#include "../client.h" void command_attack(Client *c, const Seperator *sep) { if (c->GetTarget() && c->GetTarget()->IsNPC() && sep->arg[1] != 0) { Mob *sictar = entity_list.GetMob(sep->argplus[1]); if (sictar) { c->GetTarget()->CastToNPC()->AddToHateList(sictar, 1, 0); } else { c->Message(Chat::White, "Error: %s not found", sep->arg[1]); } } else { c->Message(Chat::White, "Usage: (needs NPC targeted) #attack targetname"); } }