#include "../../client.h" #include "../../worldserver.h" extern WorldServer worldserver; void SetServerLocked(Client *c, const Seperator *sep) { const auto arguments = sep->argnum; if (arguments < 2) { c->Message(Chat::White, "Usage: #set server_locked [on|off]"); return; } bool is_locked = Strings::ToBool(sep->arg[2]); if (c->EntityVariableExists("old_command")) { const std::string& old_command = c->GetEntityVariable("old_command"); if (old_command == "lock" || old_command == "serverlock") { is_locked = true; } else if (old_command == "unlock" || old_command == "serverunlock") { is_locked = false; } } auto pack = new ServerPacket(ServerOP_Lock, sizeof(ServerLock_Struct)); auto l = (ServerLock_Struct *) pack->pBuffer; strn0cpy(l->character_name, c->GetCleanName(), sizeof(l->character_name)); l->is_locked = is_locked; worldserver.SendPacket(pack); safe_delete(pack); }