#include "../../client.h" #include "../../worldserver.h" extern WorldServer worldserver; void ShowUptime(Client *c, const Seperator *sep) { auto pack = new ServerPacket(ServerOP_Uptime, sizeof(ServerUptime_Struct)); auto s = (ServerUptime_Struct *) pack->pBuffer; strn0cpy(s->adminname, c->GetName(), sizeof(s->adminname)); if (sep->IsNumber(2) && Strings::ToUnsignedInt(sep->arg[2]) > 0) { s->zoneserverid = Strings::ToUnsignedInt(sep->arg[2]); } worldserver.SendPacket(pack); safe_delete(pack); }