#pragma once #include "tcp_connection.h" #include "../event/timer.h" #include "servertalk_common.h" #include "packet.h" namespace EQ { namespace Net { class ServertalkLegacyClient { public: ServertalkLegacyClient(const std::string &addr, int port, bool ipv6); ~ServertalkLegacyClient(); void Send(uint16_t opcode, EQ::Net::Packet &p); void SendPacket(ServerPacket *p); void OnConnect(std::function cb) { m_on_connect_cb = cb; } void OnMessage(uint16_t opcode, std::function cb); void OnMessage(std::function cb); bool Connected() const { return m_connecting != true; } std::shared_ptr Handle() { return m_connection; } private: void Connect(); void ProcessData(EQ::Net::TCPConnection *c, const unsigned char *data, size_t length); void ProcessReadBuffer(); std::unique_ptr m_timer; std::string m_addr; bool m_connecting; int m_port; bool m_ipv6; std::shared_ptr m_connection; std::vector m_buffer; std::unordered_map> m_message_callbacks; std::function m_message_callback; std::function m_on_connect_cb; }; } }