mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-24 09:28:21 +00:00
Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4120d94fc8 | |||
| 96c32e6189 | |||
| 1a9ef6ea39 | |||
| 36d6613a47 |
@@ -32,8 +32,8 @@
|
||||
"loginserver1": {
|
||||
"account": "",
|
||||
"password": "",
|
||||
"legacy": 0,
|
||||
"host": "login.projecteq.net",
|
||||
"legacy": 1,
|
||||
"host": "login.eqemulator.net",
|
||||
"port": "5998"
|
||||
},
|
||||
"tcp": {
|
||||
|
||||
@@ -908,6 +908,7 @@ RULE_STRING(Bots, ZoneForcedSpawnLimits, "", "Comma-delimited list of forced spa
|
||||
RULE_INT(Bots, AICastSpellTypeDelay, 100, "Delay in milliseconds between AI cast attempts for each spell type. Default 100ms")
|
||||
RULE_INT(Bots, AICastSpellTypeHeldDelay, 2500, "Delay in milliseconds between AI cast attempts for each spell type that is held or disabled. Default 2500ms (2.5s)")
|
||||
RULE_BOOL(Bots, BotsRequireLoS, true, "Whether or not bots require line of sight to be told to attack their target")
|
||||
RULE_INT(Bots, BlindMoveChance, 5, "Chance for a bot to run to its target if it is blinded. Default 5.")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Chat)
|
||||
|
||||
@@ -3186,6 +3186,10 @@ void Mob::AddToHateList(Mob* other, int64 hate /*= 0*/, int64 damage /*= 0*/, bo
|
||||
|
||||
// if other is a bot, add the bots client to the hate list
|
||||
if (RuleB(Bots, Enabled)) {
|
||||
if (other->GetOwner() && other->GetOwner()->IsBot()) {
|
||||
other = other->GetOwner();
|
||||
}
|
||||
|
||||
if (other->IsBot()) {
|
||||
auto other_ = other->CastToBot();
|
||||
|
||||
|
||||
@@ -3432,6 +3432,10 @@ bool Bot::CheckIfIncapacitated() {
|
||||
}
|
||||
|
||||
if (currently_fleeing) {
|
||||
if (!FindType(SpellEffect::Fear)) { // Blinded
|
||||
return BotProcessBlind();
|
||||
}
|
||||
|
||||
if (RuleB(Combat, EnableFearPathing) && AI_movement_timer->Check()) {
|
||||
// Check if we have reached the last fear point
|
||||
if (DistanceNoZ(glm::vec3(GetX(), GetY(), GetZ()), m_FearWalkTarget) <= 5.0f) {
|
||||
@@ -3453,6 +3457,23 @@ bool Bot::CheckIfIncapacitated() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Bot::BotProcessBlind() {
|
||||
if (m_combat_jitter_timer.Check() && zone->random.Int(1, 100) <= RuleI(Bots, BlindMoveChance)) {
|
||||
Mob* tar = GetTarget() ? GetTarget() : GetBotOwner();
|
||||
|
||||
if (tar) {
|
||||
glm::vec3 Goal = tar->GetPosition();
|
||||
|
||||
RunTo(Goal.x, Goal.y, Goal.z);
|
||||
SetCombatJitter();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Bot::SetBerserkState() {// Berserk updates should occur if primary AI criteria are met
|
||||
if (GetClass() == Class::Warrior || GetClass() == Class::Berserker) {
|
||||
if (!berserk && GetHPRatio() < RuleI(Combat, BerserkerFrenzyStart)) {
|
||||
|
||||
@@ -1055,6 +1055,7 @@ public:
|
||||
bool BotCastCure(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spell_type);
|
||||
|
||||
bool CheckIfIncapacitated();
|
||||
bool BotProcessBlind();
|
||||
bool IsAIProcessValid(const Client* bot_owner, const Group* bot_group, const Raid* raid);
|
||||
|
||||
Client* SetLeashOwner(Client* bot_owner, Group* bot_group, Raid* raid, uint32 r_group) const;
|
||||
|
||||
@@ -206,8 +206,8 @@ void bot_command_item_use(Client* c, const Seperator* sep)
|
||||
}
|
||||
|
||||
if (
|
||||
(!RuleB(Bots, AllowBotEquipAnyRaceGear) && ((~item_data->Races) & GetPlayerRaceBit(bot_iter->GetRace()))) ||
|
||||
(!RuleB(Bots, AllowBotEquipAnyClassGear) && ((~item_data->Classes) & GetPlayerClassBit(bot_iter->GetClass())))
|
||||
(!RuleB(Bots, AllowBotEquipAnyRaceGear) && !(item_data->Races & GetPlayerRaceBit(bot_iter->GetBaseRace()))) ||
|
||||
(!RuleB(Bots, AllowBotEquipAnyClassGear) && !(item_data->Classes & GetPlayerClassBit(bot_iter->GetClass())))
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1362,6 +1362,10 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (IsBot()) {
|
||||
currently_fleeing = true;
|
||||
CastToBot()->BotProcessBlind();
|
||||
}
|
||||
else if (!IsClient()) {
|
||||
CalculateNewFearpoint();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user