#include "../../client.h" void ShowNPCGlobalLoot(Client *c, const Seperator *sep) { if (!c->GetTarget() || !c->GetTarget()->IsNPC()) { c->Message(Chat::White, "You must target an NPC to use this command."); return; } const auto t = c->GetTarget()->CastToNPC(); zone->ShowNPCGlobalLoot(c, t); }