#ifndef EQEMU_ADVENTURE_STATS_REPOSITORY_H #define EQEMU_ADVENTURE_STATS_REPOSITORY_H #include "../database.h" #include "../strings.h" #include "base/base_adventure_stats_repository.h" class AdventureStatsRepository: public BaseAdventureStatsRepository { public: /** * This file was auto generated and can be modified and extended upon * * Base repository methods are automatically * generated in the "base" version of this repository. The base repository * is immutable and to be left untouched, while methods in this class * are used as extension methods for more specific persistence-layer * accessors or mutators. * * Base Methods (Subject to be expanded upon in time) * * Note: Not all tables are designed appropriately to fit functionality with all base methods * * InsertOne * UpdateOne * DeleteOne * FindOne * GetWhere(std::string where_filter) * DeleteWhere(std::string where_filter) * InsertMany * All * * Example custom methods in a repository * * AdventureStatsRepository::GetByZoneAndVersion(int zone_id, int zone_version) * AdventureStatsRepository::GetWhereNeverExpires() * AdventureStatsRepository::GetWhereXAndY() * AdventureStatsRepository::DeleteWhereXAndY() * * Most of the above could be covered by base methods, but if you as a developer * find yourself re-using logic for other parts of the code, its best to just make a * method that can be re-used easily elsewhere especially if it can use a base repository * method and encapsulate filters there */ // Custom extended repository methods here static void UpdateAdventureStatsEntry(Database& db, uint32 character_id, uint8 theme_id, bool is_win, bool is_remove) { std::string field; switch (theme_id) { case LDoNTheme::GUK: { field = "guk_"; break; } case LDoNTheme::MIR: { field = "mir_"; break; } case LDoNTheme::MMC: { field = "mmc_"; break; } case LDoNTheme::RUJ: { field = "ruj_"; break; } case LDoNTheme::TAK: { field = "tak_"; break; } } field += is_win ? "wins" : "losses"; auto e = FindOne(db, character_id); if (!e.player_id && !is_remove) { const std::string& query = fmt::format( "INSERT INTO `{}` SET `{}` = 1, `{}` = {}", TableName(), field, PrimaryKey(), character_id ); db.QueryDatabase(query); return; } const std::string& field_operation = is_remove ? "-" : "+"; const std::string& query = fmt::format( "UPDATE `{}` SET `{}` = {} {} 1 WHERE `{}` = {}", TableName(), field, field, field_operation, PrimaryKey(), character_id ); db.QueryDatabase(query); } }; #endif //EQEMU_ADVENTURE_STATS_REPOSITORY_H