#include "../client.h" void command_fleeinfo(Client *c, const Seperator *sep) { if (c->GetTarget() && c->GetTarget()->IsNPC()) { Mob* client = entity_list.GetMob(c->GetID()); if (client) { c->GetTarget()->FleeInfo(client); } } else { c->Message(Chat::Red, "Please target a NPC to use this command on."); } }