/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef WORLD_EXPEDITION_H #define WORLD_EXPEDITION_H #include "dynamic_zone.h" #include "../common/expedition_base.h" #include "../common/timer.h" #include class Expedition : public ExpeditionBase { public: Expedition(); void RemoveMember(uint32_t character_id); void CacheMemberStatuses(); void CheckExpireWarning(); void CheckLeader(); void ChooseNewLeader(); DynamicZone& GetDynamicZone() { return m_dynamic_zone; } bool Process(); void SendZoneMemberStatuses(uint16_t zone_id, uint16_t instance_id); void SendZonesExpeditionDeleted(); void SendZonesExpireWarning(uint32_t minutes_remaining); void SetDynamicZone(DynamicZone&& dz); bool SetNewLeader(const DynamicZoneMember& member); void UpdateMemberStatus(uint32_t character_id, DynamicZoneMemberStatus status); private: void SendZonesLeaderChanged(); bool m_choose_leader_needed = false; Timer m_choose_leader_cooldown_timer; Timer m_warning_cooldown_timer; DynamicZone m_dynamic_zone; }; #endif