#include "../client.h" void command_shownpcgloballoot(Client *c, const Seperator *sep) { if (!c->GetTarget() || !c->GetTarget()->IsNPC()) { c->Message(Chat::White, "You must target an NPC to use this command."); return; } auto target = c->GetTarget()->CastToNPC(); c->Message( Chat::White, fmt::format( "Global loot for {} ({}).", target->GetCleanName(), target->GetNPCTypeID() ).c_str() ); zone->ShowNPCGlobalLoot(c, target); }