#pragma once #include "common/events/player_events.h" #include "common/repositories/player_event_logs_repository.h" #include "common/types.h" #include #include #include class DiscordManager { public: void QueueWebhookMessage(uint32 webhook_id, const std::string& message); void ProcessMessageQueue(); void QueuePlayerEventMessage(const PlayerEvent::PlayerEventContainer& e); static DiscordManager* Instance() { static DiscordManager instance; return &instance; } private: std::mutex webhook_queue_lock{}; std::map> webhook_message_queue{}; };