* [Feature] Add support for -1 extradmgskill to allow all skills to be scaled.
- `$mob->GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.
- `statbonuses:GetSkillDamageAmount(skill_id)` now uses `-1` properly.
- `mob:GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.
- A `-1` value in `extradmgskill` denotes the ability to scale all skills at once.
- Consolidated `AddItemBonuses()`, `AdditiveWornBonuses()`, `CalcItemBonuses()`, and `CalcRecommendedLevelBonus()` to mob-based methods to avoid code duplication.
- Bots, NPCs, and Mercs can now use additive worn effects if the rule is enabled, as well as all other proper stat bonuses that only clients had before.
- No SQL update required to change `extradmgskill` and `extradmgamt` to `int` as they already are this type in the database, just had to adjust `item_data.h` and `shareddb.cpp`.
* Update mob.cpp
* Cleanup.
* Cleanup.
* Move #include <vector> to header.
* Add method for GetExtraDamageSkills
* fix additembonuses
* Update bonuses.cpp
* Update mob.cpp
* Out of bounds.
* Update bonuses.cpp
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Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
* update
* updates
* updates
* update
* update
* Update ruletypes.h
* Apply extra spell dmg
Mob with the reflect effect apply its Extra Spell Damage from item stat to the reflected spell.
Updated portion of formula for extra damage based on live parsing.
* correct formula
* Implemented SPA 498 and 499
Implemented
SE_AddExtraAttackPct_1h_Primary 498 , gives your double attacks a percent chance to perform an extra attack with 1-handed primary weapon, base: chance, limit: amt attacks max: none
SE_AddExtraAttackPct_1h_Secondary 499 gives your double attacks a percent chance to perform an extra attack with 1-handed secondary weapon, base: chance, limit: amt attacks max: none
Added limit functionality to similar effect SPA 266
SPA 266 will now be calculated to take highest percent value when applying bonus. (was additive, which does not seem correct based on AA data)
* Update attack.cpp
code update
* Update bonuses.cpp
code update
* Update spdat.h
added commas
* Update spell_effects.cpp
fix to remove unknown spa message
Co-authored-by: Michael Cook (mackal) <mcook@mackal.net>
* Implemented SPA Duration Pct
Implemented new spell effects
SE_Duration_HP_Pct 524
SE_Duration_Mana_Pct 525
SE_Duration_Endurance_Pct 526
Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.
Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.
* Implemented SPA Instant Mana/End pct
Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct 522
SE_Instant_Endurance_Pct 523
Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.
* Implemented: SPA 521 EndAbsorbPctDmg
Implemented
SE_Endurance_Absorb_Pct_Damage 521
Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value
* Implemented SE_HealthTransfer 509
Implemented
SE_Health_Transfer 509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points
Can be used for heal
Act of Valor
* Implemented SPA 515,516,518,496
Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent 516
SE_Attack_Accuracy_Max_Percent 518
Above are stackable defense and offensive mods
SE_Critical_Melee_Damage_Mod_Max 496 - This is a non stackable melee critical modifier
* Implemented SPA 503 , 505
SE_Melee_Damage_Position_Mod 503
define SE_Damage_Taken_Position_Mod 505
SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front
SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front
* Implemented 467,468
Implemented
SE_DS_Mitigation_Amount 467
SE_DS_Mitigation_Percentage 468
Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.
* Fixes
Formula fixes
* Update spdat.h
Added spa descriptions.
* Fixes for PR
removed debug shouts
fixed description issue
Per dev quote, SPA 112 "Modifies casting skills of the affected
entity by BaseEffect for the purposes of determining whether or not a
fizzle occurs when casting spells."
Fixes issues caused by having a spell with this effect on caster such
as wrong target debuff durations and buff refreshes not taking hold.