#ifndef CLIENTENTRY_H_ #define CLIENTENTRY_H_ #include "../common/types.h" #include "../common/md5.h" //#include "../common/eq_packet_structs.h" #include "../common/servertalk.h" #include "../common/rulesys.h" #include typedef enum { Never, Offline, Online, CharSelect, Zoning, InZone } CLE_Status; static const char *CLEStatusString[] = { "Never", "Offline", "Online", "CharSelect", "Zoning", "InZone" }; class ZoneServer; struct ServerClientList_Struct; class ClientListEntry { public: ClientListEntry( uint32 id, uint32 login_server_id, const char *login_server_name, const char *account_name, const char *login_key, int16 is_world_admin = 0, uint32 ip_address = 0, uint8 local = 0 ); ClientListEntry(uint32 id, ZoneServer *z, ServerClientList_Struct *scl, CLE_Status online); ~ClientListEntry(); bool CheckStale(); void Update(ZoneServer *zoneserver, ServerClientList_Struct *scl, CLE_Status iOnline = CLE_Status::InZone); void LSUpdate(ZoneServer *zoneserver); void LSZoneChange(ZoneToZone_Struct *ztz); bool CheckAuth(uint32 loginserver_account_id, const char *key_password); void SetOnline(CLE_Status iOnline = CLE_Status::Online); void SetChar(uint32 iCharID, const char *iCharName); inline CLE_Status Online() { return m_online; } inline const uint32 GetID() const { return m_id; } inline const uint32 GetIP() const { return m_ip_address; } inline void SetIP(const uint32 &iIP) { m_ip_address = iIP; } inline void KeepAlive() { m_stale = 0; } inline uint8 GetStaleCounter() const { return m_stale; } void LeavingZone(ZoneServer *iZS = 0, CLE_Status iOnline = CLE_Status::Offline); void Camp(ZoneServer *iZS = 0); // Login Server stuff inline const char *LoginServer() const { return m_source_loginserver; } inline uint32 LSID() const { return m_login_server_id; } inline uint32 LSAccountID() const { return m_login_server_id; } inline const char *LSName() const { return m_login_account_name; } inline int16 WorldAdmin() const { return m_world_admin; } inline const char *GetLSKey() const { return m_key; } inline const CLE_Status GetOnline() const { return m_online; } // Account stuff inline uint32 AccountID() const { return m_account_id; } inline const char *AccountName() const { return m_account_name; } inline int16 Admin() const { return m_admin; } inline void SetAdmin(uint16 iAdmin) { m_admin = iAdmin; } // Character info inline ZoneServer *Server() const { return m_zone_server; } inline void ClearServer() { m_zone_server = 0; } inline uint32 CharID() const { return m_char_id; } inline const char *name() const { return m_char_name; } inline uint32 zone() const { return m_zone; } inline uint16 instance() const { return m_instance; } inline uint8 level() const { return m_level; } inline uint8 class_() const { return m_class_; } inline uint16 race() const { return m_race; } inline uint8 Anon() { return m_anon; } inline uint8 TellsOff() const { return m_tells_off; } inline uint32 GuildID() const { return m_guild_id; } inline uint32 GuildRank() const { return m_guild_rank; } inline bool GuildTributeOptIn() const { return m_guild_tribute_opt_in; } inline void SetGuild(uint32 guild_id) { m_guild_id = guild_id; } inline void SetGuildTributeOptIn(bool opt) { m_guild_tribute_opt_in = opt; } inline bool LFG() const { return m_lfg; } inline uint8 GetGM() const { return m_gm; } inline void SetGM(uint8 igm) { m_gm = igm; } inline void SetZone(uint32 zone) { m_zone = zone; } inline bool IsLocalClient() const { return m_is_local; } inline uint8 GetLFGFromLevel() const { return m_lfg_from_level; } inline uint8 GetLFGToLevel() const { return m_lfg_to_level; } inline bool GetLFGMatchFilter() const { return m_lfg_match_filter; } inline const char *GetLFGComments() const { return m_lfg_comments; } inline uint8 GetClientVersion() { return m_client_version; } inline bool TellQueueFull() const { return m_tell_queue.size() >= RuleI(World, TellQueueSize); } inline bool TellQueueEmpty() const { return m_tell_queue.empty(); } inline void PushToTellQueue(ServerChannelMessage_Struct *scm) { m_tell_queue.push_back(scm); } void ProcessTellQueue(); void SetPendingDzInvite(ServerPacket *pack) { m_dz_invite.reset(pack->Copy()); }; std::unique_ptr GetPendingDzInvite() { return std::move(m_dz_invite); } private: void ClearVars(bool iAll = false); const uint32 m_id; uint32 m_ip_address; CLE_Status m_online; uint8 m_stale; // Login Server stuff char m_source_loginserver[64]{}; //Loginserver we came from. uint32 m_login_server_id; char m_login_account_name[32]{}; char m_key[16]{}; int16 m_world_admin; // Login server's suggested admin status setting bool m_is_local; // Account stuff uint32 m_account_id; char m_account_name[32]{}; int16 m_admin{}; // Character info ZoneServer *m_zone_server{}; uint32 m_zone{}; uint16 m_instance{}; uint32 m_char_id{}; char m_char_name[64]{}; uint8 m_level{}; uint8 m_class_{}; uint16 m_race{}; uint8 m_anon{}; uint8 m_tells_off{}; uint32 m_guild_id{}; uint32 m_guild_rank; bool m_guild_tribute_opt_in{}; bool m_lfg{}; uint8 m_gm{}; uint8 m_client_version{}; uint8 m_lfg_from_level{}; uint8 m_lfg_to_level{}; bool m_lfg_match_filter{}; char m_lfg_comments[64]{}; // Tell Queue -- really a vector :D std::vector m_tell_queue; std::unique_ptr m_dz_invite; }; #endif /*CLIENTENTRY_H_*/