( Chat::White, "...In-Zone Member: %s (0x%x) Roles: %s %s %s", g->membername[r], g->members[r], (g->MemberRoles[r] & RoleAssist) ? "Assist" : "", (g->MemberRoles[r] & RoleTank) ? "Tank" : "", (g->MemberRoles[r] & RolePuller) ? "Puller" : "" ); } } }