#include "../../client.h" void SetStartZone(Client *c, const Seperator *sep) { const auto arguments = sep->argnum; if (arguments < 2) { c->Message(Chat::White, "Usage: #set start_zone [Zone ID|Zone Short Name]"); c->Message( Chat::White, "Optional Usage: Use '#set start_zone reset' or '#set start_zone 0' to clear a starting zone. Player can select a starting zone using /setstartcity" ); return; } auto t = c; if (c->GetTarget() && c->GetTarget()->IsClient()) { t = c->GetTarget()->CastToClient(); } const uint32 zone_id = ( sep->IsNumber(2) ? Strings::ToUnsignedInt(sep->arg[2]) : ZoneID(sep->arg[2]) ); t->SetStartZone(zone_id); const bool is_reset = ( Strings::EqualFold(sep->arg[2], "reset") || zone_id == 0 ); c->Message( Chat::White, fmt::format( "Start Zone {} for {} |{}", is_reset ? "Reset" : "Changed", c->GetTargetDescription(t, TargetDescriptionType::UCSelf), ( zone_id ? fmt::format( " {} ({}) ID: {}", ZoneLongName(zone_id), ZoneName(zone_id), zone_id ) : "" ) ).c_str() ); }