588 Commits

Author SHA1 Message Date
KayenEQ
119b2d023f
[Spells] Throwing procs fixed and other proc updates (#1871)
* first updating sbindex defines

* updates

* updates

* proctypes added for organization

* debug

* updates

* range procs cleaned up

* skill proc clean up

* fix

* remove debugs

* [Spells] Throwing procs fixed and other proc updates

* [Spells] Throwing procs fixed and other proc updates

bot fix

* [Spells] Throwing procs fixed and other proc updates

proctype updates
2021-12-14 12:34:51 -05:00
KayenEQ
73acc3310c
[Spells] Updates and fixes to targeted focus effects (#1870) 2021-12-14 12:31:38 -05:00
KayenEQ
6da7116c66
[Bug Fix] Hero Forge armor graphics not displaying properly to other clients in zone. (#1883)
* fix part1

* updates

* Update inventory.cpp

* fixed

* Update inventory.cpp

* update

* [Bug Fix] Hero Forge armor graphics not displaying properly to other clients in zone.
2021-12-14 11:26:59 -05:00
KayenEQ
7cf66a2daa
[Spells] Update SPA 238 SE_IllusionPersistence allow illusions to persist through deaths at higher AA ranks. (#1884)
* start

* working
2021-12-13 18:49:33 -05:00
KayenEQ
8de410ebb7
[Features] Appearance Effects will now be sent to clients upon zone in. GM commands. (#1874)
* start

* working

* Update perl_mob.cpp

* updates

* Update perl_mob.cpp

* illusion behavior

* rework start

* fix later

* Update mob.cpp

* rework

* updates

* Update mob.cpp

* update

* gm command updates

* updates

* Update CMakeLists.txt

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

remove debugs

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

perl fix

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

space fix

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

minor fix

* Update CMakeLists.txt

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

cleaned up some inconsistency

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.
2021-12-10 13:46:23 -05:00
KayenEQ
550485ba33
[Spells] Fixed issue with permanent Illusions not being consistent when zoning. (#1876)
* start of work

* updates

* [Spells] Fixed issue with permanent Illusions not being consistent when zoning.
2021-12-10 12:21:19 -05:00
KayenEQ
82000949e3
[Spells] Update to SPA 297 and 484 to support focus from AA and items. (#1858)
[Spells] Update to SPA 297 and 484 to support focus from  AA and items.
2021-12-03 15:39:06 -05:00
KayenEQ
bc0795bb48
[Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time (#1856)
* [Spells] SPA 310 SE_ReduceReuseTimer	will now work on spell recast time

[Spells] SPA 310 SE_ReduceReuseTimer	will now work on spell recast time

* [Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time

[Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time
2021-12-01 00:22:10 -06:00
KayenEQ
6a28828e08
[API] mob->AppearanceEffects improved functionality. (#1821)
* appearanceffectscript

* update

* debugged

* [API] SendAppearanceEffect update

* [API] SendAppearanceEffect update

* [API] SendAppearanceEffect Upates

perl method RemoveAppearanceEffect to remove the apperanceeffect

* [API} AppearanceEffects update

* [API] SendAppearanceEffects update
2021-11-27 12:10:08 -05:00
KayenEQ
8f3cce6585
send graphic to target correctly (#1785) 2021-11-23 12:55:58 -05:00
Kinglykrab
d29993fafa
[Commands] Cleanup #nukebuffs Command. (#1795)
* [Commands] Cleanup #nukebuffs Command.
- Cleanup messages and logic.
- #nukebuffs now allows you to nuke all, beneficial, or detrimental buffs, also added a help menu.
- Add BuffFadeBeneficial().
- Cleanup logic in some buff fade methods.
- Fix several spots where we were using CalcBonuses() when it was unnecessary, i.e when you fade no buffs you do not need to recalculate bonuses.

* Update spells.cpp
2021-11-21 15:20:16 -05:00
Kinglykrab
b9214bfdee
[Commands] Cleanup #aggro Command. (#1799)
- Cleanup messages and logic.
- Cleanup constant names and references.
- Cleanup aggro description methods.
2021-11-21 10:12:12 -05:00
KayenEQ
099759c477
[Commands] #tune command rewrite (#1677)
* tune updates

* Update tune.cpp

* tune update

* updates

* updates

* less zero

* update

* up

* u

* Update tune.cpp

* Update tune.cpp

* avoidance working

* accuracy

* save1

* Update tune.cpp

* override

* Removed Old Tune Code

* cleanup1

* up

* finished v1

* Update command.cpp

* Update command.cpp

* spellfix

* Update command.cpp

* remove test command

* added SYNC comments

Hopefully if anyone changes these functions they will change the corresponding tune

* Tune_ to Tune

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-11-11 19:41:59 -06:00
KayenEQ
33c30d3cbb
[Bug Fix] Fix for dual wield animation when same delay weapons. (#1671)
* DW animation fix

* spelling

* better animation

looks better for low skill where dw doesn't fire as often.

* Update attack.cpp
2021-11-10 21:27:51 -05:00
KayenEQ
f1bfd6bc2a
[Spells] Implemented SPA 512 SE_Proc_Timer_Modifier, Fixed AA procs not working (#1646)
* update for SPA 511

* remove debugs, AA implemented

* update

* twinprocfix

* AA procs added

* format update

* update

* proctimer limits

* update

* rename function

renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's

* pre merge

* variable updates

* Update spell_effects.cpp

* var rename

update var name to better represent its function.

* updated proc struct

added reuse timer

* reuse timer to spell procs

* updates

* debug remove

* Update mob.cpp

* fix

* merge
2021-11-05 14:14:11 -04:00
KayenEQ
8c95323728
[Spells] Update to Charm target restriction code (#1666)
* charm target restrictions

* fixed

* Update spells.cpp

* Update spells.cpp

* Update spells.cpp

only send spell bar when we have to, avoid potential exploit.

* logs
2021-11-05 10:39:17 -04:00
Kinglykrab
17aaab1f9d
[Quest API] Add Spell methods to Perl. (#1631)
* [Quest API] Add Spell methods to Perl.
- Add quest::getspell(spell_id) to Perl.
- Add eq.get_spell(spell_id) to Lua.
These methods return a spell object.

Exports $spell object references to spell events.

* Formatting.

* Remove comment.

* Update spdat.cpp

* Amplication typo.

* Fix conflicts.

* Remove repository changes.

* Fix typing.

* Update spell_effects.cpp
2021-11-03 17:47:15 -04:00
KayenEQ
fb66afd565
[Spells] Implemented SPA 511 SE_Ff_FocusTimerMin (#1645)
* update for SPA 511

* remove debugs, AA implemented

* update

* format update

* rename function

renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's

* var rename

update var name to better represent its function.
2021-10-26 21:36:10 -04:00
KayenEQ
987de17e93
[Spells] Rework for SPA 413 SE_FcBaseEffects and Bard updates (#1629)
* baseline start

* update1

* updates

* base effect implemented for bard

* instrument mod updates

amplification amps itself

* updates

* updates

* debug

* base effect updates

* baseeffects for spell focus updated

* update skill attack baseeffects

* focus will remain for quest functions

* song cap mod added back in

* remove debugs1

* fix cr

* base effects functionalish

* remove debug

* Update client_mods.cpp

* spdat instrumentmod

* Update spell_effects.cpp

* Update spdat.h

* remove new instrument mod check

split PR
2021-10-24 18:38:28 -05:00
KayenEQ
060be606e7
[Spells] Rework of Virus Effect code (#1593)
* start of rework

* functional

* virus updates

* Update npc.cpp

* updates

* updates

* update v2

* pre remove old code

* removed old code1

* remove debugs

* description

* Update spell_effects.cpp

* changed function name

* remove unused var

* merge error fix

* fix formating issue

* Update spdat.cpp

* Update spell_effects.cpp

* Convert virus entity range code to use vectors and GetCloseMobList

* Formatting [skip ci]

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-10-24 18:27:51 -05:00
Kinglykrab
3dcddcba04
[Quest API] Add GetHateRandomBot(), GetHateRandomClient(), and GetHateRandomNPC() to Perl/Lua. (#1613)
- Add $mob->GetHateRandomBot() to Perl.
- Add $mob->GetHateRandomClient() to Perl.
- Add $mob->GetHateRandomNPC() to Perl.
- Add mob:GetHateRandomBot() to Lua.
- Add mob:GetHateRandomClient() to Lua.
- Add mob:GetHateRandomNPC() to Lua.
2021-10-17 23:41:10 -04:00
KayenEQ
6a962f2591
[Spells] Update SPA158 Reflect (#1590)
* update

* updates

* updates

* update

* update

* Update ruletypes.h

* Apply extra spell dmg

Mob with the reflect effect apply its Extra Spell Damage from item stat to the reflected spell.
Updated portion of formula for extra damage based on live parsing.

* correct formula
2021-10-12 15:30:36 -04:00
KayenEQ
55d45f9a98 updates 2021-10-05 15:50:26 -04:00
KayenEQ
30c7ed7e45
Merge pull request #1557 from KayenEQ/spa395fix2
[Spells] Healing focuses effects update and Fix for SPA 395
2021-10-01 15:52:25 -04:00
KayenEQ
08a85c5dae Merge remote-tracking branch 'upstream/master' into spa395fix2 2021-10-01 14:28:45 -04:00
KayenEQ
d22f9ee294 Merge remote-tracking branch 'upstream/master' into spa382update2 2021-10-01 14:26:43 -04:00
KayenEQ
7fcea371c2
[Spells] Updated Memory Blur SPA 63 - Implemented Live Mechanics (#1559)
* memory blur updated

* Update spdat.h
2021-09-30 11:43:05 -05:00
KayenEQ
ea9c07aa98 393 NegateEffect updates 2021-09-23 16:43:07 -04:00
KayenEQ
5cd9bfeb70 reminder
bot code needs to updated, then old function can be removed
2021-09-23 14:23:17 -04:00
KayenEQ
456fb56e82 revert for bots 2021-09-23 13:42:36 -04:00
KayenEQ
3faa0d2603 update 2021-09-23 11:41:36 -04:00
Michael Cook (mackal)
80493719f2
[Summoning] Make Summon a bit more live like (#1539)
Pretty sure the distance should probably be melee range / 2 but ahh
yeah. Can't do that. Hopefully 5 units isn't too far.
2021-09-19 15:19:29 -05:00
KayenEQ
71870cbd1c
[Spells] Update to SPA 442 and 443 (SE_TriggerOnReqTarget, SE_TriggerOnReqCaster) (#1543)
* Update to SPA 442 and 443

Use SpellRestriction Id's and updated PassCastRestriction code

* Update mob.cpp
2021-09-19 15:16:56 -05:00
KayenEQ
9c6a85ff16 heal code updates 2021-09-17 22:27:45 -04:00
splose
943c623be0
[Hitpoints] More HP Fixes - Remove Hacks (#1518)
* Fix HP update throttling

* Remove more hacks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-09-04 23:17:59 -05:00
KayenEQ
59434e0101
[Spells] Updated SE_NegateSpellEffect SPA 382, new functionality (#1514)
* updated SPA 382

Updated SE_NegateSpellEffect SPA 382

Now uses spell values base1 which allows you to limit which bonuses are negated.

* Update spdat.h

* minor update

* Update bonuses.cpp

reset bool correctly

* Update bonuses.cpp

* Update bonuses.cpp
2021-09-03 20:15:07 -05:00
KayenEQ
cb3f8daedd
[Spells] Major update to cast restriction code and new spell field 'caster_requirement_id' (field220) implemented (#1508)
* Implemented spells_new table 'field220' as 'caster_requirement_id'

Implemented spells_new table 'field220' as 'caster_requirement_id'

* Update spell_effects.cpp

* updates to CastRestriction

enum using live description
updated entire function
missing and new types added
many fixes

* updates

* code fixes

* updates

* updates

* Update spdat.h

* typo fix
2021-08-31 00:41:20 -05:00
KayenEQ
d40d21121a
[Feature] Implemented /shield ability and related affects (#1494)
* shield ability initial work

* updates

* update

* updates

* Update client_process.cpp

* major updates

optimized
pet support
perl support

* updates

* minor update

* fix merge error

* requested changes

* variable fix

* optimization

* minor update

* Revert "optimization"

This reverts commit 27e11e758b23933ba8b6878d12d3eeb1e780aeda.

* fix

reset variables on shield_target if shielder dies or zones during shielding.

* edge case fix

Catch and fix situations where shield target doesn't have shielder variable cleared. Can occur if shielder . uses ability when target is not in combat then zones.

* combined packet and mob function

Shield now uses a common pathway through ShieldAbility, added parameters to perl function

* Addressing formatting for Kayen

* Fix function typo

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-15 22:59:10 -05:00
KayenEQ
c821397367
[Spells] Implemented SPA 471 SE_Double_Melee_Round (#1492)
* Implemented SPA 471 SE_Double_Melee_Round

#define SE_Double_Melee_Round			471
Percent chance to repeat primary weapon round with a percent damage modifier, base: pct chance repeat, limit: pct dmg mod, max: none

* minor fixes

* tab to spaces
2021-08-11 01:38:38 -05:00
KayenEQ
416fadd554
[Spells] Implemented SPA 504 and 506 (#1488)
* Implemented SPA 504 and 506

 SE_Damage_Taken_Position_Amt	506 // implemented - modify melee damage by amt if dmg taken from Front or Behind

SE_Melee_Damage_Position_Amt	504 // implemented - modify melee damage by amt if done from Front or Behind

* fix, description updates

* Update spdat.h
2021-08-10 14:46:52 -05:00
KayenEQ
51ad6d65dc
[Spells] Implemented SPA 476 SE_Weapons_Stance and Live-like AA Enable/Disable Toggle (#1477)
* Work started on SPA 476

defines

* bonus structure add

bonus structure set up

* updates spa476

updates spa476

* spell bonus now functional

spell bonus working well.

* major update with debug messages

aa, item and spell now working

* Pre clean up, effect implemented

working for AA, spells, items, all checked for stacking issues.

* removed debug messages

removed debug messages

* spdat description added

spdat description added

* minor fix

removed debug shout
removed unneeded code check.

* syntax updates, minor fixes

syntax updates, minor fixes

* syntax fixes

syntax fixes

* improvements to code

moved function to check at swap item.  Easier to manage and more live like behavior. Required minor adjustment
Still working on AA toggle.

* updates to aa buy, functionalish

* Syntax / Formatting

* Add break / default to switch

* updates

* completed v2

* Major revisions

Main function check moved to when items are swapped and out of when ever bonus are recalculated.

AA Toggle and data structure now more accurate to live.

* Update aa.cpp

* debug removed

* implemented SE_Buy_AA_Rank

Closer to live.

* Update aa.cpp

broadening AA toggle to be more general use.

* improved various checks

aa toggle is now broadly implemented to be usable with any passive effect.

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-10 14:46:37 -05:00
KayenEQ
0e7cfe96ef
[Spells] Update to SPA 130 and SPA 131 focus calculation, focus code improvements (#1486)
[Spells] Update to SPA 130 and SPA 131 focus calculation, focus code improvements
#use instead of PR 1483
2021-08-01 19:23:59 -05:00
KayenEQ
d270670145
[Spells] Update for SPA 403 and 404 (#1482)
* Update for SPA403 and 404

Update
SPA SE_LimitSpellClass: 403
SPA SE_LimitSpellSubclass: 404

Now use spell table values from column 221 and 222 respectively.

Unknown what the values mean in these fields, but at least live spells work properly.

Added FocusLImitInclude Enum to improved focus effect function readability.

* Formatting

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-01 13:47:17 -05:00
KayenEQ
f01cf74fa6
[Spells] Update SPA 339 SE_TriggerOnCast (#1478)
* Recoded SE_TriggerOnCast Focus effect

Recoded SE_TriggerOnCast focus effect to be consistent with how all other focuses are checked. No longer an arbitrary limit as to number of a focus effects of this type you can have.

* new command: resetdisc_timer

usage: #resetdisc_timer [all | timer_id]

* syntax fixes

syntax improvements

* minor fix

changed numhits check

* Update spell_effects.cpp

* added better support for spell procs that don't require target.

* syntax

* Formatting and syntax tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-01 13:26:44 -05:00
KayenEQ
93b0264a8b
Update to focus SE_BlockNextSpell (#1479)
Minor code changes to make the focus be checked consistent with how all other focuses are checked. No change in functionality.
2021-08-01 13:19:42 -05:00
KayenEQ
72056ffba3
[Spells] Focus related functions to use int32 instead of int16
Need to increase from int16 to int32 when calculating focus due it causing issues with returning spell ids for some effects which can easily be over the int16 limit. CalcAAFocus and CalcFocusEffect were doing all math in int16 also, no reason not to increase to int32.
2021-08-01 13:06:57 -05:00
KayenEQ
187d6e9dc4
[Spells] Bug fix for AOE Harmony/Lull (#1472)
* Bug fix for AOE Harmony/Lull type spells.

Fixed bug with SPA 30 SE_SE_ChangeFrenzyRad and SPA 86 SE_Harmony allowing those spells to affect NPC's above their level restrictions when cast as a 'Targeted AE' spell (ie. Harmony, Wake of Tranquility) when the targeted NPC was bellow level restricted range, but the NPC's next to them were above it.

As coded now, the adjacent NPC's if over level limit will still get the buff applied to them BUT will not get any benefits from the buff.

This bug was originally reported by: Isaaru

* Live like behavior

Implemented the live like behavior, if this case occurs on live, the buff is not applied to the targets over the level limit and "Your target looks unaffected" message is given.

* code optimization

code optimization
2021-07-29 19:20:21 -04:00
KayenEQ
2b74d71ff5
[Feature] New SPAs pass 2 (#1459)
* Implemented SPA Duration Pct

Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.

* Implemented SPA Instant Mana/End pct

Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.

* Implemented: SPA 521 EndAbsorbPctDmg

Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value

* Implemented SE_HealthTransfer 509

Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor

* Implemented SPA 515,516,518,496

Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier

* Implemented SPA 503 , 505

SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front

* Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.

* Fixes

Formula fixes

* Update spdat.h

Added spa descriptions.

* Implemented SPA 469, 470

Implemented
SE_Chance_Best_in_Spell_Grp     469  Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.

SE_Trigger_Best_in_Spell_Grp	470

Chance to cast highest scribed spell within a spell group. Each spell has own chance.

Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.

* Implemented SPA 474, 494

Implemented
 SE_Pet_Crit_Melee_Damage_Pct_Owner	474 - Gives pets a critical melee damage modifier from the owner

SE_Pet_Add_Atk	494 - Gives pet a ATK bonus from the owner

Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated

* Implemented SPA 465,477,478

Implemented

SE_PC_Pet_AE_Rampage			465
Chance for pet to AE rampage with a damage modifier

SE_Hatelist_To_Top_Index		477
Chance to be put on top of RAMPAGE list

SE_Hatelist_To_Tail_Index		478
Chance to be put on bottom of RAMPAGE list

* Implemented

Implemented

SE_Fearstun 	502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit

SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.

* Implemented SPA 483

Implemented
Fc_Spell_Damage_Pct_IncomingPC	483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.

Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.

* Implemented SPA 484

Implemented

SE_Fc_Spell_Damage_Amt_IncomingPC	484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.

* Implemented SPA 481, 485,486,512

Implemented

SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid

Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)

Implemented associated focus limits seen in live spells.

SE_Ff_CasterClass	485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.

SE_Ff_Same_Caster	 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster

The following is an associated effect seen with SPA 481

SE_Proc_Timer_Modifier 			512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.

* Stacking fixes for new effects

Stacking fixes for new effects.

* merge with upstream master

merge and update up spdat.h

* Update spdat.h

* Fix for bolt spell targeting self if target zone/died while casting.

Fix for bolt spell targeting self if target zone/died while casting. Despite the name being "ST_TargetOptional", this target type is reserved for projectile spells which all require a target, thus should be treated like any other targeted spell.
2021-07-20 11:06:20 -04:00
KayenEQ
8a2a1b152e
[Feature] New SPAs pass 1 (#1454)
* Implemented SPA Duration Pct

Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.

* Implemented SPA Instant Mana/End pct

Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.

* Implemented: SPA 521 EndAbsorbPctDmg

Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value

* Implemented SE_HealthTransfer 509

Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor

* Implemented SPA 515,516,518,496

Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier

* Implemented SPA 503 , 505

SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front

* Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.

* Fixes

Formula fixes

* Update spdat.h

Added spa descriptions.

* Fixes for PR

removed debug shouts
fixed description issue
2021-07-14 23:15:04 -04:00
Alex
249cbb7bc7
[Quest API] Add CanRaceEquipItem(item_id) to Perl/Lua. (#1411)
* [Quest API] Add CanRaceEquipItem(item_id) to Perl/Lua.
- Add $mob->CanRaceEquipItem(item_id) to Perl.
- Add mob:CanClassEquipItem(item_id) to Lua.
- Add mob:CanRaceEquipItem(item_id) to Lua.

* Use constants.

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2021-06-17 18:42:44 -04:00