#include #include "../mob.h" void mob_camera_effect(Mob &m, uint32 duration, uint32 intensity) { m.CameraEffect(duration, intensity); } void mob_camera_effect1(Mob &m, uint32 duration, uint32 intensity, Client *c) { m.CameraEffect(duration, intensity, c); } void mob_camera_effect2(Mob &m, uint32 duration, uint32 intensity, Client *c, bool global) { m.CameraEffect(duration, intensity, c, global); } void mob_send_spell_effect(Mob &m, uint32 effectid, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020) { m.SendSpellEffect(effectid, duration, finish_delay, zone_wide, unk020); } void mob_send_spell_effect1(Mob &m, uint32 effectid, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect) { m.SendSpellEffect(effectid, duration, finish_delay, zone_wide, unk020, perm_effect); } void mob_send_spell_effect2(Mob &m, uint32 effectid, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect, Client *c) { m.SendSpellEffect(effectid, duration, finish_delay, zone_wide, unk020, perm_effect, c); } void mob_temp_name(Mob &m) { m.TempName(); } void mob_temp_name1(Mob &m, const std::string &name) { m.TempName(name.c_str()); } void mob_set_appearance(Mob &m, int app) { m.SetAppearance(static_cast(app)); } void mob_set_appearance1(Mob &m, int app, bool ignore_self) { m.SetAppearance(static_cast(app), ignore_self); } void mob_buff_fade_by_effect(Mob &m, int effect_id) { m.BuffFadeByEffect(effect_id); } void mob_buff_fade_by_effect1(Mob &m, int effect_id, int skipslot) { m.BuffFadeByEffect(effect_id, skipslot); } void mob_buff_fade_by_slot(Mob &m, int slot) { m.BuffFadeBySlot(slot); } void mob_buff_fade_by_slot1(Mob &m, int slot, bool recalc_bonuses) { m.BuffFadeBySlot(slot, recalc_bonuses); } int mob_can_buff_stack(Mob &m, uint16 spell_id, uint8 caster_level) { return m.CanBuffStack(spell_id, caster_level); } int mob_can_buff_stack1(Mob &m, uint16 spell_id, uint8 caster_level, bool fail_if_overwrite) { return m.CanBuffStack(spell_id, caster_level, fail_if_overwrite); } int mob_get_weapon_damage(Mob &m, Mob *against, EQEmu::ItemInstance *weapon) { return m.GetWeaponDamage(against, weapon); } std::tuple mob_try_finishing_blow(Mob &m, Mob *defender, int damage) { auto r = m.TryFinishingBlow(defender, damage); return std::make_tuple(r, damage); } void RegisterMobTypesC(sol::simple_usertype &mob) { mob.set("CameraEffect", sol::overload( &mob_camera_effect, &mob_camera_effect1, &mob_camera_effect2)); mob.set("SendSpellEffect", sol::overload( &mob_send_spell_effect, &mob_send_spell_effect1, &mob_send_spell_effect2)); mob.set("TempName", sol::overload( &mob_temp_name, &mob_temp_name1)); mob.set("GetGlobal", &Mob::GetGlobal); mob.set("SetGlobal", &Mob::SetGlobal); mob.set("SetGlobal", &Mob::SetGlobal); mob.set("TarGlobal", &Mob::TarGlobal); mob.set("DelGlobal", &Mob::DelGlobal); mob.set("SetSlotTint", &Mob::SetSlotTint); mob.set("WearChange", &Mob::WearChange); mob.set("DoKnockback", &Mob::DoKnockback); mob.set("AddNimbusEffect", &Mob::AddNimbusEffect); mob.set("RemoveNimbusEffect", &Mob::RemoveNimbusEffect); mob.set("IsFeared", &Mob::IsFeared); mob.set("IsBlind", &Mob::IsBlind); mob.set("IsRunning", &Mob::IsRunning); mob.set("SetRunning", &Mob::SetRunning); mob.set("SetBodyType", &Mob::SetBodyType); mob.set("SetTargetable", &Mob::SetTargetable); mob.set("ModSkillDmgTaken", &Mob::ModSkillDmgTaken); mob.set("GetModSkillDmgTaken", &Mob::GetModSkillDmgTaken); mob.set("GetSkillDmgTaken", &Mob::GetSkillDmgTaken); mob.set("GetFcDamageAmtIncoming", &Mob::GetFcDamageAmtIncoming); mob.set("GetSkillDmgAmt", &Mob::GetSkillDmgAmt); mob.set("SetAllowBeneficial", &Mob::SetAllowBeneficial); mob.set("GetAllowBeneficial", &Mob::GetAllowBeneficial); mob.set("IsBeneficialAllowed", &Mob::IsBeneficialAllowed); mob.set("ModVulnerability", &Mob::ModVulnerability); mob.set("GetModVulnerability", &Mob::GetModVulnerability); mob.set("SetDisableMelee", &Mob::SetDisableMelee); mob.set("IsMeleeDisabled", &Mob::IsMeleeDisabled); mob.set("SetFlurryChance", &Mob::SetFlurryChance); mob.set("GetFlurryChance", &Mob::GetFlurryChance); mob.set("GetSkill", &Mob::GetSkill); mob.set("GetSpecialAbility", &Mob::GetSpecialAbility); mob.set("GetSpecialAbilityParam", &Mob::GetSpecialAbilityParam); mob.set("SetSpecialAbility", &Mob::SetSpecialAbility); mob.set("SetSpecialAbilityParam", &Mob::SetSpecialAbilityParam); mob.set("ClearSpecialAbilities", &Mob::ClearSpecialAbilities); mob.set("ProcessSpecialAbilities", &Mob::ProcessSpecialAbilities); mob.set("GetAppearance", &Mob::GetAppearance); mob.set("SetAppearance", sol::overload( &mob_set_appearance, &mob_set_appearance1)); mob.set("SetDestructibleObject", &Mob::SetDestructibleObject); mob.set("IsImmuneToSpell", &Mob::IsImmuneToSpell); mob.set("BuffFadeBySpellID", &Mob::BuffFadeBySpellID); mob.set("BuffFadeAll", &Mob::BuffFadeAll); mob.set("BuffFadeByEffect", sol::overload( &mob_buff_fade_by_effect, &mob_buff_fade_by_effect1)); mob.set("BuffFadeBySlot", sol::overload( &mob_buff_fade_by_slot, &mob_buff_fade_by_slot1)); mob.set("CanBuffStack", sol::overload( &mob_can_buff_stack, &mob_can_buff_stack1)); mob.set("SetPseudoRoot", &Mob::SetPseudoRoot); mob.set("SeeInvisible", &Mob::SeeInvisible); mob.set("SeeInvisibleUndead", &Mob::SeeInvisibleUndead); mob.set("SeeHide", &Mob::SeeHide); mob.set("SeeImprovedHide", &Mob::SeeImprovedHide); mob.set("GetNimbusEffect1", &Mob::GetNimbusEffect1); mob.set("GetNimbusEffect2", &Mob::GetNimbusEffect2); mob.set("GetNimbusEffect3", &Mob::GetNimbusEffect3); mob.set("IsTargetable", &Mob::IsTargetable); mob.set("HasShieldEquiped", &Mob::HasShieldEquiped); mob.set("HasTwoHandBluntEquiped", &Mob::HasTwoHandBluntEquiped); mob.set("HasTwoHanderEquipped", &Mob::HasTwoHanderEquipped); mob.set("GetHerosForgeModel", &Mob::GetHerosForgeModel); mob.set("IsEliteMaterialItem", &Mob::IsEliteMaterialItem); mob.set("GetBaseSize", &Mob::GetBaseSize); mob.set("HasOwner", &Mob::HasOwner); mob.set("IsPet", &Mob::IsPet); mob.set("HasPet", &Mob::HasPet); mob.set("IsSilenced", &Mob::IsSilenced); mob.set("IsAmnesiad", &Mob::IsAmnesiad); mob.set("GetMeleeMitigation", &Mob::GetMeleeMitigation); mob.set("GetWeaponDamageBonus", &Mob::GetWeaponDamageBonus); mob.set("GetItemBonuses", &Mob::GetItemBonuses); mob.set("GetSpellBonuses", &Mob::GetSpellBonuses); mob.set("GetAABonuses", &Mob::GetAABonuses); mob.set("GetMeleeDamageMod_SE", &Mob::GetMeleeDamageMod_SE); mob.set("GetMeleeMinDamageMod_SE", &Mob::GetMeleeMinDamageMod_SE); mob.set("IsAttackAllowed", &Mob::IsAttackAllowed); mob.set("IsCasting", &Mob::IsCasting); mob.set("AttackAnimation", &Mob::AttackAnimation); mob.set("GetWeaponDamage", &mob_get_weapon_damage); mob.set("IsBerserk", &Mob::IsBerserk); mob.set("TryFinishingBlow", &mob_try_finishing_blow); mob.set("GetBodyType", &Mob::GetBodyType); mob.set("GetOrigBodyType", &Mob::GetOrigBodyType); mob.set("CheckNumHitsRemaining", &Mob::CheckNumHitsRemaining); }