#include "web_interface_eqw.h" #include "web_interface.h" #include "world_config.h" #include "login_server_list.h" #include "clientlist.h" #include "zonelist.h" #include "launcher_list.h" extern LauncherList launcher_list; void EQW__GetConfig(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) { if (params.isArray() && params.size() == 1) { auto config_name = params[0]; if (config_name.isString()) { auto config = config_name.asString(); Json::Value ret = WorldConfig::get()->GetByName(config); i->SendResponse(id, ret); return; } } i->SendError("EBADPARAMS", id); } void EQW__IsLocked(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) { Json::Value ret = WorldConfig::get()->Locked; i->SendResponse(id, ret); } void EQW__Lock(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) { WorldConfig::LockWorld(); if (LoginServerList::Instance()->Connected()) { LoginServerList::Instance()->SendStatus(); } Json::Value ret; ret["status"] = "complete"; i->SendResponse(id, ret); } void EQW__Unlock(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) { WorldConfig::UnlockWorld(); if (LoginServerList::Instance()->Connected()) { LoginServerList::Instance()->SendStatus(); } Json::Value ret; ret["status"] = "complete"; i->SendResponse(id, ret); } void EQW__GetPlayerCount(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) { Json::Value ret = ClientList::Instance()->GetClientCount(); i->SendResponse(id, ret); } void EQW__GetZoneCount(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) { Json::Value ret = ZSList::Instance()->GetZoneCount(); i->SendResponse(id, ret); } void EQW__GetLauncherCount(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) { Json::Value ret = launcher_list.GetLauncherCount(); i->SendResponse(id, ret); } void EQW__GetLoginServerCount(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) { Json::Value ret = LoginServerList::Instance()->GetServerCount(); i->SendResponse(id, ret); } void RegisterEQW(WebInterface *i) { i->AddCall("EQW::GetConfig", std::bind(EQW__GetConfig, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4)); i->AddCall("EQW::IsLocked", std::bind(EQW__IsLocked, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4)); i->AddCall("EQW::Lock", std::bind(EQW__Lock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4)); i->AddCall("EQW::Unlock", std::bind(EQW__Unlock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4)); i->AddCall("EQW::GetPlayerCount", std::bind(EQW__GetPlayerCount, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4)); i->AddCall("EQW::GetZoneCount", std::bind(EQW__GetZoneCount, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4)); i->AddCall("EQW::GetLauncherCount", std::bind(EQW__GetLauncherCount, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4)); i->AddCall("EQW::GetLoginServerCount", std::bind(EQW__GetLoginServerCount, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4)); }