#include "../../client.h" void SetAnimation(Client *c, const Seperator *sep) { const auto arguments = sep->argnum; if (arguments < 2 || !sep->IsNumber(2)) { c->Message(Chat::White, "Usage: #set animation [Animation ID]"); for (const auto& a : EQ::constants::GetSpawnAnimationMap()) { c->Message( Chat::White, fmt::format( "Animation {} | {}", a.first, a.second ).c_str() ); } return; } Mob* t = c; if (c->GetTarget()) { t = c->GetTarget(); } const auto animation_id = static_cast(Strings::ToUnsignedInt(sep->arg[2])); if ( !EQ::ValueWithin( animation_id, static_cast(eaStanding), static_cast(eaLooting) ) ) { c->Message(Chat::White, "Usage: #set animation [Animation ID]"); for (const auto& a : EQ::constants::GetSpawnAnimationMap()) { c->Message( Chat::White, fmt::format( "Animation {} | {}", a.first, a.second ).c_str() ); } return; } t->SetAppearance(static_cast(animation_id), false); c->Message( Chat::White, fmt::format( "Set animation to {} ({}) for {}.", EQ::constants::GetSpawnAnimationName(animation_id), animation_id, c->GetTargetDescription(t) ).c_str() ); }