/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef ZONE_REMOTE_CALL_SUBSCRIBE_H #define ZONE_REMOTE_CALL_SUBSCRIBE_H #include #include #include enum EntityEvents { Entity_Death = 0, Entity_Corpse_Bury }; class RemoteCallSubscriptionHandler { public: ~RemoteCallSubscriptionHandler(); static RemoteCallSubscriptionHandler *Instance(); bool Subscribe(std::string connection_id, std::string event_name); bool Unsubscribe(std::string connection_id, std::string event_name); void OnEvent(std::string method, std::vector ¶ms); bool IsSubscribed(std::string method); void Process(); void ClearConnection(std::string connection_id); void ClearAllConnections(); private: RemoteCallSubscriptionHandler(); RemoteCallSubscriptionHandler(RemoteCallSubscriptionHandler const&); RemoteCallSubscriptionHandler& operator=(RemoteCallSubscriptionHandler const&); static RemoteCallSubscriptionHandler *_instance; std::map> registered_events; std::map connection_ids; }; #endif