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57 Commits

Author SHA1 Message Date
Akkadius 690301e80d [Release] 22.30.2 - Hotfix perl loading 2023-10-26 16:23:55 -05:00
Akkadius 1887e48b76 Revert "[Perl] Reload perl quests on zone bootup (#3648)"
This reverts commit 0bbfcf7adc.
2023-10-26 16:21:06 -05:00
JJ af2691eb12 [Release] 22.30.1 (#3656)
* Update package.json

* Update CHANGELOG.md

* Update version.h
2023-10-24 20:27:54 -04:00
Alex King 2df4289588 [Bug Fix] Fix empty InsertMany in bot starting items. (#3653)
Not checking if the vector is empty before it inserts still inserts when there’s nothing.
2023-10-24 18:15:42 -04:00
Akkadius 49d4d0acc3 [Release] 22.29.0 2023-10-23 22:41:58 -05:00
Paul Coene 5a663910a5 [Pets] Disallow effect of alliance line when cast on pets. (#3650)
* [Pets] Disallow effect of alliance line when cast on pets.

* Update spell_effects.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2023-10-23 22:40:24 -05:00
Chris Miles b027edd21e [API] Implement Zone Sidecar (#3635)
* Zone sidecar work

* Process management work

* Merge

* Sidecar work

* API config option

* Request proxy work

* Proxy headers and params

* Change port

* Remove code

* Sim work

* Sidecar work

* Update loot_simulator_controller.cpp

* Update loot_simulator_controller.cpp

* Formatting

* Post merge change

* Windows compile fix

* Update sidecar_api.cpp

* Update strings.cpp
2023-10-23 22:39:37 -05:00
hg 0bbfcf7adc [Perl] Reload perl quests on zone bootup (#3648)
Perl wasn't implementing quest interface's Init which is called by
Zone::Bootup. This should fix zone's that were in standby not using the
latest version of perl plugin scripts.
2023-10-23 22:39:19 -05:00
Chris Miles 7962a0bd38 [Perl] Implement eqemu-perl for Linux (#3652)
* [Perl] Implement eqemu-perl for Linux

* Update embperl.cpp
2023-10-23 22:38:46 -05:00
JJ 4d9b51df0a [Commands] Move #suspend from content database (#3651) 2023-10-23 20:01:49 -04:00
Alex King 508ecec6ea [Bug Fix] Fix Bot Starting Items SQL (#3649) 2023-10-23 17:19:30 -04:00
JJ f0c6fa2a26 [Release] 22.29.1 (#3647)
* Update version.h

* Update Changelog

* Update CHANGELOG.md

* Update package.json
2023-10-21 18:36:38 -05:00
JJ ad6dbb7beb [DB] Fix manifest for blocked spells (#3646) 2023-10-21 18:01:57 -04:00
JJ 6ddbb41617 [Bug Fix] Verifying mail keys when none exist (#3645)
No need to verify mail key when none exist.
Seen in http://spire.akkadius.com/dev/release/22.28.0?id=12069
2023-10-21 13:33:24 -04:00
JJ 8a558f6a29 [Bug Fix] Hotfix command without hotfix name (#3644)
If no hotfix name is provided, the hotfix command won't need the empty string.
2023-10-21 13:33:16 -04:00
Alex King 0585be0360 [Bug Fix] Fix issue with subcommand settings not working (#3643)
* [Bug Fix] Fix issue with subcommand settings not working

# Notes
- We were checking for `arguments >= 2` when we should just be checking for if there are any arguments and comparing `sep.arg[0]` (the command) and `sep.arg[1]` (the subcommand) to our `command_subsettings` to see if it exists and if we pass the requirements.
- This fix will let operators properly set a subcommand to a lower or higher status level than the parent command.

* Remove debug message.
2023-10-20 21:33:05 -04:00
Akkadius 6927baef7f [Release] 22.29.0 2023-10-20 17:47:35 -05:00
Alex King 52d64781b5 [Feature] Add Expansion and Content Flag support to Blocked Spells (#3638)
* [Feature] Add Expansion and Content Flag support to Blocked Spells

# Notes
- Allows operators to filter blocked spells behind expansions or content flags.
- Requested in https://github.com/EQEmu/Server/issues/3582

* [Tradeskills] Add learned_by_item_id field (#3637)

* [Feature] Add Expansion and Content Flag support to Blocked Spells

- Allows operators to filter blocked spells behind expansions or content flags.
- Requested in https://github.com/EQEmu/Server/issues/3582

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2023-10-20 17:45:58 -05:00
Aeadoin 0667fe435f [Bug Fix] Fix crash when checking Bot Group/Raid membership (#3641)
* [Bug Fix] Fix crash when checking Bot Group/Raid membership

* Update bot.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-10-20 17:45:41 -05:00
Chris Miles 9959070f24 [Perl] Static linker fix on Linux (#3642)
* Update CMakeLists.txt

* Update linux-build.sh

* test

* Test

* test

* brute force

* !?!

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Remove testing

* Update linux-build.sh
2023-10-20 17:43:04 -05:00
Akkadius 2a91f08845 [22.28.1] Perl Linux build fix 2023-10-20 15:25:25 -05:00
Chris Miles adc64005f1 [Rules] Add rule to configure max number of procs per round Combat:MaxProcs (#3640) 2023-10-20 14:57:50 -04:00
Alex King 605480f1c4 [Bug Fix] Fix Finishing Blow Proc Chance (#3639)
# Notes
- We were double adding `spellbonuses` and not adding `itembonuses` per https://github.com/EQEmu/Server/issues/3636.
2023-10-19 16:19:43 -04:00
Chris Miles 3b95601c62 [Tradeskills] Add learned_by_item_id field (#3637) 2023-10-18 18:27:34 -05:00
Alex King a4f2ed28f1 [Feature] Add Bot Starting Items (#3634)
* [Feature] Add Bot Starting Items

# Notes
- This table is similar to the player starting items table, however it uses bitmasks.
- Allows operators to give bots gear on creation.
- `races` of `0` for all races.
- `classes` of `0` for all classes.

* Update bot.cpp

* Update database_update_manifest_bots.cpp
2023-10-17 18:00:41 -04:00
Akkadius e19b969541 [Release] 22.28.0 - Hotfix changelog 2023-10-15 21:56:55 -05:00
JJ 4241556f75 [Release] 22.28.0 (#3633)
* [Release] 22.28.0

* Update package.json

* Update CHANGELOG.md
2023-10-15 22:45:23 -04:00
Chris Miles 961332b40c [Crash] Fix crash in Mob::ShowBuffs (#3632) 2023-10-15 21:14:55 -05:00
Chris Miles a1a861e0c4 [Bots] Fix bot removal on zone, regression from #3611 (#3631) 2023-10-15 20:46:07 -04:00
JJ 4bbb1aa92f [Scripts] Update 13th Floor importer (#3630)
* [Scripts] Update 13th Floor importer

Overhaul to script.
- Now uses `eqemu_config.json`
- More descriptive during the process
- Accounts for adjustments (`idfile`, `prockunk1`)
- No longer needs to adjust `UNK132`

* [DB] Adjust `items` structure for import (#3629)

Our `items` table has 5 fields that need to adjust in order to pull data from 13th Floor.

* [DB] Update `version.h`
2023-10-15 20:45:50 -04:00
Alex King 1212ccefef [Quest API] Add target ID and spell exports to events (#3620)
* [Quest API] Add target ID and spell exports to events

# Notes
- Add `$spell` export to `EVENT_CAST`, `EVENT_CAST_BEGIN`, `EVENT_CAST_BEGIN`, `EVENT_ITEM_CLICK`, `EVENT_ITEM_CLICK_CAST`, `EVENT_ITEM_CLICK_CLIENT`, `EVENT_ITEM_CLICK_CAST_CLIENT`, `EVENT_SPELL_EFFECT_BUFF_TIC_BOT`, `EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT`, `EVENT_SPELL_EFFECT_BUFF_TIC_NPC`, `EVENT_SPELL_EFFECT_BOT`, `EVENT_SPELL_EFFECT_CLIENT`, `EVENT_SPELL_EFFECT_NPC`, `EVENT_SPELL_FADE`, `EVENT_DEATH`, `EVENT_DEATH_COMPLETE`, `EVENT_DEATH_ZONE`, `EVENT_DAMAGE_GIVEN`, and `EVENT_DAMAGE_TAKEN` in Perl.
- Add `$target_id` export to `EVENT_CAST`, `EVENT_CAST_BEGIN`, and `EVENT_CAST_ON` in Perl.
- Add `e.target_id` export to `EVENT_CAST`, `EVENT_CAST_BEGIN`, and `EVENT_CAST_ON` in Lua.

* Add $target/e.target exports.

* Update spells.cpp
2023-10-15 19:40:25 -04:00
Aeadoin c203fec9b4 [Crash] Resolve crash when assigning empty raid note. (#3628)
* [Crash] Resolve crash when assigning empty raid note.

* const
2023-10-15 16:42:12 -04:00
Alex King 16ab1839e8 [Feature] Add Immune to Headshot Special Ability (#3624)
# Notes
- Allows mobs normally susceptible to Headshot to be made immune to it.
2023-10-13 21:43:33 -05:00
Mitch Freeman f5e4c6a127 [Feature] Update Raid Functions for Titanium and Underfoot (#3524)
* Update Raid Functions

Updated various raid features for:
Titanium
- Raid window now functional, including with BOTS
- Raid delegate assist/mark work
- Raid notes work
- Raid /rmark, /clearmarks work
Underfoot
- Raid window was already functional
- Raid delegate assist/mark work
- Raid notes work
- Raid /rmark, /clearmarks work

* Updates to resolve feedback

* Slight update for overlooked case in encode for RaidUpdate for clients above Ti.

* Updates to further address feedback.  Only updated translators for Ti/RoF2.  Once ok, I will update the others.

* Update linux-build.sh

* Final updates for other translators and the strncpy_s issue.

* Fix for strn0cpy in raids.cpp, translators, and defines.  Updated all in raids.cpp as well.

* Reveted defines change.

* Reverted accidental change

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-10-13 21:42:27 -05:00
Alex King 166c87c931 [Bots] Adjust Bot Movement Speed (#3615)
# Notes
- Bots were having a hard time keeping up with players.
- Part of this was due to using walk until a certain distance.
- Another part was their ctor only having `0.7f` run speed versus our Mob sanity check of `1.25f`.
- We check movement stuff now before idle checks so bots are more likely to start moving earlier.
2023-10-13 20:16:06 -05:00
Alex King 345dd442dd [Quest API] Add GrantAllAAPoints() to Perl/Lua and Modify #grantaa (#3616)
# Command
- Add optional `level` argument to `#grantaa` so you can grant AAs up the specified level.

# Perl
- Add `$client->GrantAllAAPoints()`.
- Add `$client->GrantAllAAPoints(level)`.

# Lua
- Add `client:GrantAllAAPoints()`.
- Add `client:GrantAllAAPoints(level)`.

# Notes
- Grants all AA abilities up to client's current level or a specified level.
2023-10-13 20:13:55 -05:00
Alex King 565baec675 [Bug Fix] Fix #cast defaulting to cast time (#3617)
# Notes
- Defaulted to using cast time instead of instant.
2023-10-13 20:12:34 -05:00
Alex King 9884c442e9 [Crash] Fix Crash with #summon (#3618)
# Notes
- Not setting target to a default of `nullptr` or in this case `c` gave undefined behavior.
2023-10-13 20:12:01 -05:00
JJ ad0b5d6a1c [Scripts] Update 13th Floor script for legacy research tome bagtypes (#3621)
Legacy research tomes have the wrong bagtype (BACKPACK) blocking the clients from showing the combine button.
2023-10-13 20:10:35 -05:00
Alex King b82b32e1d2 [Feature] Add Immune to Assassinate Special Ability (#3622)
# Notes
- Allows mobs normally susceptible to Assassinate to be made immune to it.
2023-10-13 21:01:06 -04:00
dependabot[bot] 2fb72e5729 Bump golang.org/x/net in /utils/scripts/build/should-release (#3619)
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.7.0 to 0.17.0.
- [Commits](https://github.com/golang/net/compare/v0.7.0...v0.17.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-10-13 19:52:58 -05:00
Alex King 3791bc788f [Parser Fix] Fix SendIllusion Spire parsing (#3623)
# Notes
- Spire parses methods based on parameters being on the same line, so these were not being parse properly since they were newlines.
2023-10-13 19:41:28 -05:00
Alex King 833fa55fdf [Feature] Add Extra Kick Classes (#3613)
* [Feature] Add Extra Kick Classes

# Notes
- Allows operators to add extra classes to the "Kick" skill.
- Without this only Warrior, Ranger, Monk, Beastlord, and Berserker could kick.

* Remove gotos.
2023-10-11 14:33:23 -04:00
Chris Miles 4fc3c27715 [Release] 22.27.0 (#3614)
* [Release] 22.27.0

* Update bot.cpp
2023-10-07 15:11:21 -05:00
Chris Miles cea3ad6a42 [Crash] Fix crash in #movechar (#3612) 2023-10-07 14:00:27 -05:00
Chris Miles d8926cd5f3 [Crash] Fix dangling pointer crash observed in SendHPPacketsFrom (#3611)
* [Crash] Fix dangling pointer crash observed in SendHPPacketsFrom

* Update bot.cpp
2023-10-07 14:00:19 -05:00
Chris Miles efb03164c7 [Crash] Fix crash in CastSpell Quest API input cast (#3610) 2023-10-07 14:00:11 -05:00
Chris Miles 455eb2e6d9 [Crash] Fix CanUseAlternateAdvancementRank crash (#3609) 2023-10-07 14:00:04 -05:00
Chris Miles b5b0e53da2 [Crash] Fix #summon crash (#3608)
* [Crash] Summon crash fix

* [Crash] Fix summon crash
2023-10-07 13:59:56 -05:00
Chris Miles 68cb94b39c [Crash] Bot member zoned crash fix (#3607) 2023-10-07 13:59:47 -05:00
Chris Miles 3d95b6c184 [Crash] Fix rarer crash with File::Makedir (#3606) 2023-10-07 13:59:40 -05:00
Alex King 7db7631308 [Bug Fix] Fix #show group_info Popup (#3605)
# Notes
- Wasn't using `DialogueWindow::TableCell` so they weren't showing up.
- Fixed `red1` to `red_1` so it shows.
2023-10-04 14:40:05 -04:00
Akkadius f053cd3b56 [Hotfix] Ensure Linux builds report failures 2023-10-03 11:59:50 -05:00
Alex King cf27f2bc88 [Quest API] Add Caster ID Parameter to FindBuff in Perl/Lua (#3590)
* [Quest API] Add Caster ID Parameter to FindBuff in Perl/Lua

# Perl
- Add `$mob->FindBuff(spell_id, caster_id)`.

# Lua
- Add `mob:FindBuff(spell_id, caster_id)`.

# Notes
- Allows operators to check if the spell ID is cast by a specific entity ID.
- We don't use `Mob*` reference here since the mob may have died, left zone, etc.

* Formatting.
2023-09-29 19:38:36 -04:00
JJ 79918ebaba [Logs] Change pathing log messages from Error to Pathing. (#3604)
Change pathing log messages from `Error` to `Pathing`.
2023-09-29 11:54:52 -04:00
Paul Coene 2a648507f2 [Bug Fix] Fix swarm pet names to use '_' instead of ' ' (#3601) 2023-09-19 18:21:47 -04:00
Clayton Dunwell f395ee0508 [Bug Fix] Invis vs. Undead/Animal Breaks Charm for Pets (#3587)
* IVU & IVA break charm pets #2212

* fix typing

* fix tab spacing

* Formatting

* Formatting for CalcInvisibleLevel

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-09-19 10:16:12 -04:00
95 changed files with 28017 additions and 1422 deletions
+1 -1
View File
@@ -15,7 +15,7 @@ volumes:
steps:
- name: Build Linux X64
image: akkadius/eqemu-server:v11
image: akkadius/eqemu-server:v13
environment:
GITHUB_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
+137
View File
@@ -1,3 +1,140 @@
## [22.30.2] - 10/26/2023
### Fixes
Revert Perl regression in #3648 causing scripts to not reliably initialize on zone bootup. @Akkadius 2023-10-26
## [22.30.1] - 10/24/2023
### Fixes
* Fix empty InsertMany in bot starting items. ([#3653](https://github.com/EQEmu/Server/pull/3653)) @Kinglykrab 2023-10-24
## [22.30.0] - 10/23/2023
### API
* Implement Zone Sidecar ([#3635](https://github.com/EQEmu/Server/pull/3635)) @Akkadius 2023-10-24
### Commands
* Move #suspend from content database ([#3651](https://github.com/EQEmu/Server/pull/3651)) @joligario 2023-10-24
### Fixes
* Fix Bot Starting Items SQL ([#3649](https://github.com/EQEmu/Server/pull/3649)) @Kinglykrab 2023-10-23
### Perl
* Implement eqemu-perl for Linux ([#3652](https://github.com/EQEmu/Server/pull/3652)) @Akkadius 2023-10-24
* Reload perl quests on zone bootup ([#3648](https://github.com/EQEmu/Server/pull/3648)) @hgtw 2023-10-24
### Pets
* Disallow effect of alliance line when cast on pets. ([#3650](https://github.com/EQEmu/Server/pull/3650)) @noudess 2023-10-24
## [22.29.1] - 10/21/2023
### DB
* Fix manifest for blocked spells ([#3646](https://github.com/EQEmu/Server/pull/3646)) @joligario 2023-10-21
### Fixes
* Fix issue with subcommand settings not working ([#3643](https://github.com/EQEmu/Server/pull/3643)) @Kinglykrab 2023-10-21
* Hotfix command without hotfix name ([#3644](https://github.com/EQEmu/Server/pull/3644)) @joligario 2023-10-21
* Verifying mail keys when none exist ([#3645](https://github.com/EQEmu/Server/pull/3645)) @joligario 2023-10-21
## [22.29.0] - 10/20/2023
### Feature
* Add Expansion and Content Flag support to Blocked Spells ([#3638](https://github.com/EQEmu/Server/pull/3638)) @Kinglykrab 2023-10-20
### Fixes
* Fix crash when checking Bot Group/Raid membership ([#3641](https://github.com/EQEmu/Server/pull/3641)) @Aeadoin 2023-10-20
### Perl
* Static linker fix on Linux ([#3642](https://github.com/EQEmu/Server/pull/3642)) @Akkadius 2023-10-20
### Rules
* Add rule to configure max number of procs per round Combat:MaxProcs ([#3640](https://github.com/EQEmu/Server/pull/3640)) @Akkadius 2023-10-20
## [22.28.1] - 10/20/2023
### Build
* Perl Linux build fix
## [22.28.0] - 10/15/2023
### Bots
* Adjust Bot Movement Speed ([#3615](https://github.com/EQEmu/Server/pull/3615)) @Kinglykrab 2023-10-14
* Fix bot removal on zone, regression from #3611 ([#3631](https://github.com/EQEmu/Server/pull/3631)) @Akkadius 2023-10-16
### Crash
* Fix Crash with #summon ([#3618](https://github.com/EQEmu/Server/pull/3618)) @Kinglykrab 2023-10-14
* Fix crash in Mob::ShowBuffs ([#3632](https://github.com/EQEmu/Server/pull/3632)) @Akkadius 2023-10-16
* Resolve crash when assigning empty raid note. ([#3628](https://github.com/EQEmu/Server/pull/3628)) @Aeadoin 2023-10-15
### Feature
* Add Extra Kick Classes ([#3613](https://github.com/EQEmu/Server/pull/3613)) @Kinglykrab 2023-10-11
* Add Immune to Assassinate Special Ability ([#3622](https://github.com/EQEmu/Server/pull/3622)) @Kinglykrab 2023-10-14
* Add Immune to Headshot Special Ability ([#3624](https://github.com/EQEmu/Server/pull/3624)) @Kinglykrab 2023-10-14
* Update Raid Functions for Titanium and Underfoot ([#3524](https://github.com/EQEmu/Server/pull/3524)) @neckkola 2023-10-14
### Fixes
* Fix #cast defaulting to cast time ([#3617](https://github.com/EQEmu/Server/pull/3617)) @Kinglykrab 2023-10-14
### Parser Fix
* Fix SendIllusion Spire parsing ([#3623](https://github.com/EQEmu/Server/pull/3623)) @Kinglykrab 2023-10-14
### Quest API
* Add GrantAllAAPoints() to Perl/Lua and Modify #grantaa ([#3616](https://github.com/EQEmu/Server/pull/3616)) @Kinglykrab 2023-10-14
* Add target ID and spell exports to events ([#3620](https://github.com/EQEmu/Server/pull/3620)) @Kinglykrab 2023-10-15
### Scripts
* Update 13th Floor importer ([#3630](https://github.com/EQEmu/Server/pull/3630)) @joligario 2023-10-16
* Update 13th Floor script for legacy research tome bagtypes ([#3621](https://github.com/EQEmu/Server/pull/3621)) @joligario 2023-10-14
## [22.27.0] - 10/07/2023
### Crash
* Bot member zoned crash fix ([#3607](https://github.com/EQEmu/Server/pull/3607)) @Akkadius 2023-10-07
* Fix #summon crash ([#3608](https://github.com/EQEmu/Server/pull/3608)) @Akkadius 2023-10-07
* Fix CanUseAlternateAdvancementRank crash ([#3609](https://github.com/EQEmu/Server/pull/3609)) @Akkadius 2023-10-07
* Fix crash in #movechar ([#3612](https://github.com/EQEmu/Server/pull/3612)) @Akkadius 2023-10-07
* Fix crash in CastSpell Quest API input cast ([#3610](https://github.com/EQEmu/Server/pull/3610)) @Akkadius 2023-10-07
* Fix dangling pointer crash observed in SendHPPacketsFrom ([#3611](https://github.com/EQEmu/Server/pull/3611)) @Akkadius 2023-10-07
* Fix rarer crash with File::Makedir ([#3606](https://github.com/EQEmu/Server/pull/3606)) @Akkadius 2023-10-07
### Fixes
* Add Validation to #find, #set, and #show args ([#3598](https://github.com/EQEmu/Server/pull/3598)) @Kinglykrab 2023-09-18
* Ensure Linux builds report failures @Akkadius 2023-10-03
* Fix #show group_info Popup ([#3605](https://github.com/EQEmu/Server/pull/3605)) @Kinglykrab 2023-10-04
* Fix swarm pet names to use '_' instead of ' ' ([#3601](https://github.com/EQEmu/Server/pull/3601)) @noudess 2023-09-19
* Invis vs. Undead/Animal Breaks Charm for Pets ([#3587](https://github.com/EQEmu/Server/pull/3587)) @crdunwel 2023-09-19
### Logs
* Change pathing log messages from Error to Pathing. ([#3604](https://github.com/EQEmu/Server/pull/3604)) @joligario 2023-09-29
### Quest API
* Add Caster ID Parameter to FindBuff in Perl/Lua ([#3590](https://github.com/EQEmu/Server/pull/3590)) @Kinglykrab 2023-09-29
## [22.26.2] - 09/18/2023
### Fixes
+16 -1
View File
@@ -23,7 +23,12 @@ IF (EQEMU_BUILD_STATIC)
SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" ".a")
MESSAGE(STATUS "Building with static linking")
SET(CMAKE_EXE_LINKER_FLAGS "-static-libgcc -static-libstdc++")
ENDIF(EQEMU_BUILD_STATIC)
IF (UNIX)
SET(PERL_LIBRARY "/opt/eqemu-perl/lib/5.32.1/x86_64-linux-thread-multi/CORE/libperl.so")
SET(PERL_INCLUDE_PATH "/opt/eqemu-perl/lib/5.32.1/x86_64-linux-thread-multi/CORE/")
SET(PERL_EXECUTABLE "/opt/eqemu-perl/bin/perl")
ENDIF ()
ENDIF (EQEMU_BUILD_STATIC)
IF(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
@@ -133,6 +138,13 @@ ELSE()
MESSAGE(STATUS "* mbedTLS: MISSING *")
ENDIF()
MESSAGE(STATUS "PERL_INCLUDE_PATH: ${PERL_INCLUDE_PATH}")
MESSAGE(STATUS "PERL_LIBRARY: ${PERL_LIBRARY}")
MESSAGE(STATUS "PERL_INCLUDE_DIR: ${PERL_INCLUDE_DIR}")
MESSAGE(STATUS "PERL_INCLUDE_DIRS: ${PERL_INCLUDE_DIRS}")
MESSAGE(STATUS "PERL_LIBRARIES: ${PERL_LIBRARIES}")
MESSAGE(STATUS "PERL_VERSION: ${PERL_VERSION}")
MESSAGE(STATUS "**************************************************")
#options
@@ -389,6 +401,9 @@ IF(PERL_LIBRARY_ENABLED)
ADD_DEFINITIONS(-DEMBPERL)
ADD_DEFINITIONS(-DEMBPERL_PLUGIN)
ADD_DEFINITIONS(-DPERLBIND_NO_STRICT_SCALAR_TYPES)
IF (UNIX AND EQEMU_BUILD_STATIC)
SET(SERVER_LIBS ${SERVER_LIBS} libcrypt.a)
ENDIF ()
ENDIF()
ENDIF()
+4
View File
@@ -70,6 +70,7 @@ SET(common_sources
perl_eqdb.cpp
perl_eqdb_res.cpp
process/process.cpp
process.cpp
proc_launcher.cpp
profanity_manager.cpp
ptimer.cpp
@@ -90,6 +91,7 @@ SET(common_sources
timer.cpp
unix.cpp
platform.cpp
json/json.hpp
json/jsoncpp.cpp
zone_store.cpp
net/console_server.cpp
@@ -583,12 +585,14 @@ SET(common_headers
path_manager.cpp
platform.h
process/process.h
process.h
proc_launcher.h
profanity_manager.h
profiler.h
ptimer.h
queue.h
races.h
raid.h
random.h
rdtsc.h
rulesys.h
+20 -27
View File
@@ -39,15 +39,15 @@ namespace EQEmuCommand {
{
if (cmd[{"-d", "--debug"}]) {
std::cout << "Positional args:\n";
for (auto &pos_arg : cmd.pos_args())
for (auto &pos_arg: cmd.pos_args())
std::cout << '\t' << pos_arg << std::endl;
std::cout << "\nFlags:\n";
for (auto &flag : cmd.flags())
for (auto &flag: cmd.flags())
std::cout << '\t' << flag << std::endl;
std::cout << "\nParameters:\n";
for (auto &param : cmd.params())
for (auto &param: cmd.params())
std::cout << '\t' << param.first << " : " << param.second << std::endl;
}
}
@@ -69,8 +69,8 @@ namespace EQEmuCommand {
{
bool arguments_filled = true;
int index = 2;
for (auto &arg : arguments) {
int index = 2;
for (auto &arg: arguments) {
if (cmd(arg).str().empty() && cmd(index).str().empty()) {
arguments_filled = false;
}
@@ -79,12 +79,12 @@ namespace EQEmuCommand {
if (!arguments_filled || (argc == 2 && !cmd[{"-h", "--help"}]) || (argc == 3 && cmd[{"-h", "--help"}])) {
std::string arguments_string;
for (auto &arg : arguments) {
for (auto &arg: arguments) {
arguments_string += " " + arg;
}
std::string options_string;
for (auto &opt : options) {
for (auto &opt: options) {
options_string += " " + opt + "\n";
}
@@ -124,14 +124,6 @@ namespace EQEmuCommand {
)
{
std::string description;
bool ran_command = false;
for (auto &it: in_function_map) {
if (it.first == argv[1]) {
(it.second)(argc, argv, cmd, description);
ran_command = true;
}
}
if (cmd[{"-h", "--help"}]) {
std::cout << std::endl;
std::cout <<
@@ -142,9 +134,7 @@ namespace EQEmuCommand {
<< std::endl
<< std::endl;
/**
* Get max command length for padding length
*/
// Get max command length for padding length
int max_command_length = 0;
for (auto &it: in_function_map) {
@@ -155,18 +145,14 @@ namespace EQEmuCommand {
}
}
/**
* Display command menu
*/
// Display command menu
std::string command_section;
for (auto &it: in_function_map) {
description.clear();
(it.second)(argc, argv, cmd, description);
/**
* Print section header
*/
// Print section header
std::string command_prefix = it.first.substr(0, it.first.find(":"));
if (command_prefix.find("test") != std::string::npos) {
@@ -178,9 +164,7 @@ namespace EQEmuCommand {
std::cout << termcolor::reset << command_prefix << std::endl;
}
/**
* Print commands
*/
// Print commands
std::stringstream command;
command << termcolor::colorize << termcolor::yellow << it.first << termcolor::reset;
printf(" %-*s %s\n", max_command_length, command.str().c_str(), description.c_str());
@@ -191,6 +175,15 @@ namespace EQEmuCommand {
std::exit(0);
}
bool ran_command = false;
for (auto &it: in_function_map) {
if (it.first == argv[1]) {
(it.second)(argc, argv, cmd, description);
ran_command = true;
}
}
if (ran_command) {
std::exit(0);
}
@@ -4941,6 +4941,46 @@ CREATE TABLE `character_stats_record` (
.sql = R"(
ALTER TABLE `aa_ability` ADD COLUMN `auto_grant_enabled` TINYINT(4) NOT NULL DEFAULT '0' AFTER `reset_on_death`;
UPDATE `aa_ability` SET `auto_grant_enabled` = 1 WHERE `grant_only` = 0 AND `charges` = 0 AND `category` = -1;
)"
},
ManifestEntry{
.version = 9237,
.description = "2023_10_15_import_13th_floor.sql",
.check = "SHOW COLUMNS FROM `items` LIKE 'bardeffect';",
.condition = "contains",
.match = "mediumint",
.sql = R"(
ALTER TABLE `items`
MODIFY COLUMN `scriptfileid` MEDIUMINT(6) NOT NULL DEFAULT 0,
MODIFY COLUMN `powersourcecapacity` MEDIUMINT(7) NOT NULL DEFAULT 0,
MODIFY COLUMN `augdistiller` INT(11) UNSIGNED NOT NULL DEFAULT 0,
MODIFY COLUMN `scrollunk1` INT(11) UNSIGNED NOT NULL DEFAULT 0,
MODIFY COLUMN `bardeffect` MEDIUMINT(6) NOT NULL DEFAULT 0;
)"
},
ManifestEntry{
.version = 9238,
.description = "2023_10_18_tradeskill_add_learned_by_item_id.sql",
.check = "SHOW COLUMNS FROM `tradeskill_recipe` LIKE 'learned_by_item_id'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `tradeskill_recipe`
ADD COLUMN `learned_by_item_id` int(11) NOT NULL DEFAULT 0 AFTER `must_learn`;
)"
},
ManifestEntry{
.version = 9239,
.description = "2023_10_18_blocked_spells_expansions_content_flags.sql",
.check = "SHOW COLUMNS FROM `blocked_spells` LIKE 'min_expansion'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `blocked_spells`
ADD COLUMN `min_expansion` tinyint(4) NOT NULL DEFAULT -1 AFTER `description`,
ADD COLUMN `max_expansion` tinyint(4) NOT NULL DEFAULT -1 AFTER `min_expansion`,
ADD COLUMN `content_flags` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `max_expansion`,
ADD COLUMN `content_flags_disabled` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `content_flags`;
)"
},
@@ -61,6 +61,29 @@ DROP TABLE IF EXISTS `bot_group_members`;
SET FOREIGN_KEY_CHECKS = 1;
)",
},
ManifestEntry{
.version = 9040,
.description = "2023_11_16_bot_starting_items.sql",
.check = "SHOW TABLES LIKE 'bot_starting_items'",
.condition = "empty",
.match = "",
.sql = R"(
CREATE TABLE `bot_starting_items` (
`id` int(11) UNSIGNED NOT NULL AUTO_INCREMENT,
`races` int(11) UNSIGNED NOT NULL DEFAULT 0,
`classes` int(11) UNSIGNED NOT NULL DEFAULT 0,
`item_id` int(11) UNSIGNED NOT NULL DEFAULT 0,
`item_charges` tinyint(3) UNSIGNED NOT NULL DEFAULT 1,
`min_status` tinyint(3) UNSIGNED NOT NULL DEFAULT 0,
`slot_id` mediumint(9) NOT NULL DEFAULT -1,
`min_expansion` tinyint(4) NOT NULL DEFAULT -1,
`max_expansion` tinyint(4) NOT NULL DEFAULT -1,
`content_flags` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
`content_flags_disabled` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
PRIMARY KEY (`id`)
) ENGINE = InnoDB CHARACTER SET = latin1 COLLATE = latin1_swedish_ci;
)"
}
// -- template; copy/paste this when you need to create a new entry
// ManifestEntry{
// .version = 9228,
+7 -3
View File
@@ -4164,7 +4164,6 @@ struct RaidGeneral_Struct {
/*68*/ uint32 unknown1;
/*72*/ char leader_name[64];
/*136*/ uint32 parameter;
/*200*/ char note[64];
};
struct RaidAddMember_Struct {
@@ -4175,9 +4174,14 @@ struct RaidAddMember_Struct {
/*139*/ uint8 flags[5]; //no idea if these are needed...
};
struct RaidNote_Struct {
/*000*/ RaidGeneral_Struct general;
/*140*/ char note[64];
};
struct RaidMOTD_Struct {
/*000*/ RaidGeneral_Struct general; // leader_name and action only used
/*136*/ char motd[0]; // max size is 1024, but reply is variable
/*000*/ RaidGeneral_Struct general;
/*140*/ char motd[1024];
};
struct RaidLeadershipUpdate_Struct {
-2
View File
@@ -250,9 +250,7 @@ enum {
commandMovecharSelfOnly = 80, //below this == only self move allowed
commandMovecharToSpecials = 200, //ability to send people to cshom/load zones
commandCastSpecials = 100, //can cast special spells
commandInstacast = 100, //insta-cast all #casted spells
commandDoAnimOthers = 100, //can #doanim on others
commandLockZones = 101, //can lock or unlock zones
commandEditPlayerCorpses = 150, //can Edit Player Corpses
commandInterrogateInv = 100, //below this == only log on error state and self-only target dump
commandInvSnapshot = 150 //ability to clear/restore snapshots
+8 -2
View File
@@ -55,8 +55,14 @@ bool File::Exists(const std::string &name)
*/
void File::Makedir(const std::string &directory_name)
{
fs::create_directory(directory_name);
fs::permissions(directory_name, fs::perms::owner_all);
try {
fs::create_directory(directory_name);
fs::permissions(directory_name, fs::perms::owner_all);
}
catch (const fs::filesystem_error &ex) {
std::cout << "Failed to create directory: " << directory_name << std::endl;
std::cout << ex.what() << std::endl;
}
}
std::string File::FindEqemuConfigPath()
+24640
View File
File diff suppressed because it is too large Load Diff
+135 -88
View File
@@ -34,6 +34,7 @@
#include "../rulesys.h"
#include "../path_manager.h"
#include "../races.h"
#include "../raid.h"
#include <iostream>
#include <sstream>
@@ -2608,88 +2609,124 @@ namespace RoF
ENCODE(OP_RaidJoin)
{
EQApplicationPacket *inapp = *p;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket* inapp = *p;
*p = nullptr;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidCreate_Struct* emu = (RaidCreate_Struct*)__emu_buffer;
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct* general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
general->action = 8;
general->parameter = 1;
strn0cpy(general->leader_name, raid_create->leader_name, 64);
strn0cpy(general->player_name, raid_create->leader_name, 64);
general->action = raidCreate;
general->parameter = RaidCommandAcceptInvite;
strn0cpy(general->leader_name, emu->leader_name, sizeof(emu->leader_name));
strn0cpy(general->player_name, emu->leader_name, sizeof(emu->leader_name));
dest->FastQueuePacket(&outapp);
dest->FastQueuePacket(&outapp_create);
safe_delete(inapp);
}
ENCODE(OP_RaidUpdate)
{
EQApplicationPacket *inapp = *p;
EQApplicationPacket* inapp = *p;
*p = nullptr;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct* raid_gen = (RaidGeneral_Struct*)__emu_buffer;
if (raid_gen->action == 0) // raid add has longer length than other raid updates
switch (raid_gen->action)
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
case raidAdd:
{
RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
structs::RaidAddMember_Struct* eq = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
add_member->raidGen.parameter = in_add_member->raidGen.parameter;
strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64);
strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64);
add_member->_class = in_add_member->_class;
add_member->level = in_add_member->level;
add_member->isGroupLeader = in_add_member->isGroupLeader;
add_member->flags[0] = in_add_member->flags[0];
add_member->flags[1] = in_add_member->flags[1];
add_member->flags[2] = in_add_member->flags[2];
add_member->flags[3] = in_add_member->flags[3];
add_member->flags[4] = in_add_member->flags[4];
dest->FastQueuePacket(&outapp);
}
else if (raid_gen->action == 35)
{
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
strlen(inmotd->motd) + 1);
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
OUT(raidGen.action);
OUT(raidGen.parameter);
OUT_str(raidGen.leader_name);
OUT_str(raidGen.player_name);
OUT(_class);
OUT(level);
OUT(isGroupLeader);
OUT(flags[0]);
OUT(flags[1]);
OUT(flags[2]);
OUT(flags[3]);
OUT(flags[4]);
outmotd->general.action = inmotd->general.action;
strn0cpy(outmotd->general.player_name, inmotd->general.player_name, 64);
strn0cpy(outmotd->motd, inmotd->motd, strlen(inmotd->motd) + 1);
dest->FastQueuePacket(&outapp);
break;
}
else if (raid_gen->action == 14 || raid_gen->action == 30)
case raidSetMotd:
{
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
auto outapp =
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
RaidMOTD_Struct* emu = (RaidMOTD_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct));
structs::RaidMOTD_Struct* eq = (structs::RaidMOTD_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.player_name);
OUT_str(general.leader_name);
OUT_str(motd);
outlaa->action = inlaa->action;
strn0cpy(outlaa->player_name, inlaa->player_name, 64);
strn0cpy(outlaa->leader_name, inlaa->leader_name, 64);
memcpy(&outlaa->raid, &inlaa->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
break;
}
else
case raidSetLeaderAbilities:
case raidMakeLeader:
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
RaidLeadershipUpdate_Struct* emu = (RaidLeadershipUpdate_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct* eq = (structs::RaidLeadershipUpdate_Struct*)outapp->pBuffer;
OUT(action);
OUT_str(player_name);
OUT_str(leader_name);
memcpy(&eq->raid, &emu->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
break;
}
case raidSetNote:
{
auto emu = (RaidNote_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidNote_Struct));
auto eq = (structs::RaidNote_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.leader_name);
OUT_str(general.player_name);
OUT_str(note);
dest->FastQueuePacket(&outapp);
break;
}
case raidNoRaid:
{
dest->QueuePacket(inapp);
break;
}
default:
{
RaidGeneral_Struct* emu = (RaidGeneral_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
raid_general->action = in_raid_general->action;
raid_general->parameter = in_raid_general->parameter;
dest->FastQueuePacket(&outapp);
}
structs::RaidGeneral_Struct* eq = (structs::RaidGeneral_Struct*)outapp->pBuffer;
OUT(action);
OUT(parameter);
OUT_str(leader_name);
OUT_str(player_name);
dest->FastQueuePacket(&outapp);
break;
}
}
safe_delete(inapp);
}
@@ -4861,37 +4898,47 @@ namespace RoF
{
DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct);
// This is a switch on the RaidGeneral action
switch (*(uint32 *)__packet->pBuffer) {
case 35: { // raidMOTD
// we don't have a nice macro for this
structs::RaidMOTD_Struct *__eq_buffer = (structs::RaidMOTD_Struct *)__packet->pBuffer;
__eq_buffer->motd[1023] = '\0';
size_t motd_size = strlen(__eq_buffer->motd) + 1;
__packet->size = sizeof(RaidMOTD_Struct) + motd_size;
__packet->pBuffer = new unsigned char[__packet->size];
RaidMOTD_Struct *emu = (RaidMOTD_Struct *)__packet->pBuffer;
structs::RaidMOTD_Struct *eq = (structs::RaidMOTD_Struct *)__eq_buffer;
strn0cpy(emu->general.player_name, eq->general.player_name, 64);
strn0cpy(emu->motd, eq->motd, motd_size);
IN(general.action);
IN(general.parameter);
FINISH_DIRECT_DECODE();
break;
}
case 36: { // raidPlayerNote unhandled
break;
}
default: {
DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct);
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
strn0cpy(emu->leader_name, eq->leader_name, 64);
strn0cpy(emu->player_name, eq->player_name, 64);
IN(action);
IN(parameter);
FINISH_DIRECT_DECODE();
break;
}
RaidGeneral_Struct* rgs = (RaidGeneral_Struct*)__packet->pBuffer;
switch (rgs->action)
{
case raidSetMotd:
{
SETUP_VAR_DECODE(RaidMOTD_Struct, structs::RaidMOTD_Struct, motd);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
IN_str(motd);
FINISH_VAR_DECODE();
break;
}
case raidSetNote:
{
SETUP_VAR_DECODE(RaidNote_Struct, structs::RaidNote_Struct, note);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
IN_str(note);
FINISH_VAR_DECODE();
break;
}
default:
{
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
IN(action);
IN(parameter);
IN_str(leader_name);
IN_str(player_name);
FINISH_DIRECT_DECODE();
break;
}
}
}
+133 -99
View File
@@ -35,7 +35,7 @@
#include "../path_manager.h"
#include "../classes.h"
#include "../races.h"
#include "../../zone/raids.h"
#include "../raid.h"
#include <iostream>
#include <sstream>
@@ -2678,100 +2678,124 @@ namespace RoF2
ENCODE(OP_RaidJoin)
{
EQApplicationPacket *inapp = *p;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket* inapp = *p;
*p = nullptr;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidCreate_Struct* emu = (RaidCreate_Struct*)__emu_buffer;
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct* general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
general->action = 8;
general->parameter = 1;
strn0cpy(general->leader_name, raid_create->leader_name, 64);
strn0cpy(general->player_name, raid_create->leader_name, 64);
general->action = raidCreate;
general->parameter = RaidCommandAcceptInvite;
strn0cpy(general->leader_name, emu->leader_name, sizeof(emu->leader_name));
strn0cpy(general->player_name, emu->leader_name, sizeof(emu->leader_name));
dest->FastQueuePacket(&outapp);
dest->FastQueuePacket(&outapp_create);
safe_delete(inapp);
}
ENCODE(OP_RaidUpdate)
{
EQApplicationPacket *inapp = *p;
EQApplicationPacket* inapp = *p;
*p = nullptr;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct* raid_gen = (RaidGeneral_Struct*)__emu_buffer;
if (raid_gen->action == 0) // raid add has longer length than other raid updates
switch (raid_gen->action)
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
case raidAdd:
{
RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
structs::RaidAddMember_Struct* eq = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
add_member->raidGen.parameter = in_add_member->raidGen.parameter;
strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64);
strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64);
add_member->_class = in_add_member->_class;
add_member->level = in_add_member->level;
add_member->isGroupLeader = in_add_member->isGroupLeader;
add_member->flags[0] = in_add_member->flags[0];
add_member->flags[1] = in_add_member->flags[1];
add_member->flags[2] = in_add_member->flags[2];
add_member->flags[3] = in_add_member->flags[3];
add_member->flags[4] = in_add_member->flags[4];
dest->FastQueuePacket(&outapp);
}
else if (raid_gen->action == 35)
{
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
strlen(inmotd->motd) + 1);
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
OUT(raidGen.action);
OUT(raidGen.parameter);
OUT_str(raidGen.leader_name);
OUT_str(raidGen.player_name);
OUT(_class);
OUT(level);
OUT(isGroupLeader);
OUT(flags[0]);
OUT(flags[1]);
OUT(flags[2]);
OUT(flags[3]);
OUT(flags[4]);
outmotd->general.action = inmotd->general.action;
strn0cpy(outmotd->general.player_name, inmotd->general.player_name, 64);
strn0cpy(outmotd->motd, inmotd->motd, strlen(inmotd->motd) + 1);
dest->FastQueuePacket(&outapp);
break;
}
else if (raid_gen->action == 14 || raid_gen->action == 30)
case raidSetMotd:
{
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
auto outapp =
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
RaidMOTD_Struct* emu = (RaidMOTD_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct));
structs::RaidMOTD_Struct* eq = (structs::RaidMOTD_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.player_name);
OUT_str(general.leader_name);
OUT_str(motd);
outlaa->action = inlaa->action;
strn0cpy(outlaa->player_name, inlaa->player_name, 64);
strn0cpy(outlaa->leader_name, inlaa->leader_name, 64);
memcpy(&outlaa->raid, &inlaa->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
break;
}
else if (raid_gen->action == raidSetNote)
case raidSetLeaderAbilities:
case raidMakeLeader:
{
auto in_note = (RaidGeneral_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
auto note = (RaidGeneral_Struct*)outapp->pBuffer;
note->action = raidSetNote;
strn0cpy(note->leader_name, in_note->leader_name, sizeof(note->leader_name));
strn0cpy(note->player_name, in_note->player_name, sizeof(note->leader_name));
strn0cpy(note->note, in_note->note, sizeof(note->note));
dest->QueuePacket(outapp);
safe_delete(outapp);
RaidLeadershipUpdate_Struct* emu = (RaidLeadershipUpdate_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct* eq = (structs::RaidLeadershipUpdate_Struct*)outapp->pBuffer;
OUT(action);
OUT_str(player_name);
OUT_str(leader_name);
memcpy(&eq->raid, &emu->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
break;
}
else
case raidSetNote:
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
auto emu = (RaidNote_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidNote_Struct));
auto eq = (structs::RaidNote_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.leader_name);
OUT_str(general.player_name);
OUT_str(note);
dest->FastQueuePacket(&outapp);
break;
}
case raidNoRaid:
{
dest->QueuePacket(inapp);
break;
}
default:
{
RaidGeneral_Struct* emu = (RaidGeneral_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
raid_general->action = in_raid_general->action;
raid_general->parameter = in_raid_general->parameter;
dest->FastQueuePacket(&outapp);
}
structs::RaidGeneral_Struct* eq = (structs::RaidGeneral_Struct*)outapp->pBuffer;
OUT(action);
OUT(parameter);
OUT_str(leader_name);
OUT_str(player_name);
dest->FastQueuePacket(&outapp);
break;
}
}
safe_delete(inapp);
}
@@ -5091,37 +5115,47 @@ namespace RoF2
{
DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct);
// This is a switch on the RaidGeneral action
switch (*(uint32 *)__packet->pBuffer) {
case 35: { // raidMOTD
// we don't have a nice macro for this
structs::RaidMOTD_Struct *__eq_buffer = (structs::RaidMOTD_Struct *)__packet->pBuffer;
__eq_buffer->motd[1023] = '\0';
size_t motd_size = strlen(__eq_buffer->motd) + 1;
__packet->size = sizeof(RaidMOTD_Struct) + motd_size;
__packet->pBuffer = new unsigned char[__packet->size];
RaidMOTD_Struct *emu = (RaidMOTD_Struct *)__packet->pBuffer;
structs::RaidMOTD_Struct *eq = (structs::RaidMOTD_Struct *)__eq_buffer;
strn0cpy(emu->general.player_name, eq->general.player_name, 64);
strn0cpy(emu->motd, eq->motd, motd_size);
IN(general.action);
IN(general.parameter);
FINISH_DIRECT_DECODE();
break;
}
case 36: { // raidPlayerNote unhandled
break;
}
default: {
DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct);
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
strn0cpy(emu->leader_name, eq->leader_name, 64);
strn0cpy(emu->player_name, eq->player_name, 64);
IN(action);
IN(parameter);
FINISH_DIRECT_DECODE();
break;
}
RaidGeneral_Struct* rgs = (RaidGeneral_Struct*)__packet->pBuffer;
switch (rgs->action)
{
case raidSetMotd:
{
SETUP_VAR_DECODE(RaidMOTD_Struct, structs::RaidMOTD_Struct, motd);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
IN_str(motd);
FINISH_VAR_DECODE();
break;
}
case raidSetNote:
{
SETUP_VAR_DECODE(RaidNote_Struct, structs::RaidNote_Struct, note);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
IN_str(note);
FINISH_VAR_DECODE();
break;
}
default:
{
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
IN(action);
IN(parameter);
IN_str(leader_name);
IN_str(player_name);
FINISH_DIRECT_DECODE();
break;
}
}
}
+7 -2
View File
@@ -4198,9 +4198,14 @@ struct RaidAddMember_Struct {
/*139*/ uint8 flags[5]; //no idea if these are needed...
};
struct RaidNote_Struct {
/*000*/ RaidGeneral_Struct general;
/*140*/ char note[64];
};
struct RaidMOTD_Struct {
/*000*/ RaidGeneral_Struct general; // leader_name and action only used
/*140*/ char motd[0]; // max size 1024, but reply is variable
/*000*/ RaidGeneral_Struct general;
/*140*/ char motd[1024];
};
struct RaidLeadershipUpdate_Struct {
+6 -1
View File
@@ -4136,9 +4136,14 @@ struct RaidAddMember_Struct {
/*139*/ uint8 flags[5]; //no idea if these are needed...
};
struct RaidNote_Struct {
/*000*/ RaidGeneral_Struct general;
/*140*/ char note[64];
};
struct RaidMOTD_Struct {
/*000*/ RaidGeneral_Struct general; // leader_name and action only used
/*140*/ char motd[0]; // max size 1024, but reply is variable
/*140*/ char motd[1024]; // max size is 1024, but reply is variable
};
struct RaidLeadershipUpdate_Struct {
+135 -88
View File
@@ -34,6 +34,7 @@
#include "../rulesys.h"
#include "../path_manager.h"
#include "../races.h"
#include "../raid.h"
#include <iostream>
#include <sstream>
@@ -1686,88 +1687,124 @@ namespace SoD
ENCODE(OP_RaidJoin)
{
EQApplicationPacket *inapp = *p;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket* inapp = *p;
*p = nullptr;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidCreate_Struct* emu = (RaidCreate_Struct*)__emu_buffer;
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct* general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
general->action = 8;
general->parameter = 1;
strn0cpy(general->leader_name, raid_create->leader_name, 64);
strn0cpy(general->player_name, raid_create->leader_name, 64);
general->action = raidCreate;
general->parameter = RaidCommandAcceptInvite;
strn0cpy(general->leader_name, emu->leader_name, sizeof(emu->leader_name));
strn0cpy(general->player_name, emu->leader_name, sizeof(emu->leader_name));
dest->FastQueuePacket(&outapp);
dest->FastQueuePacket(&outapp_create);
safe_delete(inapp);
}
ENCODE(OP_RaidUpdate)
{
EQApplicationPacket *inapp = *p;
EQApplicationPacket* inapp = *p;
*p = nullptr;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct* raid_gen = (RaidGeneral_Struct*)__emu_buffer;
if (raid_gen->action == 0) // raid add has longer length than other raid updates
switch (raid_gen->action)
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
case raidAdd:
{
RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
structs::RaidAddMember_Struct* eq = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
add_member->raidGen.parameter = in_add_member->raidGen.parameter;
strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64);
strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64);
add_member->_class = in_add_member->_class;
add_member->level = in_add_member->level;
add_member->isGroupLeader = in_add_member->isGroupLeader;
add_member->flags[0] = in_add_member->flags[0];
add_member->flags[1] = in_add_member->flags[1];
add_member->flags[2] = in_add_member->flags[2];
add_member->flags[3] = in_add_member->flags[3];
add_member->flags[4] = in_add_member->flags[4];
dest->FastQueuePacket(&outapp);
}
else if (raid_gen->action == 35)
{
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
strlen(inmotd->motd) + 1);
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
OUT(raidGen.action);
OUT(raidGen.parameter);
OUT_str(raidGen.leader_name);
OUT_str(raidGen.player_name);
OUT(_class);
OUT(level);
OUT(isGroupLeader);
OUT(flags[0]);
OUT(flags[1]);
OUT(flags[2]);
OUT(flags[3]);
OUT(flags[4]);
outmotd->general.action = inmotd->general.action;
strn0cpy(outmotd->general.player_name, inmotd->general.player_name, 64);
strn0cpy(outmotd->motd, inmotd->motd, strlen(inmotd->motd) + 1);
dest->FastQueuePacket(&outapp);
break;
}
else if (raid_gen->action == 14 || raid_gen->action == 30)
case raidSetMotd:
{
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
auto outapp =
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
RaidMOTD_Struct* emu = (RaidMOTD_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct));
structs::RaidMOTD_Struct* eq = (structs::RaidMOTD_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.player_name);
OUT_str(general.leader_name);
OUT_str(motd);
outlaa->action = inlaa->action;
strn0cpy(outlaa->player_name, inlaa->player_name, 64);
strn0cpy(outlaa->leader_name, inlaa->leader_name, 64);
memcpy(&outlaa->raid, &inlaa->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
break;
}
else
case raidSetLeaderAbilities:
case raidMakeLeader:
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
RaidLeadershipUpdate_Struct* emu = (RaidLeadershipUpdate_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct* eq = (structs::RaidLeadershipUpdate_Struct*)outapp->pBuffer;
OUT(action);
OUT_str(player_name);
OUT_str(leader_name);
memcpy(&eq->raid, &emu->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
break;
}
case raidSetNote:
{
auto emu = (RaidNote_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidNote_Struct));
auto eq = (structs::RaidNote_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.leader_name);
OUT_str(general.player_name);
OUT_str(note);
dest->FastQueuePacket(&outapp);
break;
}
case raidNoRaid:
{
dest->QueuePacket(inapp);
break;
}
default:
{
RaidGeneral_Struct* emu = (RaidGeneral_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
raid_general->action = in_raid_general->action;
raid_general->parameter = in_raid_general->parameter;
dest->FastQueuePacket(&outapp);
}
structs::RaidGeneral_Struct* eq = (structs::RaidGeneral_Struct*)outapp->pBuffer;
OUT(action);
OUT(parameter);
OUT_str(leader_name);
OUT_str(player_name);
dest->FastQueuePacket(&outapp);
break;
}
}
safe_delete(inapp);
}
@@ -3338,37 +3375,47 @@ namespace SoD
{
DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct);
// This is a switch on the RaidGeneral action
switch (*(uint32 *)__packet->pBuffer) {
case 35: { // raidMOTD
// we don't have a nice macro for this
structs::RaidMOTD_Struct *__eq_buffer = (structs::RaidMOTD_Struct *)__packet->pBuffer;
__eq_buffer->motd[1023] = '\0';
size_t motd_size = strlen(__eq_buffer->motd) + 1;
__packet->size = sizeof(RaidMOTD_Struct) + motd_size;
__packet->pBuffer = new unsigned char[__packet->size];
RaidMOTD_Struct *emu = (RaidMOTD_Struct *)__packet->pBuffer;
structs::RaidMOTD_Struct *eq = (structs::RaidMOTD_Struct *)__eq_buffer;
strn0cpy(emu->general.player_name, eq->general.player_name, 64);
strn0cpy(emu->motd, eq->motd, motd_size);
IN(general.action);
IN(general.parameter);
FINISH_DIRECT_DECODE();
break;
}
case 36: { // raidPlayerNote unhandled
break;
}
default: {
DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct);
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
strn0cpy(emu->leader_name, eq->leader_name, 64);
strn0cpy(emu->player_name, eq->player_name, 64);
IN(action);
IN(parameter);
FINISH_DIRECT_DECODE();
break;
}
RaidGeneral_Struct* rgs = (RaidGeneral_Struct*)__packet->pBuffer;
switch (rgs->action)
{
case raidSetMotd:
{
SETUP_VAR_DECODE(RaidMOTD_Struct, structs::RaidMOTD_Struct, motd);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
IN_str(motd);
FINISH_VAR_DECODE();
break;
}
case raidSetNote:
{
SETUP_VAR_DECODE(RaidNote_Struct, structs::RaidNote_Struct, note);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
IN_str(note);
FINISH_VAR_DECODE();
break;
}
default:
{
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
IN(action);
IN(parameter);
IN_str(leader_name);
IN_str(player_name);
FINISH_DIRECT_DECODE();
break;
}
}
}
+6 -1
View File
@@ -3592,9 +3592,14 @@ struct RaidAddMember_Struct {
/*139*/ uint8 flags[5]; //no idea if these are needed...
};
struct RaidNote_Struct {
/*000*/ RaidGeneral_Struct general;
/*140*/ char note[64];
};
struct RaidMOTD_Struct {
/*000*/ RaidGeneral_Struct general; // leader_name and action only used
/*140*/ char motd[0]; // max size 1024, but reply is variable
/*140*/ char motd[1024]; // max size is 1024, but reply is variable
};
struct RaidLeadershipUpdate_Struct {
+135 -88
View File
@@ -33,6 +33,7 @@
#include "sof_structs.h"
#include "../rulesys.h"
#include "../path_manager.h"
#include "../raid.h"
#include <iostream>
#include <sstream>
@@ -1356,88 +1357,124 @@ namespace SoF
ENCODE(OP_RaidJoin)
{
EQApplicationPacket *inapp = *p;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket* inapp = *p;
*p = nullptr;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidCreate_Struct* emu = (RaidCreate_Struct*)__emu_buffer;
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct* general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
general->action = 8;
general->parameter = 1;
strn0cpy(general->leader_name, raid_create->leader_name, 64);
strn0cpy(general->player_name, raid_create->leader_name, 64);
general->action = raidCreate;
general->parameter = RaidCommandAcceptInvite;
strn0cpy(general->leader_name, emu->leader_name, sizeof(emu->leader_name));
strn0cpy(general->player_name, emu->leader_name, sizeof(emu->leader_name));
dest->FastQueuePacket(&outapp);
dest->FastQueuePacket(&outapp_create);
safe_delete(inapp);
}
ENCODE(OP_RaidUpdate)
{
EQApplicationPacket *inapp = *p;
EQApplicationPacket* inapp = *p;
*p = nullptr;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct* raid_gen = (RaidGeneral_Struct*)__emu_buffer;
if (raid_gen->action == 0) // raid add has longer length than other raid updates
switch (raid_gen->action)
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
case raidAdd:
{
RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
structs::RaidAddMember_Struct* eq = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
add_member->raidGen.parameter = in_add_member->raidGen.parameter;
strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64);
strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64);
add_member->_class = in_add_member->_class;
add_member->level = in_add_member->level;
add_member->isGroupLeader = in_add_member->isGroupLeader;
add_member->flags[0] = in_add_member->flags[0];
add_member->flags[1] = in_add_member->flags[1];
add_member->flags[2] = in_add_member->flags[2];
add_member->flags[3] = in_add_member->flags[3];
add_member->flags[4] = in_add_member->flags[4];
dest->FastQueuePacket(&outapp);
}
else if (raid_gen->action == 35)
{
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
strlen(inmotd->motd) + 1);
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
OUT(raidGen.action);
OUT(raidGen.parameter);
OUT_str(raidGen.leader_name);
OUT_str(raidGen.player_name);
OUT(_class);
OUT(level);
OUT(isGroupLeader);
OUT(flags[0]);
OUT(flags[1]);
OUT(flags[2]);
OUT(flags[3]);
OUT(flags[4]);
outmotd->general.action = inmotd->general.action;
strn0cpy(outmotd->general.player_name, inmotd->general.player_name, 64);
strn0cpy(outmotd->motd, inmotd->motd, strlen(inmotd->motd) + 1);
dest->FastQueuePacket(&outapp);
break;
}
else if (raid_gen->action == 14 || raid_gen->action == 30)
case raidSetMotd:
{
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
auto outapp =
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
RaidMOTD_Struct* emu = (RaidMOTD_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct));
structs::RaidMOTD_Struct* eq = (structs::RaidMOTD_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.player_name);
OUT_str(general.leader_name);
OUT_str(motd);
outlaa->action = inlaa->action;
strn0cpy(outlaa->player_name, inlaa->player_name, 64);
strn0cpy(outlaa->leader_name, inlaa->leader_name, 64);
memcpy(&outlaa->raid, &inlaa->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
break;
}
else
case raidSetLeaderAbilities:
case raidMakeLeader:
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
RaidLeadershipUpdate_Struct* emu = (RaidLeadershipUpdate_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct* eq = (structs::RaidLeadershipUpdate_Struct*)outapp->pBuffer;
OUT(action);
OUT_str(player_name);
OUT_str(leader_name);
memcpy(&eq->raid, &emu->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
break;
}
case raidSetNote:
{
auto emu = (RaidNote_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidNote_Struct));
auto eq = (structs::RaidNote_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.leader_name);
OUT_str(general.player_name);
OUT_str(note);
dest->FastQueuePacket(&outapp);
break;
}
case raidNoRaid:
{
dest->QueuePacket(inapp);
break;
}
default:
{
RaidGeneral_Struct* emu = (RaidGeneral_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
raid_general->action = in_raid_general->action;
raid_general->parameter = in_raid_general->parameter;
dest->FastQueuePacket(&outapp);
}
structs::RaidGeneral_Struct* eq = (structs::RaidGeneral_Struct*)outapp->pBuffer;
OUT(action);
OUT(parameter);
OUT_str(leader_name);
OUT_str(player_name);
dest->FastQueuePacket(&outapp);
break;
}
}
safe_delete(inapp);
}
@@ -2743,37 +2780,47 @@ namespace SoF
{
DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct);
// This is a switch on the RaidGeneral action
switch (*(uint32 *)__packet->pBuffer) {
case 35: { // raidMOTD
// we don't have a nice macro for this
structs::RaidMOTD_Struct *__eq_buffer = (structs::RaidMOTD_Struct *)__packet->pBuffer;
__eq_buffer->motd[1023] = '\0';
size_t motd_size = strlen(__eq_buffer->motd) + 1;
__packet->size = sizeof(RaidMOTD_Struct) + motd_size;
__packet->pBuffer = new unsigned char[__packet->size];
RaidMOTD_Struct *emu = (RaidMOTD_Struct *)__packet->pBuffer;
structs::RaidMOTD_Struct *eq = (structs::RaidMOTD_Struct *)__eq_buffer;
strn0cpy(emu->general.player_name, eq->general.player_name, 64);
strn0cpy(emu->motd, eq->motd, motd_size);
IN(general.action);
IN(general.parameter);
FINISH_DIRECT_DECODE();
break;
}
case 36: { // raidPlayerNote unhandled
break;
}
default: {
DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct);
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
strn0cpy(emu->leader_name, eq->leader_name, 64);
strn0cpy(emu->player_name, eq->player_name, 64);
IN(action);
IN(parameter);
FINISH_DIRECT_DECODE();
break;
}
RaidGeneral_Struct* rgs = (RaidGeneral_Struct*)__packet->pBuffer;
switch (rgs->action)
{
case raidSetMotd:
{
SETUP_VAR_DECODE(RaidMOTD_Struct, structs::RaidMOTD_Struct, motd);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
IN_str(motd);
FINISH_VAR_DECODE();
break;
}
case raidSetNote:
{
SETUP_VAR_DECODE(RaidNote_Struct, structs::RaidNote_Struct, note);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
IN_str(note);
FINISH_VAR_DECODE();
break;
}
default:
{
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
IN(action);
IN(parameter);
IN_str(leader_name);
IN_str(player_name);
FINISH_DIRECT_DECODE();
break;
}
}
}
+6 -1
View File
@@ -3517,9 +3517,14 @@ struct RaidAddMember_Struct {
/*139*/ uint8 flags[5]; //no idea if these are needed...
};
struct RaidNote_Struct {
/*000*/ RaidGeneral_Struct general;
/*140*/ char note[64];
};
struct RaidMOTD_Struct {
/*000*/ RaidGeneral_Struct general; // leader_name and action only used
/*140*/ char motd[0]; // max size 1024, but reply is variable
/*140*/ char motd[1024]; // max size is 1024, but reply is variable
};
struct RaidLeadershipUpdate_Struct {
+12
View File
@@ -128,6 +128,15 @@
emu_struct *emu = (emu_struct *) __packet->pBuffer; \
eq_struct *eq = (eq_struct *) __eq_buffer;
#define SETUP_VAR_DECODE(emu_struct, eq_struct, var_field) \
unsigned char *__eq_buffer = __packet->pBuffer; \
eq_struct* in = (eq_struct*)__packet->pBuffer; \
auto size = strlen(in->var_field); \
__packet->size = sizeof(emu_struct) + size + 1; \
__packet->pBuffer = new unsigned char[__packet->size]; \
emu_struct *emu = (emu_struct *) __packet->pBuffer; \
eq_struct *eq = (eq_struct *) __eq_buffer;
#define MEMSET_IN(emu_struct) \
memset(__packet->pBuffer, 0, sizeof(emu_struct));
@@ -146,6 +155,9 @@
delete[] __eq_buffer; \
p->SetOpcode(OP_Unknown);
#define FINISH_VAR_DECODE() \
delete[] __eq_buffer;
//call to finish an encoder using SETUP_DIRECT_DECODE
#define FINISH_DIRECT_DECODE() \
delete[] __eq_buffer;
+171
View File
@@ -33,6 +33,7 @@
#include "../item_instance.h"
#include "titanium_structs.h"
#include "../path_manager.h"
#include "../raid.h"
#include <sstream>
@@ -1245,6 +1246,119 @@ namespace Titanium
FINISH_ENCODE();
}
ENCODE(OP_MarkRaidNPC)
{
ENCODE_LENGTH_EXACT(MarkNPC_Struct);
SETUP_DIRECT_ENCODE(MarkNPC_Struct, MarkNPC_Struct);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MarkNPC, sizeof(MarkNPC_Struct));
MarkNPC_Struct* mnpcs = (MarkNPC_Struct*)outapp->pBuffer;
mnpcs->TargetID = emu->TargetID;
mnpcs->Number = emu->Number;
dest->QueuePacket(outapp);
safe_delete(outapp);
FINISH_ENCODE();
}
ENCODE(OP_RaidUpdate)
{
EQApplicationPacket* inapp = *p;
*p = nullptr;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct* raid_gen = (RaidGeneral_Struct*)__emu_buffer;
switch (raid_gen->action)
{
case raidAdd:
{
RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct* eq = (structs::RaidAddMember_Struct*)outapp->pBuffer;
OUT(raidGen.action);
OUT(raidGen.parameter);
OUT_str(raidGen.leader_name);
OUT_str(raidGen.player_name);
OUT(_class);
OUT(level);
OUT(isGroupLeader);
dest->FastQueuePacket(&outapp);
break;
}
case raidSetMotd:
{
RaidMOTD_Struct* emu = (RaidMOTD_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct));
structs::RaidMOTD_Struct* eq = (structs::RaidMOTD_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.player_name);
OUT_str(general.leader_name);
OUT_str(motd);
dest->FastQueuePacket(&outapp);
break;
}
case raidSetLeaderAbilities:
case raidMakeLeader:
{
RaidLeadershipUpdate_Struct* emu = (RaidLeadershipUpdate_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct* eq = (structs::RaidLeadershipUpdate_Struct*)outapp->pBuffer;
OUT(action);
OUT_str(player_name);
OUT_str(leader_name);
memcpy(&eq->raid, &emu->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
break;
}
case raidSetNote:
{
auto emu = (RaidNote_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidNote_Struct));
auto eq = (structs::RaidNote_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.leader_name);
OUT_str(general.player_name);
OUT_str(note);
dest->FastQueuePacket(&outapp);
break;
}
case raidNoRaid:
{
dest->QueuePacket(inapp);
break;
}
default:
{
RaidGeneral_Struct* emu = (RaidGeneral_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct* eq = (structs::RaidGeneral_Struct*)outapp->pBuffer;
OUT(action);
OUT(parameter);
OUT_str(leader_name);
OUT_str(player_name);
dest->FastQueuePacket(&outapp);
break;
}
}
safe_delete(inapp);
}
ENCODE(OP_ReadBook)
{
// no apparent slot translation needed
@@ -2272,6 +2386,63 @@ namespace Titanium
FINISH_DIRECT_DECODE();
}
DECODE(OP_RaidInvite)
{
DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct);
RaidGeneral_Struct* rgs = (RaidGeneral_Struct*)__packet->pBuffer;
switch (rgs->action)
{
case raidSetMotd:
{
SETUP_VAR_DECODE(RaidMOTD_Struct, structs::RaidMOTD_Struct, motd);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
auto len = 0;
if (__packet->size < sizeof(structs::RaidMOTD_Struct)) {
len = __packet->size - sizeof(structs::RaidGeneral_Struct);
}
else {
len = sizeof(eq->motd);
}
strn0cpy(emu->motd, eq->motd, len > 1024 ? 1024 : len);
emu->motd[len - 1] = '\0';
FINISH_VAR_DECODE();
break;
}
case raidSetNote:
{
SETUP_VAR_DECODE(RaidNote_Struct, structs::RaidNote_Struct, note);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
IN_str(note);
FINISH_VAR_DECODE();
break;
}
default:
{
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
IN(action);
IN(parameter);
IN_str(leader_name);
IN_str(player_name);
FINISH_DIRECT_DECODE();
break;
}
}
}
DECODE(OP_ReadBook)
{
// no apparent slot translation needed
+3
View File
@@ -61,6 +61,8 @@ E(OP_OnLevelMessage)
E(OP_PetBuffWindow)
E(OP_PlayerProfile)
E(OP_NewSpawn)
E(OP_MarkRaidNPC)
E(OP_RaidUpdate)
E(OP_ReadBook)
E(OP_RespondAA)
E(OP_SendCharInfo)
@@ -106,6 +108,7 @@ D(OP_LoadSpellSet)
D(OP_LootItem)
D(OP_MoveItem)
D(OP_PetCommands)
D(OP_RaidInvite)
D(OP_ReadBook)
D(OP_SetServerFilter)
D(OP_ShopPlayerSell)
+29 -13
View File
@@ -3017,23 +3017,39 @@ struct leadExpUpdateStruct {
/*0028*/ uint32 unknown0028;
};
struct RaidGeneral_Struct {
/*00*/ uint32 action; //=10
/*04*/ char player_name[64]; //should both be the player's name
/*04*/ char leader_name[64];
/*000*/ uint32 action; //=10
/*004*/ char player_name[64]; //should both be the player's name
/*068*/ char leader_name[64];
/*132*/ uint32 parameter;
};
struct RaidAdd_Struct {
/*000*/ uint32 action; //=0
/*004*/ char player_name[64]; //should both be the player's name
/*068*/ char leader_name[64];
/*132*/ uint8 _class;
/*133*/ uint8 level;
/*134*/ uint8 has_group;
/*135*/ uint8 unknown135; //seems to be 0x42 or 0
struct RaidAddMember_Struct {
/*000*/ RaidGeneral_Struct raidGen;
/*136*/ uint8 _class;
/*137*/ uint8 level;
/*138*/ uint8 isGroupLeader;
/*139*/ uint8 unknown139; //seems to be 0x42 or 0
};
struct RaidNote_Struct {
/*000*/ RaidGeneral_Struct general;
/*136*/ char note[64];
};
struct RaidMOTD_Struct {
/*000*/ RaidGeneral_Struct general; // leader_name and action only used
/*136*/ char motd[1024]; // max size is 1024, but reply is variable
};
struct RaidLeadershipUpdate_Struct {
/*000*/ uint32 action;
/*004*/ char player_name[64];
// /*068*/ uint32 Unknown068;
/*072*/ char leader_name[64];
/*136*/ GroupLeadershipAA_Struct group; //unneeded
/*200*/ RaidLeadershipAA_Struct raid;
/*264*/ char Unknown264[128];
};
struct RaidCreate_Struct {
+135 -89
View File
@@ -35,6 +35,7 @@
#include "../path_manager.h"
#include "../classes.h"
#include "../races.h"
#include "../raid.h"
#include <iostream>
#include <sstream>
@@ -1931,88 +1932,124 @@ namespace UF
ENCODE(OP_RaidJoin)
{
EQApplicationPacket *inapp = *p;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket* inapp = *p;
*p = nullptr;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidCreate_Struct* emu = (RaidCreate_Struct*)__emu_buffer;
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct* general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
general->action = 8;
general->parameter = 1;
strn0cpy(general->leader_name, raid_create->leader_name, 64);
strn0cpy(general->player_name, raid_create->leader_name, 64);
general->action = raidCreate;
general->parameter = RaidCommandAcceptInvite;
strn0cpy(general->leader_name, emu->leader_name, sizeof(emu->leader_name));
strn0cpy(general->player_name, emu->leader_name, sizeof(emu->leader_name));
dest->FastQueuePacket(&outapp);
dest->FastQueuePacket(&outapp_create);
safe_delete(inapp);
}
ENCODE(OP_RaidUpdate)
{
EQApplicationPacket *inapp = *p;
EQApplicationPacket* inapp = *p;
*p = nullptr;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct* raid_gen = (RaidGeneral_Struct*)__emu_buffer;
if (raid_gen->action == 0) // raid add has longer length than other raid updates
switch (raid_gen->action)
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
case raidAdd:
{
RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
structs::RaidAddMember_Struct* eq = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
add_member->raidGen.parameter = in_add_member->raidGen.parameter;
strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64);
strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64);
add_member->_class = in_add_member->_class;
add_member->level = in_add_member->level;
add_member->isGroupLeader = in_add_member->isGroupLeader;
add_member->flags[0] = in_add_member->flags[0];
add_member->flags[1] = in_add_member->flags[1];
add_member->flags[2] = in_add_member->flags[2];
add_member->flags[3] = in_add_member->flags[3];
add_member->flags[4] = in_add_member->flags[4];
dest->FastQueuePacket(&outapp);
}
else if (raid_gen->action == 35)
{
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
strlen(inmotd->motd) + 1);
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
OUT(raidGen.action);
OUT(raidGen.parameter);
OUT_str(raidGen.leader_name);
OUT_str(raidGen.player_name);
OUT(_class);
OUT(level);
OUT(isGroupLeader);
OUT(flags[0]);
OUT(flags[1]);
OUT(flags[2]);
OUT(flags[3]);
OUT(flags[4]);
outmotd->general.action = inmotd->general.action;
strn0cpy(outmotd->general.player_name, inmotd->general.player_name, 64);
strn0cpy(outmotd->motd, inmotd->motd, strlen(inmotd->motd) + 1);
dest->FastQueuePacket(&outapp);
break;
}
else if (raid_gen->action == 14 || raid_gen->action == 30)
case raidSetMotd:
{
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
auto outapp =
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
RaidMOTD_Struct* emu = (RaidMOTD_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct));
structs::RaidMOTD_Struct* eq = (structs::RaidMOTD_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.player_name);
OUT_str(general.leader_name);
OUT_str(motd);
outlaa->action = inlaa->action;
strn0cpy(outlaa->player_name, inlaa->player_name, 64);
strn0cpy(outlaa->leader_name, inlaa->leader_name, 64);
memcpy(&outlaa->raid, &inlaa->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
break;
}
else
case raidSetLeaderAbilities:
case raidMakeLeader:
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
RaidLeadershipUpdate_Struct* emu = (RaidLeadershipUpdate_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct* eq = (structs::RaidLeadershipUpdate_Struct*)outapp->pBuffer;
OUT(action);
OUT_str(player_name);
OUT_str(leader_name);
memcpy(&eq->raid, &emu->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
break;
}
case raidSetNote:
{
auto emu = (RaidNote_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidNote_Struct));
auto eq = (structs::RaidNote_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.leader_name);
OUT_str(general.player_name);
OUT_str(note);
dest->FastQueuePacket(&outapp);
break;
}
case raidNoRaid:
{
dest->QueuePacket(inapp);
break;
}
default:
{
RaidGeneral_Struct* emu = (RaidGeneral_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
raid_general->action = in_raid_general->action;
raid_general->parameter = in_raid_general->parameter;
dest->FastQueuePacket(&outapp);
}
structs::RaidGeneral_Struct* eq = (structs::RaidGeneral_Struct*)outapp->pBuffer;
OUT(action);
OUT(parameter);
OUT_str(leader_name);
OUT_str(player_name);
dest->FastQueuePacket(&outapp);
break;
}
}
safe_delete(inapp);
}
@@ -3637,39 +3674,48 @@ namespace UF
{
DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct);
// This is a switch on the RaidGeneral action
switch (*(uint32 *)__packet->pBuffer) {
case 35: { // raidMOTD
// we don't have a nice macro for this
structs::RaidMOTD_Struct *__eq_buffer = (structs::RaidMOTD_Struct *)__packet->pBuffer;
__eq_buffer->motd[1023] = '\0';
size_t motd_size = strlen(__eq_buffer->motd) + 1;
__packet->size = sizeof(RaidMOTD_Struct) + motd_size;
__packet->pBuffer = new unsigned char[__packet->size];
RaidMOTD_Struct *emu = (RaidMOTD_Struct *)__packet->pBuffer;
structs::RaidMOTD_Struct *eq = (structs::RaidMOTD_Struct *)__eq_buffer;
strn0cpy(emu->general.player_name, eq->general.player_name, 64);
strn0cpy(emu->motd, eq->motd, motd_size);
IN(general.action);
IN(general.parameter);
FINISH_DIRECT_DECODE();
break;
}
case 36: { // raidPlayerNote unhandled
break;
}
default: {
DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct);
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
strn0cpy(emu->leader_name, eq->leader_name, 64);
strn0cpy(emu->player_name, eq->player_name, 64);
IN(action);
IN(parameter);
FINISH_DIRECT_DECODE();
break;
}
}
RaidGeneral_Struct* rgs = (RaidGeneral_Struct*)__packet->pBuffer;
switch (rgs->action)
{
case raidSetMotd:
{
SETUP_VAR_DECODE(RaidMOTD_Struct, structs::RaidMOTD_Struct, motd);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
IN_str(motd);
FINISH_VAR_DECODE();
break;
}
case raidSetNote:
{
SETUP_VAR_DECODE(RaidNote_Struct, structs::RaidNote_Struct, note);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
IN_str(note);
FINISH_VAR_DECODE();
break;
}
default:
{
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
IN(action);
IN(parameter);
IN_str(leader_name);
IN_str(player_name);
FINISH_DIRECT_DECODE();
break;
}
}
}
DECODE(OP_ReadBook)
+7 -2
View File
@@ -3647,9 +3647,14 @@ struct RaidAddMember_Struct {
/*139*/ uint8 flags[5]; //no idea if these are needed...
};
struct RaidNote_Struct {
/*000*/ RaidGeneral_Struct general;
/*140*/ char note[64];
};
struct RaidMOTD_Struct {
/*000*/ RaidGeneral_Struct general; // leader_name and action only used
/*140*/ char motd[0]; // max size 1024, but reply is variable
/*000*/ RaidGeneral_Struct general;
/*140*/ char motd[1024];
};
struct RaidLeadershipUpdate_Struct {
+2
View File
@@ -72,6 +72,8 @@ std::string GetPlatformName()
return "HC";
case EQEmuExePlatform::ExePlatformTests:
return "Tests";
case EQEmuExePlatform::ExePlatformZoneSidecar:
return "ZoneSidecar";
default:
return "";
}
+2 -1
View File
@@ -37,7 +37,8 @@ enum EQEmuExePlatform
ExePlatformClientImport,
ExePlatformClientExport,
ExePlatformHC,
ExePlatformTests
ExePlatformTests,
ExePlatformZoneSidecar
};
void RegisterExecutablePlatform(EQEmuExePlatform p);
+44
View File
@@ -0,0 +1,44 @@
#include <string>
#include <fstream>
#include <algorithm>
#include "process.h"
inline std::string random_string(size_t length)
{
auto randchar = []() -> char {
const char charset[] = "0123456789" "ABCDEFGHIJKLMNOPQRSTUVWXYZ" "abcdefghijklmnopqrstuvwxyz";
const size_t max_index = (sizeof(charset) - 1);
return charset[static_cast<size_t>(std::rand()) % max_index];
};
std::string str(length, 0);
std::generate_n(str.begin(), length, randchar);
return str;
}
std::string Process::execute(const std::string &cmd, bool return_result)
{
std::string random = "/tmp/" + random_string(25);
const char *file_name = random.c_str();
if (return_result) {
#ifdef _WINDOWS
std::system((cmd + " > " + file_name + " 2>&1").c_str());
#else
std::system((cmd + " > " + file_name + " 2>&1").c_str());
#endif
}
else {
std::system((cmd).c_str());
}
std::string result;
if (return_result) {
std::ifstream file(file_name);
result = {std::istreambuf_iterator<char>(file), std::istreambuf_iterator<char>()};
std::remove(file_name);
}
return result;
}
+10
View File
@@ -0,0 +1,10 @@
#ifndef EQEMU_PROCESS_H
#define EQEMU_PROCESS_H
class Process {
public:
static std::string execute(const std::string &cmd, bool return_result = true);
};
#endif //EQEMU_PROCESS_H
+72
View File
@@ -0,0 +1,72 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef RAID_H
#define RAID_H
enum { //raid packet types:
raidAdd = 0,
raidRemove2 = 1, //parameter=0
raidMemberNameChange = 2,
raidRemove1 = 3, //parameter=0xFFFFFFFF
raidNoLongerLeader = 4,
raidDisband = 5,
raidMembers = 6, //len 395+, details + members list
raidNoAssignLeadership = 7,
raidCreate = 8, //len 72
raidUnknown = 9, // unused?
raidNoRaid = 10, //parameter=0
raidChangeLootType = 11,
raidStringID = 12,
raidChangeGroupLeader = 13, //136 raid leader, new group leader, group_id?
raidSetLeaderAbilities = 14, //472
raidSetLeaderData = 15, // 14,15 SoE names, not sure on difference, 14 packet has 0x100 bytes 15 0x214 in addition to raid general
raidChangeGroup = 16, //?? len 136 old leader, new leader, 0 (preceeded with a remove2)
raidLock = 17, //len 136 leader?, leader, 0
raidUnlock = 18, //len 136 leader?, leader, 0
raidRedStringID = 19,
raidSetLeader = 20, //len 388, contains 'details' struct without members; also used for "invite to raid"
raidMakeLeader = 30,
raidSetMotd = 35,
raidSetNote = 36,
};
enum { //raid command types
RaidCommandInviteIntoExisting = 0, //in use
RaidCommandAcceptInvite = 1, //in use
RaidCommandInvite = 3, //in use
RaidCommandDisband = 5, //in use
RaidCommandMoveGroup = 6, //in use
RaidCommandRemoveGroupLeader = 7,
RaidCommandRaidLock = 8, //in use
RaidCommandRaidUnlock = 9, //in use
RaidCommandLootType = 20, //in use
RaidCommandAddLooter = 21, //in use
RaidCommandRemoveLooter = 22, //in use
RaidCommandMakeLeader = 30,
RaidCommandInviteFail = 31, //already in raid, waiting on invite from other raid, etc
RaidCommandLootType2 = 32, //in use
RaidCommandAddLooter2 = 33, //in use
RaidCommandRemoveLooter2 = 34, //in use
RaidCommandSetMotd = 35,
RaidCommandSetNote = 36,
};
#endif
@@ -0,0 +1,414 @@
/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
*/
#ifndef EQEMU_BASE_BOT_STARTING_ITEMS_REPOSITORY_H
#define EQEMU_BASE_BOT_STARTING_ITEMS_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseBotStartingItemsRepository {
public:
struct BotStartingItems {
uint32_t id;
uint32_t races;
uint32_t classes;
uint32_t item_id;
uint8_t item_charges;
int32_t slot_id;
int8_t min_expansion;
int8_t max_expansion;
std::string content_flags;
std::string content_flags_disabled;
};
static std::string PrimaryKey()
{
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"races",
"classes",
"item_id",
"item_charges",
"slot_id",
"min_expansion",
"max_expansion",
"content_flags",
"content_flags_disabled",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"id",
"races",
"classes",
"item_id",
"item_charges",
"slot_id",
"min_expansion",
"max_expansion",
"content_flags",
"content_flags_disabled",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string SelectColumnsRaw()
{
return std::string(Strings::Implode(", ", SelectColumns()));
}
static std::string TableName()
{
return std::string("bot_starting_items");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
SelectColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static BotStartingItems NewEntity()
{
BotStartingItems e{};
e.id = 0;
e.races = 0;
e.classes = 0;
e.item_id = 0;
e.item_charges = 1;
e.slot_id = -1;
e.min_expansion = -1;
e.max_expansion = -1;
e.content_flags = "";
e.content_flags_disabled = "";
return e;
}
static BotStartingItems GetBotStartingItems(
const std::vector<BotStartingItems> &bot_starting_itemss,
int bot_starting_items_id
)
{
for (auto &bot_starting_items : bot_starting_itemss) {
if (bot_starting_items.id == bot_starting_items_id) {
return bot_starting_items;
}
}
return NewEntity();
}
static BotStartingItems FindOne(
Database& db,
int bot_starting_items_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
bot_starting_items_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
BotStartingItems e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.races = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.classes = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.item_id = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
e.item_charges = static_cast<uint8_t>(strtoul(row[4], nullptr, 10));
e.slot_id = static_cast<int32_t>(atoi(row[5]));
e.min_expansion = static_cast<int8_t>(atoi(row[6]));
e.max_expansion = static_cast<int8_t>(atoi(row[7]));
e.content_flags = row[8] ? row[8] : "";
e.content_flags_disabled = row[9] ? row[9] : "";
return e;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int bot_starting_items_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
bot_starting_items_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
const BotStartingItems &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[1] + " = " + std::to_string(e.races));
v.push_back(columns[2] + " = " + std::to_string(e.classes));
v.push_back(columns[3] + " = " + std::to_string(e.item_id));
v.push_back(columns[4] + " = " + std::to_string(e.item_charges));
v.push_back(columns[5] + " = " + std::to_string(e.slot_id));
v.push_back(columns[6] + " = " + std::to_string(e.min_expansion));
v.push_back(columns[7] + " = " + std::to_string(e.max_expansion));
v.push_back(columns[8] + " = '" + Strings::Escape(e.content_flags) + "'");
v.push_back(columns[9] + " = '" + Strings::Escape(e.content_flags_disabled) + "'");
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static BotStartingItems InsertOne(
Database& db,
BotStartingItems e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.races));
v.push_back(std::to_string(e.classes));
v.push_back(std::to_string(e.item_id));
v.push_back(std::to_string(e.item_charges));
v.push_back(std::to_string(e.slot_id));
v.push_back(std::to_string(e.min_expansion));
v.push_back(std::to_string(e.max_expansion));
v.push_back("'" + Strings::Escape(e.content_flags) + "'");
v.push_back("'" + Strings::Escape(e.content_flags_disabled) + "'");
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", v)
)
);
if (results.Success()) {
e.id = results.LastInsertedID();
return e;
}
e = NewEntity();
return e;
}
static int InsertMany(
Database& db,
const std::vector<BotStartingItems> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.races));
v.push_back(std::to_string(e.classes));
v.push_back(std::to_string(e.item_id));
v.push_back(std::to_string(e.item_charges));
v.push_back(std::to_string(e.slot_id));
v.push_back(std::to_string(e.min_expansion));
v.push_back(std::to_string(e.max_expansion));
v.push_back("'" + Strings::Escape(e.content_flags) + "'");
v.push_back("'" + Strings::Escape(e.content_flags_disabled) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<BotStartingItems> All(Database& db)
{
std::vector<BotStartingItems> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
BotStartingItems e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.races = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.classes = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.item_id = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
e.item_charges = static_cast<uint8_t>(strtoul(row[4], nullptr, 10));
e.slot_id = static_cast<int32_t>(atoi(row[5]));
e.min_expansion = static_cast<int8_t>(atoi(row[6]));
e.max_expansion = static_cast<int8_t>(atoi(row[7]));
e.content_flags = row[8] ? row[8] : "";
e.content_flags_disabled = row[9] ? row[9] : "";
all_entries.push_back(e);
}
return all_entries;
}
static std::vector<BotStartingItems> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<BotStartingItems> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
BotStartingItems e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.races = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.classes = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.item_id = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
e.item_charges = static_cast<uint8_t>(strtoul(row[4], nullptr, 10));
e.slot_id = static_cast<int32_t>(atoi(row[5]));
e.min_expansion = static_cast<int8_t>(atoi(row[6]));
e.max_expansion = static_cast<int8_t>(atoi(row[7]));
e.content_flags = row[8] ? row[8] : "";
e.content_flags_disabled = row[9] ? row[9] : "";
all_entries.push_back(e);
}
return all_entries;
}
static int DeleteWhere(Database& db, const std::string &where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int64 GetMaxId(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COALESCE(MAX({}), 0) FROM {}",
PrimaryKey(),
TableName()
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static int64 Count(Database& db, const std::string &where_filter = "")
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COUNT(*) FROM {} {}",
TableName(),
(where_filter.empty() ? "" : "WHERE " + where_filter)
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
};
#endif //EQEMU_BASE_BOT_STARTING_ITEMS_REPOSITORY_H
@@ -0,0 +1,50 @@
#ifndef EQEMU_BOT_STARTING_ITEMS_REPOSITORY_H
#define EQEMU_BOT_STARTING_ITEMS_REPOSITORY_H
#include "../database.h"
#include "../strings.h"
#include "base/base_bot_starting_items_repository.h"
class BotStartingItemsRepository: public BaseBotStartingItemsRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* BotStartingItemsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* BotStartingItemsRepository::GetWhereNeverExpires()
* BotStartingItemsRepository::GetWhereXAndY()
* BotStartingItemsRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
};
#endif //EQEMU_BOT_STARTING_ITEMS_REPOSITORY_H
+2
View File
@@ -530,6 +530,8 @@ RULE_BOOL(Combat, BackstabIgnoresElemental, false, "Enable or disable Elemental
RULE_BOOL(Combat, BackstabIgnoresBane, false, "Enable or disable Bane weapon damage affecting backstab damage, false by default.")
RULE_BOOL(Combat, SummonMeleeRange, true, "Enable or disable summoning of a player when already in melee range of the summoner.")
RULE_BOOL(Combat, WaterMatchRequiredForAutoFireLoS, true, "Enable/Disable the requirement of both the attacker/victim being both in or out of water for AutoFire LoS to pass.")
RULE_INT(Combat, ExtraAllowedKickClassesBitmask, 0, "Bitmask for allowing extra classes beyond Warrior, Ranger, Beastlord, and Berserker to kick, No Extra Classes (0) by default")
RULE_INT(Combat, MaxProcs, 4, "Adjustable maximum number of procs per round, the hard cap is MAX_PROCS (11). Requires mob repop or client zone when changed")
RULE_CATEGORY_END()
RULE_CATEGORY(NPC)
+1 -1
View File
@@ -1077,7 +1077,7 @@ struct ServerRaidMessage_Struct {
struct ServerRaidMOTD_Struct {
uint32 rid;
char motd[0];
char motd[1024];
};
struct ServerRaidNote_Struct {
+23 -16
View File
@@ -42,10 +42,32 @@
#include <stdio.h>
#include <iostream>
#include <random>
#include <string>
//Const char based
#include "strings_legacy.cpp" // legacy c functions
#include "strings_misc.cpp" // anything non "Strings" scoped
std::string Strings::Random(size_t length)
{
static auto &chrs = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
thread_local static std::mt19937 rg{std::random_device{}()};
thread_local static std::uniform_int_distribution<std::string::size_type> pick(0, sizeof(chrs) - 2);
std::string s;
s.reserve(length);
while (length--) {
s += chrs[pick(rg)];
}
return s;
}
std::vector<std::string> Strings::Split(const std::string &str, const char delim)
{
std::vector<std::string> ret;
@@ -64,7 +86,7 @@ std::vector<std::string> Strings::Split(const std::string &str, const char delim
}
// this one takes delimiter length into consideration
std::vector<std::string> Strings::Split(const std::string& s, const std::string& delimiter)
std::vector<std::string> Strings::Split(const std::string &s, const std::string &delimiter)
{
size_t pos_start = 0, pos_end, delim_len = delimiter.length();
std::string token;
@@ -783,21 +805,6 @@ bool Strings::ToBool(const std::string& bool_string)
return false;
}
// returns a random string of specified length
std::string Strings::Random(size_t length)
{
auto randchar = []() -> char {
const char charset[] = "0123456789"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz";
const size_t max_index = (sizeof(charset) - 1);
return charset[static_cast<size_t>(std::rand()) % max_index];
};
std::string str(length, 0);
std::generate_n(str.begin(), length, randchar);
return str;
}
// a wrapper for stoi which will return a fallback if the string
// fails to cast to a number
int Strings::ToInt(const std::string &s, int fallback)
-1
View File
@@ -185,7 +185,6 @@ public:
value = strtod(tmp_str.data(), nullptr);
return res;
}
};
const std::string StringFormat(const char *format, ...);
+3 -3
View File
@@ -25,7 +25,7 @@
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "22.26.2-dev" // always append -dev to the current version for custom-builds
#define CURRENT_VERSION "22.30.2-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
@@ -42,9 +42,9 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9236
#define CURRENT_BINARY_DATABASE_VERSION 9239
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9039
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9040
#endif
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "eqemu-server",
"version": "22.26.2",
"version": "22.30.2",
"repository": {
"type": "git",
"url": "https://github.com/EQEmu/Server.git"
+5
View File
@@ -156,6 +156,11 @@ bool UCSDatabase::VerifyMailKey(const std::string& characterName, int IPAddress,
return false;
}
if (results.RowCount() == 0) {
LogInfo("No mailkeys found for [{}].", characterName.c_str());
return false;
}
auto row = results.begin();
// The key is the client's IP address (expressed as 8 hex digits) and an 8 hex digit random string generated
+2
View File
@@ -423,6 +423,8 @@ OP_CancelInvite=0x0000
OP_RaidJoin=0x1f21 # ShowEQ 10/27/05
OP_RaidInvite=0x5891 # ShowEQ 10/27/05
OP_RaidUpdate=0x1f21 # EQEmu 06/29/05
OP_RaidDelegateAbility=0x56eb
OP_RaidClearNPCMarks=0x1794
OP_InspectBuffs=0x4FB6
+2
View File
@@ -534,6 +534,8 @@ OP_LFGResponse=0x0000 #
OP_RaidInvite=0x60b5 # C
OP_RaidUpdate=0x4d8b # C
OP_RaidJoin=0x0000 #
OP_RaidDelegateAbility=0x0297
OP_RaidClearNPCMarks=0x2af4
# Button-push commands
OP_Taunt=0x30e2 # C
+2 -2
View File
@@ -1,6 +1,6 @@
#!/bin/bash
set -x
set -ex
sudo chown eqemu:eqemu /drone/src/ * -R
sudo chown eqemu:eqemu /home/eqemu/.ccache/ * -R
@@ -9,7 +9,7 @@ git submodule init && git submodule update
perl utils/scripts/build/tag-version.pl
mkdir -p build && cd build && cmake -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_STATIC=ON -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -DCMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING="-Os" -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -G 'Unix Makefiles' .. && make -j$((`nproc`-4))
mkdir -p build && cd build && cmake -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_STATIC=ON -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -DEQEMU_BUILD_PERL=ON -DCMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING="-Os" -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -G 'Unix Makefiles' .. && make -j$((`nproc`-4))
curl https://raw.githubusercontent.com/Akkadius/eqemu-install-v2/master/eqemu_config.json --output eqemu_config.json
./bin/tests
+2 -2
View File
@@ -10,7 +10,7 @@ require (
require (
github.com/golang/protobuf v1.3.2 // indirect
github.com/google/go-querystring v1.1.0 // indirect
golang.org/x/crypto v0.1.0 // indirect
golang.org/x/net v0.7.0 // indirect
golang.org/x/crypto v0.14.0 // indirect
golang.org/x/net v0.17.0 // indirect
google.golang.org/appengine v1.6.7 // indirect
)
+4 -4
View File
@@ -10,12 +10,12 @@ github.com/google/go-querystring v1.1.0 h1:AnCroh3fv4ZBgVIf1Iwtovgjaw/GiKJo8M8yD
github.com/google/go-querystring v1.1.0/go.mod h1:Kcdr2DB4koayq7X8pmAG4sNG59So17icRSOU623lUBU=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210817164053-32db794688a5/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/crypto v0.1.0 h1:MDRAIl0xIo9Io2xV565hzXHw3zVseKrJKodhohM5CjU=
golang.org/x/crypto v0.1.0/go.mod h1:RecgLatLF4+eUMCP1PoPZQb+cVrJcOPbHkTkbkB9sbw=
golang.org/x/crypto v0.14.0 h1:wBqGXzWJW6m1XrIKlAH0Hs1JJ7+9KBwnIO8v66Q9cHc=
golang.org/x/crypto v0.14.0/go.mod h1:MVFd36DqK4CsrnJYDkBA3VC4m2GkXAM0PvzMCn4JQf4=
golang.org/x/net v0.0.0-20190603091049-60506f45cf65/go.mod h1:HSz+uSET+XFnRR8LxR5pz3Of3rY3CfYBVs4xY44aLks=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
golang.org/x/net v0.7.0 h1:rJrUqqhjsgNp7KqAIc25s9pZnjU7TUcSY7HcVZjdn1g=
golang.org/x/net v0.7.0/go.mod h1:2Tu9+aMcznHK/AK1HMvgo6xiTLG5rD5rZLDS+rp2Bjs=
golang.org/x/net v0.17.0 h1:pVaXccu2ozPjCXewfr1S7xza/zcXTity9cCdXQYSjIM=
golang.org/x/net v0.17.0/go.mod h1:NxSsAGuq816PNPmqtQdLE42eU2Fs7NoRIZrHJAlaCOE=
golang.org/x/oauth2 v0.0.0-20180821212333-d2e6202438be h1:vEDujvNQGv4jgYKudGeI/+DAX4Jffq6hpD55MmoEvKs=
golang.org/x/oauth2 v0.0.0-20180821212333-d2e6202438be/go.mod h1:N/0e6XlmueqKjAGxoOufVs8QHGRruUQn6yWY3a++T0U=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
+240 -220
View File
@@ -1,4 +1,4 @@
#! /usr/bin/perl
#!/usr/bin/perl
########################################################################
#::: 13th floor import script
@@ -9,247 +9,267 @@
use DBI;
use DBD::mysql;
my $database_name = "";
my $db_host = "";
my $db_port = "";
my $db_name = "";
my $db_user = "";
my $db_pass = "";
my $total_items = 0;
my $read_items_file = "items.txt"; #default
my $dbh = LoadMysql();
read_eqemu_config_json();
my $dbh = DBI->connect("DBI:mysql:database=$db_name;host=$db_host;port=$db_port", $db_user, $db_pass) or die "Cannot connect to MySql.";
read_items_file_from_13th_floor_text();
update_items_table();
sub LoadMysql{
#::: Config Variables
my $confile = "eqemu_config.xml";
open(F, "<$confile") or die "Unable to open config: $confile\n";
my $indb = 0;
while(<F>) {
s/\r//g;
if(/<database>/i) { $indb = 1; }
next unless($indb == 1);
if(/<\/database>/i) { $indb = 0; last; }
if(/<host>(.*)<\/host>/i) { $host = $1; }
elsif(/<username>(.*)<\/username>/i) { $user = $1; }
elsif(/<password>(.*)<\/password>/i) { $pass = $1; }
elsif(/<db>(.*)<\/db>/i) { $db = $1; }
}
$database_name = $db;
#::: DATA SOURCE NAME
$dsn = "dbi:mysql:$db:localhost:3306";
#::: PERL DBI CONNECT
$connect = DBI->connect($dsn, $user, $pass);
return $connect;
print "\n\nImport complete!\n\n";
sub read_eqemu_config_json {
use JSON;
my $json = new JSON();
my $config;
my $config_file = "eqemu_config.json";
my $content;
open(my $fh, '<', $config_file) or die "cannot open file $config_file"; {
local $/;
$content = <$fh>;
}
close($fh);
$config = $json->decode($content);
$db_host = $config->{"server"}{"database"}{"host"};
$db_port = $config->{"server"}{"database"}{"port"};
$db_name = $config->{"server"}{"database"}{"db"};
$db_user = $config->{"server"}{"database"}{"username"};
$db_pass = $config->{"server"}{"database"}{"password"};
}
sub read_items_file_from_13th_floor_text {
#::: Read from file and place into array
open(F, "<" . $read_items_file) or die "Unable to open itemfile: " . $read_items_file . "\n";
my @item_file_lines = <F>;
close(F);
#::: Read from file and place into array
open(F, "<" . $read_items_file) or die "Unable to open itemfile: " . $read_items_file . "\n";
my @item_file_lines = <F>;
close(F);
#::: Chomp this array...
my @newitem_file_lines;
chomp($item_file_lines[0]);
@fields = split("(?<!\\\\)\\|", $item_file_lines[0]);
my $sth = $dbh->prepare("SHOW TABLES LIKE 'items_floor'");
$sth->execute();
my $has_items_floor = $sth->fetchrow_array();
#::: If we have items_floor
if ($has_items_floor eq '') {
$dbh->do("CREATE TABLE `items_floor` (`" . join("` VARCHAR(64) NOT NULL DEFAULT '', `", @fields). "` VARCHAR(64) NOT NULL DEFAULT '', UNIQUE INDEX `ID` (`id`)) COLLATE='latin1_swedish_ci' ENGINE=MyISAM");
$dbh->do("ALTER TABLE `items_floor` CHANGE `id` `id` INT(11) NOT NULL DEFAULT '0'");
printf "Database items_floor created\n";
}
#::: Create REPLACE INTO header and define worker variables...
$master_insert = "REPLACE INTO `items_floor` (" . join(",", @fields) . ") VALUES ";
$query_insert_ph = ""; #::: Used for building placeholder values in query Ex: (?, ?, ?)
@field_values = (); #::: Used for stuffing mysql field values
$query_count = 0; #::: Used for chunking query updates
$print_cycle = 0; #::: Counter for console updates
$start_time = time(); #::: Start time for import
$total_items_file = scalar(grep $_, @item_file_lines) - 1; #::: Total items in text file
#::: Chomp this array...
my @newitem_file_lines;
chomp($item_file_lines[0]);
@fields = split("(?<!\\\\)\\|", $item_file_lines[0]);
#::: Iterate through each item in items.txt
for (1 .. $#item_file_lines) {
@f = split("(?<!\\\\)\\|", $item_file_lines[$_]);
my $sth = $dbh->prepare("SHOW TABLES LIKE 'items_floor'");
$sth->execute();
my $has_items_floor = $sth->fetchrow_array();
#::: Build our individual prepared statement (?, ?) values in the insert_ph
#::: ?, ? placeholders will be resolved via @field_values in the execute
$query_insert_ph .= " (";
foreach (@f) {
push (@field_values, trim($_));
$query_insert_ph .= "?, ";
}
$query_insert_ph = substr($query_insert_ph, 0, -2);
$query_insert_ph .= "), ";
#::: If we don't have items_floor table
if ($has_items_floor eq '') {
$dbh->do("CREATE TABLE `items_floor` (`" . join("` VARCHAR(64) NOT NULL DEFAULT '', `", @fields). "` VARCHAR(64) NOT NULL DEFAULT '', UNIQUE INDEX `ID` (`id`)) COLLATE='latin1_swedish_ci' ENGINE=MyISAM");
$dbh->do("ALTER TABLE `items_floor` CHANGE `id` `id` INT(11) NOT NULL DEFAULT '0'");
printf "Database items_floor created\n";
}
#::: Let's chunk our updates so we can break up the amount of individual queries
if($query_count > 500){
$query_insert_ph = substr($query_insert_ph, 0, -2);
$dbh->prepare($master_insert . " " . $query_insert_ph)->execute(@field_values);
$query_count = 0;
$query_insert_ph = "";
@field_values = ();
}
#::: Print updates to console
if($print_cycle > 25){
print "Processing (" . $read_items_file . ") :: (Items: " . $total_items . "/" . $total_items_file . ") \r";
$print_cycle = 0;
}
#::: Create REPLACE INTO header and define worker variables...
$master_insert = "REPLACE INTO `items_floor` (" . join(",", @fields) . ") VALUES ";
$query_insert_ph = ""; #::: Used for building placeholder values in query Ex: (?, ?, ?)
@field_values = (); #::: Used for stuffing mysql field values
$query_count = 0; #::: Used for chunking query updates
$print_cycle = 0; #::: Counter for console updates
$start_time = time(); #::: Start time for import
$total_items_file = scalar(grep $_, @item_file_lines) - 1; #::: Total items in text file
#::: Counters
$total_items++;
$query_count++;
$print_cycle++;
}
#::: One last processing print
print "Processing (" . $read_items_file . ") :: (Items: " . $total_items . "/" . $total_items_file . ") \r";
printf "\n" . $total_items . " items added to database... Took " . (time() - $start_time) . " second(s)... \n";
print "Flipping slots 21 and 22...";
$rows_affected = $dbh->prepare("
UPDATE `items_floor`
SET `slots` = (`slots` ^ 6291456)
WHERE (`slots` & 6291456)
IN (2097152, 4194304)")->execute();
print " Rows affected (" . $rows_affected . ")\n";
#::: Iterate through each item in items.txt
for (1 .. $#item_file_lines) {
@f = split("(?<!\\\\)\\|", $item_file_lines[$_]);
#::: Build our individual prepared statement (?, ?) values in the insert_ph
#::: ?, ? placeholders will be resolved via @field_values in the execute
$query_insert_ph .= " (";
foreach (@f) {
push (@field_values, trim($_));
$query_insert_ph .= "?, ";
}
$query_insert_ph = substr($query_insert_ph, 0, -2);
$query_insert_ph .= "), ";
#::: Let's chunk our updates so we can break up the amount of individual queries
if($query_count > 500){
$query_insert_ph = substr($query_insert_ph, 0, -2);
$dbh->prepare($master_insert . " " . $query_insert_ph)->execute(@field_values);
$query_count = 0;
$query_insert_ph = "";
@field_values = ();
}
#::: Print updates to console
if($print_cycle > 25){
print "Processing (" . $read_items_file . ") :: (Items: " . $total_items . "/" . $total_items_file . ") \r";
$print_cycle = 0;
}
#::: Counters
$total_items++;
$query_count++;
$print_cycle++;
}
#::: One last processing print
print "Processing (" . $read_items_file . ") :: (Items: " . $total_items . "/" . $total_items_file . ") \r";
printf "\n" . $total_items . " items imported... Took " . (time() - $start_time) . " second(s)... \n";
#::: Process slots 21, 22
print "Flipping slots 21 and 22...";
$rows_affected = $dbh->prepare("
UPDATE `items_floor`
SET `slots` = (`slots` ^ 6291456)
WHERE (`slots` & 6291456)
IN (2097152, 4194304)")->execute();
print " :: Rows affected (" . $rows_affected . ")\n";
#::: Update idfile entries
print "Updating idfile entries...";
$rows_affected = $dbh->prepare("
UPDATE `items_floor`
SET `idfile` = CONCAT('IT', `idfile`)")->execute();
print " :: Rows affected(" . $rows_affected . ")\n";
}
sub update_items_table {
#::: Keep Items table sane
$query_handle = $dbh->prepare("
ALTER TABLE `items`
MODIFY COLUMN `UNK132` text CHARACTER SET utf8 COLLATE utf8_general_ci NULL;
");
$query_handle->execute();
my @matching_table;
my @missing_items_table;
my @missing_items_floor_table;
#::: Get columns from `items`
my $sth = $dbh->prepare("SHOW COLUMNS FROM `items`;");
$sth->execute();
my @items_table;
while (my @row = $sth->fetchrow_array()) {
push(@items_table, $row[0]);
}
#::: Get columns from `items_floor`
$sth2 = $dbh->prepare("SHOW COLUMNS FROM `items_floor`");
$sth2->execute();
my @items_floor_table;
while (my @row = $sth2->fetchrow_array()) {
push(@items_floor_table, $row[0]);
}
#::: Go through the original items table columns and line them up with what columns match on 13th floor
#::: This is so we can use the matching columns to update and insert item data into `items` table
foreach $value (@items_table) {
if ( grep( /^$value$/i, @items_floor_table ) ) {
push(@matching_table, $value);
} else {
#::: What values are we missing from EMU items table..
push(@missing_items_table, $value);
}
}
#::: What values are we missing from.. 13thFloor
foreach $value (@items_floor_table) {
if ( grep( /^$value$/i, @items_table ) ) {
#DO NOTHING...
} else {
push(@missing_items_floor_table, $value);
}
}
print "Updating items table...\n";
#::: Go through the matched columns and build our query strings...
my $items_field_list = ""; #::: Build the field list for the INSERT (field1, field2)
my $items_floor_field_list = ""; #::: What fields we will select from items_floor table to insert into items (matched columns)
my $update_fields = ""; #::: To update an existing item entry if it exists...
my @matching_table;
my @missing_items_table;
my @missing_items_floor_table;
foreach $match (@matching_table) {
$match = lc($match);
$update_fields .= "`" . $match . "` = fi.`" . $match . "`, ";
$items_field_list .= "`" . $match . "`, ";
$items_floor_field_list .= "fi.`" . $match . "`, ";
}
#::: Trim ', ' off the ends
$update_fields = substr($update_fields, 0, -2);
$items_field_list = substr($items_field_list, 0, -2);
$items_floor_field_list = substr($items_floor_field_list, 0, -2);
#::: Mixed up fields...
$items_floor_field_list =~ s/booktype/booklang/g; #our booktype is mixed with theirs...
$update_fields =~ s/`booktype` = fi.`booktype`/`booktype` = fi.`booklang`/g;
print "Comparing table structure...\n";
#::: Get columns from `items`
my $sth = $dbh->prepare("SHOW COLUMNS FROM `items`;");
$sth->execute();
my @items_table;
while (my @row = $sth->fetchrow_array()) {
push(@items_table, $row[0]);
}
#::: FIELDS THAT DO NOT MATCH GO HERE
my @items_add = (
"casttime_", "endur", "range", "attuneable", "evolvinglevel", "herosforgemodel", "scrolltype",
"scriptfileid", "powersourcecapacity", "augslot1unk2", "augslot2unk2", "augslot3unk2", "augslot4unk2",
"augslot5unk2", "augslot6unk2", "recskill", "book"
);
my @items_floor_add = (
"foodduration", "endurance", "therange", "attunable", "evolvl", "heroforge1", "scrolleffecttype",
"rightclickscriptid", "powersourcecap", "augslot1unk", "augslot2unk", "augslot3unk", "augslot4unk",
"augslot5unk", "augslot6unk", "reqskill", "booktype"
);
#::: Match the mis-matched fields...
my $spot = 0;
foreach $value (@items_add) {
$items_field_list .= ", `" . $value . "`";
$update_fields .= ", `" . $value . "` = fi.`" . $items_floor_add[$spot] . "`";
$spot++;
@missing_items_table = grep {$_ ne $value} @missing_items_table;
}
foreach $value (@items_floor_add) {
$items_floor_field_list .= ", fi.`" . $value . "`";
@missing_items_floor_table = grep {$_ ne $value} @missing_items_floor_table;
}
my $update_query = "
INSERT INTO items (" . $items_field_list . ")
SELECT " . $items_floor_field_list . "
FROM items_floor fi
ON DUPLICATE KEY UPDATE " . $update_fields;
#::: Print missing fields to file
my $write_file = "missing_item_fields.txt";
open(F, ">$write_file") or die "Unable to open questfile: $write_file\n";
print F "$update_query \n\n";
print F "EQEMU items Table missing fields\n";
foreach $value (@missing_items_table) {
print F "$value\n";
}
print F "\n\n13thFloor items Table missing fields\n";
foreach $value (@missing_items_floor_table) {
print F "$value\n";
}
close(F);
#::: Number of rows affected by query
$rows = $dbh->do($update_query);
#::: Update stackables
$dbh->do("UPDATE items i SET i.stackable = 1 WHERE i.stacksize > 1");
print "Added all new items to Items table (" . $rows . ")!\n";
#::: Get columns from `items_floor`
$sth2 = $dbh->prepare("SHOW COLUMNS FROM `items_floor`");
$sth2->execute();
my @items_floor_table;
while (my @row = $sth2->fetchrow_array()) {
push(@items_floor_table, $row[0]);
}
#::: Go through the original items table columns and line them up with what columns match on 13th floor
#::: This is so we can use the matching columns to update and insert item data into `items` table
foreach $value (@items_table) {
if ( grep( /^$value$/i, @items_floor_table ) ) {
push(@matching_table, $value);
} else {
#::: What values are we missing from EMU items table..
push(@missing_items_table, $value);
}
}
#::: What values are we missing from.. 13thFloor
foreach $value (@items_floor_table) {
if ( grep( /^$value$/i, @items_table ) ) {
#DO NOTHING...
} else {
push(@missing_items_floor_table, $value);
}
}
#::: Go through the matched columns and build our query strings...
my $items_field_list = ""; #::: Build the field list for the INSERT (field1, field2)
my $items_floor_field_list = ""; #::: What fields we will select from items_floor table to insert into items (matched columns)
my $update_fields = ""; #::: To update an existing item entry if it exists...
foreach $match (@matching_table) {
$match = lc($match);
$update_fields .= "`" . $match . "` = fi.`" . $match . "`, ";
$items_field_list .= "`" . $match . "`, ";
$items_floor_field_list .= "fi.`" . $match . "`, ";
}
#::: Trim ', ' off the ends
$update_fields = substr($update_fields, 0, -2);
$items_field_list = substr($items_field_list, 0, -2);
$items_floor_field_list = substr($items_floor_field_list, 0, -2);
#::: Mixed up fields...
$items_floor_field_list =~ s/booktype/booklang/g; #our booktype is mixed with theirs...
$update_fields =~ s/`booktype` = fi.`booktype`/`booktype` = fi.`booklang`/g;
#::: FIELDS THAT DO NOT MATCH GO HERE
my @items_add = (
"casttime_", "endur", "range", "attuneable", "evolvinglevel", "herosforgemodel", "scrolltype",
"scriptfileid", "powersourcecapacity", "augslot1unk2", "augslot2unk2", "augslot3unk2", "augslot4unk2",
"augslot5unk2", "augslot6unk2", "recskill", "book", "procunk1"
);
my @items_floor_add = (
"foodduration", "endurance", "therange", "attunable", "evolvl", "heroforge1", "scrolleffecttype",
"rightclickscriptid", "powersourcecap", "augslot1unk", "augslot2unk", "augslot3unk", "augslot4unk",
"augslot5unk", "augslot6unk", "reqskill", "booktype", "prockunk1"
);
#::: Match the mis-matched fields...
print "Matching fields...\n";
my $spot = 0;
foreach $value (@items_add) {
$items_field_list .= ", `" . $value . "`";
$update_fields .= ", `" . $value . "` = fi.`" . $items_floor_add[$spot] . "`";
$spot++;
@missing_items_table = grep {$_ ne $value} @missing_items_table;
}
foreach $value (@items_floor_add) {
$items_floor_field_list .= ", fi.`" . $value . "`";
@missing_items_floor_table = grep {$_ ne $value} @missing_items_floor_table;
}
my $update_query = "
INSERT INTO items (" . $items_field_list . ")
SELECT " . $items_floor_field_list . "
FROM items_floor fi
ON DUPLICATE KEY UPDATE " . $update_fields;
#::: Print missing fields to file
print "Writing query and discrepencies to file...\n";
my $write_file = "missing_item_fields.txt";
open(F, ">$write_file") or die "Unable to open file: $write_file\n";
print F "$update_query \n\n";
print F "EQEMU items table extra fields:\n";
foreach $value (@missing_items_table) {
print F "$value\n";
}
print F "\n\n13thFloor items table extra fields:\n";
foreach $value (@missing_items_floor_table) {
print F "$value\n";
}
close(F);
#::: Number of rows affected by query
$rows = $dbh->do($update_query);
print "Added or updated " . $rows . " entries.\n";
#::: Update stackables
print "Updating stackable field...\n";
$dbh->do("UPDATE items i SET i.stackable = 1 WHERE i.stacksize > 1");
#::: Update legacy research tome bagtypes
print "Updating legacy research tomes...\n";
$dbh->do("UPDATE items i SET i.bagtype = 24 WHERE i.id IN (17655, 17903)"); #RESEARCHWIZ
$dbh->do("UPDATE items i SET i.bagtype = 25 WHERE i.id IN (17502, 17653)"); #RESEARCHMAG
$dbh->do("UPDATE items i SET i.bagtype = 26 WHERE i.id IN (17501, 17654)"); #RESEARCHNEC
$dbh->do("UPDATE items i SET i.bagtype = 27 WHERE i.id IN (17500, 17652)"); #RESEARCHENC
}
sub trim($) {
my $string = shift;
$string =~ s/^\s+//;
$string =~ s/\s+$//;
return $string;
}
my $string = shift;
$string =~ s/^\s+//;
$string =~ s/\s+$//;
return $string;
}
+5 -1
View File
@@ -133,6 +133,8 @@ SET(zone_sources
quest_parser_collection.cpp
raids.cpp
raycast_mesh.cpp
sidecar_api/sidecar_api.cpp
sidecar_api/loot_simulator_controller.cpp
shared_task_zone_messaging.cpp
spawn2.cpp
spawn2.h
@@ -253,6 +255,7 @@ SET(zone_headers
quest_parser_collection.h
raids.h
raycast_mesh.h
sidecar_api/sidecar_api.h
shared_task_zone_messaging.h
spawn2.cpp
spawn2.h
@@ -273,8 +276,9 @@ SET(zone_headers
zone_config.h
zonedb.h
zonedump.h
zone_cli.h
zone_reload.h
)
zone_cli.cpp)
ADD_EXECUTABLE(zone ${zone_sources} ${zone_headers})
+24 -22
View File
@@ -1576,6 +1576,10 @@ bool Mob::SetAA(uint32 rank_id, uint32 new_value, uint32 charges) {
bool Mob::CanUseAlternateAdvancementRank(AA::Rank *rank) {
if (!rank) {
return false;
}
AA::Ability *ability = rank->base_ability;
if(!ability)
@@ -2149,30 +2153,28 @@ void Client::AutoGrantAAPoints() {
SendAlternateAdvancementStats();
}
void Client::GrantAllAAPoints()
void Client::GrantAllAAPoints(uint8 unlock_level)
{
//iterate through every AA
for (auto& iter : zone->aa_abilities) {
auto ability = iter.second.get();
for (auto& aa : zone->aa_abilities) {
AA::Ability* ability = aa.second.get();
if (ability->charges > 0) {
continue;
}
auto level = GetLevel();
auto p = 1;
auto rank = ability->first;
while (rank != nullptr) {
if (CanUseAlternateAdvancementRank(rank)) {
if (rank->level_req <= level && !HasAlreadyPurchasedRank(rank)) {
FinishAlternateAdvancementPurchase(rank, true, false);
}
}
else {
const uint8 level = unlock_level ? unlock_level : GetLevel();
AA::Rank* rank = ability->first;
while (rank) {
if (!CanUseAlternateAdvancementRank(rank)) {
break;
}
p++;
if (rank->level_req <= level && !HasAlreadyPurchasedRank(rank)) {
FinishAlternateAdvancementPurchase(rank, true, false);
}
rank = rank->next;
}
}
@@ -2184,18 +2186,18 @@ void Client::GrantAllAAPoints()
SendAlternateAdvancementStats();
}
bool Client::HasAlreadyPurchasedRank(AA::Rank *rank) {
auto iter = aa_ranks.find(rank->base_ability->id);
if (iter == aa_ranks.end()) {
bool Client::HasAlreadyPurchasedRank(AA::Rank* rank) {
const auto& aa = aa_ranks.find(rank->base_ability->id);
if (aa == aa_ranks.end()) {
return false;
}
auto ability_rank = zone->GetAlternateAdvancementAbilityAndRank(iter->first, iter->second.first);
auto ability = ability_rank.first;
auto current = ability_rank.second;
const auto& ability_rank = zone->GetAlternateAdvancementAbilityAndRank(aa->first, aa->second.first);
while (current != nullptr) {
AA::Ability* ability = ability_rank.first;
AA::Rank* current = ability_rank.second;
while (current) {
if (current == rank) {
return true;
}
+10 -7
View File
@@ -3628,7 +3628,7 @@ int64 Mob::ReduceAllDamage(int64 damage)
bool Mob::HasProcs() const
{
for (int i = 0; i < MAX_PROCS; i++) {
for (int i = 0; i < m_max_procs; i++) {
if (IsValidSpell(PermaProcs[i].spellID) || IsValidSpell(SpellProcs[i].spellID)) {
return true;
}
@@ -3646,7 +3646,7 @@ bool Mob::HasProcs() const
bool Mob::HasDefensiveProcs() const
{
for (int i = 0; i < MAX_PROCS; i++) {
for (int i = 0; i < m_max_procs; i++) {
if (IsValidSpell(DefensiveProcs[i].spellID)) {
return true;
}
@@ -3682,7 +3682,7 @@ bool Mob::HasSkillProcSuccess() const
bool Mob::HasRangedProcs() const
{
for (int i = 0; i < MAX_PROCS; i++){
for (int i = 0; i < m_max_procs; i++){
if (IsValidSpell(RangedProcs[i].spellID)) {
return true;
}
@@ -4580,7 +4580,7 @@ void Mob::TryDefensiveProc(Mob *on, uint16 hand)
}
//Spell Procs and Quest added procs
for (int i = 0; i < MAX_PROCS; i++) {
for (int i = 0; i < m_max_procs; i++) {
if (IsValidSpell(DefensiveProcs[i].spellID)) {
if (!IsProcLimitTimerActive(DefensiveProcs[i].base_spellID, DefensiveProcs[i].proc_reuse_time, ProcType::DEFENSIVE_PROC)) {
float chance = proc_chance * (static_cast<float>(DefensiveProcs[i].chance) / 100.0f);
@@ -4783,7 +4783,7 @@ void Mob::TrySpellProc(const EQ::ItemInstance *inst, const EQ::ItemData *weapon,
int16 poison_slot=-1;
for (uint32 i = 0; i < MAX_PROCS; i++) {
for (uint32 i = 0; i < m_max_procs; i++) {
if (IsPet() && hand != EQ::invslot::slotPrimary) //Pets can only proc spell procs from their primay hand (ie; beastlord pets)
continue; // If pets ever can proc from off hand, this will need to change
@@ -5212,8 +5212,11 @@ bool Mob::TryFinishingBlow(Mob *defender, int64 &damage)
FB_Level = itembonuses.FinishingBlowLvl[SBIndex::FINISHING_EFFECT_LEVEL_MAX];
// modern AA description says rank 1 (500) is 50% chance
int ProcChance =
aabonuses.FinishingBlow[SBIndex::FINISHING_EFFECT_PROC_CHANCE] + spellbonuses.FinishingBlow[SBIndex::FINISHING_EFFECT_PROC_CHANCE] + spellbonuses.FinishingBlow[SBIndex::FINISHING_EFFECT_PROC_CHANCE];
int ProcChance = (
aabonuses.FinishingBlow[SBIndex::FINISHING_EFFECT_PROC_CHANCE] +
itembonuses.FinishingBlow[SBIndex::FINISHING_EFFECT_PROC_CHANCE] +
spellbonuses.FinishingBlow[SBIndex::FINISHING_EFFECT_PROC_CHANCE]
);
if (FB_Level && FB_Dmg && (defender->GetLevel() <= FB_Level) &&
(ProcChance >= zone->random.Int(1, 1000))) {
+65 -18
View File
@@ -22,8 +22,11 @@
#include "doors.h"
#include "quest_parser_collection.h"
#include "lua_parser.h"
#include "../common/repositories/bot_inventories_repository.h"
#include "../common/repositories/bot_spell_settings_repository.h"
#include "../common/repositories/bot_starting_items_repository.h"
#include "../common/data_verification.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
// This constructor is used during the bot create command
Bot::Bot(NPCType *npcTypeData, Client* botOwner) : NPC(npcTypeData, nullptr, glm::vec4(), Ground, false), rest_timer(1), ping_timer(1) {
@@ -465,6 +468,14 @@ Bot::~Bot() {
}
entity_list.RemoveBot(GetID());
if (GetGroup()) {
GetGroup()->MemberZoned(this);
}
if (GetRaid()) {
GetRaid()->MemberZoned(CastToClient());
}
}
void Bot::SetBotID(uint32 botID) {
@@ -643,7 +654,7 @@ NPCType *Bot::FillNPCTypeStruct(
n->current_hp = hp;
n->max_hp = hp;
n->size = size;
n->runspeed = 0.7f;
n->runspeed = 1.25f;
n->gender = gender;
n->race = botRace;
n->class_ = botClass;
@@ -2219,10 +2230,10 @@ void Bot::AI_Process()
// OK TO IDLE
// Ok to idle
if (TryIdleChecks(fm_distance)) {
if (TryNonCombatMovementChecks(bot_owner, follow_mob, Goal)) {
return;
}
if (TryNonCombatMovementChecks(bot_owner, follow_mob, Goal)) {
if (TryIdleChecks(fm_distance)) {
return;
}
if (TryBardMovementCasts()) {
@@ -2255,23 +2266,11 @@ bool Bot::TryNonCombatMovementChecks(Client* bot_owner, const Mob* follow_mob, g
if ((!bot_owner->GetBotPulling() || PULLING_BOT) && (destination_distance > GetFollowDistance())) {
if (!IsRooted()) {
if (rest_timer.Enabled()) {
rest_timer.Disable();
}
bool running = true;
if (destination_distance < GetFollowDistance() + BOT_FOLLOW_DISTANCE_WALK) {
running = false;
}
if (running) {
RunTo(Goal.x, Goal.y, Goal.z);
}
else {
WalkTo(Goal.x, Goal.y, Goal.z);
}
RunTo(Goal.x, Goal.y, Goal.z);
return true;
}
@@ -3337,7 +3336,8 @@ bool Bot::Spawn(Client* botCharacterOwner) {
if (auto raid = entity_list.GetRaidByBotName(GetName())) {
// Safety Check to confirm we have a valid raid
if (!raid->IsRaidMember(GetBotOwner()->GetName())) {
auto owner = GetBotOwner();
if (owner && !raid->IsRaidMember(owner->GetCleanName())) {
Bot::RemoveBotFromRaid(this);
} else {
SetRaidGrouped(true);
@@ -3347,7 +3347,8 @@ bool Bot::Spawn(Client* botCharacterOwner) {
}
else if (auto group = entity_list.GetGroupByMobName(GetName())) {
// Safety Check to confirm we have a valid group
if (!group->IsGroupMember(GetBotOwner()->GetName())) {
auto owner = GetBotOwner();
if (owner && !group->IsGroupMember(owner->GetCleanName())) {
Bot::RemoveBotFromGroup(this, group);
} else {
SetGrouped(true);
@@ -8731,4 +8732,50 @@ bool Bot::CheckSpawnConditions(Client* c) {
return true;
}
void Bot::AddBotStartingItems(uint16 race_id, uint8 class_id)
{
if (!IsPlayerRace(race_id) || !IsPlayerClass(class_id)) {
return;
}
const uint16 race_bitmask = GetPlayerRaceBit(race_id);
const uint16 class_bitmask = GetPlayerClassBit(class_id);
const auto& l = BotStartingItemsRepository::GetWhere(
content_db,
fmt::format(
"(races & {} OR races = 0) AND "
"(classes & {} OR classes = 0) {}",
race_bitmask,
class_bitmask,
ContentFilterCriteria::apply()
)
);
if (l.empty()) {
return;
}
std::vector<BotInventoriesRepository::BotInventories> v;
for (const auto& e : l) {
if (
CanClassEquipItem(e.item_id) &&
(CanRaceEquipItem(e.item_id) || RuleB(Bots, AllowBotEquipAnyRaceGear))
) {
auto i = BotInventoriesRepository::NewEntity();
i.bot_id = GetBotID();
i.slot_id = e.slot_id;
i.item_id = e.item_id;
i.inst_charges = e.item_charges;
v.emplace_back(i);
}
}
if (!v.empty()) {
BotInventoriesRepository::InsertMany(content_db, v);
}
}
uint8 Bot::spell_casting_chances[SPELL_TYPE_COUNT][PLAYER_CLASS_COUNT][EQ::constants::STANCE_TYPE_COUNT][cntHSND] = { 0 };
+2 -1
View File
@@ -39,7 +39,6 @@
constexpr uint32 BOT_FOLLOW_DISTANCE_DEFAULT = 184; // as DSq value (~13.565 units)
constexpr uint32 BOT_FOLLOW_DISTANCE_DEFAULT_MAX = 2500; // as DSq value (50 units)
constexpr uint32 BOT_FOLLOW_DISTANCE_WALK = 1000; // as DSq value (~31.623 units)
constexpr uint32 BOT_KEEP_ALIVE_INTERVAL = 5000; // 5 seconds
@@ -461,6 +460,8 @@ public:
uint8 gender
);
void AddBotStartingItems(uint16 race_id, uint8 class_id);
// Static Bot Group Methods
static bool AddBotToGroup(Bot* bot, Group* group);
static bool RemoveBotFromGroup(Bot* bot, Group* group);
+2
View File
@@ -9041,6 +9041,8 @@ uint32 helper_bot_create(Client *bot_owner, std::string bot_name, uint8 bot_clas
parse->EventPlayer(EVENT_BOT_CREATE, bot_owner, export_string, 0);
}
my_bot->AddBotStartingItems(bot_race, bot_class);
safe_delete(my_bot);
return bot_id;
+24
View File
@@ -0,0 +1,24 @@
#include "../../common/http/httplib.h"
#include "../../common/eqemu_logsys.h"
#include "../sidecar_api/sidecar_api.h"
#include "../../common/platform.h"
void ZoneCLI::SidecarServeHttp(int argc, char **argv, argh::parser &cmd, std::string &description)
{
if (cmd[{"-h", "--help"}]) {
return;
}
RegisterExecutablePlatform(EQEmuExePlatform::ExePlatformZoneSidecar);
int port = 0;
std::string key;
if (!cmd("--port").str().empty()) {
port = strtoll(cmd("--port").str().c_str(), nullptr, 10);
}
if (!cmd("--key").str().empty()) {
key = cmd("--key").str();
}
SidecarApi::BootWebserver(port, key);
}
+1 -1
View File
@@ -906,7 +906,7 @@ public:
int GetSpentAA() { return m_pp.aapoints_spent; }
uint32 GetRequiredAAExperience();
void AutoGrantAAPoints();
void GrantAllAAPoints();
void GrantAllAAPoints(uint8 unlock_level = 0);
bool HasAlreadyPurchasedRank(AA::Rank* rank);
bool SendGMCommand(std::string message, bool ignore_status = false);
+4 -2
View File
@@ -18,6 +18,8 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/global_define.h"
#include "../common/eqemu_logsys.h"
#include "../common/opcodemgr.h"
#include "../common/raid.h"
#include <iomanip>
#include <iostream>
#include <math.h>
@@ -12578,8 +12580,8 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket* app)
if (!raid) {
break;
}
raid->SaveRaidNote(raid_command_packet->leader_name, raid_command_packet->note);
RaidNote_Struct* note = (RaidNote_Struct*)app->pBuffer;
raid->SaveRaidNote(raid_command_packet->leader_name, note->note);
raid->SendRaidNotesToWorld();
break;
}
+13 -13
View File
@@ -137,7 +137,7 @@ int command_init(void)
command_add("givemoney", "[Platinum] [Gold] [Silver] [Copper] - Gives specified amount of money to you or your player target", AccountStatus::GMMgmt, command_givemoney) ||
command_add("gmzone", "[Zone ID|Zone Short Name] [Version] [Instance Identifier] - Zones to a private GM instance (Version defaults to 0 and Instance Identifier defaults to 'gmzone' if not used)", AccountStatus::GMAdmin, command_gmzone) ||
command_add("goto", "[playername] or [x y z] [h] - Teleport to the provided coordinates or to your target", AccountStatus::Steward, command_goto) ||
command_add("grantaa", "Grants a player all available AA points for their level.", AccountStatus::GMMgmt, command_grantaa) ||
command_add("grantaa", "[level] - Grants a player all available AA points up the specified level, all AAs are granted if no level is specified.", AccountStatus::GMMgmt, command_grantaa) ||
command_add("grid", "[add/delete] [grid_num] [wandertype] [pausetype] - Create/delete a wandering grid", AccountStatus::GMAreas, command_grid) ||
command_add("guild", "Guild manipulation commands. Use argument help for more info.", AccountStatus::Steward, command_guild) ||
command_add("help", "[Search Criteria] - List available commands and their description, specify partial command as argument to search", AccountStatus::Player, command_help) ||
@@ -437,13 +437,13 @@ int command_realdispatch(Client *c, std::string message, bool ignore_status)
{
Seperator sep(message.c_str(), ' ', 10, 100, true); // "three word argument" should be considered 1 arg
std::string cstr(sep.arg[0] + 1);
std::string command(sep.arg[0] + 1);
if (commandlist.count(cstr) != 1) {
if (commandlist.count(command) != 1) {
return -2;
}
auto cur = commandlist[cstr];
const CommandRecord* current_command = commandlist[command];
bool is_subcommand = false;
bool can_use_subcommand = false;
@@ -451,11 +451,11 @@ int command_realdispatch(Client *c, std::string message, bool ignore_status)
const auto arguments = sep.argnum;
if (arguments >= 2) {
if (arguments) {
const std::string& sub_command = sep.arg[1];
for (const auto &e : command_subsettings) {
if (e.sub_command == sub_command) {
if (e.parent_command == command && e.sub_command == sub_command) {
can_use_subcommand = c->Admin() >= static_cast<int16>(e.access_level);
is_subcommand = true;
found_subcommand_setting = true;
@@ -465,7 +465,7 @@ int command_realdispatch(Client *c, std::string message, bool ignore_status)
if (!found_subcommand_setting) {
for (const auto &e: command_subsettings) {
if (e.sub_command == sub_command) {
if (e.parent_command == command && e.sub_command == sub_command) {
can_use_subcommand = c->Admin() >= static_cast<int16>(e.access_level);
is_subcommand = true;
break;
@@ -475,7 +475,7 @@ int command_realdispatch(Client *c, std::string message, bool ignore_status)
}
if (!ignore_status) {
if (!is_subcommand && c->Admin() < cur->admin) {
if (!is_subcommand && c->Admin() < current_command->admin) {
c->Message(Chat::White, "Your status is not high enough to use this command.");
return -1;
}
@@ -497,7 +497,7 @@ int command_realdispatch(Client *c, std::string message, bool ignore_status)
QServ->PlayerLogEvent(Player_Log_Issued_Commands, c->CharacterID(), event_desc);
}
if (cur->admin >= COMMANDS_LOGGING_MIN_STATUS) {
if (current_command->admin >= COMMANDS_LOGGING_MIN_STATUS) {
LogCommands(
"[{}] ([{}]) used command: [{}] (target=[{}])",
c->GetName(),
@@ -507,8 +507,8 @@ int command_realdispatch(Client *c, std::string message, bool ignore_status)
);
}
if (!cur->function) {
LogError("Command [{}] has a null function", cstr);
if (!current_command->function) {
LogError("Command [{}] has a null function", command);
return -1;
}
@@ -525,7 +525,7 @@ int command_realdispatch(Client *c, std::string message, bool ignore_status)
RecordPlayerEventLogWithClient(c, PlayerEvent::GM_COMMAND, e);
}
cur->function(c, &sep); // Dispatch C++ Command
current_command->function(c, &sep); // Dispatch C++ Command
return 0;
}
@@ -665,7 +665,7 @@ void command_hotfix(Client *c, const Seperator *sep)
hotfix_command = fmt::format("\"{}\" -hotfix={}", shared_memory_path, hotfix_name);
}
else {
hotfix_command = fmt::format("\"{}\"", shared_memory_path, hotfix_name);
hotfix_command = fmt::format("\"{}\"", shared_memory_path);
}
LogInfo("Running hotfix command [{}]", hotfix_command);
+2
View File
@@ -207,6 +207,8 @@ enum {
MODIFY_AVOID_DAMAGE = 51, //Modify by percent the NPCs chance to riposte, block, parry or dodge individually, or for all skills
IMMUNE_FADING_MEMORIES = 52,
IMMUNE_OPEN = 53,
IMMUNE_ASSASSINATE = 54,
IMMUNE_HEADSHOT = 55,
MAX_SPECIAL_ATTACK
};
+68 -2
View File
@@ -1560,6 +1560,7 @@ void PerlembParser::ExportEventVariables(
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "target", "Mob", std::any_cast<Mob*>(extra_pointers->at(0)));
}
break;
}
@@ -1606,9 +1607,11 @@ void PerlembParser::ExportEventVariables(
case EVENT_CLICK_DOOR: {
ExportVar(package_name.c_str(), "doorid", data);
ExportVar(package_name.c_str(), "version", zone->GetInstanceVersion());
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "door", "Doors", std::any_cast<Doors*>(extra_pointers->at(0)));
}
break;
}
@@ -1649,6 +1652,16 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "spell_id", sep.arg[0]);
ExportVar(package_name.c_str(), "caster_id", sep.arg[1]);
ExportVar(package_name.c_str(), "caster_level", sep.arg[2]);
ExportVar(package_name.c_str(), "target_id", sep.arg[3]);
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "target", "Mob", std::any_cast<Mob*>(extra_pointers->at(0)));
}
if (IsValidSpell(Strings::ToUnsignedInt(sep.arg[0]))) {
ExportVar(package_name.c_str(), "spell", "Spell", (void*)&spells[Strings::ToUnsignedInt(sep.arg[0])]);
}
break;
}
@@ -1683,9 +1696,11 @@ void PerlembParser::ExportEventVariables(
case EVENT_PLAYER_PICKUP: {
ExportVar(package_name.c_str(), "picked_up_id", data);
ExportVar(package_name.c_str(), "picked_up_entity_id", extradata);
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "item", "QuestItem", std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
}
break;
}
@@ -1731,12 +1746,18 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "itemname", item_inst->GetItem()->Name);
ExportVar(package_name.c_str(), "slotid", extradata);
ExportVar(package_name.c_str(), "spell_id", item_inst->GetItem()->Click.Effect);
if (IsValidSpell(item_inst->GetItem()->Click.Effect)) {
ExportVar(package_name.c_str(), "spell", "Spell", (void*)&spells[item_inst->GetItem()->Click.Effect]);
}
break;
}
case EVENT_ITEM_CLICK_CAST_CLIENT:
case EVENT_ITEM_CLICK_CLIENT: {
ExportVar(package_name.c_str(), "slot_id", data);
if (extra_pointers && extra_pointers->size() == 1) {
auto* item = std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0));
if (item) {
@@ -1744,8 +1765,13 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "item_name", item->GetItem()->Name);
ExportVar(package_name.c_str(), "spell_id", item->GetItem()->Click.Effect);
ExportVar(package_name.c_str(), "item", "QuestItem", item);
if (IsValidSpell(item->GetItem()->Click.Effect)) {
ExportVar(package_name.c_str(), "spell", "Spell", (void*)&spells[item->GetItem()->Click.Effect]);
}
}
}
break;
}
@@ -1776,6 +1802,11 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "tics_remaining", sep.arg[1]);
ExportVar(package_name.c_str(), "caster_level", sep.arg[2]);
ExportVar(package_name.c_str(), "buff_slot", sep.arg[3]);
if (IsValidSpell(objid)) {
ExportVar(package_name.c_str(), "spell", "Spell", (void*)&spells[objid]);
}
break;
}
@@ -1789,34 +1820,42 @@ void PerlembParser::ExportEventVariables(
case EVENT_FORAGE_SUCCESS: {
ExportVar(package_name.c_str(), "foraged_item", extradata);
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "item", "QuestItem", std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
}
break;
}
case EVENT_FISH_SUCCESS: {
ExportVar(package_name.c_str(), "fished_item", extradata);
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "item", "QuestItem", std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
}
break;
}
case EVENT_CLICK_OBJECT: {
ExportVar(package_name.c_str(), "objectid", data);
ExportVar(package_name.c_str(), "clicker_id", extradata);
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "object", "Object", std::any_cast<Object*>(extra_pointers->at(0)));
}
break;
}
case EVENT_DISCOVER_ITEM: {
ExportVar(package_name.c_str(), "itemid", extradata);
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "item", "QuestItem", std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
}
break;
}
@@ -1843,6 +1882,10 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "killer_spell", sep.arg[2]);
ExportVar(package_name.c_str(), "killer_skill", sep.arg[3]);
if (IsValidSpell(Strings::ToUnsignedInt(sep.arg[2]))) {
ExportVar(package_name.c_str(), "spell", "Spell", (void*)&spells[Strings::ToUnsignedInt(sep.arg[2])]);
}
if (extra_pointers && extra_pointers->size() == 1) {
Mob* killed = std::any_cast<Mob*>(extra_pointers->at(0));
if (killed) {
@@ -1867,6 +1910,10 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "killer_spell", sep.arg[2]);
ExportVar(package_name.c_str(), "killer_skill", sep.arg[3]);
if (IsValidSpell(Strings::ToUnsignedInt(sep.arg[2]))) {
ExportVar(package_name.c_str(), "spell", "Spell", (void*)&spells[Strings::ToUnsignedInt(sep.arg[2])]);
}
if (extra_pointers && extra_pointers->size() >= 1) {
Corpse* corpse = std::any_cast<Corpse*>(extra_pointers->at(0));
if (corpse) {
@@ -1909,6 +1956,7 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "slot_id", extradata);
ExportVar(package_name.c_str(), "item", "QuestItem", item_instance);
}
break;
}
@@ -1936,8 +1984,7 @@ void PerlembParser::ExportEventVariables(
std::string tradeskill_id = "-1";
if (strcmp(sep.arg[0], "check_zone") == 0) {
zone_id = sep.arg[1];
}
else if (strcmp(sep.arg[0], "check_tradeskill") == 0) {
} else if (strcmp(sep.arg[0], "check_tradeskill") == 0) {
tradeskill_id = sep.arg[1];
}
@@ -1966,17 +2013,21 @@ void PerlembParser::ExportEventVariables(
case EVENT_CONSIDER: {
ExportVar(package_name.c_str(), "entity_id", Strings::ToInt(data));
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "target", "Mob", std::any_cast<Mob*>(extra_pointers->at(0)));
}
break;
}
case EVENT_CONSIDER_CORPSE: {
ExportVar(package_name.c_str(), "corpse_entity_id", Strings::ToInt(data));
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "corpse", "Corpse", std::any_cast<Corpse*>(extra_pointers->at(0)));
}
break;
}
@@ -1991,9 +2042,11 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "item_id", extradata);
ExportVar(package_name.c_str(), "item_quantity", sep.arg[0]);
ExportVar(package_name.c_str(), "slot_id", sep.arg[1]);
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "item", "QuestItem", std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
}
break;
}
@@ -2003,9 +2056,11 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "item_id", extradata);
ExportVar(package_name.c_str(), "item_quantity", sep.arg[0]);
ExportVar(package_name.c_str(), "slot_id", sep.arg[1]);
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "item", "QuestItem", std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
}
break;
}
@@ -2111,9 +2166,11 @@ void PerlembParser::ExportEventVariables(
case EVENT_INSPECT: {
ExportVar(package_name.c_str(), "target_id", extradata);
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "target", "Mob", std::any_cast<Mob*>(extra_pointers->at(0)));
}
break;
}
@@ -2138,6 +2195,7 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "area_id", *std::any_cast<int*>(extra_pointers->at(0)));
ExportVar(package_name.c_str(), "area_type", *std::any_cast<int*>(extra_pointers->at(1)));
}
break;
}
@@ -2177,6 +2235,11 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "buff_slot", sep.arg[6]);
ExportVar(package_name.c_str(), "is_buff_tic", sep.arg[7]);
ExportVar(package_name.c_str(), "special_attack", sep.arg[8]);
if (IsValidSpell(Strings::ToUnsignedInt(sep.arg[2]))) {
ExportVar(package_name.c_str(), "spell", "Spell", (void*)&spells[Strings::ToUnsignedInt(sep.arg[2])]);
}
break;
}
@@ -2188,6 +2251,7 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "quantity", inst->IsStackable() ? inst->GetCharges() : 1);
ExportVar(package_name.c_str(), "item", "QuestItem", inst);
}
break;
}
@@ -2198,9 +2262,11 @@ void PerlembParser::ExportEventVariables(
Seperator sep(data);
ExportVar(package_name.c_str(), "slot_id", sep.arg[0]);
ExportVar(package_name.c_str(), "spell_id", sep.arg[1]);
if (IsValidSpell(Strings::ToUnsignedInt(sep.arg[1]))) {
ExportVar(package_name.c_str(), "spell", "Spell", (void*)&spells[Strings::ToUnsignedInt(sep.arg[1])]);
}
break;
}
+8 -2
View File
@@ -210,7 +210,7 @@ void Embperl::init_eval_file(void)
"} else {"
// we 'my' $filename,$mtime,$package,$sub to prevent them from changing our state up here.
" eval(\"package $package; my(\\$filename,\\$mtime,\\$package,\\$sub); \\$isloaded = 1; require './$filename'; \");"
// " print $@ if $@;"
" print $@ if $@;"
/* "local *FH;open FH, $filename or die \"open '$filename' $!\";"
"local($/) = undef;my $sub = <FH>;close FH;"
"my $eval = qq{package $package; sub handler { $sub; }};"
@@ -277,8 +277,14 @@ int Embperl::dosub(const char * subname, const std::vector<std::string> * args,
std::string sub = subname;
if (sub == "main::eval_file" && !filename.empty() && File::Exists(filename)) {
BenchTimer benchmark;
std::string perl = "perl";
if (File::Exists("/opt/eqemu-perl/bin/perl")) {
perl = "/opt/eqemu-perl/bin/perl";
}
std::string syntax_error = Process::execute(
fmt::format("perl -c {} 2>&1", filename)
fmt::format("{} -c {} 2>&1", perl, filename)
);
LogQuests("Perl eval [{}] took [{}]", filename, benchmark.elapsed());
syntax_error = Strings::Trim(syntax_error);
+2 -7
View File
@@ -31,13 +31,8 @@ void command_castspell(Client *c, const Seperator *sep)
return;
}
const bool can_instant_cast = c->Admin() >= commandInstacast;
bool instant_cast = false;
if (can_instant_cast && sep->IsNumber(2)) {
instant_cast = Strings::ToBool(sep->arg[2]);
}
const uint16 target_id = t->GetID();
const bool instant_cast = sep->IsNumber(2) ? Strings::ToBool(sep->arg[2]) : true;
const uint16 target_id = t->GetID();
if (instant_cast) {
c->SpellFinished(spell_id, t);
+13 -3
View File
@@ -7,14 +7,24 @@ void command_grantaa(Client *c, const Seperator *sep)
return;
}
const uint8 unlock_level = sep->IsNumber(1) ? static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[1])) : 0;
auto t = c->GetTarget()->CastToClient();
t->GrantAllAAPoints();
t->GrantAllAAPoints(unlock_level);
c->Message(
Chat::White,
fmt::format(
"Successfully granted all Alternate Advancements for {}.",
c->GetTargetDescription(t)
"Successfully granted all Alternate Advancements for {}{}.",
c->GetTargetDescription(t),
(
unlock_level ?
fmt::format(
" up to level {}",
unlock_level
) :
""
)
).c_str()
);
}
+8 -3
View File
@@ -46,7 +46,12 @@ void command_movechar(Client *c, const Seperator *sep)
}
auto zone_id = ZoneID(zone_short_name);
std::string zone_long_name = ZoneLongName(zone_id);
auto z = GetZone(zone_id);
if (!z) {
c->Message(Chat::Red, "Invalid zone.");
return;
}
bool is_special_zone = (
zone_short_name.find("cshome") != std::string::npos ||
@@ -59,7 +64,7 @@ void command_movechar(Client *c, const Seperator *sep)
Chat::White,
fmt::format(
"{} ({}) is a special zone and you cannot move someone there.",
zone_long_name,
z->long_name,
zone_short_name
).c_str()
);
@@ -91,7 +96,7 @@ void command_movechar(Client *c, const Seperator *sep)
fmt::format(
"Character Move {} | Zone: {} ({}) ID: {}",
moved_string,
zone_long_name,
z->long_name,
zone_short_name,
zone_id
).c_str()
+7 -7
View File
@@ -46,7 +46,7 @@ void ShowGroupInfo(Client *c, const Seperator *sep)
);
const std::string yes = DialogueWindow::ColorMessage("forest_green", "Y");
const std::string no = DialogueWindow::ColorMessage("red1", "N");
const std::string no = DialogueWindow::ColorMessage("red_1", "N");
for (int group_member = 0; group_member < MAX_GROUP_MEMBERS; group_member++) {
if (g->membername[group_member][0] == '\0') {
@@ -60,8 +60,8 @@ void ShowGroupInfo(Client *c, const Seperator *sep)
popup_table += DialogueWindow::TableRow(
fmt::format(
"{}{}{}{}{}{}",
group_member,
(
DialogueWindow::TableCell(std::to_string(group_member)),
DialogueWindow::TableCell(
strcmp(g->membername[group_member], c->GetCleanName()) ?
g->membername[group_member] :
fmt::format(
@@ -69,10 +69,10 @@ void ShowGroupInfo(Client *c, const Seperator *sep)
g->membername[group_member]
)
),
g->members[group_member] ? yes : no,
is_assist ? yes : no,
is_puller ? yes : no,
is_tank ? yes : no
DialogueWindow::TableCell(g->members[group_member] ? yes : no),
DialogueWindow::TableCell(is_assist ? yes : no),
DialogueWindow::TableCell(is_puller ? yes : no),
DialogueWindow::TableCell(is_tank ? yes : no)
)
);
}
+2 -2
View File
@@ -24,7 +24,7 @@ void ShowZoneData(Client *c, const Seperator *sep)
fmt::format(
"{} {} {}",
DialogueWindow::ColorMessage(
"red1",
"red_1",
std::to_string(zone->newzone_data.fog_red[fog_index])
),
DialogueWindow::ColorMessage(
@@ -206,7 +206,7 @@ void ShowZoneData(Client *c, const Seperator *sep)
DialogueWindow::TableCell(
zone->newzone_data.suspend_buffs ?
DialogueWindow::ColorMessage("forest_green", "Y") :
DialogueWindow::ColorMessage("red1", "N")
DialogueWindow::ColorMessage("red_1", "N")
)
);
+17 -12
View File
@@ -15,7 +15,7 @@ void command_summon(Client *c, const Seperator *sep)
return;
}
Mob* target;
Mob* t = c;
if (arguments == 1) {
std::string character_name = sep->arg[1];
@@ -33,7 +33,7 @@ void command_summon(Client *c, const Seperator *sep)
auto search_client = entity_list.GetClientByName(character_name.c_str());
if (search_client) {
target = search_client->CastToMob();
t = search_client->CastToMob();
} else {
if (!worldserver.Connected()) {
c->Message(Chat::White, "World server is currently disconnected.");
@@ -56,19 +56,24 @@ void command_summon(Client *c, const Seperator *sep)
return;
}
} else if (c->GetTarget()) {
target = c->GetTarget();
t = c->GetTarget();
}
if (c == target) {
if (c == t) {
c->Message(Chat::White, "You cannot summon yourself.");
return;
}
if (!t) {
c->Message(Chat::White, "You must have a target to summon.");
return;
}
c->Message(
Chat::White,
fmt::format(
"Summoning {} to {:.2f}, {:.2f}, {:.2f} in {} ({}).",
c->GetTargetDescription(target),
c->GetTargetDescription(t),
c->GetX(),
c->GetY(),
c->GetZ(),
@@ -77,8 +82,8 @@ void command_summon(Client *c, const Seperator *sep)
).c_str()
);
if (target->IsClient()) {
target->CastToClient()->MovePC(
if (t->IsClient()) {
t->CastToClient()->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
c->GetX(),
@@ -91,10 +96,10 @@ void command_summon(Client *c, const Seperator *sep)
return;
}
target->GMMove(c->GetPosition());
t->GMMove(c->GetPosition());
if (target->IsNPC()) {
target->CastToNPC()->SaveGuardSpot(glm::vec4(0.0f));
if (t->IsNPC()) {
t->CastToNPC()->SaveGuardSpot(glm::vec4(0.0f));
}
}
+2 -2
View File
@@ -19,7 +19,7 @@ void command_suspend(Client *c, const Seperator *sep)
const std::string reason = sep->arg[3] ? sep->argplus[3] : "";
auto l = AccountRepository::GetWhere(
content_db,
database,
fmt::format(
"LOWER(charname) = '{}'",
Strings::Escape(character_name)
@@ -41,7 +41,7 @@ void command_suspend(Client *c, const Seperator *sep)
l[0].suspendeduntil = std::time(nullptr) + (days * 86400);
l[0].suspend_reason = reason;
if (!AccountRepository::UpdateOne(content_db, l[0])) {
if (!AccountRepository::UpdateOne(database, l[0])) {
c->Message(
Chat::White,
fmt::format(
+7 -2
View File
@@ -555,8 +555,13 @@ void Group::MemberZoned(Mob* removemob) {
//should NOT clear the name, it is used for world communication.
for (auto & m : members) {
if (m && (m == removemob || (m->IsBot() && m->CastToBot()->GetBotOwner() == removemob))) {
m = nullptr;
if (m) {
if (m->IsBot() && m->CastToBot()->GetBotOwner() && m->CastToBot()->GetBotOwner() == removemob) {
m = nullptr;
}
else if (m == removemob) {
m = nullptr;
}
}
}
+14
View File
@@ -3164,6 +3164,18 @@ void Lua_Client::SetBucket(std::string bucket_name, std::string bucket_value, st
self->SetBucket(bucket_name, bucket_value, expiration);
}
void Lua_Client::GrantAllAAPoints()
{
Lua_Safe_Call_Void();
self->GrantAllAAPoints();
}
void Lua_Client::GrantAllAAPoints(uint8 unlock_level)
{
Lua_Safe_Call_Void();
self->GrantAllAAPoints(unlock_level);
}
luabind::scope lua_register_client() {
return luabind::class_<Lua_Client, Lua_Mob>("Client")
.def(luabind::constructor<>())
@@ -3414,6 +3426,8 @@ luabind::scope lua_register_client() {
.def("GetPEQZoneFlags", (luabind::object(Lua_Client::*)(lua_State*))&Lua_Client::GetPEQZoneFlags)
.def("GetZoneFlags", (luabind::object(Lua_Client::*)(lua_State*))&Lua_Client::GetZoneFlags)
.def("GoFish", (void(Lua_Client::*)(void))&Lua_Client::GoFish)
.def("GrantAllAAPoints", (void(Lua_Client::*)(void))&Lua_Client::GrantAllAAPoints)
.def("GrantAllAAPoints", (void(Lua_Client::*)(uint8))&Lua_Client::GrantAllAAPoints)
.def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int))&Lua_Client::GrantAlternateAdvancementAbility)
.def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int, bool))&Lua_Client::GrantAlternateAdvancementAbility)
.def("GuildID", (uint32(Lua_Client::*)(void))&Lua_Client::GuildID)
+2
View File
@@ -480,6 +480,8 @@ public:
std::string GetBucketRemaining(std::string bucket_name);
void SetBucket(std::string bucket_name, std::string bucket_value);
void SetBucket(std::string bucket_name, std::string bucket_value, std::string expiration);
void GrantAllAAPoints();
void GrantAllAAPoints(uint8 unlock_level);
void ApplySpell(int spell_id);
void ApplySpell(int spell_id, int duration);
+18 -4
View File
@@ -315,11 +315,16 @@ void Lua_Mob::SetInvisible(int state) {
self->SetInvisible(state);
}
bool Lua_Mob::FindBuff(int spell_id) {
bool Lua_Mob::FindBuff(uint16 spell_id) {
Lua_Safe_Call_Bool();
return self->FindBuff(spell_id);
}
bool Lua_Mob::FindBuff(uint16 spell_id, uint16 caster_id) {
Lua_Safe_Call_Bool();
return self->FindBuff(spell_id, caster_id);
}
uint16 Lua_Mob::FindBuffBySlot(int slot) {
Lua_Safe_Call_Int();
return self->FindBuffBySlot(slot);
@@ -873,7 +878,13 @@ bool Lua_Mob::CastSpell(int spell_id, int target_id) {
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, static_cast<EQ::spells::CastingSlot>(slot));
int cast_slot = 0;
if (slot >= 0 || slot <= 23 || slot == 255) {
cast_slot = slot;
}
return self->CastSpell(spell_id, target_id, static_cast<EQ::spells::CastingSlot>(cast_slot));
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time) {
@@ -3324,7 +3335,8 @@ luabind::scope lua_register_mob() {
.def("Emote", &Lua_Mob::Emote)
.def("EntityVariableExists", &Lua_Mob::EntityVariableExists)
.def("FaceTarget", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::FaceTarget)
.def("FindBuff", &Lua_Mob::FindBuff)
.def("FindBuff", (bool(Lua_Mob::*)(uint16))&Lua_Mob::FindBuff)
.def("FindBuff", (bool(Lua_Mob::*)(uint16,uint16))&Lua_Mob::FindBuff)
.def("FindBuffBySlot", (uint16(Lua_Mob::*)(int))&Lua_Mob::FindBuffBySlot)
.def("FindGroundZ", (double(Lua_Mob::*)(double,double))&Lua_Mob::FindGroundZ)
.def("FindGroundZ", (double(Lua_Mob::*)(double,double,double))&Lua_Mob::FindGroundZ)
@@ -3745,7 +3757,9 @@ luabind::scope lua_register_special_abilities() {
luabind::value("immune_aggro_client", static_cast<int>(IMMUNE_AGGRO_CLIENT)),
luabind::value("immune_aggro_npc", static_cast<int>(IMMUNE_AGGRO_NPC)),
luabind::value("modify_avoid_damage", static_cast<int>(MODIFY_AVOID_DAMAGE)),
luabind::value("immune_open", static_cast<int>(IMMUNE_OPEN))
luabind::value("immune_open", static_cast<int>(IMMUNE_OPEN)),
luabind::value("immune_assassinate", static_cast<int>(IMMUNE_ASSASSINATE)),
luabind::value("immune_headshot", static_cast<int>(IMMUNE_HEADSHOT))
)];
}
+2 -1
View File
@@ -90,7 +90,8 @@ public:
uint8 GetInvisibleUndeadLevel();
void SetSeeInvisibleLevel(uint8 invisible_level);
void SetSeeInvisibleUndeadLevel(uint8 invisible_level);
bool FindBuff(int spell_id);
bool FindBuff(uint16 spell_id);
bool FindBuff(uint16 spell_id, uint16 caster_id);
uint16 FindBuffBySlot(int slot);
uint32 BuffCount();
uint32 BuffCount(bool is_beneficial);
+30
View File
@@ -354,6 +354,16 @@ void handle_npc_cast(
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[2]));
lua_setfield(L, -2, "caster_level");
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[3]));
lua_setfield(L, -2, "target_id");
if (extra_pointers && extra_pointers->size() == 1) {
Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "target");
}
}
void handle_npc_area(
@@ -715,6 +725,16 @@ void handle_player_cast(
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[2]));
lua_setfield(L, -2, "caster_level");
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[3]));
lua_setfield(L, -2, "target_id");
if (extra_pointers && extra_pointers->size() == 1) {
Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "target");
}
}
void handle_player_task_fail(
@@ -1955,6 +1975,16 @@ void handle_bot_cast(
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[2]));
lua_setfield(L, -2, "caster_level");
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[3]));
lua_setfield(L, -2, "target_id");
if (extra_pointers && extra_pointers->size() == 1) {
Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "target");
}
}
void handle_bot_combat(
+115 -81
View File
@@ -68,6 +68,7 @@
#ifdef _WINDOWS
#else
#include <pthread.h>
#include "../common/unix.h"
@@ -85,6 +86,8 @@ extern volatile bool is_zone_loaded;
#include "../common/events/player_event_logs.h"
#include "../common/path_manager.h"
#include "../common/database/database_update.h"
#include "zone_event_scheduler.h"
#include "zone_cli.h"
EntityList entity_list;
WorldServer worldserver;
@@ -112,17 +115,23 @@ const ZoneConfig *Config;
double frame_time = 0.0;
void Shutdown();
void UpdateWindowTitle(char* iNewTitle);
void UpdateWindowTitle(char *iNewTitle);
void CatchSignal(int sig_num);
extern void MapOpcodes();
int main(int argc, char** argv) {
int main(int argc, char **argv)
{
RegisterExecutablePlatform(ExePlatformZone);
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
// silence logging if we ran a command
if (ZoneCLI::RanConsoleCommand(argc, argv)) {
LogSys.SilenceConsoleLogging();
}
path.LoadPaths();
#ifdef USE_MAP_MMFS
@@ -154,77 +163,80 @@ int main(int argc, char** argv) {
}
Config = ZoneConfig::get();
const char *zone_name;
uint32 instance_id = 0;
// static zone booting
const char *zone_name;
uint32 instance_id = 0;
std::string z_name;
if (argc == 4) {
instance_id = Strings::ToInt(argv[3]);
worldserver.SetLauncherName(argv[2]);
auto zone_port = Strings::Split(argv[1], ':');
if (!ZoneCLI::RanSidecarCommand(argc, argv)) {
if (argc == 4) {
instance_id = Strings::ToInt(argv[3]);
worldserver.SetLauncherName(argv[2]);
auto zone_port = Strings::Split(argv[1], ':');
if (!zone_port.empty()) {
z_name = zone_port[0];
if (!zone_port.empty()) {
z_name = zone_port[0];
}
if (zone_port.size() > 1) {
std::string p_name = zone_port[1];
Config->SetZonePort(Strings::ToInt(p_name));
}
worldserver.SetLaunchedName(z_name.c_str());
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
zone_name = ".";
}
else {
zone_name = z_name.c_str();
}
}
else if (argc == 3) {
worldserver.SetLauncherName(argv[2]);
auto zone_port = Strings::Split(argv[1], ':');
if (zone_port.size() > 1) {
std::string p_name = zone_port[1];
Config->SetZonePort(Strings::ToInt(p_name));
if (!zone_port.empty()) {
z_name = zone_port[0];
}
if (zone_port.size() > 1) {
std::string p_name = zone_port[1];
Config->SetZonePort(Strings::ToInt(p_name));
}
worldserver.SetLaunchedName(z_name.c_str());
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
zone_name = ".";
}
else {
zone_name = z_name.c_str();
}
}
else if (argc == 2) {
worldserver.SetLauncherName("NONE");
auto zone_port = Strings::Split(argv[1], ':');
worldserver.SetLaunchedName(z_name.c_str());
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
zone_name = ".";
if (!zone_port.empty()) {
z_name = zone_port[0];
}
if (zone_port.size() > 1) {
std::string p_name = zone_port[1];
Config->SetZonePort(Strings::ToInt(p_name));
}
worldserver.SetLaunchedName(z_name.c_str());
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
zone_name = ".";
}
else {
zone_name = z_name.c_str();
}
}
else {
zone_name = z_name.c_str();
}
}
else if (argc == 3) {
worldserver.SetLauncherName(argv[2]);
auto zone_port = Strings::Split(argv[1], ':');
if (!zone_port.empty()) {
z_name = zone_port[0];
}
if (zone_port.size() > 1) {
std::string p_name = zone_port[1];
Config->SetZonePort(Strings::ToInt(p_name));
}
worldserver.SetLaunchedName(z_name.c_str());
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
zone_name = ".";
worldserver.SetLaunchedName(".");
worldserver.SetLauncherName("NONE");
}
else {
zone_name = z_name.c_str();
}
}
else if (argc == 2) {
worldserver.SetLauncherName("NONE");
auto zone_port = Strings::Split(argv[1], ':');
if (!zone_port.empty()) {
z_name = zone_port[0];
}
if (zone_port.size() > 1) {
std::string p_name = zone_port[1];
Config->SetZonePort(Strings::ToInt(p_name));
}
worldserver.SetLaunchedName(z_name.c_str());
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
zone_name = ".";
}
else {
zone_name = z_name.c_str();
}
}
else {
zone_name = ".";
worldserver.SetLaunchedName(".");
worldserver.SetLauncherName("NONE");
}
auto mutex = new Mutex;
@@ -235,7 +247,8 @@ int main(int argc, char** argv) {
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
Config->DatabasePort
)) {
LogError("Cannot continue without a database connection");
return 1;
}
@@ -243,7 +256,7 @@ int main(int argc, char** argv) {
// Multi-tenancy: Content Database
if (!Config->ContentDbHost.empty()) {
if (!content_db.Connect(
Config->ContentDbHost.c_str() ,
Config->ContentDbHost.c_str(),
Config->ContentDbUsername.c_str(),
Config->ContentDbPassword.c_str(),
Config->ContentDbName.c_str(),
@@ -280,7 +293,12 @@ int main(int argc, char** argv) {
EQ::InitializeDynamicLookups();
}
/* Register Log System and Settings */
// command handler
if (ZoneCLI::RanConsoleCommand(argc, argv) && !ZoneCLI::RanSidecarCommand(argc, argv)) {
LogSys.EnableConsoleLogging();
ZoneCLI::CommandHandler(argc, argv);
}
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
->LoadLogDatabaseSettings()
@@ -455,6 +473,11 @@ int main(int argc, char** argv) {
worldserver.Connect();
worldserver.SetScheduler(&event_scheduler);
// sidecar command handler
if (ZoneCLI::RanConsoleCommand(argc, argv) && ZoneCLI::RanSidecarCommand(argc, argv)) {
ZoneCLI::CommandHandler(argc, argv);
}
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
#ifdef EQPROFILE
#ifdef PROFILE_DUMP_TIME
@@ -486,13 +509,13 @@ int main(int argc, char** argv) {
Timer quest_timers(100);
UpdateWindowTitle(nullptr);
std::shared_ptr<EQStreamInterface> eqss;
EQStreamInterface *eqsi;
std::unique_ptr<EQ::Net::EQStreamManager> eqsm;
std::shared_ptr<EQStreamInterface> eqss;
EQStreamInterface *eqsi;
std::unique_ptr<EQ::Net::EQStreamManager> eqsm;
std::chrono::time_point<std::chrono::system_clock> frame_prev = std::chrono::system_clock::now();
std::unique_ptr<EQ::Net::WebsocketServer> ws_server;
std::unique_ptr<EQ::Net::WebsocketServer> ws_server;
auto loop_fn = [&](EQ::Timer* t) {
auto loop_fn = [&](EQ::Timer *t) {
//Advance the timer to our current point in time
Timer::SetCurrentTime();
@@ -520,12 +543,12 @@ int main(int argc, char** argv) {
LogInfo("Starting EQ Network server on port [{}]", Config->ZonePort);
EQStreamManagerInterfaceOptions opts(Config->ZonePort, false, RuleB(Network, CompressZoneStream));
opts.daybreak_options.resend_delay_ms = RuleI(Network, ResendDelayBaseMS);
opts.daybreak_options.resend_delay_ms = RuleI(Network, ResendDelayBaseMS);
opts.daybreak_options.resend_delay_factor = RuleR(Network, ResendDelayFactor);
opts.daybreak_options.resend_delay_min = RuleI(Network, ResendDelayMinMS);
opts.daybreak_options.resend_delay_max = RuleI(Network, ResendDelayMaxMS);
opts.daybreak_options.outgoing_data_rate = RuleR(Network, ClientDataRate);
eqsm = std::make_unique<EQ::Net::EQStreamManager>(opts);
opts.daybreak_options.resend_delay_min = RuleI(Network, ResendDelayMinMS);
opts.daybreak_options.resend_delay_max = RuleI(Network, ResendDelayMaxMS);
opts.daybreak_options.outgoing_data_rate = RuleR(Network, ClientDataRate);
eqsm = std::make_unique<EQ::Net::EQStreamManager>(opts);
eqsf_open = true;
eqsm->OnNewConnection(
@@ -546,7 +569,7 @@ int main(int argc, char** argv) {
//check the stream identifier for any now-identified streams
while ((eqsi = stream_identifier.PopIdentified())) {
//now that we know what patch they are running, start up their client object
struct in_addr in;
struct in_addr in;
in.s_addr = eqsi->GetRemoteIP();
LogInfo("New client from [{}]:[{}]", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
auto client = new Client(eqsi);
@@ -558,7 +581,15 @@ int main(int argc, char** argv) {
}
else {
if (worldwasconnected && is_zone_loaded) {
entity_list.ChannelMessageFromWorld(0, 0, ChatChannel_Broadcast, 0, 0, 100, "WARNING: World server connection lost");
entity_list.ChannelMessageFromWorld(
0,
0,
ChatChannel_Broadcast,
0,
0,
100,
"WARNING: World server connection lost"
);
worldwasconnected = false;
}
}
@@ -614,8 +645,9 @@ int main(int argc, char** argv) {
safe_delete(Config);
if (zone != 0)
if (zone != 0) {
Zone::Shutdown(true);
}
//Fix for Linux world server problem.
safe_delete(task_manager);
safe_delete(npc_scale_manager);
@@ -638,7 +670,8 @@ void Shutdown()
EQ::EventLoop::Get().Shutdown();
}
void CatchSignal(int sig_num) {
void CatchSignal(int sig_num)
{
#ifdef _WINDOWS
LogInfo("Recieved signal: [{}]", sig_num);
#endif
@@ -646,7 +679,8 @@ void CatchSignal(int sig_num) {
}
/* Update Window Title with relevant information */
void UpdateWindowTitle(char* iNewTitle) {
void UpdateWindowTitle(char *iNewTitle)
{
#ifdef _WINDOWS
char tmp[500];
if (iNewTitle) {
+44 -40
View File
@@ -288,8 +288,11 @@ Mob::Mob(
feigned = false;
int max_procs = MAX_PROCS;
m_max_procs = std::min(RuleI(Combat, MaxProcs), max_procs);
// clear the proc arrays
for (int j = 0; j < MAX_PROCS; j++) {
for (int j = 0; j < m_max_procs; j++) {
PermaProcs[j].spellID = SPELL_UNKNOWN;
PermaProcs[j].chance = 0;
PermaProcs[j].base_spellID = SPELL_UNKNOWN;
@@ -511,6 +514,7 @@ Mob::Mob(
SetCanOpenDoors(true);
is_boat = IsBoat();
}
Mob::~Mob()
@@ -593,42 +597,49 @@ void Mob::CalcSeeInvisibleLevel()
see_invis = std::max({ spellbonuses.SeeInvis, itembonuses.SeeInvis, aabonuses.SeeInvis, innate_see_invis });
}
void Mob::CalcInvisibleLevel()
{
bool is_invisible = invisible;
bool Mob::HasAnInvisibilityEffect() {
return invisible || hidden || improved_hidden || invisible_animals || invisible_undead;
}
invisible = std::max({ spellbonuses.invisibility, nobuff_invisible });
invisible_undead = spellbonuses.invisibility_verse_undead;
invisible_animals = spellbonuses.invisibility_verse_animal;
if (!is_invisible && invisible) {
SetInvisible(Invisibility::Invisible, true);
return;
}
if (is_invisible && !invisible) {
SetInvisible(invisible, true);
return;
void Mob::BreakCharmPetIfConditionsMet() {
auto pet = GetPet();
if (pet && pet->GetPetType() == petCharmed && HasAnInvisibilityEffect()) {
if (RuleB(Pets, LivelikeBreakCharmOnInvis) || IsInvisible(pet)) {
pet->BuffFadeByEffect(SE_Charm);
}
LogRules(
"Pets:LivelikeBreakCharmOnInvis for [{}] invisible [{}] hidden [{}] improved_hidden (shroud of stealth) [{}] invisible_animals [{}] invisible_undead [{}]",
GetCleanName(),
invisible,
hidden,
improved_hidden,
invisible_animals,
invisible_undead
);
}
}
void Mob::SetInvisible(uint8 state, bool set_on_bonus_calc)
void Mob::CalcInvisibleLevel()
{
/*
If you set an NPC to invisible you will only be able to see it on
your client if your see invisible level is greater than equal to the invisible level.
Note, the clients spell file must match the servers see invisible level on the spell.
*/
bool was_invisible = invisible;
invisible = std::max({spellbonuses.invisibility, nobuff_invisible});
invisible_undead = spellbonuses.invisibility_verse_undead;
invisible_animals = spellbonuses.invisibility_verse_animal;
if (was_invisible != invisible) {
SetInvisible(invisible, true);
return;
}
BreakCharmPetIfConditionsMet();
}
void Mob::SetInvisible(uint8 state, bool set_on_bonus_calc) {
if (state == Invisibility::Visible) {
SendAppearancePacket(AT_Invis, Invisibility::Visible);
ZeroInvisibleVars(InvisType::T_INVISIBLE);
}
else {
/*
if your setting invisible from a script, or escape/fading memories effect then
we use the internal invis variable which allows invisible without a buff on mob.
*/
} else {
if (!set_on_bonus_calc) {
nobuff_invisible = state;
CalcInvisibleLevel();
@@ -636,14 +647,7 @@ void Mob::SetInvisible(uint8 state, bool set_on_bonus_calc)
SendAppearancePacket(AT_Invis, invisible);
}
// Invis and hide breaks charms
auto pet = GetPet();
if (pet && pet->GetPetType() == petCharmed && (invisible || hidden || improved_hidden || invisible_animals || invisible_undead)) {
if (RuleB(Pets, LivelikeBreakCharmOnInvis) || IsInvisible(pet)) {
pet->BuffFadeByEffect(SE_Charm);
}
LogRules("Pets:LivelikeBreakCharmOnInvis for [{}] | Invis [{}] - Hidden [{}] - Shroud of Stealth [{}] - IVA [{}] - IVU [{}]", GetCleanName(), invisible, hidden, improved_hidden, invisible_animals, invisible_undead);
}
BreakCharmPetIfConditionsMet();
}
void Mob::ZeroInvisibleVars(uint8 invisible_type)
@@ -3460,10 +3464,10 @@ void Mob::ShowBuffs(Client* c) {
);
for (auto i = 0; i < GetMaxTotalSlots(); i++) {
const auto spell_id = buffs[i].spellid;
const auto buff_duration_formula = spells[spell_id].buff_duration_formula;
const auto spell_id = buffs[i].spellid;
if (IsValidSpell(spell_id)) {
const auto is_permanent = (
const auto buff_duration_formula = spells[spell_id].buff_duration_formula;
const auto is_permanent = (
buff_duration_formula == DF_Aura ||
buff_duration_formula == DF_Permanent
);
@@ -5114,7 +5118,7 @@ std::string Mob::GetTargetDescription(Mob* target, uint8 description_type, uint1
auto d = fmt::format(
"{}",
(
this == target ?
target && this == target ?
self_return :
fmt::format(
"{} ({})",
+7 -2
View File
@@ -269,6 +269,8 @@ public:
return;
}
bool HasAnInvisibilityEffect();
void BreakCharmPetIfConditionsMet();
//Invisible
bool IsInvisible(Mob* other = 0) const;
void SetInvisible(uint8 state, bool set_on_bonus_calc = false);
@@ -464,7 +466,7 @@ public:
void DamageShield(Mob* other, bool spell_ds = false);
int32 RuneAbsorb(int64 damage, uint16 type);
std::vector<uint16> GetBuffSpellIDs();
bool FindBuff(uint16 spell_id);
bool FindBuff(uint16 spell_id, uint16 caster_id = 0);
uint16 FindBuffBySlot(int slot);
uint32 BuffCount(bool is_beneficial = true, bool is_detrimental = true);
bool FindType(uint16 type, bool bOffensive = false, uint16 threshold = 100);
@@ -1457,6 +1459,9 @@ protected:
Timer m_z_clip_check_timer;
// dynamically set via memory on constructor
int8 m_max_procs = 0;
virtual bool AI_EngagedCastCheck() { return(false); }
virtual bool AI_PursueCastCheck() { return(false); }
virtual bool AI_IdleCastCheck() { return(false); }
@@ -1598,7 +1603,7 @@ protected:
int16 GetSympatheticSpellProcRate(uint16 spell_id);
uint16 GetSympatheticSpellProcID(uint16 spell_id);
enum {MAX_PROCS = 4};
enum {MAX_PROCS = 10};
tProc PermaProcs[MAX_PROCS];
tProc SpellProcs[MAX_PROCS];
tProc DefensiveProcs[MAX_PROCS];
+12
View File
@@ -2982,6 +2982,16 @@ void Perl_Client_SetLDoNPoints(Client* self, uint32 theme_id, uint32 points)
self->SetLDoNPoints(theme_id, points);
}
void Perl_Client_GrantAllAAPoints(Client* self)
{
self->GrantAllAAPoints();
}
void Perl_Client_GrantAllAAPoints(Client* self, uint8 unlock_level)
{
self->GrantAllAAPoints(unlock_level);
}
void perl_register_client()
{
perl::interpreter perl(PERL_GET_THX);
@@ -3232,6 +3242,8 @@ void perl_register_client()
package.add("GetPEQZoneFlags", &Perl_Client_GetPEQZoneFlags);
package.add("GetZoneFlags", &Perl_Client_GetZoneFlags);
package.add("GoFish", &Perl_Client_GoFish);
package.add("GrantAllAAPoints", (void(*)(Client*))&Perl_Client_GrantAllAAPoints);
package.add("GrantAllAAPoints", (void(*)(Client*, uint8))&Perl_Client_GrantAllAAPoints);
package.add("GrantAlternateAdvancementAbility", (bool(*)(Client*, int, int))&Perl_Client_GrantAlternateAdvancementAbility);
package.add("GrantAlternateAdvancementAbility", (bool(*)(Client*, int, int, bool))&Perl_Client_GrantAlternateAdvancementAbility);
package.add("GuildID", &Perl_Client_GuildID);
+18 -133
View File
@@ -362,6 +362,11 @@ bool Perl_Mob_FindBuff(Mob* self, uint16 spell_id) // @categories Spells and Dis
return self->FindBuff(spell_id);
}
bool Perl_Mob_FindBuff(Mob* self, uint16 spell_id, uint16 caster_id) // @categories Spells and Disciplines, Script Utility
{
return self->FindBuff(spell_id, caster_id);
}
int Perl_Mob_FindBuffBySlot(Mob* self, int slot) // @categories Spells and Disciplines, Script Utility
{
return self->FindBuffBySlot(slot);
@@ -1897,13 +1902,7 @@ void Perl_Mob_SendIllusion(Mob *self, uint16 race_id, uint8 gender_id, uint8 tex
);
}
void Perl_Mob_SendIllusion(
Mob *self,
uint16 race_id,
uint8 gender_id,
uint8 texture,
uint8 helmet_texture
) // @categories Script Utility
void Perl_Mob_SendIllusion(Mob *self, uint16 race_id, uint8 gender_id, uint8 texture, uint8 helmet_texture) // @categories Script Utility
{
self->SendIllusionPacket(
AppearanceStruct{
@@ -1915,14 +1914,7 @@ void Perl_Mob_SendIllusion(
);
}
void Perl_Mob_SendIllusion(
Mob *self,
uint16 race_id,
uint8 gender_id,
uint8 texture,
uint8 helmet_texture,
uint8 face
) // @categories Script Utility
void Perl_Mob_SendIllusion(Mob *self, uint16 race_id, uint8 gender_id, uint8 texture, uint8 helmet_texture, uint8 face) // @categories Script Utility
{
self->SendIllusionPacket(
AppearanceStruct{
@@ -1935,15 +1927,7 @@ void Perl_Mob_SendIllusion(
);
}
void Perl_Mob_SendIllusion(
Mob *self,
uint16 race_id,
uint8 gender_id,
uint8 texture,
uint8 helmet_texture,
uint8 face,
uint8 hair
) // @categories Script Utility
void Perl_Mob_SendIllusion(Mob *self, uint16 race_id, uint8 gender_id, uint8 texture, uint8 helmet_texture, uint8 face, uint8 hair) // @categories Script Utility
{
self->SendIllusionPacket(
AppearanceStruct{
@@ -1957,16 +1941,7 @@ void Perl_Mob_SendIllusion(
);
}
void Perl_Mob_SendIllusion(
Mob *self,
uint16 race_id,
uint8 gender_id,
uint8 texture,
uint8 helmet_texture,
uint8 face,
uint8 hair,
uint8 hair_color
) // @categories Script Utility
void Perl_Mob_SendIllusion(Mob *self, uint16 race_id, uint8 gender_id, uint8 texture, uint8 helmet_texture, uint8 face, uint8 hair, uint8 hair_color) // @categories Script Utility
{
self->SendIllusionPacket(
AppearanceStruct{
@@ -1981,17 +1956,7 @@ void Perl_Mob_SendIllusion(
);
}
void Perl_Mob_SendIllusion(
Mob *self,
uint16 race_id,
uint8 gender_id,
uint8 texture,
uint8 helmet_texture,
uint8 face,
uint8 hair,
uint8 hair_color,
uint8 beard
) // @categories Script Utility
void Perl_Mob_SendIllusion(Mob *self, uint16 race_id, uint8 gender_id, uint8 texture, uint8 helmet_texture, uint8 face, uint8 hair, uint8 hair_color, uint8 beard) // @categories Script Utility
{
self->SendIllusionPacket(
AppearanceStruct{
@@ -2007,18 +1972,7 @@ void Perl_Mob_SendIllusion(
);
}
void Perl_Mob_SendIllusion(
Mob *self,
uint16 race_id,
uint8 gender_id,
uint8 texture,
uint8 helmet_texture,
uint8 face,
uint8 hair,
uint8 hair_color,
uint8 beard,
uint8 beard_color
) // @categories Script Utility
void Perl_Mob_SendIllusion(Mob *self, uint16 race_id, uint8 gender_id, uint8 texture, uint8 helmet_texture, uint8 face, uint8 hair, uint8 hair_color, uint8 beard, uint8 beard_color) // @categories Script Utility
{
self->SendIllusionPacket(
AppearanceStruct{
@@ -2035,19 +1989,7 @@ void Perl_Mob_SendIllusion(
);
}
void Perl_Mob_SendIllusion(
Mob *self,
uint16 race_id,
uint8 gender_id,
uint8 texture,
uint8 helmet_texture,
uint8 face,
uint8 hair,
uint8 hair_color,
uint8 beard,
uint8 beard_color,
uint32 drakkin_heritage
) // @categories Script Utility
void Perl_Mob_SendIllusion(Mob *self, uint16 race_id, uint8 gender_id, uint8 texture, uint8 helmet_texture, uint8 face, uint8 hair, uint8 hair_color, uint8 beard, uint8 beard_color, uint32 drakkin_heritage) // @categories Script Utility
{
self->SendIllusionPacket(
AppearanceStruct{
@@ -2065,20 +2007,7 @@ void Perl_Mob_SendIllusion(
);
}
void Perl_Mob_SendIllusion(
Mob *self,
uint16 race_id,
uint8 gender_id,
uint8 texture,
uint8 helmet_texture,
uint8 face,
uint8 hair,
uint8 hair_color,
uint8 beard,
uint8 beard_color,
uint32 drakkin_heritage,
uint32 drakkin_tattoo
) // @categories Script Utility
void Perl_Mob_SendIllusion(Mob *self, uint16 race_id, uint8 gender_id, uint8 texture, uint8 helmet_texture, uint8 face, uint8 hair, uint8 hair_color, uint8 beard, uint8 beard_color, uint32 drakkin_heritage, uint32 drakkin_tattoo) // @categories Script Utility
{
self->SendIllusionPacket(
AppearanceStruct{
@@ -2097,21 +2026,7 @@ void Perl_Mob_SendIllusion(
);
}
void Perl_Mob_SendIllusion(
Mob *self,
uint16 race_id,
uint8 gender_id,
uint8 texture,
uint8 helmet_texture,
uint8 face,
uint8 hair,
uint8 hair_color,
uint8 beard,
uint8 beard_color,
uint32 drakkin_heritage,
uint32 drakkin_tattoo,
uint32 drakkin_details
) // @categories Script Utility
void Perl_Mob_SendIllusion(Mob *self, uint16 race_id, uint8 gender_id, uint8 texture, uint8 helmet_texture, uint8 face, uint8 hair, uint8 hair_color, uint8 beard, uint8 beard_color, uint32 drakkin_heritage, uint32 drakkin_tattoo, uint32 drakkin_details) // @categories Script Utility
{
self->SendIllusionPacket(
AppearanceStruct{
@@ -2131,22 +2046,7 @@ void Perl_Mob_SendIllusion(
);
}
void Perl_Mob_SendIllusion(
Mob *self,
uint16 race_id,
uint8 gender_id,
uint8 texture,
uint8 helmet_texture,
uint8 face,
uint8 hair,
uint8 hair_color,
uint8 beard,
uint8 beard_color,
uint32 drakkin_heritage,
uint32 drakkin_tattoo,
uint32 drakkin_details,
float size
) // @categories Script Utility
void Perl_Mob_SendIllusion(Mob *self, uint16 race_id, uint8 gender_id, uint8 texture, uint8 helmet_texture, uint8 face, uint8 hair, uint8 hair_color, uint8 beard, uint8 beard_color, uint32 drakkin_heritage, uint32 drakkin_tattoo, uint32 drakkin_details, float size) // @categories Script Utility
{
self->SendIllusionPacket(
AppearanceStruct{
@@ -2167,23 +2067,7 @@ void Perl_Mob_SendIllusion(
);
}
void Perl_Mob_SendIllusion(
Mob *self,
uint16 race_id,
uint8 gender_id,
uint8 texture,
uint8 helmet_texture,
uint8 face,
uint8 hair,
uint8 hair_color,
uint8 beard,
uint8 beard_color,
uint32 drakkin_heritage,
uint32 drakkin_tattoo,
uint32 drakkin_details,
float size,
Client *target
) // @categories Script Utility
void Perl_Mob_SendIllusion(Mob *self, uint16 race_id, uint8 gender_id, uint8 texture, uint8 helmet_texture, uint8 face, uint8 hair, uint8 hair_color, uint8 beard, uint8 beard_color, uint32 drakkin_heritage, uint32 drakkin_tattoo, uint32 drakkin_details, float size, Client *target) // @categories Script Utility
{
self->SendIllusionPacket(
AppearanceStruct{
@@ -3570,7 +3454,8 @@ void perl_register_mob()
package.add("EntityVariableExists", &Perl_Mob_EntityVariableExists);
package.add("FaceTarget", (void(*)(Mob*))&Perl_Mob_FaceTarget);
package.add("FaceTarget", (void(*)(Mob*, Mob*))&Perl_Mob_FaceTarget);
package.add("FindBuff", &Perl_Mob_FindBuff);
package.add("FindBuff", (bool(*)(Mob*, uint16))&Perl_Mob_FindBuff);
package.add("FindBuff", (bool(*)(Mob*, uint16, uint16))&Perl_Mob_FindBuff);
package.add("FindBuffBySlot", &Perl_Mob_FindBuffBySlot);
package.add("FindGroundZ", (float(*)(Mob*, float, float))&Perl_Mob_FindGroundZ);
package.add("FindGroundZ", (float(*)(Mob*, float, float, float))&Perl_Mob_FindGroundZ);
+2
View File
@@ -2650,6 +2650,8 @@ bool QuestManager::createBot(const char *name, const char *lastname, uint8 level
).c_str()
);
} else {
new_bot->AddBotStartingItems(race, botclass);
initiator->Message(
Chat::White,
fmt::format(
+51 -46
View File
@@ -20,6 +20,8 @@
#include "../common/events/player_event_logs.h"
#include "../common/repositories/raid_details_repository.h"
#include "../common/repositories/raid_members_repository.h"
#include "../common/raid.h"
#include "client.h"
#include "entity.h"
@@ -1547,21 +1549,22 @@ void Raid::SendRaidGroupRemove(const char *who, uint32 gid)
void Raid::SendRaidMOTD(Client *c)
{
if (!c || motd.empty()) {
if (!c || motd.empty() || c->IsBot()) {
return;
}
if (entity_list.GetBotByBotName(c->GetName())) {
return;
}
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidMOTD_Struct));
auto data = (RaidMOTD_Struct*)outapp->pBuffer;
size_t size = motd.size() + 1;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidMOTD_Struct) + size);
auto rmotd = (RaidMOTD_Struct *)outapp->pBuffer;
rmotd->general.action = raidSetMotd;
strn0cpy(rmotd->general.player_name, c->GetName(), 64);
strn0cpy(rmotd->motd, motd.c_str(), size);
c->FastQueuePacket(&outapp);
data->general.action = raidSetMotd;
data->general.parameter = 0;
data->general.unknown1 = 0;
strn0cpy(data->general.leader_name, c->GetName(), sizeof(c->GetName()));
strn0cpy(data->general.player_name, GetLeaderName().c_str(), 64);
strn0cpy(data->motd, motd.c_str(), sizeof(data->motd));
c->QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendRaidMOTD()
@@ -1587,11 +1590,10 @@ void Raid::SendRaidMOTDToWorld()
return;
}
size_t size = motd.size() + 1;
auto pack = new ServerPacket(ServerOP_RaidMOTD, sizeof(ServerRaidMOTD_Struct) + size);
auto pack = new ServerPacket(ServerOP_RaidMOTD, sizeof(ServerRaidMOTD_Struct));
auto smotd = (ServerRaidMOTD_Struct *)pack->pBuffer;
smotd->rid = GetID();
strn0cpy(smotd->motd, motd.c_str(), size);
strn0cpy(smotd->motd, motd.c_str(), sizeof(smotd->motd));
worldserver.SendPacket(pack);
safe_delete(pack);
}
@@ -1705,33 +1707,31 @@ bool Raid::LearnMembers()
{
memset(members, 0, (sizeof(RaidMember) * MAX_RAID_MEMBERS));
const auto query = fmt::format(
"SELECT name, groupid, _class, level, "
"isgroupleader, israidleader, islooter, is_marker, is_assister, bot_id, note "
"FROM raid_members WHERE raidid = {} ORDER BY groupid",
GetID()
auto raid_members = RaidMembersRepository::GetWhere(
content_db,
fmt::format(
"raidid = {}",
GetID()
)
);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
return false;
}
if (!results.RowCount()) {
if (raid_members.empty()) {
disbandCheck = true;
return false;
}
int i = 0;
for (auto row: results) {
if (!row[0]) {
for (const auto &e: raid_members) {
if (e.name.empty()) {
continue;
}
members[i].member = nullptr;
strn0cpy(members[i].member_name, row[0], sizeof(members[i].member_name));
strn0cpy(members[i].note, row[10], sizeof(members[i].note));
uint32 group_id = Strings::ToUnsignedInt(row[1]);
strn0cpy(members[i].member_name, e.name.c_str(), sizeof(members[i].member_name));
uint32 group_id = e.groupid;
if (!e.note.empty()) {
members[i].note = e.note;
}
if (group_id >= MAX_RAID_GROUPS) {
members[i].group_number = RAID_GROUPLESS;
@@ -1740,14 +1740,14 @@ bool Raid::LearnMembers()
members[i].group_number = group_id;
}
members[i]._class = Strings::ToUnsignedInt(row[2]);
members[i].level = Strings::ToUnsignedInt(row[3]);
members[i].is_group_leader = Strings::ToBool(row[4]);
members[i].is_raid_leader = Strings::ToBool(row[5]);
members[i].is_looter = Strings::ToBool(row[6]);
members[i].main_marker = Strings::ToUnsignedInt(row[7]);
members[i].main_assister = Strings::ToUnsignedInt(row[8]);
members[i].is_bot = Strings::ToBool(row[9]) > 0;
members[i]._class = e._class;
members[i].level = e.level;
members[i].is_group_leader = e.isgroupleader;
members[i].is_raid_leader = e.israidleader;
members[i].is_looter = e.islooter;
members[i].main_marker = e.is_marker;
members[i].main_assister = e.is_assister;
members[i].is_bot = e.bot_id > 0;
++i;
}
return true;
@@ -2275,7 +2275,7 @@ std::vector<RaidMember> Raid::GetMembersWithNotes()
{
std::vector<RaidMember> raid_members;
for (const auto& m : members) {
if (strlen(m.note) != 0) {
if (!m.note.empty()) {
raid_members.emplace_back(m);
}
}
@@ -2288,12 +2288,17 @@ void Raid::SendRaidNotes()
VerifyRaid();
for (const auto& c : GetMembersWithNotes()) {
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
auto note = (RaidGeneral_Struct*)outapp->pBuffer;
note->action = raidSetNote;
strn0cpy(note->leader_name, c.member_name, 64);
strn0cpy(note->player_name, GetLeaderName().c_str(), 64);
strn0cpy(note->note, c.note, 64);
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidNote_Struct));
auto data = (RaidNote_Struct*)outapp->pBuffer;
data->general.action = raidSetNote;
data->general.parameter = 0;
data->general.unknown1 = 0;
strn0cpy(data->general.leader_name, c.member_name, sizeof(c.member_name));
strn0cpy(data->general.player_name, GetLeaderName().c_str(), GetLeaderName().length());
strn0cpy(data->note, c.note.c_str(), sizeof(data->note));
QueuePacket(outapp);
safe_delete(outapp);
}
@@ -2552,7 +2557,7 @@ void Raid::UpdateXTargetType(XTargetType Type, Mob *m, const char *name)
}
if (name) {
strncpy(rm.member->XTargets[i].Name, name, 64);
strn0cpy(rm.member->XTargets[i].Name, name, 64);
}
rm.member->SendXTargetPacket(i, m);
+1 -50
View File
@@ -27,55 +27,6 @@ class Client;
class EQApplicationPacket;
class Mob;
enum { //raid packet types:
raidAdd = 0,
raidRemove2 = 1, //parameter=0
raidMemberNameChange = 2,
raidRemove1 = 3, //parameter=0xFFFFFFFF
raidNoLongerLeader = 4,
raidDisband = 5,
raidMembers = 6, //len 395+, details + members list
raidNoAssignLeadership = 7,
raidCreate = 8, //len 72
raidUnknown = 9, // unused?
raidNoRaid = 10, //parameter=0
raidChangeLootType = 11,
raidStringID = 12,
raidChangeGroupLeader = 13, //136 raid leader, new group leader, group_id?
raidSetLeaderAbilities = 14, //472
raidSetLeaderData = 15, // 14,15 SoE names, not sure on difference, 14 packet has 0x100 bytes 15 0x214 in addition to raid general
raidChangeGroup = 16, //?? len 136 old leader, new leader, 0 (preceeded with a remove2)
raidLock = 17, //len 136 leader?, leader, 0
raidUnlock = 18, //len 136 leader?, leader, 0
raidRedStringID = 19,
raidSetLeader = 20, //len 388, contains 'details' struct without members; also used for "invite to raid"
raidMakeLeader = 30,
raidSetMotd = 35,
raidSetNote = 36,
};
enum { //raid command types
RaidCommandInviteIntoExisting = 0, //in use
RaidCommandAcceptInvite = 1, //in use
RaidCommandInvite = 3, //in use
RaidCommandDisband = 5, //in use
RaidCommandMoveGroup = 6, //in use
RaidCommandRemoveGroupLeader = 7,
RaidCommandRaidLock = 8, //in use
RaidCommandRaidUnlock = 9, //in use
RaidCommandLootType = 20, //in use
RaidCommandAddLooter = 21, //in use
RaidCommandRemoveLooter = 22, //in use
RaidCommandMakeLeader = 30,
RaidCommandInviteFail = 31, //already in raid, waiting on invite from other raid, etc
RaidCommandLootType2 = 32, //in use
RaidCommandAddLooter2 = 33, //in use
RaidCommandRemoveLooter2 = 34, //in use
RaidCommandSetMotd = 35,
RaidCommandSetNote = 36,
};
enum {
FindNextMarkerSlot = 1,
FindNextAssisterSlot = 2,
@@ -129,7 +80,7 @@ struct RaidMember{
uint32 group_number;
uint8 _class;
uint8 level;
char note[64];
std::string note;
bool is_group_leader;
bool is_raid_leader;
bool is_looter;
+18
View File
@@ -0,0 +1,18 @@
void SidecarApi::RequestLogHandler(const httplib::Request &req, const httplib::Response &res)
{
if (!req.path.empty()) {
std::vector<std::string> params;
for (auto &p: req.params) {
params.emplace_back(fmt::format("{}={}", p.first, p.second));
}
LogInfo(
"[API] Request [{}] [{}{}] via [{}:{}]",
res.status,
req.path,
(!params.empty() ? "?" + Strings::Join(params, "&") : ""),
req.remote_addr,
req.remote_port
);
}
}
@@ -0,0 +1,173 @@
#include "sidecar_api.h"
#include "../../common/json/json.hpp"
#include "../zone.h"
extern Zone* zone;
void SidecarApi::LootSimulatorController(const httplib::Request &req, httplib::Response &res)
{
int loottable_id = req.has_param("loottable_id") ? std::stoi(req.get_param_value("loottable_id")) : 4027;
int npc_id = req.has_param("npc_id") ? std::stoi(req.get_param_value("npc_id")) : 32040; // lord nagafen
auto iterations = 100;
auto log_enabled = false;
LogSys.log_settings[Logs::Loot].log_to_console = 0;
nlohmann::json j;
auto npc_type = content_db.LoadNPCTypesData(npc_id);
if (npc_type) {
auto npc = new NPC(
npc_type,
nullptr,
glm::vec4(0, 0, 0, 0),
GravityBehavior::Water
);
BenchTimer benchmark;
// depop the previous one
for (auto &n: entity_list.GetNPCList()) {
if (n.second->GetNPCTypeID() == npc_id) {
LogInfo("found npc id [{}]", npc_id);
n.second->Depop(false);
}
}
entity_list.Process();
entity_list.MobProcess();
npc->SetRecordLootStats(true);
for (int i = 0; i < iterations; i++) {
npc->AddLootTable(loottable_id);
for (auto &id: zone->GetGlobalLootTables(npc)) {
npc->AddLootTable(id);
}
}
entity_list.AddNPC(npc);
j["data"]["loottable_id"] = loottable_id;
j["data"]["npc_id"] = npc_id;
j["data"]["npc_name"] = npc->GetCleanName();
j["data"]["rolled_items_count"] = npc->GetRolledItems().size();
j["data"]["iterations"] = iterations;
// npc level loot table
auto loot_table = database.GetLootTable(loottable_id);
if (!loot_table) {
res.status = 400;
j["error"] = fmt::format("Loot table not found [{}]", loottable_id);
res.set_content(j.dump(), "application/json");
return;
}
for (uint32 i = 0; i < loot_table->NumEntries; i++) {
auto le = loot_table->Entries[i];
nlohmann::json jle;
jle["lootdrop_id"] = le.lootdrop_id;
jle["droplimit"] = le.droplimit;
jle["mindrop"] = le.mindrop;
jle["multiplier"] = le.multiplier;
jle["probability"] = le.probability;
auto loot_drop = database.GetLootDrop(le.lootdrop_id);
if (!loot_drop) {
continue;
}
for (uint32 ei = 0; ei < loot_drop->NumEntries; ei++) {
auto e = loot_drop->Entries[ei];
int rolled_count = npc->GetRolledItemCount(e.item_id);
const EQ::ItemData *item = database.GetItem(e.item_id);
auto rolled_percentage = (float) ((float) ((float) rolled_count / (float) iterations) * 100);
nlohmann::json drop;
drop["slot"] = ei;
drop["item_id"] = e.item_id;
drop["item_name"] = item->Name;
drop["chance"] = fmt::format("{:.2f}", e.chance);
drop["simulate_rolled_count"] = rolled_count;
drop["simulate_rolled_percentage"] = fmt::format("{:.2f}", rolled_percentage);
jle["drops"].push_back(drop);
}
j["lootdrops"].push_back(jle);
}
// global loot
for (auto &id: zone->GetGlobalLootTables(npc)) {
loot_table = database.GetLootTable(id);
if (!loot_table) {
LogInfo("Global Loot table not found [{}]", id);
continue;
}
for (uint32 i = 0; i < loot_table->NumEntries; i++) {
auto le = loot_table->Entries[i];
LogInfo(
"# Lootdrop ID [{}] drop_limit [{}] min_drop [{}] mult [{}] probability [{}]",
le.lootdrop_id,
le.droplimit,
le.mindrop,
le.multiplier,
le.probability
);
nlohmann::json jle;
jle["lootdrop_id"] = le.lootdrop_id;
jle["droplimit"] = le.droplimit;
jle["mindrop"] = le.mindrop;
jle["multiplier"] = le.multiplier;
jle["probability"] = le.probability;
auto loot_drop = database.GetLootDrop(le.lootdrop_id);
if (!loot_drop) {
continue;
}
for (uint32 ei = 0; ei < loot_drop->NumEntries; ei++) {
auto e = loot_drop->Entries[ei];
int rolled_count = npc->GetRolledItemCount(e.item_id);
const EQ::ItemData *item = database.GetItem(e.item_id);
auto rolled_percentage = (float) ((float) ((float) rolled_count / (float) iterations) *
100);
LogInfo(
"-- [{}] item_id [{}] chance [{}] rolled_count [{}] ({:.2f}%) name [{}]",
ei,
e.item_id,
e.chance,
rolled_count,
rolled_percentage,
item->Name
);
nlohmann::json drop;
drop["slot"] = ei;
drop["item_id"] = e.item_id;
drop["item_name"] = item->Name;
drop["chance"] = fmt::format("{:.2f}", e.chance);
drop["simulate_rolled_count"] = rolled_count;
drop["simulate_rolled_percentage"] = fmt::format("{:.2f}", rolled_percentage);
jle["drops"].push_back(drop);
j["global"]["lootdrops"].push_back(jle);
}
}
}
j["data"]["time"] = benchmark.elapsed();
res.status = 200;
res.set_content(j.dump(), "application/json");
}
else {
res.status = 400;
j["error"] = fmt::format("Failed to spawn NPC ID [{}]", npc_id);
res.set_content(j.dump(), "application/json");
}
}
@@ -0,0 +1,4 @@
void SidecarApi::MapBestZController(const httplib::Request &req, httplib::Response &res)
{
}
+119
View File
@@ -0,0 +1,119 @@
#include "sidecar_api.h"
#include "../../common/http/httplib.h"
#include "../../common/eqemu_logsys.h"
#include "../zonedb.h"
#include "../../shared_memory/loot.h"
#include "../../common/process.h"
#include "../common.h"
#include "../zone.h"
#include "../client.h"
#include "../../common/json/json.hpp"
#include <csignal>
void CatchSidecarSignal(int sig_num)
{
LogInfo("[SidecarAPI] Caught signal [{}]", sig_num);
LogInfo("Forcefully exiting for now");
std::exit(0);
}
#include "log_handler.cpp"
#include "test_controller.cpp"
#include "map_best_z_controller.cpp"
#include "../../common/file.h"
constexpr static int HTTP_RESPONSE_OK = 200;
constexpr static int HTTP_RESPONSE_BAD_REQUEST = 400;
constexpr static int HTTP_RESPONSE_UNAUTHORIZED = 401;
std::string authorization_key;
void SidecarApi::BootWebserver(int port, const std::string &key)
{
LogInfo("Booting zone sidecar API");
std::signal(SIGINT, CatchSidecarSignal);
std::signal(SIGTERM, CatchSidecarSignal);
std::signal(SIGKILL, CatchSidecarSignal);
if (!key.empty()) {
authorization_key = key;
LogInfo("Booting with authorization key [{}]", authorization_key);
}
int web_api_port = port > 0 ? port : 9099;
std::string hotfix_name = "zonesidecar_api_";
// bake shared memory if it doesn't exist
// TODO: Windows
if (!File::Exists("shared/zonesidecar_api_loot_drop")) {
LogInfo("Creating shared memory for prefix [{}]", hotfix_name);
std::string output = Process::execute(
fmt::format(
"./bin/shared_memory -hotfix={} loot items",
hotfix_name
)
);
std::cout << output << "\n";
}
LogInfo("Loading loot tables");
if (!database.LoadLoot(hotfix_name)) {
LogError("Loading loot failed!");
}
// bootup a fake zone
Zone::Bootup(ZoneID("qrg"), 0, false);
zone->StopShutdownTimer();
httplib::Server api;
api.set_logger(SidecarApi::RequestLogHandler);
api.set_pre_routing_handler(
[](const auto &req, auto &res) {
for (const auto &header: req.headers) {
auto header_key = header.first;
auto header_value = header.second;
LogHTTPDetail("[API] header_key [{}] header_value [{}]", header_key, header_value);
if (header_key == "Authorization") {
std::string auth_key = header_value;
Strings::FindReplace(auth_key, "Bearer", "");
Strings::Trim(auth_key);
LogHTTPDetail(
"Request Authorization key is [{}] set key is [{}] match [{}]",
auth_key,
authorization_key,
auth_key == authorization_key ? "true" : "false"
);
// authorization key matches, pass the request on to the route handler
if (!authorization_key.empty() && auth_key != authorization_key) {
LogHTTPDetail("[Sidecar] Returning as unhandled, authorization passed");
return httplib::Server::HandlerResponse::Unhandled;
}
}
}
if (!authorization_key.empty()) {
nlohmann::json j;
j["error"] = "Authorization key not valid!";
res.set_content(j.dump(), "application/json");
res.status = HTTP_RESPONSE_UNAUTHORIZED;
return httplib::Server::HandlerResponse::Handled;
}
return httplib::Server::HandlerResponse::Unhandled;
}
);
api.Get("/api/v1/test-controller", SidecarApi::TestController);
api.Get("/api/v1/loot-simulate", SidecarApi::LootSimulatorController);
LogInfo("Webserver API now listening on port [{0}]", web_api_port);
// this is not supposed to bind to the outside world
api.listen("localhost", web_api_port);
}
+17
View File
@@ -0,0 +1,17 @@
#ifndef EQEMU_SIDECAR_API_H
#define EQEMU_SIDECAR_API_H
#include "../../common/http/httplib.h"
class SidecarApi {
public:
static void BootWebserver(int req = 0, const std::string& key = "");
static void AuthMiddleware(const httplib::Request &req, const httplib::Response &res);
static void RequestLogHandler(const httplib::Request &req, const httplib::Response &res);
static void TestController(const httplib::Request &req, httplib::Response &res);
static void LootSimulatorController(const httplib::Request &req, httplib::Response &res);
static void MapBestZController(const httplib::Request &req, httplib::Response &res);
};
#endif //EQEMU_SIDECAR_API_H
+10
View File
@@ -0,0 +1,10 @@
#include "sidecar_api.h"
void SidecarApi::TestController(const httplib::Request &req, httplib::Response &res)
{
nlohmann::json j;
j["data"]["test"] = "test";
res.set_content(j.dump(), "application/json");
}
+182 -109
View File
@@ -281,41 +281,54 @@ void Mob::DoSpecialAttackDamage(Mob *who, EQ::skills::SkillType skill, int32 bas
// We should probably refactor this to take the struct not the packet
void Client::OPCombatAbility(const CombatAbility_Struct *ca_atk)
{
if (!GetTarget())
if (!GetTarget()) {
return;
}
// make sure were actually able to use such an attack. (Bards can throw while casting. ~Kayen confirmed on live 1/22)
if ((spellend_timer.Enabled() && GetClass() != BARD)|| IsFeared() || IsStunned() || IsMezzed() || DivineAura() || dead)
if (
(spellend_timer.Enabled() && GetClass() != BARD) ||
IsFeared() ||
IsStunned() ||
IsMezzed() ||
DivineAura() ||
dead
) {
return;
}
pTimerType timer = pTimerCombatAbility;
// RoF2+ Tiger Claw is unlinked from other monk skills, if they ever do that for other classes there will need
// to be more checks here
if (ClientVersion() >= EQ::versions::ClientVersion::RoF2 && ca_atk->m_skill == EQ::skills::SkillTigerClaw)
if (ClientVersion() >= EQ::versions::ClientVersion::RoF2 && ca_atk->m_skill == EQ::skills::SkillTigerClaw) {
timer = pTimerCombatAbility2;
}
bool CanBypassSkillCheck = false;
bool bypass_skill_check = false;
if (ca_atk->m_skill == EQ::skills::SkillBash) { // SLAM - Bash without a shield equipped
switch (GetRace())
{
case OGRE:
case TROLL:
case BARBARIAN:
CanBypassSkillCheck = true;
default:
break;
switch (GetRace()) {
case OGRE:
case TROLL:
case BARBARIAN:
bypass_skill_check = true;
default:
break;
}
}
/* Check to see if actually have skill */
if (!MaxSkill(static_cast<EQ::skills::SkillType>(ca_atk->m_skill)) && !CanBypassSkillCheck)
// Check to see if actually have skill
if (!MaxSkill(static_cast<EQ::skills::SkillType>(ca_atk->m_skill)) && !bypass_skill_check) {
return;
}
if (GetTarget()->GetID() != ca_atk->m_target)
return; // invalid packet.
if (!IsAttackAllowed(GetTarget()))
if (GetTarget()->GetID() != ca_atk->m_target) { // invalid packet.
return;
}
if (!IsAttackAllowed(GetTarget())) {
return;
}
// These two are not subject to the combat ability timer, as they
// allready do their checking in conjunction with the attack timer
@@ -324,146 +337,194 @@ void Client::OPCombatAbility(const CombatAbility_Struct *ca_atk)
if (ca_atk->m_skill == EQ::skills::SkillThrowing) {
SetAttackTimer();
ThrowingAttack(GetTarget());
if (CheckDoubleRangedAttack())
if (CheckDoubleRangedAttack()) {
ThrowingAttack(GetTarget(), true);
}
return;
}
// ranged attack (archery)
if (ca_atk->m_skill == EQ::skills::SkillArchery) {
SetAttackTimer();
RangedAttack(GetTarget());
if (CheckDoubleRangedAttack())
if (CheckDoubleRangedAttack()) {
RangedAttack(GetTarget(), true);
}
return;
}
// could we return here? Im not sure is m_atk 11 is used for real specials
}
// check range for all these abilities, they are all close combat stuff
if (!CombatRange(GetTarget()))
if (!CombatRange(GetTarget())) {
return;
}
if (!p_timers.Expired(&database, timer, false)) {
Message(Chat::Red, "Ability recovery time not yet met.");
return;
}
int ReuseTime = 0;
int ClientHaste = GetHaste();
int HasteMod = 0;
int reuse_time = 0;
int haste = GetHaste();
int haste_modifier = 0;
if (ClientHaste >= 0)
HasteMod = (10000 / (100 + ClientHaste)); //+100% haste = 2x as many attacks
else
HasteMod = (100 - ClientHaste); //-100% haste = 1/2 as many attacks
if (haste >= 0) {
haste_modifier = (10000 / (100 + haste)); //+100% haste = 2x as many attacks
} else {
haste_modifier = (100 - haste); //-100% haste = 1/2 as many attacks
}
int64 dmg = 0;
int64 damage = 0;
int16 skill_reduction = GetSkillReuseTime(ca_atk->m_skill);
int32 skill_reduction = GetSkillReuseTime(ca_atk->m_skill);
// not sure what the '100' indicates..if ->m_atk is not used as 'slot' reference, then change SlotRange above back to '11'
if (ca_atk->m_atk == 100 &&
ca_atk->m_skill == EQ::skills::SkillBash) { // SLAM - Bash without a shield equipped
// not sure what the '100' indicates, if ->m_atk is not used as 'slot' reference, then change SlotRange above back to '11'
if (
ca_atk->m_atk == 100 &&
ca_atk->m_skill == EQ::skills::SkillBash
) { // SLAM - Bash without a shield equipped
if (GetTarget() != this) {
CheckIncreaseSkill(EQ::skills::SkillBash, GetTarget(), 10);
DoAnim(animTailRake, 0, false);
int32 ht = 0;
if (GetWeaponDamage(GetTarget(), GetInv().GetItem(EQ::invslot::slotSecondary)) <= 0 &&
GetWeaponDamage(GetTarget(), GetInv().GetItem(EQ::invslot::slotShoulders)) <= 0)
dmg = -5;
else
ht = dmg = GetBaseSkillDamage(EQ::skills::SkillBash, GetTarget());
int hate_override = 0;
ReuseTime = BashReuseTime - 1 - skill_reduction;
ReuseTime = (ReuseTime * HasteMod) / 100;
DoSpecialAttackDamage(GetTarget(), EQ::skills::SkillBash, dmg, 0, ht, ReuseTime);
if (ReuseTime > 0)
p_timers.Start(timer, ReuseTime);
if (
GetWeaponDamage(GetTarget(), GetInv().GetItem(EQ::invslot::slotSecondary)) <= 0 &&
GetWeaponDamage(GetTarget(), GetInv().GetItem(EQ::invslot::slotShoulders)) <= 0
) {
damage = -5;
} else {
hate_override = damage = GetBaseSkillDamage(EQ::skills::SkillBash, GetTarget());
}
reuse_time = BashReuseTime - 1 - skill_reduction;
reuse_time = (reuse_time * haste_modifier) / 100;
DoSpecialAttackDamage(GetTarget(), EQ::skills::SkillBash, damage, 0, hate_override, reuse_time);
if (reuse_time) {
p_timers.Start(timer, reuse_time);
}
}
return;
}
if (ca_atk->m_atk == 100 && ca_atk->m_skill == EQ::skills::SkillFrenzy) {
int attack_rounds = 1;
int max_dmg = GetBaseSkillDamage(EQ::skills::SkillFrenzy, GetTarget());
CheckIncreaseSkill(EQ::skills::SkillFrenzy, GetTarget(), 10);
int AtkRounds = 1;
int32 max_dmg = GetBaseSkillDamage(EQ::skills::SkillFrenzy, GetTarget());
DoAnim(anim1HWeapon, 0, false);
if (GetClass() == BERSERKER) {
int chance = GetLevel() * 2 + GetSkill(EQ::skills::SkillFrenzy);
if (zone->random.Roll0(450) < chance)
AtkRounds++;
if (zone->random.Roll0(450) < chance)
AtkRounds++;
if (zone->random.Roll0(450) < chance) {
attack_rounds++;
}
if (zone->random.Roll0(450) < chance) {
attack_rounds++;
}
}
ReuseTime = FrenzyReuseTime - 1 - skill_reduction;
ReuseTime = (ReuseTime * HasteMod) / 100;
reuse_time = FrenzyReuseTime - 1 - skill_reduction;
reuse_time = (reuse_time * haste_modifier) / 100;
auto primary_in_use = GetInv().GetItem(EQ::invslot::slotPrimary);
const EQ::ItemInstance* primary_in_use = GetInv().GetItem(EQ::invslot::slotPrimary);
if (primary_in_use && GetWeaponDamage(GetTarget(), primary_in_use) <= 0) {
max_dmg = DMG_INVULNERABLE;
}
while (AtkRounds > 0) {
if (GetTarget())
DoSpecialAttackDamage(GetTarget(), EQ::skills::SkillFrenzy, max_dmg, 0, max_dmg, ReuseTime);
AtkRounds--;
while (attack_rounds > 0) {
if (GetTarget()) {
DoSpecialAttackDamage(GetTarget(), EQ::skills::SkillFrenzy, max_dmg, 0, max_dmg, reuse_time);
}
attack_rounds--;
}
if (reuse_time) {
p_timers.Start(timer, reuse_time);
}
if (ReuseTime > 0)
p_timers.Start(timer, ReuseTime);
return;
}
switch (GetClass()) {
case BERSERKER:
case WARRIOR:
case RANGER:
case BEASTLORD:
if (ca_atk->m_atk != 100 || ca_atk->m_skill != EQ::skills::SkillKick)
break;
const uint8 class_id = GetClass();
// Warrior, Ranger, Monk, Beastlord, and Berserker can kick always
const uint32 allowed_kick_classes = RuleI(Combat, ExtraAllowedKickClassesBitmask);
const bool can_use_kick = (
class_id == WARRIOR ||
class_id == RANGER ||
class_id == MONK ||
class_id == BEASTLORD ||
class_id == BERSERKER ||
allowed_kick_classes & GetPlayerClassBit(class_id)
);
bool found_skill = false;
if (
ca_atk->m_atk == 100 &&
ca_atk->m_skill == EQ::skills::SkillKick &&
can_use_kick
) {
if (GetTarget() != this) {
CheckIncreaseSkill(EQ::skills::SkillKick, GetTarget(), 10);
DoAnim(animKick, 0, false);
int32 ht = 0;
if (GetWeaponDamage(GetTarget(), GetInv().GetItem(EQ::invslot::slotFeet)) <= 0)
dmg = -5;
else
ht = dmg = GetBaseSkillDamage(EQ::skills::SkillKick, GetTarget());
int hate_override = 0;
if (GetWeaponDamage(GetTarget(), GetInv().GetItem(EQ::invslot::slotFeet)) <= 0) {
damage = -5;
} else {
hate_override = damage = GetBaseSkillDamage(EQ::skills::SkillKick, GetTarget());
}
ReuseTime = KickReuseTime - 1 - skill_reduction;
DoSpecialAttackDamage(GetTarget(), EQ::skills::SkillKick, dmg, 0, ht, ReuseTime);
reuse_time = KickReuseTime - 1 - skill_reduction;
DoSpecialAttackDamage(GetTarget(), EQ::skills::SkillKick, damage, 0, hate_override, reuse_time);
found_skill = true;
}
break;
case MONK: {
ReuseTime = MonkSpecialAttack(GetTarget(), ca_atk->m_skill) - 1 - skill_reduction;
}
if (class_id == MONK) {
reuse_time = MonkSpecialAttack(GetTarget(), ca_atk->m_skill) - 1 - skill_reduction;
// Live AA - Technique of Master Wu
int wuchance = itembonuses.DoubleSpecialAttack + spellbonuses.DoubleSpecialAttack + aabonuses.DoubleSpecialAttack;
int wu_chance = (
itembonuses.DoubleSpecialAttack +
spellbonuses.DoubleSpecialAttack +
aabonuses.DoubleSpecialAttack
);
if (wuchance) {
const int MonkSPA[5] = {
if (wu_chance) {
const int monk_special_attacks[5] = {
EQ::skills::SkillFlyingKick,
EQ::skills::SkillDragonPunch,
EQ::skills::SkillEagleStrike,
EQ::skills::SkillTigerClaw,
EQ::skills::SkillRoundKick
};
int extra = 0;
// always 1/4 of the double attack chance, 25% at rank 5 (100/4)
while (wuchance > 0) {
if (zone->random.Roll(wuchance)) {
while (wu_chance > 0) {
if (zone->random.Roll(wu_chance)) {
++extra;
}
else {
} else {
break;
}
wuchance /= 4;
wu_chance /= 4;
}
if (extra) {
SendColoredText(
400,
@@ -474,37 +535,47 @@ void Client::OPCombatAbility(const CombatAbility_Struct *ca_atk)
)
);
}
auto classic = RuleB(Combat, ClassicMasterWu);
const bool is_classic_master_wu = RuleB(Combat, ClassicMasterWu);
while (extra) {
MonkSpecialAttack(GetTarget(), (classic ? MonkSPA[zone->random.Int(0, 4)] : ca_atk->m_skill));
MonkSpecialAttack(
GetTarget(),
(is_classic_master_wu ? monk_special_attacks[zone->random.Int(0, 4)] : ca_atk->m_skill)
);
--extra;
}
}
if (ReuseTime < 100) {
if (reuse_time < 100) {
// hackish... but we return a huge reuse time if this is an
// invalid skill, otherwise, we can safely assume it is a
// valid monk skill and just cast it to a SkillType
CheckIncreaseSkill((EQ::skills::SkillType)ca_atk->m_skill, GetTarget(), 10);
CheckIncreaseSkill((EQ::skills::SkillType) ca_atk->m_skill, GetTarget(), 10);
}
break;
}
case ROGUE: {
if (ca_atk->m_atk != 100 || ca_atk->m_skill != EQ::skills::SkillBackstab)
break;
ReuseTime = BackstabReuseTime-1 - skill_reduction;
TryBackstab(GetTarget(), ReuseTime);
break;
}
default:
//they have no abilities... wtf? make em wait a bit
ReuseTime = 9 - skill_reduction;
break;
found_skill = true;
}
ReuseTime = (ReuseTime * HasteMod) / 100;
if (ReuseTime > 0) {
p_timers.Start(timer, ReuseTime);
if (
ca_atk->m_atk == 100 &&
ca_atk->m_skill == EQ::skills::SkillBackstab &&
class_id == ROGUE
) {
reuse_time = BackstabReuseTime - 1 - skill_reduction;
TryBackstab(GetTarget(), reuse_time);
found_skill = true;
}
if (!found_skill) {
reuse_time = 9 - skill_reduction;
}
reuse_time = (reuse_time * haste_modifier) / 100;
reuse_time = EQ::Clamp(reuse_time, 0, reuse_time);
if (reuse_time) {
p_timers.Start(timer, reuse_time);
}
}
@@ -2230,7 +2301,8 @@ int Mob::TryHeadShot(Mob *defender, EQ::skills::SkillType skillInUse)
!defender->IsClient() &&
skillInUse == EQ::skills::SkillArchery &&
GetTarget() == defender &&
(defender->GetBodyType() == BT_Humanoid || !RuleB(Combat, HeadshotOnlyHumanoids))
(defender->GetBodyType() == BT_Humanoid || !RuleB(Combat, HeadshotOnlyHumanoids)) &&
!defender->GetSpecialAbility(IMMUNE_HEADSHOT)
) {
uint32 HeadShot_Dmg = aabonuses.HeadShot[SBIndex::FINISHING_EFFECT_DMG] + spellbonuses.HeadShot[SBIndex::FINISHING_EFFECT_DMG] + itembonuses.HeadShot[SBIndex::FINISHING_EFFECT_DMG];
uint8 HeadShot_Level = 0; // Get Highest Headshot Level
@@ -2266,7 +2338,8 @@ int Mob::TryAssassinate(Mob *defender, EQ::skills::SkillType skillInUse)
!defender->IsClient() &&
GetLevel() >= 60 &&
(skillInUse == EQ::skills::SkillBackstab || skillInUse == EQ::skills::SkillThrowing) &&
(defender->GetBodyType() == BT_Humanoid || !RuleB(Combat, AssassinateOnlyHumanoids))
(defender->GetBodyType() == BT_Humanoid || !RuleB(Combat, AssassinateOnlyHumanoids)) &&
!defender->GetSpecialAbility(IMMUNE_ASSASSINATE)
) {
int chance = GetDEX();
if (skillInUse == EQ::skills::SkillBackstab) {
+3 -7
View File
@@ -706,11 +706,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
case SE_AddFaction:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Faction Mod: %+i", effect_value);
#endif
// EverHood
if(caster && GetPrimaryFaction()>0) {
if (caster && !IsPet() && GetPrimaryFaction() > 0) {
caster->AddFactionBonus(GetPrimaryFaction(),effect_value);
}
break;
@@ -2266,7 +2262,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
if((spell_id != 6882) && (spell_id != 6884)) // Chaotic Jester/Steadfast Servant
{
char pet_name[64];
snprintf(pet_name, sizeof(pet_name), "%s`s pet", caster->GetCleanName());
snprintf(pet_name, sizeof(pet_name), "%s`s_pet", caster->GetCleanName());
caster->TemporaryPets(spell_id, this, pet_name);
}
else
@@ -2443,7 +2439,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
{
if(caster && caster->IsClient()) {
char pet_name[64];
snprintf(pet_name, sizeof(pet_name), "%s`s doppelganger", caster->GetCleanName());
snprintf(pet_name, sizeof(pet_name), "%s`s_doppelganger", caster->GetCleanName());
int pet_count = spells[spell_id].base_value[i];
int pet_duration = spells[spell_id].max_value[i];
caster->CastToClient()->Doppelganger(spell_id, this, pet_name, pet_count, pet_duration);
+81 -41
View File
@@ -238,13 +238,16 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
if (IsClient()) {
if (parse->PlayerHasQuestSub(EVENT_CAST_BEGIN)) {
Mob* spell_target = entity_list.GetMobID(target_id);
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
"{} {} {}",
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id)
GetCasterLevel(spell_id),
target_id
);
if (parse->EventPlayer(EVENT_CAST_BEGIN, CastToClient(), export_string, 0) != 0) {
if (parse->EventPlayer(EVENT_CAST_BEGIN, CastToClient(), export_string, 0, &args) != 0) {
if (IsDiscipline(spell_id)) {
CastToClient()->SendDisciplineTimer(spells[spell_id].timer_id, 0);
}
@@ -256,23 +259,29 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
}
} else if (IsNPC()) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_CAST_BEGIN)) {
Mob* spell_target = entity_list.GetMobID(target_id);
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
"{} {} {}",
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id)
GetCasterLevel(spell_id),
target_id
);
parse->EventNPC(EVENT_CAST_BEGIN, CastToNPC(), nullptr, export_string, 0);
parse->EventNPC(EVENT_CAST_BEGIN, CastToNPC(), nullptr, export_string, 0, &args);
}
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_CAST_BEGIN)) {
Mob* spell_target = entity_list.GetMobID(target_id);
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
"{} {} {}",
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id)
GetCasterLevel(spell_id),
target_id
);
parse->EventBot(EVENT_CAST_BEGIN, CastToBot(), nullptr, export_string, 0);
parse->EventBot(EVENT_CAST_BEGIN, CastToBot(), nullptr, export_string, 0, &args);
}
}
@@ -1648,24 +1657,41 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slo
// at this point the spell has successfully been cast
//
const auto& export_string = fmt::format(
"{} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id)
);
if (IsClient()) {
if (parse->PlayerHasQuestSub(EVENT_CAST)) {
parse->EventPlayer(EVENT_CAST, CastToClient(), export_string, 0);
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
parse->EventPlayer(EVENT_CAST, CastToClient(), export_string, 0, &args);
}
} else if (IsNPC()) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_CAST)) {
parse->EventNPC(EVENT_CAST, CastToNPC(), nullptr, export_string, 0);
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
parse->EventNPC(EVENT_CAST, CastToNPC(), nullptr, export_string, 0, &args);
}
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_CAST)) {
parse->EventBot(EVENT_CAST, CastToBot(), nullptr, export_string, 0);
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
parse->EventBot(EVENT_CAST, CastToBot(), nullptr, export_string, 0, &args);
}
}
@@ -3664,10 +3690,14 @@ bool Mob::SpellOnTarget(
}
// select target
uint16 target_id = 0;
if (IsEffectInSpell(spell_id, SE_BindSight)) {
action->target = GetID();
target_id = GetID();
} else {
action->target = spelltar->GetID();
target_id = spelltar->GetID();
}
action->spell_level = action->level = caster_level; // caster level, for animation only
@@ -3700,33 +3730,39 @@ bool Mob::SpellOnTarget(
if (spelltar->IsNPC()) {
if (parse->HasQuestSub(spelltar->GetNPCTypeID(), EVENT_CAST_ON)) {
std::vector<std::any> args = { spelltar };
const auto& export_string = fmt::format(
"{} {} {}",
"{} {} {} {}",
spell_id,
GetID(),
caster_level
caster_level,
target_id
);
parse->EventNPC(EVENT_CAST_ON, spelltar->CastToNPC(), this, export_string, 0);
parse->EventNPC(EVENT_CAST_ON, spelltar->CastToNPC(), this, export_string, 0, &args);
}
} else if (spelltar->IsClient()) {
if (parse->PlayerHasQuestSub(EVENT_CAST_ON)) {
std::vector<std::any> args = { spelltar };
const auto& export_string = fmt::format(
"{} {} {}",
"{} {} {} {}",
spell_id,
GetID(),
caster_level
caster_level,
target_id
);
parse->EventPlayer(EVENT_CAST_ON, spelltar->CastToClient(), export_string, 0);
parse->EventPlayer(EVENT_CAST_ON, spelltar->CastToClient(), export_string, 0, &args);
}
} else if (spelltar->IsBot()) {
if (parse->BotHasQuestSub(EVENT_CAST_ON)) {
std::vector<std::any> args = { spelltar };
const auto& export_string = fmt::format(
"{} {} {}",
"{} {} {} {}",
spell_id,
GetID(),
caster_level
caster_level,
target_id
);
parse->EventBot(EVENT_CAST_ON, spelltar->CastToBot(), this, export_string, 0);
parse->EventBot(EVENT_CAST_ON, spelltar->CastToBot(), this, export_string, 0, &args);
}
}
@@ -4411,14 +4447,18 @@ std::vector<uint16> Mob::GetBuffSpellIDs()
return l;
}
bool Mob::FindBuff(uint16 spell_id)
bool Mob::FindBuff(uint16 spell_id, uint16 caster_id)
{
uint32 buff_count = GetMaxTotalSlots();
const int buff_count = GetMaxTotalSlots();
for (int buff_slot = 0; buff_slot < buff_count; buff_slot++) {
auto current_spell_id = buffs[buff_slot].spellid;
const uint16 current_spell_id = buffs[buff_slot].spellid;
if (
IsValidSpell(current_spell_id) &&
current_spell_id == spell_id
current_spell_id == spell_id &&
(
!caster_id ||
buffs[buff_slot].casterid == caster_id
)
) {
return true;
}
@@ -5977,7 +6017,7 @@ bool Mob::IsCombatProc(uint16 spell_id) {
/*
Procs that originate from casted spells are still limited by SPA 311 (~Kayen confirmed on live 2/4/22)
*/
for (int i = 0; i < MAX_PROCS; i++) {
for (int i = 0; i < m_max_procs; i++) {
if (PermaProcs[i].spellID == spell_id ||
SpellProcs[i].spellID == spell_id ||
RangedProcs[i].spellID == spell_id ||
@@ -6004,7 +6044,7 @@ bool Mob::AddProcToWeapon(uint16 spell_id, bool bPerma, uint16 iChance, uint16 b
int i;
if (bPerma) {
for (i = 0; i < MAX_PROCS; i++) {
for (i = 0; i < m_max_procs; i++) {
if (!IsValidSpell(PermaProcs[i].spellID)) {
PermaProcs[i].spellID = spell_id;
PermaProcs[i].chance = iChance;
@@ -6019,7 +6059,7 @@ bool Mob::AddProcToWeapon(uint16 spell_id, bool bPerma, uint16 iChance, uint16 b
} else {
// If its a poison proc, replace any existing one if present.
if (base_spell_id == POISON_PROC) {
for (i = 0; i < MAX_PROCS; i++) {
for (i = 0; i < m_max_procs; i++) {
// If we already have a poison proc active replace it and return
if (SpellProcs[i].base_spellID == POISON_PROC) {
SpellProcs[i].spellID = spell_id;
@@ -6036,7 +6076,7 @@ bool Mob::AddProcToWeapon(uint16 spell_id, bool bPerma, uint16 iChance, uint16 b
// or it is poison and no poison procs are currently present.
// Find a slot and use it as normal.
for (i = 0; i < MAX_PROCS; i++) {
for (i = 0; i < m_max_procs; i++) {
if (!IsValidSpell(SpellProcs[i].spellID)) {
SpellProcs[i].spellID = spell_id;
SpellProcs[i].chance = iChance;
@@ -6053,7 +6093,7 @@ bool Mob::AddProcToWeapon(uint16 spell_id, bool bPerma, uint16 iChance, uint16 b
}
bool Mob::RemoveProcFromWeapon(uint16 spell_id, bool bAll) {
for (int i = 0; i < MAX_PROCS; i++) {
for (int i = 0; i < m_max_procs; i++) {
if (bAll || SpellProcs[i].spellID == spell_id) {
SpellProcs[i].spellID = SPELL_UNKNOWN;
SpellProcs[i].chance = 0;
@@ -6072,7 +6112,7 @@ bool Mob::AddDefensiveProc(uint16 spell_id, uint16 iChance, uint16 base_spell_id
return(false);
int i;
for (i = 0; i < MAX_PROCS; i++) {
for (i = 0; i < m_max_procs; i++) {
if (!IsValidSpell(DefensiveProcs[i].spellID)) {
DefensiveProcs[i].spellID = spell_id;
DefensiveProcs[i].chance = iChance;
@@ -6088,7 +6128,7 @@ bool Mob::AddDefensiveProc(uint16 spell_id, uint16 iChance, uint16 base_spell_id
bool Mob::RemoveDefensiveProc(uint16 spell_id, bool bAll)
{
for (int i = 0; i < MAX_PROCS; i++) {
for (int i = 0; i < m_max_procs; i++) {
if (bAll || DefensiveProcs[i].spellID == spell_id) {
DefensiveProcs[i].spellID = SPELL_UNKNOWN;
DefensiveProcs[i].chance = 0;
@@ -6106,7 +6146,7 @@ bool Mob::AddRangedProc(uint16 spell_id, uint16 iChance, uint16 base_spell_id, u
return(false);
int i;
for (i = 0; i < MAX_PROCS; i++) {
for (i = 0; i < m_max_procs; i++) {
if (!IsValidSpell(RangedProcs[i].spellID)) {
RangedProcs[i].spellID = spell_id;
RangedProcs[i].chance = iChance;
@@ -6122,7 +6162,7 @@ bool Mob::AddRangedProc(uint16 spell_id, uint16 iChance, uint16 base_spell_id, u
bool Mob::RemoveRangedProc(uint16 spell_id, bool bAll)
{
for (int i = 0; i < MAX_PROCS; i++) {
for (int i = 0; i < m_max_procs; i++) {
if (bAll || RangedProcs[i].spellID == spell_id) {
RangedProcs[i].spellID = SPELL_UNKNOWN;
RangedProcs[i].chance = 0;
+3 -3
View File
@@ -157,7 +157,7 @@ void NPC::ResumeWandering()
}
else
{
LogError("NPC not paused - can't resume wandering: [{}]", (unsigned long)GetNPCTypeID());
LogPathing("NPC not paused - can't resume wandering: [{}]", (unsigned long)GetNPCTypeID());
return;
}
@@ -173,7 +173,7 @@ void NPC::ResumeWandering()
}
else
{
LogError("NPC not on grid - can't resume wandering: [{}]", (unsigned long)GetNPCTypeID());
LogPathing("NPC not on grid - can't resume wandering: [{}]", (unsigned long)GetNPCTypeID());
}
return;
}
@@ -195,7 +195,7 @@ void NPC::PauseWandering(int pausetime)
}
}
else {
LogError("NPC not on grid - can't pause wandering: [{}]", (unsigned long)GetNPCTypeID());
LogPathing("NPC not on grid - can't pause wandering: [{}]", (unsigned long)GetNPCTypeID());
}
return;
}
+16 -2
View File
@@ -1821,6 +1821,11 @@ void Zone::ResetShutdownTimer() {
autoshutdown_timer.Start(autoshutdown_timer.GetDuration(), true);
}
void Zone::StopShutdownTimer() {
LogInfo("Stopping zone shutdown timer");
autoshutdown_timer.Disable();
}
bool Zone::Depop(bool StartSpawnTimer) {
std::map<uint32,NPCType *>::iterator itr;
entity_list.Depop(StartSpawnTimer);
@@ -2197,12 +2202,21 @@ void Zone::LoadZoneBlockedSpells()
if (zone_total_blocked_spells > 0) {
blocked_spells = new ZoneSpellsBlocked[zone_total_blocked_spells];
if (!content_db.LoadBlockedSpells(zone_total_blocked_spells, blocked_spells, GetZoneID())) {
LogError(" Failed to load blocked spells");
LogError(
"Failed to load blocked spells for {} ({}).",
zone_store.GetZoneName(GetZoneID(), true),
GetZoneID()
);
ClearBlockedSpells();
}
}
LogInfo("Loaded [{}] blocked spells(s)", Strings::Commify(zone_total_blocked_spells));
LogInfo(
"Loaded [{}] blocked spells(s) for {} ({}).",
Strings::Commify(zone_total_blocked_spells),
zone_store.GetZoneName(GetZoneID(), true),
GetZoneID()
);
}
}
+1
View File
@@ -302,6 +302,7 @@ public:
void SpawnConditionChanged(const SpawnCondition &c, int16 old_value);
void StartShutdownTimer(uint32 set_time = (RuleI(Zone, AutoShutdownDelay)));
void ResetShutdownTimer();
void StopShutdownTimer();
void UpdateQGlobal(uint32 qid, QGlobal newGlobal);
void weatherSend(Client *client = nullptr);
void ClearSpawnTimers();
+32
View File
@@ -0,0 +1,32 @@
#include "zone_cli.h"
#include "../common/cli/eqemu_command_handler.h"
#include <string.h>
bool ZoneCLI::RanConsoleCommand(int argc, char **argv)
{
return argc > 1 && (strstr(argv[1], ":") != nullptr || strstr(argv[1], "--") != nullptr);
}
bool ZoneCLI::RanSidecarCommand(int argc, char **argv)
{
return argc > 1 && (strstr(argv[1], "sidecar:") != nullptr);
}
void ZoneCLI::CommandHandler(int argc, char **argv)
{
if (argc == 1) { return; }
argh::parser cmd;
cmd.parse(argc, argv, argh::parser::PREFER_PARAM_FOR_UNREG_OPTION);
EQEmuCommand::DisplayDebug(cmd);
// Declare command mapping
auto function_map = EQEmuCommand::function_map;
// Register commands
function_map["sidecar:serve-http"] = &ZoneCLI::SidecarServeHttp;
EQEmuCommand::HandleMenu(function_map, cmd, argc, argv);
}
#include "cli/sidecar_serve_http.cpp"
+15
View File
@@ -0,0 +1,15 @@
#ifndef EQEMU_ZONE_CLI_H
#define EQEMU_ZONE_CLI_H
#include "../common/cli/argh.h"
class ZoneCLI {
public:
static void CommandHandler(int argc, char **argv);
static void SidecarServeHttp(int argc, char **argv, argh::parser &cmd, std::string &description);
static bool RanConsoleCommand(int argc, char **argv);
static bool RanSidecarCommand(int argc, char **argv);
};
#endif //EQEMU_ZONE_CLI_H
+42 -35
View File
@@ -11,6 +11,7 @@
#include "zone.h"
#include "zonedb.h"
#include "aura.h"
#include "../common/repositories/blocked_spells_repository.h"
#include "../common/repositories/character_tribute_repository.h"
#include "../common/repositories/character_disciplines_repository.h"
#include "../common/repositories/npc_types_repository.h"
@@ -19,6 +20,7 @@
#include "../common/repositories/character_pet_inventory_repository.h"
#include "../common/repositories/character_pet_info_repository.h"
#include "../common/repositories/character_buffs_repository.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
#include <ctime>
#include <iostream>
@@ -2845,50 +2847,55 @@ uint8 ZoneDatabase::RaidGroupCount(uint32 raidid, uint32 groupid) {
return Strings::ToInt(row[0]);
}
int32 ZoneDatabase::GetBlockedSpellsCount(uint32 zoneid)
int64 ZoneDatabase::GetBlockedSpellsCount(uint32 zone_id)
{
std::string query = StringFormat("SELECT count(*) FROM blocked_spells WHERE zoneid = %d", zoneid);
auto results = QueryDatabase(query);
if (!results.Success()) {
return -1;
}
if (results.RowCount() == 0)
return -1;
auto& row = results.begin();
return Strings::ToInt(row[0]);
return BlockedSpellsRepository::Count(
database,
fmt::format(
"zoneid = {} {}",
zone_id,
ContentFilterCriteria::apply()
)
);
}
bool ZoneDatabase::LoadBlockedSpells(int32 blockedSpellsCount, ZoneSpellsBlocked* into, uint32 zoneid)
bool ZoneDatabase::LoadBlockedSpells(int64 blocked_spells_count, ZoneSpellsBlocked* into, uint32 zone_id)
{
LogInfo("Loading Blocked Spells from database");
LogInfo("Loading Blocked Spells from database for {} ({}).", zone_store.GetZoneName(zone_id, true), zone_id);
std::string query = StringFormat("SELECT id, spellid, type, x, y, z, x_diff, y_diff, z_diff, message "
"FROM blocked_spells WHERE zoneid = %d ORDER BY id ASC", zoneid);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
const auto& l = BlockedSpellsRepository::GetWhere(
database,
fmt::format(
"zoneid = {} {} ORDER BY id ASC",
zone_id,
ContentFilterCriteria::apply()
)
);
if (results.RowCount() == 0)
if (l.empty()) {
return true;
}
int32 index = 0;
for(auto& row = results.begin(); row != results.end(); ++row, ++index) {
if(index >= blockedSpellsCount) {
std::cerr << "Error, Blocked Spells Count of " << blockedSpellsCount << " exceeded." << std::endl;
break;
}
int64 i = 0;
memset(&into[index], 0, sizeof(ZoneSpellsBlocked));
into[index].spellid = Strings::ToInt(row[1]);
into[index].type = Strings::ToInt(row[2]);
into[index].m_Location = glm::vec3(Strings::ToFloat(row[3]), Strings::ToFloat(row[4]), Strings::ToFloat(row[5]));
into[index].m_Difference = glm::vec3(Strings::ToFloat(row[6]), Strings::ToFloat(row[7]), Strings::ToFloat(row[8]));
strn0cpy(into[index].message, row[9], 255);
}
for (const auto& e : l) {
if (i >= blocked_spells_count) {
LogError(
"Blocked spells count of {} exceeded for {} ({}).",
blocked_spells_count,
zone_store.GetZoneName(zone_id, true),
zone_id
);
break;
}
memset(&into[i], 0, sizeof(ZoneSpellsBlocked));
into[i].spellid = e.spellid;
into[i].type = e.type;
into[i].m_Location = glm::vec3(e.x, e.y, e.z);
into[i].m_Difference = glm::vec3(e.x_diff, e.y_diff, e.z_diff);
strn0cpy(into[i].message, e.message.c_str(), sizeof(into[i].message));
}
return true;
}
+2 -2
View File
@@ -619,8 +619,8 @@ public:
int GetDoorsDBCountPlusOne(std::string zone_short_name, int16 version);
/* Blocked Spells */
int32 GetBlockedSpellsCount(uint32 zoneid);
bool LoadBlockedSpells(int32 blockedSpellsCount, ZoneSpellsBlocked* into, uint32 zoneid);
int64 GetBlockedSpellsCount(uint32 zone_id);
bool LoadBlockedSpells(int64 blocked_spells_count, ZoneSpellsBlocked* into, uint32 zone_id);
/* Traps */
bool LoadTraps(const char* zonename, int16 version);