#include "../client.h" void command_damage(Client *c, const Seperator *sep) { if (c->GetTarget() == 0) { c->Message(Chat::White, "Error: #Damage: No Target."); } else if (!sep->IsNumber(1)) { c->Message(Chat::White, "Usage: #damage x"); } else { int32 nkdmg = atoi(sep->arg[1]); if (nkdmg > 2100000000) { c->Message(Chat::White, "Enter a value less then 2,100,000,000."); } else { c->GetTarget()->Damage(c, nkdmg, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand, false); } } }