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10 Commits

Author SHA1 Message Date
KimLS 75ddf8dfc3 Merge branch 'master' into obr_login 2026-04-04 14:14:47 -07:00
KimLS a3802ff257 opcode fixes 2026-04-02 11:50:08 -07:00
KimLS ca23b8612e WIP world select packets 2026-03-30 21:54:15 -07:00
KimLS 485ae4809d some changes, working on login 2026-03-30 18:36:13 -07:00
KimLS 452407ed67 Fix seq in on login handshake 2026-03-26 21:59:53 -07:00
KimLS aa1c481f65 update opcodes 2026-03-26 13:01:24 -07:00
KimLS 780dcdab5a Renamed "larion" to "steam latest" 2026-03-26 12:50:46 -07:00
KimLS 16ec08e71c Some investigation on packets, mostly the same as rof2 / laurion but not entirely. 2026-03-25 18:08:46 -07:00
KimLS 0024073cee Login exploration 2026-03-24 23:59:42 -07:00
KimLS 37b8428c48 Starting research 2026-03-24 23:22:08 -07:00
24 changed files with 2754 additions and 112 deletions
+125 -52
View File
@@ -88,6 +88,9 @@ bool Client::Process()
SendPlayToWorld((const char *) app->pBuffer);
break;
}
case OP_SystemFingerprint: {
break;
}
}
delete app;
@@ -104,16 +107,19 @@ void Client::HandleSessionReady(const char *data, unsigned int size)
return;
}
if (size < sizeof(unsigned int)) {
if (size < sizeof(int32)) {
LogError("Session ready was too small");
return;
}
//existing sequence id
int32 sequence_in = *(int32*)data;
m_client_status = cs_waiting_for_login;
auto *outapp = new EQApplicationPacket(OP_ChatMessage, sizeof(LoginHandShakeReply));
auto buf = reinterpret_cast<LoginHandShakeReply *>(outapp->pBuffer);
buf->base_header.sequence = 0x02;
buf->base_header.sequence = sequence_in;
buf->base_reply.success = true;
buf->base_reply.error_str_id = 0x65; // 101 "No Error"
@@ -356,28 +362,55 @@ void Client::SendFailedLogin()
m_stored_username.clear();
m_stored_password.clear();
// unencrypted
LoginBaseMessage h{};
h.sequence = m_login_base_message.sequence; // login (3)
h.encrypt_type = m_login_base_message.encrypt_type;
if (m_client_version == cv_steam_latest) {
// unencrypted
LoginBaseMessage h{};
h.sequence = m_login_base_message.sequence; // login (3)
h.encrypt_type = m_login_base_message.encrypt_type;
// encrypted
PlayerLoginReply r{};
r.base_reply.success = false;
r.base_reply.error_str_id = 105; // Error - The username and/or password were not valid
// encrypted
PlayerLoginReplySteamLatest r{};
r.base_reply.success = false;
r.base_reply.error_str_id = 105; // Error - The username and/or password were not valid
char encrypted_buffer[80] = {0};
auto rc = eqcrypt_block((const char *) &r, sizeof(r), encrypted_buffer, 1);
if (rc == nullptr) {
LogDebug("Failed to encrypt eqcrypt block for failed login");
char encrypted_buffer[80] = { 0 };
auto rc = eqcrypt_block((const char*)&r, sizeof(r), encrypted_buffer, 1);
if (rc == nullptr) {
LogDebug("Failed to encrypt eqcrypt block for failed login");
}
constexpr int outsize = sizeof(LoginBaseMessage) + sizeof(encrypted_buffer);
EQApplicationPacket outapp(OP_LoginAccepted, outsize);
outapp.WriteData(&h, sizeof(h));
outapp.WriteData(&encrypted_buffer, sizeof(encrypted_buffer));
m_connection->QueuePacket(&outapp);
}
else {
// unencrypted
LoginBaseMessage h{};
h.sequence = m_login_base_message.sequence; // login (3)
h.encrypt_type = m_login_base_message.encrypt_type;
constexpr int outsize = sizeof(LoginBaseMessage) + sizeof(encrypted_buffer);
EQApplicationPacket outapp(OP_LoginAccepted, outsize);
outapp.WriteData(&h, sizeof(h));
outapp.WriteData(&encrypted_buffer, sizeof(encrypted_buffer));
// encrypted
PlayerLoginReply r{};
r.base_reply.success = false;
r.base_reply.error_str_id = 105; // Error - The username and/or password were not valid
m_connection->QueuePacket(&outapp);
char encrypted_buffer[80] = { 0 };
auto rc = eqcrypt_block((const char*)&r, sizeof(r), encrypted_buffer, 1);
if (rc == nullptr) {
LogDebug("Failed to encrypt eqcrypt block for failed login");
}
constexpr int outsize = sizeof(LoginBaseMessage) + sizeof(encrypted_buffer);
EQApplicationPacket outapp(OP_LoginAccepted, outsize);
outapp.WriteData(&h, sizeof(h));
outapp.WriteData(&encrypted_buffer, sizeof(encrypted_buffer));
m_connection->QueuePacket(&outapp);
}
m_client_status = cs_failed_to_login;
}
@@ -463,46 +496,86 @@ void Client::DoSuccessfulLogin(LoginAccountsRepository::LoginAccounts &a)
m_account_name = a.account_name;
m_loginserver_name = a.source_loginserver;
// unencrypted
LoginBaseMessage h{};
h.sequence = m_login_base_message.sequence;
h.compressed = false;
h.encrypt_type = m_login_base_message.encrypt_type;
h.unk3 = m_login_base_message.unk3;
if (m_client_version == cv_steam_latest) {
// unencrypted
LoginBaseMessage h{};
h.sequence = m_login_base_message.sequence;
h.compressed = false;
h.encrypt_type = m_login_base_message.encrypt_type;
h.unk3 = m_login_base_message.unk3;
// not serializing any of the variable length strings so just use struct directly
PlayerLoginReply r{};
r.base_reply.success = true;
r.base_reply.error_str_id = 101; // No Error
r.unk1 = 0;
r.unk2 = 0;
r.lsid = a.id;
r.failed_attempts = 0;
r.show_player_count = server.options.IsShowPlayerCountEnabled();
r.offer_min_days = 99;
r.offer_min_views = -1;
r.offer_cooldown_minutes = 0;
r.web_offer_number = 0;
r.web_offer_min_days = 99;
r.web_offer_min_views = -1;
r.web_offer_cooldown_minutes = 0;
memcpy(r.key, m_key.c_str(), m_key.size());
// not serializing any of the variable length strings so just use struct directly
PlayerLoginReplySteamLatest r{};
r.base_reply.success = true;
r.base_reply.error_str_id = 101; // No Error
r.unk1 = 0;
r.unk2 = 0;
r.lsid = a.id;
r.failed_attempts = 0;
r.show_player_count = server.options.IsShowPlayerCountEnabled();
r.unk3 = 0;
r.unk4 = 0;
memcpy(r.key, m_key.c_str(), m_key.size());
SendExpansionPacketData(r);
//todo: needs to be fixed
//SendExpansionPacketData(r);
char encrypted_buffer[80] = {0};
char encrypted_buffer[80] = { 0 };
auto rc = eqcrypt_block((const char *) &r, sizeof(r), encrypted_buffer, 1);
if (rc == nullptr) {
LogDebug("Failed to encrypt eqcrypt block");
auto rc = eqcrypt_block((const char*)&r, sizeof(r), encrypted_buffer, 1);
if (rc == nullptr) {
LogDebug("Failed to encrypt eqcrypt block");
}
constexpr int outsize = sizeof(LoginBaseMessage) + sizeof(encrypted_buffer);
auto outapp = std::make_unique<EQApplicationPacket>(OP_LoginAccepted, outsize);
outapp->WriteData(&h, sizeof(h));
outapp->WriteData(&encrypted_buffer, sizeof(encrypted_buffer));
m_connection->QueuePacket(outapp.get());
}
else {
// unencrypted
LoginBaseMessage h{};
h.sequence = m_login_base_message.sequence;
h.compressed = false;
h.encrypt_type = m_login_base_message.encrypt_type;
h.unk3 = m_login_base_message.unk3;
constexpr int outsize = sizeof(LoginBaseMessage) + sizeof(encrypted_buffer);
auto outapp = std::make_unique<EQApplicationPacket>(OP_LoginAccepted, outsize);
outapp->WriteData(&h, sizeof(h));
outapp->WriteData(&encrypted_buffer, sizeof(encrypted_buffer));
// not serializing any of the variable length strings so just use struct directly
PlayerLoginReply r{};
r.base_reply.success = true;
r.base_reply.error_str_id = 101; // No Error
r.unk1 = 0;
r.unk2 = 0;
r.lsid = a.id;
r.failed_attempts = 0;
r.show_player_count = server.options.IsShowPlayerCountEnabled();
r.offer_min_days = 99;
r.offer_min_views = -1;
r.offer_cooldown_minutes = 0;
r.web_offer_number = 0;
r.web_offer_min_days = 99;
r.web_offer_min_views = -1;
r.web_offer_cooldown_minutes = 0;
memcpy(r.key, m_key.c_str(), m_key.size());
m_connection->QueuePacket(outapp.get());
SendExpansionPacketData(r);
char encrypted_buffer[80] = { 0 };
auto rc = eqcrypt_block((const char*)&r, sizeof(r), encrypted_buffer, 1);
if (rc == nullptr) {
LogDebug("Failed to encrypt eqcrypt block");
}
constexpr int outsize = sizeof(LoginBaseMessage) + sizeof(encrypted_buffer);
auto outapp = std::make_unique<EQApplicationPacket>(OP_LoginAccepted, outsize);
outapp->WriteData(&h, sizeof(h));
outapp->WriteData(&encrypted_buffer, sizeof(encrypted_buffer));
m_connection->QueuePacket(outapp.get());
}
m_client_status = cs_logged_in;
}
+20 -20
View File
@@ -74,7 +74,7 @@ void CheckSoDOpcodeFile(const std::string &path)
}
}
void CheckLarionOpcodeFile(const std::string &path)
void CheckSteamLatestOpcodeFile(const std::string &path)
{
if (File::Exists(path)) {
return;
@@ -87,15 +87,15 @@ void CheckLarionOpcodeFile(const std::string &path)
fprintf(f, "OP_Login=0x0002\n");
fprintf(f, "OP_ServerListRequest=0x0004\n");
fprintf(f, "OP_PlayEverquestRequest=0x000d\n");
fprintf(f, "OP_PlayEverquestResponse=0x0022\n");
fprintf(f, "OP_ChatMessage=0x0017\n");
fprintf(f, "OP_LoginAccepted=0x0018\n");
fprintf(f, "OP_ServerListResponse=0x0019\n");
fprintf(f, "OP_Poll=0x0029\n");
fprintf(f, "OP_PlayEverquestResponse=0x0023\n");
fprintf(f, "OP_ChatMessage=0x0018\n");
fprintf(f, "OP_LoginAccepted=0x0019\n");
fprintf(f, "OP_ServerListResponse=0x001a\n");
fprintf(f, "OP_Poll=0x002a\n");
fprintf(f, "OP_EnterChat=0x000f\n");
fprintf(f, "OP_PollResponse=0x0011\n");
fprintf(f, "OP_SystemFingerprint=0x0016\n");
fprintf(f, "OP_ExpansionList=0x0030\n");
fprintf(f, "OP_ExpansionList=0x0031\n");
fclose(f);
}
}
@@ -177,40 +177,40 @@ ClientManager::ClientManager()
}
);
int larion_port = server.config.GetVariableInt("client_configuration", "larion_port", 15900);
int steam_latest_port = server.config.GetVariableInt("client_configuration", "steam_latest_port", 15900);
EQStreamManagerInterfaceOptions larion_opts(larion_port, false, false);
EQStreamManagerInterfaceOptions steam_latest_opts(steam_latest_port, false, false);
m_larion_stream = new EQ::Net::EQStreamManager(larion_opts);
m_larion_ops = new RegularOpcodeManager;
m_steam_latest_stream = new EQ::Net::EQStreamManager(steam_latest_opts);
m_steam_latest_ops = new RegularOpcodeManager;
opcodes_path = fmt::format(
"{}/{}",
PathManager::Instance()->GetOpcodePath(),
"login_opcodes_larion.conf"
"login_opcodes_steam_latest.conf"
);
CheckLarionOpcodeFile(opcodes_path);
CheckSteamLatestOpcodeFile(opcodes_path);
if (!m_larion_ops->LoadOpcodes(opcodes_path.c_str())) {
if (!m_steam_latest_ops->LoadOpcodes(opcodes_path.c_str())) {
LogError(
"ClientManager fatal error: couldn't load opcodes for Larion file [{}]",
server.config.GetVariableString("client_configuration", "larion_opcodes", "login_opcodes.conf")
"ClientManager fatal error: couldn't load opcodes for Steam Latest file [{}]",
server.config.GetVariableString("client_configuration", "steam_latest_opcodes", "login_opcodes.conf")
);
run_server = false;
}
m_larion_stream->OnNewConnection(
m_steam_latest_stream->OnNewConnection(
[this](std::shared_ptr<EQ::Net::EQStream> stream) {
LogInfo(
"New Larion client connection from [{}:{}]",
"New Steam Latest client connection from [{}:{}]",
long2ip(stream->GetRemoteIP()),
stream->GetRemotePort()
);
stream->SetOpcodeManager(&m_larion_ops);
Client *c = new Client(stream, cv_larion);
stream->SetOpcodeManager(&m_steam_latest_ops);
Client *c = new Client(stream, cv_steam_latest);
m_clients.push_back(c);
}
);
+2 -2
View File
@@ -37,6 +37,6 @@ private:
EQ::Net::EQStreamManager *m_titanium_stream;
OpcodeManager *m_sod_ops;
EQ::Net::EQStreamManager *m_sod_stream;
OpcodeManager *m_larion_ops;
EQ::Net::EQStreamManager *m_larion_stream;
OpcodeManager *m_steam_latest_ops;
EQ::Net::EQStreamManager *m_steam_latest_stream;
};
+22 -1
View File
@@ -67,6 +67,21 @@ struct PlayerLoginReply {
char unknown[1]; // variable length, password unlikely? client doesn't send this on re-login from char select
};
struct PlayerLoginReplySteamLatest
{
LoginBaseReplyMessage base_reply;
int8_t unk1; // (default: 0)
int8_t unk2; // (default: 0)
int32_t lsid; // (default: -1)
char key[11]; // client reads until null (variable length)
int32_t failed_attempts;
bool show_player_count; // admin flag, enables admin button and shows server player counts (default: false)
int32_t unk3; // guess, needs more investigation (default: 0)
int32_t unk4; // guess, needs more investigation (default: 0)
char username[1]; // variable length, if not empty client attempts to re-login to server select when quitting from char select and sends this in a struct
char unknown[1]; // variable length, password unlikely? client doesn't send this on re-login from char select
};
// variable length, for reference
struct LoginClientServerData {
char ip[1];
@@ -100,12 +115,18 @@ struct PlayEverquestResponse {
uint32 server_number;
};
//for reference
struct SystemFingerprint {
LoginBaseMessage base_header;
char fingerprint[1];
};
#pragma pack()
enum LSClientVersion {
cv_titanium,
cv_sod,
cv_larion
cv_steam_latest
};
enum LSClientStatus {
@@ -3,12 +3,12 @@ OP_SessionReady=0x0001
OP_Login=0x0002
OP_ServerListRequest=0x0004
OP_PlayEverquestRequest=0x000d
OP_PlayEverquestResponse=0x0022
OP_ChatMessage=0x0017
OP_LoginAccepted=0x0018
OP_ServerListResponse=0x0019
OP_Poll=0x0029
OP_PlayEverquestResponse=0x0023
OP_ChatMessage=0x0018
OP_LoginAccepted=0x0019
OP_ServerListResponse=0x001a
OP_Poll=0x002a
OP_EnterChat=0x000f
OP_PollResponse=0x0011
OP_SystemFingerprint=0x0016
OP_ExpansionList=0x0030
OP_ExpansionList=0x0031
+68 -31
View File
@@ -706,19 +706,17 @@ bool WorldServer::ValidateWorldServerAdminLogin(
void WorldServer::SerializeForClientServerList(SerializeBuffer &out, bool use_local_ip, LSClientVersion version) const
{
// see LoginClientServerData_Struct
if (use_local_ip) {
out.WriteString(GetLocalIP());
}
else {
out.WriteString(m_remote_ip_address);
}
if (version == cv_steam_latest) {
if (use_local_ip) {
out.WriteString(GetLocalIP());
}
else {
out.WriteString(m_remote_ip_address);
}
if (version == cv_larion) {
out.WriteUInt32(9000);
}
out.WriteInt32(9000); // port, not currently settable in eqemu but needed for compat
switch (GetServerListID()) {
switch (GetServerListID()) {
case LS::ServerType::Legends:
out.WriteInt32(LS::ServerTypeFlags::Legends);
break;
@@ -728,35 +726,74 @@ void WorldServer::SerializeForClientServerList(SerializeBuffer &out, bool use_lo
default:
out.WriteInt32(LS::ServerTypeFlags::Standard);
break;
}
if (version == cv_larion) {
auto server_id = m_server_id;
//if this is 0, the client will not show the server in the list
out.WriteUInt32(1);
out.WriteUInt32(server_id);
}
else {
}
out.WriteInt32(289); //unsure what this is yet
out.WriteUInt32(m_server_id);
}
out.WriteString(m_server_long_name);
out.WriteString("us"); // country code
out.WriteString("en"); // language code
out.WriteString(m_server_long_name);
out.WriteString("US"); // country code
out.WriteString("EN"); // language code
out.WriteString("Standard");
out.WriteString("This server has no description set currently.");
// 0 = Up, 1 = Down, 2 = Up, 3 = down, 4 = locked, 5 = locked(down)
if (GetStatus() < 0) {
if (GetZonesBooted() == 0) {
out.WriteInt32(LS::ServerStatusFlags::Down);
if (GetStatus() < 0) {
if (GetZonesBooted() == 0) {
out.WriteInt32(LS::ServerStatusFlags::Down);
}
else {
out.WriteInt32(LS::ServerStatusFlags::Locked);
}
}
else {
out.WriteInt32(LS::ServerStatusFlags::Locked);
out.WriteInt32(LS::ServerStatusFlags::Up);
}
out.WriteUInt32(GetPlayersOnline());
out.WriteInt32(31); //expansions
out.WriteInt32(0); //truebox
}
else {
out.WriteInt32(LS::ServerStatusFlags::Up);
}
// see LoginClientServerData_Struct
if (use_local_ip) {
out.WriteString(GetLocalIP());
}
else {
out.WriteString(m_remote_ip_address);
}
switch (GetServerListID()) {
case LS::ServerType::Legends:
out.WriteInt32(LS::ServerTypeFlags::Legends);
break;
case LS::ServerType::Preferred:
out.WriteInt32(LS::ServerTypeFlags::Preferred);
break;
default:
out.WriteInt32(LS::ServerTypeFlags::Standard);
break;
}
out.WriteUInt32(GetPlayersOnline());
out.WriteUInt32(m_server_id);
out.WriteString(m_server_long_name);
out.WriteString("us"); // country code
out.WriteString("en"); // language code
// 0 = Up, 1 = Down, 2 = Up, 3 = down, 4 = locked, 5 = locked(down)
if (GetStatus() < 0) {
if (GetZonesBooted() == 0) {
out.WriteInt32(LS::ServerStatusFlags::Down);
}
else {
out.WriteInt32(LS::ServerStatusFlags::Locked);
}
}
else {
out.WriteInt32(LS::ServerStatusFlags::Up);
}
out.WriteUInt32(GetPlayersOnline());
}
}
void WorldServer::FormatWorldServerName(char *name, int8 server_list_type)
+1
View File
@@ -0,0 +1 @@
This is a bunch of ImHex patterns for viewing various Outer Brood packets
@@ -0,0 +1,23 @@
struct BaseResponse
{
u8 success;
u32 error_str_id;
char error_str[];
};
struct Packet {
BaseResponse base;
s8 unk1; //I think this is just padding
s8 unk2; //I think this is just padding
u32 lsid;
char key[];
s32 failed_attempts;
u8 show_player_count;
s32 unk3; // 0
s32 unk4; // 0
char username[];
char password[]; //I'm not sure this is correct, it feels like this might be some internal refresh token
char paddingEnd[2];
};
Packet p @ 0x00;
+19
View File
@@ -0,0 +1,19 @@
// 0x01
struct LoginBase
{
u32 sequence_id;
u8 compressed;
u8 encrypt_type;
u32 unknown08;
};
struct Packet {
LoginBase base;
u8 success;
s32 error_str_id;
char error_msg[];
char other_msg[];
};
Packet packet @0x00;
+22
View File
@@ -0,0 +1,22 @@
// 0x31
struct Expansion
{
u32 index;
u8 owned;
s32 expansion_name_string_id;
s32 order_string_id;
s32 unknown_string_id;
u32 unknown17;
};
struct Packet {
u32 unknown00;
u32 unknown04;
u16 unknown08;
u32 expansion_count;
Expansion expansions[expansion_count];
};
Packet packet @0x00;
+18
View File
@@ -0,0 +1,18 @@
// 0x02
#include <std/mem.pat>
struct LoginBase
{
u32 sequence_id;
u8 compressed;
u8 encrypt_type;
u32 unknown08;
};
struct Packet {
LoginBase base;
u8 payload[std::mem::size() - $];
};
Packet packet @0x00;
+18
View File
@@ -0,0 +1,18 @@
// 0x19
#include <std/mem.pat>
struct LoginBase
{
u32 sequence_id;
u8 compressed;
u8 encrypt_type;
u32 unknown08;
};
struct Packet {
LoginBase base;
u8 payload[std::mem::size() - $];
};
Packet packet @0x00;
@@ -0,0 +1,20 @@
// 0xd
struct LoginBase
{
u32 sequence_id;
u8 compressed;
u8 encrypt_type;
u32 unknown08;
};
struct Packet {
LoginBase base;
u32 server_id;
char fingerprint[];
u32 unknown1;
u8 unknown2;
u32 unknown3;
};
Packet packet @0x00;
@@ -0,0 +1,19 @@
// 0x23
struct LoginBase
{
u32 sequence_id;
u8 compressed;
u8 encrypt_type;
u32 unknown08;
};
struct Packet {
LoginBase base;
u8 success;
u32 login_server_string_id;
char login_server_string;
};
Packet packet @0x00;
@@ -0,0 +1,15 @@
// 0x04
struct LoginBase
{
u32 sequence_id;
u8 compressed;
u8 encrypt_type;
u32 unknown08;
};
struct Packet {
LoginBase base;
};
Packet packet @0x00;
@@ -0,0 +1,44 @@
// 0x1a
// work in progress
struct LoginBase
{
u32 sequence_id;
u8 compressed;
u8 encrypt_type;
u32 unknown08;
};
struct Realm
{
char address[];
u32 port;
u32 server_category;
//not sure yet, seen 289 on a lot of classic servers
//41 fangbreaker, teek, oakwynd, tormax
//31 yelniak
//33 vaniki, mischief
u32 status_code;
u32 server_id;
char name[];
char language[];
char region[];
char server_type_desc[];
char server_desc[];
u32 server_flags;
u32 players_online;
u32 expansion; //I think
u32 truebox_max_clients;
};
struct Packet {
LoginBase base;
u8 success;
u32 login_server_string_id;
char login_server_string[];
u32 realm_count;
Realm realms[realm_count];
};
Packet packet @0x00;
+16
View File
@@ -0,0 +1,16 @@
// 0x01
struct LoginBase
{
u32 sequence_id;
u8 compressed;
u8 encrypt_type;
u32 unknown08;
};
struct Packet {
LoginBase base;
u16 unknown0a;
};
Packet packet @0x00;
@@ -0,0 +1,10 @@
// 0x16
struct Packet {
u32 sequence_id;
u32 unknown04;
u16 unknown08;
char fingerprint_data[];
};
Packet packet @0x00;
+17
View File
@@ -0,0 +1,17 @@
// 0x03
// I'm not sure what this packet is, it sends right after play everquest response it sent client->server
struct LoginBase
{
u32 sequence_id;
u8 compressed;
u8 encrypt_type;
u32 unknown08;
};
struct Packet {
LoginBase base;
};
Packet packet @0x00;
+27
View File
@@ -0,0 +1,27 @@
import argparse
from Crypto.Cipher import DES
def decrypt_hex_string(hex_data):
raw_hex = "".join(hex_data).replace(" ", "")
try:
encrypted_bytes = bytes.fromhex(raw_hex)
except ValueError:
return "Error: Input is not valid hexadecimal."
key = b'\x00' * 8
iv = b'\x00' * 8
cipher = DES.new(key, DES.MODE_CBC, iv)
decrypted_bytes = cipher.decrypt(encrypted_bytes)
return decrypted_bytes
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Decrypt EQ Default Encryption.")
parser.add_argument("data", nargs="+", help="The data hex string to decrypt")
args = parser.parse_args()
result = decrypt_hex_string(args.data)
print("--- Decrypted Data ---")
print(f"Data: {result.hex(' ').upper()}")
+434
View File
@@ -0,0 +1,434 @@
struct Bind {
u32 zoneid;
float x;
float y;
float z;
float heading;
};
struct ArmorProperty
{
s32 type;
s32 variation;
s32 material;
s32 newArmorId;
s32 newArmorType;
};
struct AA
{
s32 index;
s32 points_spent;
s32 charges_spent;
};
struct EQGuid
{
u32 entity_id;
u32 realm_id;
};
struct SlotData
{
s32 slot_id;
s64 value;
};
struct EQAffect
{
float modifier;
EQGuid caster_id;
u32 duration;
u32 max_duration;
u8 level;
s32 spell_id;
s32 hitcount;
u32 flags;
u32 viral_timer;
u8 type;
SlotData slots[6];
};
struct Coin
{
u32 platinum;
u32 gold;
u32 silver;
u32 copper;
};
struct BandolierItemInfo {
char name[];
s32 item_id;
s32 icon;
};
struct BandolierSet
{
char name[];
BandolierItemInfo items[4];
};
struct ItemIndex
{
s16 slot1;
s16 slot2;
s16 slot3;
};
struct Claim
{
s32 feature_id;
s32 count;
};
struct Tribute {
u32 BenefitTimer;
s32 unknown1;
s32 current_favor;
s32 unknown2;
s32 all_time_favor;
s32 unknown3; //some of these are probably the bools on the pcclient;
u16 unknown4;
};
struct TributeBenefit
{
s32 benefit_id;
s32 benefit_tier;
};
struct RaidData
{
u32 main_assist1;
u32 main_assist2;
u32 main_assist3;
char main_assist_name1[];
char main_assist_name2[];
char main_assist_name3[];
u32 main_marker1;
u32 main_marker2;
u32 main_marker3;
u32 master_looter;
};
struct LdonData
{
u32 count;
u32 ldon_categories[count];
u32 ldon_points_available;
};
struct PvPData
{
u32 kills;
u32 deaths;
u32 current_points;
u32 career_points;
u32 best_kill_streak;
u32 worst_death_streak;
u32 current_kill_streak;
};
struct PvPKill
{
char name[];
u32 level;
u32 unknown1; //not sure
u32 unknown2; //not sure
u32 race;
u32 class;
u32 zone;
u32 time;
u32 points;
};
struct PvPDeath
{
char name[];
u32 level;
u32 race;
u32 class;
u32 zone;
u32 time;
u32 points;
};
struct AltCurrency
{
u32 alt_currency_str_length;
u32 unknown1;
char alt_currency_string[alt_currency_str_length];
};
struct AchivementSubComponentData
{
s32 achievement_id;
s32 component_id;
s32 requirement_id;
s32 requirement_type;
s32 count;
};
struct AlchemyBonusSkillData
{
s32 skill_id;
s32 bonus;
};
struct PersonaItemSlot
{
u32 item_id;
u32 slot_id;
};
struct PersonaEquipment
{
PersonaItemSlot item;
u32 augment_count;
PersonaItemSlot augments[augment_count];
};
struct PersonaEquipmentSet
{
u32 class_id;
u32 equipment_count;
PersonaEquipment equipment[equipment_count];
};
struct PcProfile
{
u32 profile_type;
u32 profile_id;
u32 shroud_template_id;
u8 gender;
u32 race;
u32 class;
u8 level;
u8 level1;
u32 bind_count;
Bind binds[bind_count];
u32 deity;
u32 intoxication;
u32 property_count;
u32 properties[property_count];
u32 armor_prop_count;
ArmorProperty armor_props[armor_prop_count];
u32 base_armor_prop_count;
ArmorProperty base_armor_props[base_armor_prop_count];
u32 body_tint_count;
u32 body_tints[body_tint_count];
u32 equip_tint_count;
u32 equip_tints[equip_tint_count];
u8 hair_color;
u8 facial_hair_color;
u32 npc_tint_index;
u8 eye_color1;
u8 eye_color2;
u8 hair_style;
u8 facial_hair;
u8 face;
u8 old_face;
u32 heritage;
u32 tattoo;
u32 details;
u8 texture_type;
u8 material;
u8 variation;
float height;
float width;
float length;
float view_height;
u32 primary;
u32 secondary;
u32 practices;
u32 base_mana;
u32 base_hp;
u32 base_str;
u32 base_sta;
u32 base_cha;
u32 base_dex;
u32 base_int;
u32 base_agi;
u32 base_wis;
u32 base_heroic_str;
u32 base_heroic_sta;
u32 base_heroic_cha;
u32 base_heroic_dex;
u32 base_heroic_int;
u32 base_heroic_agi;
u32 base_heroic_wis;
u32 aa_count;
AA aas[aa_count];
u32 skill_count;
s32 skills[skill_count];
u32 innate_skill_count;
s32 innate_skills[innate_skill_count];
u32 combat_ability_count;
s32 combat_abilities[combat_ability_count];
u32 combat_ability_timer_count;
s32 combat_ability_timers[combat_ability_timer_count];
u32 unk_ability_count;
u32 linked_spell_timer_count;
s32 linked_spell_timers[linked_spell_timer_count];
u32 item_recast_timer_count;
s32 item_recast_timers[item_recast_timer_count];
u32 spell_book_slot_count;
s32 spell_book_slots[spell_book_slot_count];
u32 spell_gem_count;
s32 spell_gems[spell_gem_count];
u32 spell_recast_timer_count;
s32 spell_recast_timers[spell_recast_timer_count];
u8 max_allowed_spell_slots;
u32 buff_count;
EQAffect buffs[buff_count];
Coin coin;
Coin cursor_coin;
u32 disc_timer;
u32 mend_timer;
u32 forage_timer;
u32 thirst;
u32 hunger;
u32 aa_spent;
u32 aa_window_count;
u32 aa_window_stats[aa_window_count];
u32 aa_points_unspent;
u8 sneak;
u8 hide;
u32 bandolier_count;
BandolierSet bandolier_sets[bandolier_count];
u32 invslot_bitmask;
u32 basedata_hp;
u32 basedata_mana;
u32 basedata_endur;
u32 basedata_mr;
u32 basedata_fr;
u32 basedata_cr;
u32 basedata_pr;
u32 basedata_dr;
u32 basedata_corrupt;
u32 basedata_phr;
float basedata_walkspeed;
float basedata_runspeed;
u32 basedata_hpregen;
u32 basedata_manaregen;
u32 basedata_mountmanaregen;
u32 basedata_endurregen;
u32 basedata_ac;
u32 basedata_atk;
u32 basedata_dmg;
u32 basedata_delay;
u32 endurance;
u32 heroic_type;
ItemIndex keyring_item_index[5];
u64 exp;
u64 aa_exp; //this is a guess, used to be 32 upped to 64
u16 unknown1;
EQGuid character_id;
u32 name_length;
char name[name_length];
u32 last_name_length;
char last_name[last_name_length];
u32 creation_time;
u32 account_creation_time;
u32 last_played_time;
u32 played_minutes;
u32 entitled_days;
u32 expansion_flags;
u32 unknown2; //new field from laurion to obrood
u32 language_count;
u8 languages[language_count];
u32 current_zone;
float current_x;
float current_y;
float current_z;
float current_heading;
u8 animation;
u8 pvp;
u8 anon;
u8 gm;
u64 guild_id;
u8 guild_show_sprite;
u8 status;
Coin coin2;
Coin bank2;
u32 bank_shared_plat;
u32 claim_count;
Claim claims[claim_count];
Tribute tribute;
u32 tribute_benefit_count;
TributeBenefit tribute_benefits[tribute_benefit_count];
u32 trophy_tribute_benefit_count;
TributeBenefit trophy_tribute_benefit[trophy_tribute_benefit_count];
u8 tasks[137]; //honestly not sure what this is, was just a guess
u32 good_points_available;
u32 good_points_earned;
u32 bad_points_available;
u32 bad_points_earned;
u32 momentum_balance;
u32 loyalty_reward_balance;
u32 parcel_status;
u32 vehicle_name_length;
char vehicle_name[vehicle_name_length];
u8 super_pkill;
u8 unclone;
u8 dead;
u32 ld_timer;
u32 spell_interrupt_count;
u8 autosplit;
u8 tells_off;
u8 gm_invis;
u32 kill_me;
u8 cheater_ld_flag;
u8 norent;
u8 corpse;
u8 client_gm_flag_set;
u32 mentor_pct;
RaidData raid;
u32 unique_player_id;
LdonData ldon_data;
u32 air_supply;
PvPData pvp_data;
PvPKill last_kill;
PvPDeath last_death;
u32 kills_in_past_24_hours;
u32 kill_list_count;
PvPKill kill_list[kill_list_count];
u32 pvp_infamy_level;
u32 pvp_vitality;
u32 cursor_krono;
u32 krono;
u8 autoconsent_group;
u8 autoconsent_raid;
u8 autoconsent_guild;
u8 autoconsent_fellowship;
u8 private_for_eq_players;
u32 main_level;
u8 show_helm;
u32 downtime;
AltCurrency alt_currency;
u32 completed_event_subcomponent_count;
AchivementSubComponentData completed_event_subcomponents[completed_event_subcomponent_count];
u32 inprogress_event_subcomponent_count;
AchivementSubComponentData inprogress_event_subcomponents[inprogress_event_subcomponent_count];
u64 merc_aa_exp;
u32 merc_aa_points;
u32 merc_aa_spent;
u32 starting_city_zone_id;
u8 use_advanced_looting;
u8 is_master_loot_candidate;
u32 alchemy_bonus_list_count;
AlchemyBonusSkillData alchemy_bonus_list[alchemy_bonus_list_count];
u32 persona_count;
PersonaEquipmentSet persona_equipment_set[persona_count];
u8 term;
};
struct Packet
{
u32 crc;
u32 length;
PcProfile profile;
};
Packet p @ 0x00;
+28
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def patch_template(template_path, opcodes_path, output_path):
try:
with open(opcodes_path, 'r') as f:
opcodes = [line.strip() for line in f if line.strip()]
with open(template_path, 'r') as f:
content = f.read()
for index, value in enumerate(opcodes):
placeholder = f"{{{{{index}}}}}"
content = content.replace(placeholder, value)
with open(output_path, 'w') as f:
f.write(content)
print(f"Successfully transformed: {output_path}")
except FileNotFoundError as e:
print(f"Error: File Not Found - {e}")
except Exception as e:
print(f"Error: Exception - {e}")
if __name__ == "__main__":
patch_template(
template_path='opcode.template',
opcodes_path='opcodes.csv',
output_path='patch_SteamLatest.conf'
)
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