#include "../client.h" #include "../corpse.h" void command_getplayerburiedcorpsecount(Client *c, const Seperator *sep) { Client *target = c; if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) { target = c->GetTarget()->CastToClient(); } uint32 corpse_count = database.GetCharacterBuriedCorpseCount(target->CharacterID()); c->Message( Chat::White, fmt::format( "{} {} buried corpse{}.", ( c == target ? "You have" : fmt::format( "{} ({}) has", target->GetCleanName(), target->GetID() ) ), ( corpse_count ? std::to_string(corpse_count) : "no" ), corpse_count != 1 ? "s" : "" ).c_str() ); }