Michael Cook (mackal)
6a7ea65dd0
Ask water map if we're in a zoneline to prevent false positives
...
I don't think this should open up any chance to exploit
Trying to use a ZL to go somewhere else is still detected etc
This should really cut down on false positives and we really can't
see real cheater from all the noise this creates
2016-08-05 01:07:12 -04:00
Michael Cook (mackal)
68df09a570
Implement PVP regions
2016-08-04 23:56:08 -04:00
phredi
b997a040d7
Config File Update Initial Update
2016-05-20 21:03:34 -05:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Arthur Ice
cd9ca65587
merge upstream
2015-01-08 19:40:00 -08:00
Michael Cook (mackal)
ea6ab5b10f
Virtualize WaterMap's destructor (memleak fix)
2015-01-03 12:33:53 -05:00
Arthur Ice
6cd614a05e
InLiquid converted to xyz_location
2014-11-26 19:32:46 -08:00
Arthur Ice
29573d7d19
InLava converted to xyz_location
2014-11-26 19:24:28 -08:00
Arthur Ice
d8692c1dc7
InVWater converted to xyz_location
2014-11-26 19:22:41 -08:00
Arthur Ice
c0faaa9c20
ReturnRegionType converted to xyz_location
2014-11-26 19:20:41 -08:00
Arthur Ice
f9e65acf78
InWater(y,x,z) converted to InWater(xyz_location)
2014-11-26 19:18:06 -08:00
KimLS
3690f93302
Fix for fear failing, removed #fear command because it was blank anyway, added a cmake command to change the default map/water/path directory
2014-05-31 16:32:15 -07:00
KimLS
8c92271804
Initial v2 water map format.
2014-05-20 00:14:26 -07:00