#ifndef EQEMU_SERVER_EVENT_SCHEDULER_H #define EQEMU_SERVER_EVENT_SCHEDULER_H #include "../common/repositories/server_scheduled_events_repository.h" #include #include namespace ServerEvents { static const std::string EVENT_TYPE_HOT_ZONE_ACTIVE = "hot_zone_activate"; static const std::string EVENT_TYPE_BROADCAST = "broadcast"; static const std::string EVENT_TYPE_RELOAD_WORLD = "reload_world"; static const std::string EVENT_TYPE_RULE_CHANGE = "rule_change"; static const std::string EVENT_TYPE_CONTENT_FLAG_CHANGE = "content_flag_change"; } // namespace ServerEvents class ServerEventScheduler { public: virtual ~ServerEventScheduler(); ServerEventScheduler(); ServerEventScheduler *SetDatabase(Database *db); void LoadScheduledEvents(); bool CheckIfEventsChanged(); protected: // events directly from the database std::vector m_events; // used to track only when it is convenient to undo an action from an active event // typically there should be two separate events to turn something on / off // hotzones use this right now simply to keep us from toggling off the hotzone // every minute we trigger and then immediately turning it right back on std::vector m_active_events; // simple ticker used to determine when the last polled minute was so that when the minute // changes we fire checking the scheduler int m_last_polled_minute; // validates an event is currently active or not bool ValidateEventReadyToActivate(ServerScheduledEventsRepository::ServerScheduledEvents &e); // is event active bool IsEventActive(ServerScheduledEventsRepository::ServerScheduledEvents &e); // remove active event bool RemoveActiveEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e); // build time object from event std::tm BuildStartTimeFromEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e, tm *now); std::tm BuildEndTimeFromEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e, tm *now); // reference to database Database *m_database; bool ValidateDatabaseConnection(); }; #endif //EQEMU_SERVER_EVENT_SCHEDULER_H