#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_zoneshutdown(Client *c, const Seperator *sep) { const int arguments = sep->argnum; if (!arguments) { c->Message(Chat::White, "Usage: #zoneshutdown [Zone ID|Zone Short Name]"); return; } if (!worldserver.Connected()) { c->Message(Chat::White, "World server disconnected."); return; } const uint32 zone_id = sep->IsNumber(1) ? Strings::ToUnsignedInt(sep->arg[1]) : ZoneID(sep->arg[1]); if (!zone_id) { c->Message( Chat::White, fmt::format( "Zone '{}' does not exist.", sep->arg[1] ).c_str() ); return; } auto pack = new ServerPacket(ServerOP_ZoneShutdown, sizeof(ServerZoneStateChange_Struct)); auto *s = (ServerZoneStateChange_Struct *) pack->pBuffer; s->zone_id = zone_id; strn0cpy(s->admin_name, c->GetName(), sizeof(s->admin_name)); worldserver.SendPacket(pack); safe_delete(pack); }