Commit Graph

  • 1eb090a3b2 Merge remote-tracking branch 'upstream/master' ricardocampos23 2014-04-10 14:10:19 +01:00
  • 97e261e5af caught more places ricardocampos23 2014-04-10 14:09:41 +01:00
  • 6d2eb6d03f Initial commit of a mostly working ornament implementation ricardocampos23 2014-04-10 11:34:06 +01:00
  • 48a9f05efb SQL #139 KayenEQ 2014-04-10 00:55:31 -04:00
  • f0a0f0677f Rule to make player cast swarm pets untargetable with F8. New npc_types field to allow any NPC to be untargetable with F8 Swarm pets will now be heal/buffable like live. See change log for more details. KayenEQ 2014-04-10 00:47:20 -04:00
  • 35cd98c7a7 -Implemented the ability to properly use live spell projectile graphics. This data is found in the player_1 field of the spells_new table. -Rule for this set to be disabled by default. -Enable IF your server uses an UF+ spell file and your players use UF+ clients -Otherwise your better off with alternative method/rules already implemented so that all players can see the effect. -Added ability for PERL ProjectileAnim function to only need an IT#### and not an actual item id. -If you want it in LUA somebody needs to add it. - Change to wizard innate critical ratios based on parse data. KayenEQ 2014-04-09 05:17:36 -04:00
  • 8b2f325cd0 Fix wiz innate crit issue Michael Cook (mackal) 2014-04-07 21:21:08 -04:00
  • 4d70cb20e7 Merge remote-tracking branch 'upstream/master' Corysia Taware 2014-04-07 10:05:46 -07:00
  • 8e55b6618e Dual Wield changes - see posting linked in changelog.txt Uleat 2014-04-06 05:39:37 -04:00
  • 7e75f7559a Fix issue with optional SQL Michael Cook (mackal) 2014-04-06 03:03:18 -04:00
  • 8ad1c1d8a9 changelog.txt Akkadius 2014-04-05 18:12:58 -05:00
  • fb03db8980 Merge branch 'master' of https://github.com/EQEmu/Server Akkadius 2014-04-05 18:11:05 -05:00
  • 11d5e4b6ca Fix for the Fix for the Fix: Rule Combat:OneProcPerWeapon was created so that you can revert to the original proc functionality for custom servers that have balanced their content around having more than 1 aug proc on weapons. By having this rule set to 'false' you revert this functionality. This rule is set to 'true' by default as the original functionality from Live was intended to be Akkadius 2014-04-05 18:09:12 -05:00
  • 8db6060089 Renamed errant sql file. KimLS 2014-04-05 16:07:13 -07:00
  • 07625336fd Allow multiple aug procs if Combat:OneProcPerWeapon is false Michael Cook (mackal) 2014-04-05 18:47:14 -04:00
  • 35fad4d5a7 Added a rule to enable multiple procs from the same weapon's other slots if a proc is deemed to trigger, Defaults to true. SecretsOTheP 2014-04-05 17:18:19 -04:00
  • 0f67e93a0f Backward port to OSX 10.6 (Snow Leopard) Corysia Taware 2014-04-05 10:24:28 -07:00
  • 628a5764cc Merge branch 'master' of github.com:KayenEQ/Server into KayenEQ-master Michael Cook (mackal) 2014-04-05 13:00:19 -04:00
  • 7cfc5b085e (Performance Adjustment) Removed AsyncLoadVariables from InterserverTimer.Check() in both zone and world. By watching the MySQL general.log file on mass zone idle activity, you can see that the query 'SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= timestamp' is called every 10 seconds. This function is loading variables that are initially loaded on World and Zone bootup. When running a large amount of zone servers, the amount of MySQL chatter that is produced is enormous and unnecessary. For example, if I ran 400 zone servers, I would see 3,456,000 unnecessary queries from all idle or active zone processes in a 24 hour interval. Akkadius 2014-04-05 03:38:58 -05:00
  • fb3c6365e1 Test Akkadius 2014-04-05 01:58:16 -05:00
  • 20cd89f706 Merge 2c69dd7c9336fe026d48d24b12e9eaf18a18888a into d1ecb3265298bcede93719fcdb0117ffe9b31fcd #137 KayenEQ 2014-04-05 02:03:56 +00:00
  • 2c69dd7c93 Implemented proper functionality of SE_Screech If you have a buff with SE_Screech with value of 1 it will block any other buff with SE_Screen that has a value of -1, giving you an immunity message. Example: 1383 Screech and 2785 Screech Immunity #137 KayenEQ 2014-04-04 22:03:32 -04:00
  • 1d6e947387 Change log correction. KayenEQ 2014-04-04 21:32:56 -04:00
  • c26637de53 Merge branch 'master' of git://github.com/EQEmu/Server KayenEQ 2014-04-04 18:12:02 -04:00
  • d1ecb32652 Fix for crash in EntityList::MobInZone(Mob *who) when a dangling pointer is passed to the function. Which used to work without crashing but was changed at some point which can be triggered by quests in some situations. KimLS 2014-04-04 12:27:18 -07:00
  • 4b14ec53f1 Implemented Physical Resists consistent with live. SQL to add new column 'PhR' to npc_types Values to populate table based on extensive parsing. Fixes for spell projectile code. KayenEQ 2014-04-04 01:59:55 -04:00
  • f6046477b4 Changes for intel Mac OSX build Corysia Taware 2014-04-03 14:10:03 -07:00
  • 2cdd50b9e9 -Implemented live like spell projectiles (ie mage bolts). -See function in spells.cpp for more info on bolt behavior. -This works reasonably well, but still room for improvements. -Rules are for setting what item id is used for the projectile since live uses an item id from SOF+ I added alternate item graphic for titanium clients. -Note: Max number of projectiles (set at 10) is a made up value in most situations it would be nearly impossible to have more than 3 bolts in the air at the same time. This values gives enough wiggle room that no server should have an issue though. -Small fix to SE_CompleteHeal KayenEQ 2014-04-03 04:25:45 -04:00
  • bb541eeb60 Fixed potential endless quest loop with EVENT_COMBAT and WipeHateList(). Trevius 2014-04-01 23:00:15 -05:00
  • 8866b3170e Implement ability for NPC Merchants to open and close shop Michael Cook (mackal) 2014-04-01 21:03:49 -04:00
  • 174cb1876a Prevented an endless loop crash related to EVENT_TASK_STAGE_COMPLETE. Trevius 2014-03-31 22:03:11 -05:00
  • 955f164efb Added optional rule for allowing bots to auto-update with their owner. (Run the optional sql script to activate this feature) Uleat 2014-03-31 09:31:49 -04:00
  • d939820918 Fix for unconscious ability skillups. Fix for zone crash related to item==nullptr in Client::SummonItem(). Uleat 2014-03-31 03:21:22 -04:00
  • 12f8357373 Merge pull request #136 from KayenEQ/master Michael Cook 2014-03-28 02:42:22 -04:00
  • cbe0e94ca7 Implemented SE_NegateIfCombat #136 KayenEQ 2014-03-27 23:23:15 -04:00
  • 079d1ca870 String updates Level requirment for Summon Corpse spells KayenEQ 2014-03-27 19:17:05 -04:00
  • 41903e8f09 Spell Effect Updates. Implemented fail chances for SE, Gate, Succor, FeignDeath. Minor fixes to haste bonuses to allow for negatives. Rule added for Succor failure rate. KayenEQ 2014-03-27 05:14:54 -04:00
  • 6906125725 Fix for wizard innate crits when they have no chance otherwise Michael Cook (mackal) 2014-03-27 02:41:39 -04:00
  • 9cb07f73c1 unneeded local variable warning removed Arthur Ice 2014-03-26 17:29:49 -07:00
  • 46eec986b7 unneeded local variable warning removed Arthur Ice 2014-03-26 17:28:54 -07:00
  • a39c58b653 unneeded local variable warning removed Arthur Ice 2014-03-26 17:28:25 -07:00
  • 70f1bbbdad Unneeded local vsariable warning removed Arthur Ice 2014-03-26 17:09:49 -07:00
  • 1e644fa92c removed unneeded local variable warning Arthur Ice 2014-03-26 17:02:51 -07:00
  • ede00ca86f Removing unneeded local variable warning Arthur Ice 2014-03-26 16:50:09 -07:00
  • ebedf53ff4 removed unneeded local variable Arthur Ice 2014-03-26 16:39:44 -07:00
  • d8940ed98a removed unneeded local variable Arthur Ice 2014-03-26 16:36:01 -07:00
  • 103af57d5a removed unneeded local variable Arthur Ice 2014-03-26 16:31:55 -07:00
  • 77bd6e761c removed unneeded local variable warning Arthur Ice 2014-03-26 16:16:45 -07:00
  • 93cb7285b4 removed unneeded local variable warning Arthur Ice 2014-03-26 16:05:57 -07:00
  • 11fbb86f8b merging upstream Arthur Ice 2014-03-26 15:17:08 -07:00
  • cfdd48b2a3 Fix for bot guild script failures. MOVED 'load_bots.sql' and 'drop_bots.sql' into this repository. (They are updated) Uleat 2014-03-22 05:17:38 -04:00
  • 2cef299775 Merge pull request #135 from KayenEQ/master Michael Cook 2014-03-21 14:00:37 -04:00
  • 02e291d4e8 Further refinements to root, charm, mez and fear behaviors. #135 KayenEQ 2014-03-20 00:53:49 -04:00
  • 02d6471c88 Fix for name/account discrepancy in \\zone\inventory.cpp. Rearranged/condensed code snippets in Client::SummonItem(). Added 'augslotvisible' check to augment validation in C::SI(). Uleat 2014-03-18 06:00:46 -04:00
  • 02633d4b01 ** Fix for RoF clients not displaying Augment Restrictions in the Item Info window. ** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any SummonItem() failure issues in the forums.) Uleat 2014-03-17 04:53:47 -04:00
  • 95176fc813 Coverted melee and magic runes to use bonuses. Removed all the old rune flags now that none of them are used. Fixed issues where runes would not fade properly if damage = remaing rune amount Fixed issue where runes would stop absorbing damage if you had multiple runes. KayenEQ 2014-03-12 05:14:19 -04:00
  • 8571c35e77 Fixed 2H Blunt Animation to match Live Melee bots (with no mana) will now sit when not full HP and out of combat. ukmeth0d 2014-03-07 01:34:30 +01:00
  • a84862897a Fix for name/account discrepancy in \\zone\inventory.cpp. Rearranged/condensed code snippets in Client::SummonItem(). Added 'augslotvisible' check to augment validation in C::SI(). Uleat 2014-03-18 06:00:46 -04:00
  • 2781f82d29 Merge pull request #134 from addtheice/master Alex 2014-03-17 22:34:58 -07:00
  • f809f503c9 Merge pull request #131 from Siroro/master Alex 2014-03-17 22:34:20 -07:00
  • 4170434b96 ** Fix for RoF clients not displaying Augment Restrictions in the Item Info window. ** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any SummonItem() failure issues in the forums.) Uleat 2014-03-17 04:53:47 -04:00
  • 65e8c2ffde Merge pull request #133 from KayenEQ/master Michael Cook 2014-03-14 01:55:45 -04:00
  • c239964427 Tests for hextoi, hextoi64, atobool #134 Arthur Ice 2014-03-13 14:45:54 -07:00
  • 21bdc8c5b6 Coverted melee and magic runes to use bonuses. Removed all the old rune flags now that none of them are used. Fixed issues where runes would not fade properly if damage = remaing rune amount Fixed issue where runes would stop absorbing damage if you had multiple runes. #133 KayenEQ 2014-03-12 05:14:19 -04:00
  • 39abb4f50c Changed how item faction bonuses are cleared. KimLS 2014-03-10 16:43:33 -07:00
  • 93105966b6 Added some missing bufffadebyx functions to lua mob KimLS 2014-03-09 18:41:50 -07:00
  • 2e4b4b94ed Memory leak work around for perl, should play better with events that call other events now. KimLS 2014-03-09 17:55:24 -07:00
  • bad963ddbc Merge pull request #132 from KayenEQ/master Michael Cook 2014-03-08 12:49:23 -05:00
  • 9ecf98195c Lull spell effect revisions #132 KayenEQ 2014-03-08 05:35:22 -05:00
  • 1476ebdfe6 Merge branch 'timer' KimLS 2014-03-07 20:00:11 -08:00
  • e25fd47828 Added some other timer functions to lua, removed perl memory leak stop gap for the moment until i decide how to fix it... KimLS 2014-03-07 19:59:44 -08:00
  • d559a9ac0d Merge branch 'master' of git://github.com/Siroro/Server #131 ukmeth0d 2014-03-07 09:03:07 +01:00
  • e8394c2b01 Merge pull request #130 from KayenEQ/master Michael Cook 2014-03-07 03:00:14 -05:00
  • 3ec1c894ee Fixed 2H Blunt Animation to match Live Melee bots (with no mana) will now sit when not full HP and out of combat. ukmeth0d 2014-03-07 01:34:30 +01:00
  • fb3e3c8447 fix #130 KayenEQ 2014-03-06 07:52:10 -05:00
  • 496f8151c9 root related bonuses for negate effect. KayenEQ 2014-03-06 07:44:39 -05:00
  • 55f5d4affa SE_Root and SE_RootBreakChance updates KayenEQ 2014-03-06 07:36:47 -05:00
  • d22c8832f7 Renamed optional SQL Michael Cook (mackal) 2014-03-06 02:39:54 -05:00
  • d8138d2c56 Merge branch 'master' of github.com:EQEmu/Server Michael Cook (mackal) 2014-03-06 02:38:53 -05:00
  • 6c00eb9344 Renamed optional SQL Michael Cook (mackal) 2014-03-06 02:38:22 -05:00
  • b0e24b346e Fixes #119 sorvani 2014-03-05 22:19:55 -06:00
  • 822a1b1003 Fix NPC swarm pets despawning on owner death Fix NPC swarm pets IsAttackAllowed logic Michael Cook (mackal) 2014-03-05 23:02:57 -05:00
  • 3d5f99e14a Merge branch 'master' of github.com:KayenEQ/Server into KayenEQ-master Michael Cook (mackal) 2014-03-05 19:49:59 -05:00
  • 0e8f62b480 Fixes #129 - Initialize pointer to nullptr. Michael Cook (mackal) 2014-03-05 01:52:41 -05:00
  • d70c4d7bbe Fix rogue's evade to be single target Michael Cook (mackal) 2014-03-05 01:34:17 -05:00
  • 05df6c5b21 Fix QuestManager::RemoveAllFromInstance Michael Cook (mackal) 2014-03-05 01:09:18 -05:00
  • 3f6036a512 missed a couple MT_Say sorvani 2014-03-04 23:11:33 -06:00
  • 58f42f1af1 Created RemoveFromInstance and RemoveAllFromInstance and exported to lua_general.cpp sorvani 2014-03-04 22:39:52 -06:00
  • 9cf0c76fd6 Merge 0ef95d8fe69af318eef3129284a954e6044f6184 into 057e4603db7c1768ed2074ac6aca27c1e1938441 #126 KayenEQ 2014-03-04 06:45:58 -05:00
  • 0ef95d8fe6 Root rule optional SQL #126 KayenEQ 2014-03-04 06:43:57 -05:00
  • ea677389ad Root spell revision Optional SQL KayenEQ 2014-03-04 06:42:41 -05:00
  • 057e4603db Optimized EntityList::AddHealAggro Michael Cook (mackal) 2014-03-03 15:01:52 -05:00
  • a67aed9538 Implemented deadly strikes and increase rogue throwing crit rate Michael Cook (mackal) 2014-03-03 14:59:39 -05:00
  • 00068158c1 Melee Crits, HoTs, DoTs messages should now filter correctly Michael Cook (mackal) 2014-03-02 22:10:32 -05:00
  • 9e4cf19e0c Merge pull request #125 from KayenEQ/master Michael Cook 2014-03-02 20:40:34 -05:00
  • 84c85a4605 Added lower bounds for chance of charm fading. Parsed on live to be approximately no lower than 5% regardless of level difference. #125 KayenEQ 2014-03-02 19:44:42 -05:00
  • c02ba17845 Merge pull request #124 from KayenEQ/master Michael Cook 2014-03-02 17:43:33 -05:00
  • f4b30c5861 Fix for SQL #124 KayenEQ 2014-03-02 17:36:18 -05:00
  • 5d9e400e86 Merge pull request #122 from KayenEQ/master Michael Cook 2014-03-02 12:55:41 -05:00
  • 39914c8eb4 debug msg removed #122 KayenEQ 2014-03-02 04:24:51 -05:00