#include "../../client.h" #include "../../worldserver.h" extern WorldServer worldserver; void ShowZoneStatus(Client *c, const Seperator *sep) { auto pack = new ServerPacket(ServerOP_ZoneStatus, sizeof(ServerZoneStatus_Struct)); auto z = (ServerZoneStatus_Struct *) pack->pBuffer; z->admin = c->Admin(); strn0cpy(z->name, c->GetName(), sizeof(z->name)); worldserver.SendPacket(pack); delete pack; }