#include "../client.h" void command_npcstats(Client *c, const Seperator *sep) { if (c->GetTarget() && c->GetTarget()->IsNPC()) { NPC *target = c->GetTarget()->CastToNPC(); // Stats target->ShowStats(c); // Loot Data if (target->GetLoottableID()) { target->QueryLoot(c); } } else { c->Message(Chat::White, "You must target an NPC to use this command."); } }