#pragma once const char *LuaEvents[_LargestEventID] = { "event_say", "event_trade", "event_death", "event_spawn", "event_attack", "event_combat", "event_aggro", "event_slay", "event_npc_slay", "event_waypoint_arrive", "event_waypoint_depart", "event_timer", "event_signal", "event_hp", "event_enter", "event_exit", "event_enter_zone", "event_click_door", "event_loot", "event_zone", "event_level_up", "event_killed_merit", "event_cast_on", "event_task_accepted", "event_task_stage_complete", "event_task_update", "event_task_complete", "event_task_fail", "event_aggro_say", "event_player_pickup", "event_popup_response", "event_environmental_damage", "event_proximity_say", "event_cast", "event_cast_begin", "event_scale_calc", "event_item_enter_zone", "event_target_change", "event_hate_list", "event_spell_effect", "event_spell_effect", "event_spell_buff_tic", "event_spell_buff_tic", "event_spell_fade", "event_spell_effect_translocate_complete", "event_combine_success", "event_combine_failure", "event_item_click", "event_item_click_cast", "event_group_change", "event_forage_success", "event_forage_failure", "event_fish_start", "event_fish_success", "event_fish_failure", "event_click_object", "event_discover_item", "event_disconnect", "event_connect", "event_item_tick", "event_duel_win", "event_duel_lose", "event_encounter_load", "event_encounter_unload", "event_command", "event_drop_item", "event_destroy_item", "event_feign_death", "event_weapon_proc", "event_equip_item", "event_unequip_item", "event_augment_item", "event_unaugment_item", "event_augment_insert", "event_augment_remove", "event_enter_area", "event_leave_area", "event_respawn", "event_death_complete", "event_unhandled_opcode", "event_tick", "event_spawn_zone", "event_death_zone", "event_use_skill" };