#include "../../client.h" void ShowAggro(Client *c, const Seperator *sep) { const auto arguments = sep->argnum; if (arguments < 2 || !sep->IsNumber(2)) { c->Message(Chat::White, "Usage: #show aggro [Distance] [-v] (-v is verbose Faction Information)"); return; } if (!c->GetTarget() || !c->GetTarget()->IsNPC()) { c->Message(Chat::White, "You must target an NPC to use this command."); return; } const auto t = c->GetTarget()->CastToNPC(); const float distance = Strings::ToFloat(sep->arg[2]); const bool is_verbose = Strings::EqualFold(sep->arg[3], "-v"); entity_list.DescribeAggro(c, t, distance, is_verbose); }