#include "../../client.h" void SetHeroModel(Client *c, const Seperator *sep) { const auto arguments = sep->argnum; if (arguments < 2 || !sep->IsNumber(2)) { c->Message(Chat::White, "Usage: #set hero_model [Hero Model]"); c->Message(Chat::White, "Usage: #set hero_model [Hero Model] [Slot]"); c->Message( Chat::White, fmt::format( "Example: {}", Saylink::Silent("#heromodel 63") ).c_str() ); return; } Mob* t = c; if (c->GetTarget()) { t = c->GetTarget(); } uint32 hero_forge_model = Strings::ToUnsignedInt(sep->arg[2]); if (arguments > 2) { const uint8 slot = Strings::ToUnsignedInt(sep->arg[3]); c->GetTarget()->SendTextureWC(slot, 0, hero_forge_model, 0, 0, 0); } else { if (!hero_forge_model) { c->Message(Chat::White, "Hero's Forge Model must be greater than 0."); return; } // Conversion to simplify the command arguments // Hero's Forge model is actually model * 1000 + texture * 100 + wearslot // Hero's Forge Model slot 7 is actually for Robes, but it still needs to use wearslot 1 in the packet hero_forge_model *= 100; for (uint8 slot = 0; slot < 7; slot++) { c->GetTarget()->SendTextureWC(slot, 0, (hero_forge_model + slot), 0, 0, 0); } } }